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Ravinsild

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Posts posted by Ravinsild

  1. 12 minutes ago, phizzco said:

    what about leveraging valkia for 12' move +6-7 times d3 wounds on her attacks?

    Honestly I don't even know what she is or what she does, but I'll check her out. Is she any good? I've never seen anyone really talk about her, kind of like Scyla Anfingrimm lol...

  2. As for Blessings and Strategies: the Blood Sacrifice + Resanguination on SKARBRAND seems like an all eggs in one basket kind of strategy, but I really want to use it at least once or twice just to see if it’s glorious. 

    However giving old boy some classic +1 to hit or two and a +1 to save could be more efficient and less... memey/gimmicky. 

    The heal, however, if I’m running 3 SP’s is starting to look more and more appealing to me. Just keeping your general going longer or a Khorgorath or hell even Skullreapers, any multiwound model or unit that can keep going... plus the Blood Tithe heal, boy howdy I find myself enjoying that “reward”, or whatever it’s called. Option. The only two I haven’t really considered is the old Magebane Hex and Battleshock Immunity, but for me Magebane Hex on at least one isn’t entirely out of the question. 

    Then there’s the sneaky boy way to try and get rid of Nagash. Now I personally want to try out a The Goretide list, but honestly any list with a Mighty Lord of Khorne might work. Possibly even a Brass Stampede, as an alpha strike or the old murderhost or whatever with the Gore Pilgrims and the 30 Bloodletters. We need a way to break the screens and open the way to Nagash (or whatever big scary named monster is hiding behind a wall or bodies). 

    Now old boy only has 3 base attacks, and I’m not sure how his ability exactly works, as it says roll a dice for each model that suffered 1 or more wounds, so I don’t know if it’s rolled once, or once per wound, but if we can get his attacks to more than 3 either way it’s more chances for wounds and more chances to delete. This one isn’t even necessarily all eggs in one basket either because the SP’s can take the usual and so forth. 

    A Bloodsecrator within range (which it’s entirely possibly it may be the default 18” depending on the list and whether you went Brass Stampede or not) and a friendly neighborhood Aspiring Deathbringer wholly within 10” away will crank that bad boy up to 5 attacks. Give ourselves a Disciple of Khorne command trait and that right there is 6 attacks. 

    Now there’s some choices. We can go the long way or the short way, and also the weird way. The short way is Ghyrstrike for a +1 to hit and +1 to wound, jam bam thank you ma’am that’s +2/+2/-1/D3.

    The Long way is Slaughterpriest with a Killing Frenzy and a LoKoJ granting ole buddy a +1 wound on the charge, but then we can take a Gorecleaver for another -1 rend for -2 rend and a chance for mortal wounds. 

    The weird way is a combination of one of the two choices above and a Chaos Sorcerer Lord casting his spell which allows oneself to re-roll hit, wound and save rolls or 1. 

    Getting our Mighty Lord mighty consistent with getting those wounds in I should hope and now we pray for 5’s and tell Nagash see ya l8er. 

    Half of these things are just stuff you’d have anyway (LoKoJ, SP, Bloodsecrator, Killing Frenzy, etc..) the only gimmicky weird stuff would be trying to get him in super early in a The Goretide (can pile in 8” in the hero phase so a blood bind could help, and a gimmicky Blood Sacrifice on all priests for a move in the hero phase to try their damnedest to almost guarantee it) or bringing a Chaos Sorcerer Lord I think. The rest is fairly ordinary stuff, although the Aspiring Deathbringer May be difficult to fit in in some cases. 

    It’s more ordinary than relying on a SKARBRAND though and might just be worth building even a basic Gore Pilgrims list around. 

    Any thoughts on going all in on the attack front with our fine young friend the MLOK? 

  3. 1 hour ago, Luke1705 said:

    For what it’s worth, Skarbrand is not going to solve the Nagash problem. It always looks like he could until you remember that Nagash has his hand of dust spell, so 50/50 skarbrand is dead. Even if you bring an auto unbind, he will still likely get a cast or two off before you charge Nagash, if his screening units ever even let you do so.

    Bloodletters are very VERY good vs death. Mortal wounds are so important with death being immune to rend and you can buff your bloodletters to do mortals very reliably. Find some alternative sculpts if you don’t like the current ones. Personally I just go for the old metal bloodletters. More expensive but I’m with you in that I will never field a GW plastic bloodletter. The thirster isn’t bad (and beyond cool as far as the model goes) but it is not as efficient as 20 bloodletters, which are also 1 less blood tithe point.

