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cadmachine

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  1. Actually, they have. Around the 7 minute mark he talks about from Beasts of Chaos forward they have implemented "whats in the box" and its something he says that is very important to him. Its a dangerous game to say GW have never said something when they say so much.
  2. On the topic of possible changes, they have apparently said multiple times that all armies going forward will be forced into what is available in their boxes, like they did with Stormfiends so Arko's will go to having only one of each weapon if they do the same, my belief is that they will change the unit drastically in some way to compensate or the book as a whole. @Kramer Sadly I can't change the list, but I would agree those changes would be great! Yep I do get a second artefact but its a variable campaign artefact the TO generates at the start of the games. The Gunhaulers are my one acquiescence to the "objective" style play, giving me mobility to cap/contest or pressure objectives, not to mention a descent cannon shooting round can do some real damage. @FractalRain Thanks alot for your reply precisely the type of thing I was thinking of, I'm not so familiar with FEC, I've been reading the book but its hard to mentally grasp something until it actually happens.
  3. Hey guys I'm going into a finals of a slow grown 8 week campaign next week with my KO list. Ive been playing AOS for just under a year and I'm still getting to grips with really understanding the rules and maximising my KO's potential. My list was dictated by what I had available, I was very succesful in the campaign with a near 100% win rate and one major loss to a FEC List with 2 Abhorrent Ghoul King's on Terrorgheists. My theory on KO is to maximise their shooting potential to the exclusion of all other aspects, taking massed Arkonauts and Khemists as a force multiplier. My strategy in the campaign and out of with KO has always been to do as much damage as possible, removing as many units as possible through damage while doing the maximum movement and so on to take objectives/play the scenario. My list is as follows LEADERS M S W B Barak Urbaz Aether-Khemist (160) 4" 4+ 5 7 - General - Command Trait : Doughty Champion - Artefact : Aethersight Loupe Aether-Khemist (160) 4" 4+ 5 7 Lord-Arcanum (180) 9" 3+ 5 9 - Spell : Chain Lightning - Allies UNITS M S W B 20 x Arkanaut Company (240) 4" 5+ 1 6 - 6 x Light Skyhooks 20 x Arkanaut Company (240) 4" 5+ 1 6 - 6 x Light Skyhooks 20 x Arkanaut Company (240) 4" 5+ 1 6 - 6 x Light Skyhooks 3 x Endrinriggers (120) 12" 4+ 2 7 - 1 x Drill Cannons - 1 x Grapnel Launchers 5 x Grundstok Thunderers (100) 4" 4+ 1 7 5 x Evocators (200) 5" 4+ 3 8 - 5 x Grandstaves - Allies WAR MACHINES M S W B Grundstok Gunhauler (160) 12" 5+ 10 7 Grundstok Gunhauler (160) 12" 5+ 10 7 ENDLESS SPELLS Geminids of Uhl-Gysh (40) My opponents list is FEC and as follows. LEADERS M S W B Abhorrant Archregent (200) 6" 4+ 7 10 - Artefact : The Dermal Robe - Lore of Madness : Spectral Host Abhorrant Ghoul King on Royal Terrorgheist (400) 14"* 4+ 14 10 - General - Command Trait : Magestic Horror - Artefact : The Grim Garland - Lore of Madness : Monstrous Vigour - Mount Trait : Gruesome Bite Abhorrant Ghoul King on Royal Terrorgheist (400) 14"* 4+ 14 10 - Lore of Madness : Blood Feast - Mount Trait : Gruesome Bite Crypt Ghast Courtier (60) 6" 5+ 4 10 Crypt Ghast Courtier (60) 6" 5+ 4 10 UNITS M S W B 40 x Crypt Ghouls (360) 6" 6+ 1 10 10 x Crypt Ghouls (100) 6" 6+ 1 10 10 x Crypt Ghouls (100) 6" 6+ 1 10 3 x Crypt Horrors (160) 7" 5+ 4 10 BATTALIONS King's Ghouls (120) ENDLESS SPELLS Chalice of Ushoran (40) What I'm asking is, what general tips and advice do you guys have for me about playing KO as a gunline. My main strategy will be to take out the terrorgheists hopefully first turn before they can start deleting ****** and summoning half an army. I buff the three arko units and then chose the most optimal 4th unit to buff whatever the case may be. Using Urbaz I can get a free shot once a game with the buffed unit of Arkonauts. I'll be ranking my arko's 6 across to give the line more flexibility in the deployment and allowing the evocators to deploy behind them and counter charge when needed. Thanks in advance for any replies.
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