    You know I’ve been wondering how viable it is to go as deep into anti-magic as possible, and if it’s worth the sacrifices. 

    I was one of the people who had some success with Brass Stampede and Gore Pilgrims and I also had success with Brass Stampede and Skulltake, and I may or may not have played Gore Pilgrims and Skulltake, but I can’t remember. 

    Only one game per list though, more research required.

    Anyway, if we really want to we can absolutely turn up the heat on Wizards. Mighty Lord of Khorne gets a dispel, Slaughterpriests get a base of one and have a 50/50 chance to get a second should they choose that blessing. There’s also Flesh Hounds, plus The Brass Rune or Collar of Khorne for basically spell mortal wound save and burn it for an instant nope or just more dispelling chances. Karanak, Riptooth and the Bloodsecrators forced re-rolls. Then finally 2 blood tithe points for a hard nope on any spell anywhere on the board. 

    It seems entirely possible we could build an absolutely filthy counter magic list as far as being ridiculously difficult to get any spells off - however for everything gained something must be lost. 

    For instance, I’ve heard (but I can’t find where it says this anywhere and I’ve read the FAQ and errata and Warscrolls) you must take Magore’s Fiends if you want to take Riptooth, and they’re not exactly amazing if I’m not mistaken. 

    Similarly, if taking Karanak, there’s another hero you aren’t taking, and if you’re taking Bloodsecrator and SP x3 that’s 1 of two hero slots used up assuming you’re taking 6 heroes to begin with, and the competition is fierce. 

    Then if you’re automatically denying spells you’re either not summoning or not doing 7 other things you possibly could do, and/or you’re losing your mortal wounds vs spells save. 

    Then if you’re taking double dispels for our SP’s you’re not taking +1 save, hit, blood tithe points or heals, or passing battleshock automatically (of all the blessings I think  this one might be the closest to having no value because Inspiring Presence, Bloodsecrator, Exalted Deathbringer and other things...) 

    And if you’re not taking Flesh Hounds in your list then you’re summoning them and if you’re summoning them then you’re not doing 8 other things or summoning letters... 

    So I don’t know how worth it or viable such a list would be, but no one can deny the options are definitely there. 

    It may be worth running an experimental list versus Tzeentch or Nagash or Kroak just to see. 

     

     

  4. 5 hours ago, Aspirant Snaeper said:

    I think going outside of the established meta, especially for an older army like Blades of Khorne is always worthwhile and I look forward to the reports on your testing. 

    My focus is primarily on finishing my army aesthetically and then starting a Daughters of Khaine army so I wont be doing much diverse playing. 

    @MOMUS I am like minded with you in that I prefer my Bloodbound Heroes with Warriors, 'reavers and 'letters to make up my forces. 

    That being said, while Skarbrand isnt always competitive, he's a terrible amount of fun when he deletes things off the board. My friend who plays Death HATES him.

    I’m really weird about the aesthetics... personally. It’s why I’ve held off on buying any Bloodletters at all, so I currently don’t play with any summoning. I have in my possession exactly 0 demons because I hate how they look.... except Bloodthirsters. 

    I love how traditional demon they look, they remind me of Balor from D&D which was obviously inspired by the Balrog from LOTR. Just big, red, winged and angry. 

    Bloodletters on the other hand just look so silly.... their heads are too large for their bodies, their tongues are always out (for some reason), they look like grey aliens, but with small eyes and the Alien from Alien movie head. 

    But it’s the only army I have really. I have some Ironjawz, but I don’t want to keep buying half-assed armies and I already have 4500+ points of Khorne Mortals. I’m at a point where I want to completely and thoroughly complete 1 whole project before doing anymore - and that means painted too. All my models are grey plastic RIP. 

    So if I’m committing to Khorne, I can’t be fussy about aesthetics if I want to compete at the maximum my army is able to. Right now I’m playing with one hand tied behind my back. I need to get some allied Wizards and see if I can do anything with that (realm spells and endless spells) and try to leverage every angle of the game, and that includes summoning and demons, even though I hate them. 

    I want to seriously play some serious tournaments and bring my best and double down on finishing a complete project instead of buying 12 armies halfway and never painting anything. 

  5. 5 hours ago, MOMUS said:

    Yday played two games against mixed bag night haunt, I'll post up my thoughts later.

    Couldn't help but chime in with the nagash talk, he's easily one of the most powerful models in the game and it is aneurism inducing to play against. From playing against him I would say his only main weakness is points.  

    If you fight him you know you'll be fighting a lot less other troops-this is somewhat mitigated by abilities which buff the whole undead army.

    My main tactic I would use against him would be to ignore him, the only units which can take him out are MLOK, Wrathmongers and skarbrand*. I would use Wrath mongers as a suicide run on nagash but for the most part ignore him and focus on the objectives and destroying the other undead units. 

     

    * I had thought about 'fire against fire' strategy @Ravinsild mentioned but it's not worth it. Nagash is a huge investment but can be offensive, defensive and a support piece for an entire army. Skarbrand is just a one dimensional investment.

    Also 'big model smash durr' is not why I play wargames.

     

    Furthermore @Ravinsild if I was in your position I would've had a game against the idoneth player and left the others to their game. AoS is still in its infancy, points and factions are still very volatile, while this is the case you'll still get chumps taking smash armies. If you really want to get good have a look at who is coming top with what armies in the UK scene and start swatting up on YouTube/twitch streams just bear in mind you'll loose a lot while learning. :)

     

    It may sound weird to say it, but I almost like losing more. I won against the Idoneth deepkin player tabling him by turn 3. I learned a minimal amount. 

    I learned Crimson Rain is pretty nice, Murderlust can be clutch and so the the fight in the hero phase, and that Wrathmongers aren’t garbage. (They single handedly took out 6 eel riders and then when 2 died against a pack of Lamarti Reavers his General was within 2” and made him kill him self lmao). 

    However with every loss I then start to entirely rethink strategies and come up with weird ways to win: such as the fighting fire with Fire strategy. 

    The whole Blood Sacrifice / Resanguination thing I’m not sure has ever been done before, using his HP as a resource and making his stronger, then healing him to keep him around longer. 

    I feel like 99% of players default to Killing Frenzy or Bronzed Flesh And never think about the other blessings. 

    I guess I play Wargames to see if I can come up with viable underdog strategies or think outside the box (like Bloodsecrator-less Khorne and the SKARBRAND thing) even if it turns into big monster smash time. 

    I enjoy teasing out strategies and going back to the drawing board and trying to overcome an army I can’t seem to beat... I guess I like winning after adaptation than just easy free wins against bad armies if that makes sense? So I always feel like I learn way more from losing. 

    But yes - fighting Death so far has been extremely frustrating and aneurism inducing. 

    Speaking of Alternative Underdog strategies: I’ve been thinking about how to get guaranteed first time charges if we go first with The Goretide. 

    Once again Blood Sacrifice, this time on all 3 Slaughterpriests. Depending on deployment it will be easier or harder to pull this off. 

    Basically bring a block of 20+ Bloodreavers and they are fuel, get 3 hopefully BT points. Hopefully the Blood Bind goes off. Now a unit is out of position. If it’s within a reasonable distance 8 or less I suppose, burn the 3 BT points and murderlust in the Lord. 

    Also everyone can move D6 inches in the hero phase and the MLOK can pile in 8”. If your hero is within 3” of the enemy any units within 12” can charge in the hero phase and make 1 attack. 

    It’s probably really gimmicky but if you can pull it off it would be an amazing start to a game. 

    I’ve also been looking at ways to get as many attacks and improve his +hit and wound as possible to get as many chances at the 5+ delete possible. So far I’ve got “disciple of khorne” command trait (+1 attack), Aspiring Deathbringer, and Bloodsecrator, then the Ghyrstrike for +1/+1. 

    Thoughts or opinions? I’m always eager to try out my weird ideas and see if they can actually win. If I can get enough games in, like 10 or 15 see how many times it can work over time to see if it’s reliable. 

    • Like 2
  6. I have a few strategies in mind, or routes I suppose. Either Gore Pilgrims, or Skulltake. As for flooding attacks, we all know I love me some Skullreapers. Running an Aspiring Deathbringer + Bloodsecrator is +2 attacks on top of what they've already got, and believe you me these boys are deadly. There's also the Khogorath.

    Today my Blood Warriors actually did a good job and put in a lot of work, but again my Bloodreavers mostly just died. However they were a /great/ screen and distraction. I was able to use the Priest prayer to force the enemy IDK player's Lemarti or whatever out in the open, destroy them with Skullreapers, and in that hero phase use the Murderlust ability to get 8 or so Bloodreavers on a 9" charge re-rolling failed charges thanks to my LOKOJ's Violent Urgency, get them deep into enemy territory, remove a unit and then have a road block he either had to kill or walk around. That was a real game turning play as far as my side of the board goes.

    It's what allowed me to drive deep into his territory, table him and take control of his objective.

    Now onto the strategies I had in mind with Option 1: Buffing Skullreapers, or taking blocks of 20+ Bloodreavers, for tons of dice.

    Option 2: Target key units with Blood Boil for D6 Mortal Wounds, but apparently their 6+ Feel No Pain triggers even on Mortal Wounds (because of course it does), so it can be difficult to kill with this, but even so weaken a Nagash or other key unit. Also force them to run toward me into an unfavorable position should the opportunity presents itself.

    Option 3: I've also considered fighting fire with fire, but it may be a mistake. I'd like to buy and try out Skarbrand. Take 3 Slaughterpriests, possibly Gore Pilgrims, take Resanguinate on 1 of them and Blood Sacrifice on the other 2. Start turning up the heat on Skarbrand turn 1, then heal him when it gets a bit dicey. I'll have those 2 points in the bank for an instant NOPE on a spell via blood tithe, and/or summon demons. I don't have but it seems like an inevitability that I must get them, so I shall.  So either combat their regeneration with summoning, or get badass clutch plays with sacrificing Blood Reavers or heating up Skarbrand in the hero phase then allowing him to attack, or charge in the hero phase, or just summon tons of stuff, or even heal all my good units D3 mortal wounds. Literally that was another game turning moment against the IDK, I healed up all my injured Wrathmongers, Skullreapers, Khorgorath, LOKOJ, and Blood Warriors with had between 1-2 wounds each. Absolutely critical, getting back into fighting shape and full strength.

    I find the best BT rewards to be 2-5. Brass Meteor sucks, I don't have anything to summon atm, and 7 points to give them all the basic blood warriors ability is like....maybe useful if your opponent gets a double turn and you know they're about to smash you with a hammer? It's just never come up for me.

    Question: Can I stock up 8 BT points and summon Skarbrand, since he's a Bloodthirster?

  7. 26 minutes ago, TheOtherJosh said:

    I would posit that to best answer your question we would really want to know what caused you the most issue. (Yes, Nagash is painful... but what in the fight specifically caused the problem?) I assume a 2k Battle?

    Was the issue spells?

    Too many units being summoned?

    Spooky ghosts?

     

    Nighthaunt causes issues with bravery, but they ignore rend.

    So, Units that can do crazy numbers of attacks and wounds can force loads of saves.... (Bloodsecrator Buffed Reavers with Blades and not axes as an example.)

    They have minimal casting ... and their heroes are minimal wounds ... but if you don’t kill them, they come back. (So Focus Fire is Key.)

    Flesh-hounds are a solid source of unbinds if the issue is spells, As an example.

    Okay, here we go. I'll clarify what I mean by the game being a farce. Unfortunately my area and the people who play in it are awful to play with in the majority of cases and I find myself becoming more and more frustrated with the pool of players available. This is going to be a "dear diary" post of me mostly complaining, so strap yourselves in.

    So I was invited to an event today at another location, but due to the players (whom I know) that were attending, I chose not to go. Which left me with who was at the Games Workshop store. The people at the other location are all extremely competitive players who always bring extremely cheesy lists and crush n00bs like it's nothing and then act oblivious when people call them out on it, because hey man. What's is toning down your list for someone's first game so they can actually play through all the phases a couple times to get a handle on the game? Nah, let's table them turn 1 that'll show 'em how it's done. :|

    Anyway, there was a guy with Idoneth Deepkin there with 1700 points, no more. Another guy, who I'll call Player B (whom I have played against before twice and strongly dislike because I he plays dirty) was coming to play with his friend who I will call Player C. Somehow it was decided we would be playing a team battle...at 1700 points. Then it was decided that I get to be on Player C's team. Who doesn't actually own an army. Or play AOS, at all. Player B gives Player C his Skaven army (which is cheesy with it's shooting but otherwise pretty trash, because Skaven I guess) and brings Nagash, 60 Zombies, some screaming banshee lady, a Necromancer, some guys on skeleton horses and a handful of skeletons (40? 20? Not sure).  He's paired with Idoneth Deepkin guy (who has also never played with his army before, he just happens to have them).

    I brought a standard Gore Pilgrims list, if you're curious I can post the list, but it's just kind of bog standard. We get the scenario called like Death on Both Sides or whatever where there's 4 objectives and your opponents give 3 and you get 1 for yourself. It's like the 4th or 5th map on Table B in the  GHB. So I'm deployed in such a way as I am in front of the IDK player and Player C with (not) his Skaven army and Player B with his death army.

    Apparently at some point (I literally don't remember anyone asking me, but I did hear someone mention, "Oh he's Khorne, he doesn't even cast spells" which I guess means I don't need to be included in the discussion) it was all agreed upon that we would be using endless spells...FOR FREE. The reason "Well none of us have ever used them before." Guess who suggested it. If you guessed Player B with his Nagash you'd be right.

    He also kept getting multiple rules incorrect, such as dispelling. If we roll higher than his actual dice roll, it is dispelled, but he kept adding his +3 modifier so for half the game his spells just went completely uncontested. I'll take the blame for that, I should have read Nagash's Warscroll, but it took a third party to chime in and enlighten us. It was my first game against Nagash. At another point Nagash Player is throwing a Purple Sun (I burned blood tithe to instantly nix it), Ravenak's Hungering Jaws, and a Pendulum at me through a spell portal (But then after the game I remembered you can't even do that. I'm pretty sure they errata'd the ability to sling endless spells through it in the first place, and even if they didn't you can only cast 1, and even then HE DIDN'T PAY ANY POINTS FOR THEM AND NOBODY TOLD ME THIS WAS A THING UNTIL IT HAPPENED) but I was in such a position that he was outside of my ability to attempt any dispells with my Slaughterpriests and he was outside of my Bloodsecrator Bubble. So, like I said, shifty ass play. Plus he charged Nagash and straight up moved 2 zombies bases like out of that way to say, "He made it", like no. He didn't you just literally moved 2 models several milimeters out of the way to fit his giant ass nagash base between them.

    Anyway, this is the calibur of player we have, and it's just obnoxious and frustrating. I'm fine with playing competitive lists, but I want it to be by the book. I want to play 2000 point games to test some battalions, some playstyles and options and hammer down my style for a tournament. I was precise and accurate measurements, movements, ability usage, and every game I challenge myself to be better at positioning, measuring, remembering my rules and Warscrolls than I was last game. An example: This game I used my LoKoJ on my Khorgorath, then went, "Oh, I'm sorry. I can't do that, he's a demon, not a mortal, so I'll need to choose another unit." because I remembered what he discussed here about the super Khorgorath.

    So ultimately what got me (us) was the Skaven player not ever shooting at Nagash with his mortal wound guns for... reasons...until the 4th turn. he was in range...he just chose...not to. In addition he just kept regeneration units. At the very end of the game he brought back a unit of skeleton horse guys and skeletons on top of an objective on his side which scored him just enough points to win by 2.

    I had pushed deep into the deepkin players territory tabling him and taking his objective, but it took 3 turns so I couldn't truck across fast enough even running to get to the side where Nagash and friends were. We lost due to just constantly regeneration, stupid deals like let's allow point cost free endless spells, not using rules properly, either ignoring or not knowing the errata/FAQ, and just having a clueless partner that hadn't even played AOS before.

    That all said: I know there's got to be an honest player out there looking to just get better at the fundamentals of the game like me, and they may have a Nagash, or let's say an honest Tournament player with a similar list: What do I do? How do I handle this regen? How do I shut down Nagash? I was thinking along the lines of, "Fight fire with fire" in bringing Skarbrand so I'll have my own big guy named bad ass and just making him 1v1 Nagash in melee, bringing as much anti-spell stuff as possible (artifacts, command traits and abilities, heroes, whatever I can get) and then just summoning as many demons as possible to try to match the regenerating hordes of zombies and skellies (and ghosts...and skeleton horses...).

    On the bright side I got to see how cool and awesome Wrathmongers are this game, against the IDK player. I also had some really cool moments with my Blood Tithe alliance traits (I pulled a clutch 9 inch charge in the hero phase with Murderlust and wiped out a unit with 8 bloodreavers :D) did some clutch healing, got an extra fight in which helped turn the tide in my favor and so forth.

    My goal every game is to get fundamentally better at mechanics; Understanding my army better, my Warscrolls better, target priority, units strengths and purposes and what they're best used in which role and which fights they're most likely to win. Getting better at positioning, being strict with piling in, staying 3' away from units, measuring exact distances, and just literally playing the entire game better, not just bringing a better lists. The list will help, but not in a tournament if my actual game play is sloppy and I make poor deployment choices, don't plan ahead, don't understand or misread my Warscrolls and forget about certain abilities my units may have or illegally use command traits on things that it's incompatible with, etc... Many games I've played where I completely forgot about keeping track of bloodtithe points and just never used them, at all.

    So yeah: Honest player with a mindful decision to play as accurately, correctly and as close to the rules as possible vs similar player with a death list how do I deal with them? How do I end the regeneration? How do I break screens and get in to what matters? Do I need to start buying demons to be at max competitiveness? I'll do it, I hate Bloodletters but I'll do it. Skull Cannons? Any allies? Any ways to deepstrike or otherwise bypass units to get to the important ones? What've we got?

    • Confused 1
    • Sad 1
  8. What is the answer for Nagash and death in general? There’s a Nighthaunt guy and today I faced a guy who used Nagash. 

    The entire match was a farce that I don’t want to get into because he doesn’t even know his own rules and it’s really frustrating in general, but just overall - would someone like SKARBRAND help or anything? What’s our counter or answer to death ? 

    Do we compete with their regeneration by summoning demons? Do I need to bring a Chaos sorcerer lord or other wizard? Any angles on this? I’m struggling with death the most of anyone. 

  9. 1 hour ago, TheOtherJosh said:

    They typically have “non-mainline” products available as long as they’re still a “selling item” if you’re interested in them I’d recommend grabbing a copy via Amazon or if your local FLGS (or GW) has a copy.

    While not guaranteed, I hope they come out with a Death Adversaries set of cards.

    Same. More adversaries the better. It will just add variety, or if you want a “theme” night: all SCE party versus only Khorne (or Nurgle)... all Dwarves vs only Skaven. Etc... 

  10. 9 hours ago, TheAdequateWargamer said:

    You may find that even at 140pts and being pretty immobile the bloodsecrator is just value for money. Extra attack and battle shock immunity in an 18 inch bubble that works on mortals and daemons alike. 

     

    Whats a Super khorgorath?

     

     

    Typically buffed in the Skulltake for the extra attacks then whip it, put killing frenzy on it, use the Lord of Khorne on Juggernaut’s CA on it and maybe Aspiring Deathbringer and Bloodsecrator if you’re using one. 

    Now its 9-10 attacks, +2/+2/-1/2 re-rolling 1’s to wound. If you take a FULL STRENGTH Skulltake Battalion now on wound rolls of 6 his damage is increased by 1. 

    Seems terrifying. Have yet to test it out. 

    Turns out it doesn’t work as planned. Also none of the demon leaders seem to really have buffs so I can’t find another way to get +1 wound on him. RIP. 

  11. 1 minute ago, NemoVonUtopia said:

    One of the rewards, I think the 3 blood tithe one, let's a unit move like it was the movement phase. So you could spend that to run the bloodsecrator before planting the banner.

    I occasionally dont take a bloodsecrator but mostly when I'm taking a brass stampede. Without one you lose +1 attack which is always nice and are vulnerable to battleshock which is the big impact. They are also great with bloodreavers since they are a totem and remove a big weakness of low bravery. Not having a bloodsecrator means missing out on the main synergies for Khorne.

    It’s not that I’m unaware, I just think Khorne has enough redundancy and powerful units to mitigate this somewhat. 

    For example, Inspiring Presence and/or the Exalted Deathbringer’s “use my bravery” which is 8. Then the wording on the banner indicates it would still work giving them a 9. Pretty good. Not immune good, but not 5-6 bad. 

    Also Bloodreavers are fine, but they’re also chaff. Aspiring Deathbringer adds +1 attack to all units wholly within 10”, and whilst it does take a command point, it’s still a viable alternative IMO in addition to Wrathmongers (models within 3”). 

    I just think it’s entirely possible to run them without one but it would require playing differently. I could, of course, be wholly wrong and My own experience without one may prove that to me as well. 

  12. 11 minutes ago, amysrevenge said:

    If you are being super pedantic, a Chaos Warrior with a mark doesn't have "the same mark of Chaos" as the LoC.  LoC has marks of all four.  Not the same as just one.

    The only reading that makes sense is to have "same mark of Chaos" in the first sentence refer to the exact same thing as "his mark of Chaos" in the second.  The shared one only.  It doesn't work if the first one just means one mark and the second one means all four.

    This has nothing to do with anything but your profile picture constantly reminds me of the doctor from Archer (The cartoon). lmao. I read all of your posts in his voice.

    • Haha 1
  13. On 7/31/2018 at 5:53 PM, ledha said:

    The army can't work without the bloodsecrator.

    If you are afraid that he will be outpaced by the rest of your army, you can use bloodtithe to make him move in hero phase.

    How do I use Bloodtithe points to move him in the hero phase?

    I'm not convinced that a Khorne army cannot function without a Bloodsecrator. Tell me why and change my mind.

  14. 23 minutes ago, amysrevenge said:

    I'm really looking for something beyond rend -1/damage 1 ultimately.  Either higher rend or bigger damage would do, I'm not greedy, I don't demand both at once haha.  Something to really pack a punch.  Chosen just seem so expensive to me (I've got 10 I could use).

     

    And a Doombull would be better for Bullgors - get that +1 to Wound all the time (for a CP).

    Oh you’re right. I didn’t know what a Doombull did haha. So yeah Bullgors are the best equivalent. Sadly STD can’t ally in Skaven because Stormvermin are also exactly that unit you want. 

  15. 1 hour ago, amysrevenge said:

    We need something that is equivalent to Kurnoth Hunters, or Ironguts, or others of that ilk.  Small-ish footprint, fast-ish moving, hard hitter.  That's the thing that's really missing from StD right now.

    Anyone have any ideas for an ally that could be that?  A couple Khorgoraths maybe (are they even on our ally list? I've never checked)?

     

    ETA:  Bullgors maybe?  Ultimately they are one step too weak for what I want - either +1 to hit or +1A would make the difference.  But it might be worth a try to throw some in.

    Yes You can ally in Khorgorath.

    It says Khorne (in general) in the allies table. Then the thing is maybe take a Lord of Khorne on Juggernaut and give +1 to wound on the charge to Bullgors making their extra attack easier to proc? It says on a wound roll of 6+... 

    Would Skullreapers or Chaos Chosen not be this hard hitting thing? They can do mortal wounds and have decent damage and lots of attacks. 

     

  16. 2 hours ago, Waiyuren said:

    How are you getting -7 around the lord? -3 from him, -1 from the knights, and up to -2 from the 2 khorgoraths... What am i missing? (Nasty list btw, i like it! ?)

    Slaneesh Manticore Lord adds a -1 effectively as well. It’s worded differently but even so. 

     

    • Like 1
  17. 5 hours ago, Aspirant Snaeper said:

    @Ravinsild That list looks worthy of a game or two to me! Can the Chieftain be marked Khorne, though?

    I might suggest the Bloodstoker as you said, or an Aspiring Deathbringer instead. Tuck the AspiD in with a blob of Wrathmonger-backed 'reavers to either super-duper charge them, or put him in with the other blob so they both get a +1. You'll be throwing out more attacks than can be replenished. 

    Darkoath Chieftan cannot take a mark, no. Sad :( 

  18. 1 hour ago, Aspirant Snaeper said:

    There is no single cure all tactic. You need to evaluate his deployment and respond. But if his army is playing aggressively and moving quick, then maybe slow things down and make sure your synergies are all working. 

    It might help to bring out an Exalted Deathbringer (or two) to use his Command Ability in case your Bloodsecrator goes pewf. The one with the spear could also be handy at removing a nasty opponents hero but either will do.

    MLoK, Exalted Deathbringer, Slaughterpriests and Bloodsecrator should be your units. Try to talk your wallet into a Bloodthirster. Maybe even Valkia since she can fly and assassinate a hiding hero.

    Strongly recommend some Chaos Warriors for their toughness in the future.

     

     

    Allegiance: Khorne
    Mortal Realm: Aqshy

    Leaders
    Mighty Lord Of Khorne (120)
    - General
    - Trait: Violent Urgency  
    - Artefact: Heart Seeker  
    Bloodsecrator (140)
    - Artefact: The Crimson Plate  
    Slaughterpriest with Hackblade and Wrathhammer (100)
    - Blood Blessing: Killing Frenzy
    Slaughterpriest with Hackblade and Wrathhammer (100)
    - Blood Blessing: Killing Frenzy
    Exalted Deathbringer with Impaling Spear (80)
    Darkoath Chieftain (80)
    - Allies

    Battleline
    20 x Bloodreavers (140)
    - Reaver Blades
    20 x Bloodreavers (140)
    - Reaver Blades
    10 x Blood Warriors (200)
    - Goreaxes
    - 1x Goreglaives

    Units
    5 x Skullreapers (170)
    - Daemonblades
    - 1x Soultearers
    5 x Skullreapers (170)
    - Daemonblades
    - 1x Soultearers
    1 x Khorgoraths (90)
    1 x Khorgoraths (90)
    5 x Wrathmongers (180)

    Battalions
    Gore Pilgrims (200)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 80 / 400
    Wounds: 154
     

    This is what I can bring for now. On the Charge I expect the Darkoath Chieftan to actually be extremely killy, possibly one of the top killiest bros of all the heroes. 

    Everything else is redundancy. Extra attacks, Battleshock passing, re-rolling charges, re-rolling wounds for my general, re-rerolling hit rolls of 1. Trying to just be as consistent as possible and have “back ups for my back ups”. 

    If it comes down to it I’ve got Inspiring Presence to lean on. 

    I just want to chuck dice down range and hope to god I don’t roll turbo garbage (again). I need fistfuls of dice! FISTFULS! 

    Bloodreavers within 12” of a Bloodsecrator = Fistfuls of dice. 

    Darkoath Chieftan on the charge near Wrathmongers and Bloodsecrator = Fistfuls of dice. 

    Wrathmongers push out 26 attacks when buffed by Bloodsecrator. 

    Skullreapers with Bloodsecrator and Wrathmongers are throwing out 26 attacks as well. FIST. FULL. OF DICE. 

    2 Slaughterpriest because 1 will probably fail his blessing.

    Khorgoraths heal, and they shoot, and the would have 7 attacks each in melee and put out 2 damage each. 

    Even the Blood Warriors can potentially throw out 40 attacks. 

    Crimson Plate +2 save in cover Bloodsecrator re-rolling failed saves. 

    If this list can’t mow down everything in its path I don’t know why I’m playing Khorne. If Khorne isn’t king of melee who is!?

    I could bring a Bloodstoker and drop the Darkoath Chieftan, but I was just looking for an excuse to bring him. 

    I could get a potential, in the best possible case scenario (so impossible but still) +2/+4/-/1 Bloodreavers. They’re re-rolling 1’s to hit and to wound. They have +4 to charge.

    They’re doing 4 attacks each that’s 4 x 20 that’s 81 attacks thx to totem/Bloodsecrator/Wrathmongers. That’s all 20 guys in range of something to hit. 

    Its a dream case but that’s the potential this list can live up to if all the stars align. If that doesn’t do something then what is the point in living. 

  19. 4 minutes ago, mastercrafted said:

    Yeah i know he was, just thought i'd give some back!

    @Ravinsild what is ghyrstrike?

    ?

    It’s a realm Artifact Weapon from Ghyran the realm of life that just gives a +1 to hit and +1 to wound to your weapon(s?). 

    For the LOJ it would only buff his axe as mounts do not profit from such items, but for guys with more than 1 weapon I’m not sure if it effects all of them or you pick a weapon. 

    Either way I’m trying it out on a Mighty Lord of Khorne for +2/+2/-1/D3 and cranking as many attacks out of him as I can to increase the amount of unsaved wounds sneaking through and therefore the amount of dice I can try to get a 5+ on to just remove it in one go. :D

  20. 5 minutes ago, mastercrafted said:

    But what if he isnt?

     

    I'm planning on using the blade of endless bloodshed on mine, and thinking of the best ways of ensuring kills. Reroll hits in combat or +1a trait? Or reroll charges to make the most of his command ability on himself? 

    MOMUS was ****** with you. He can never not be within 24” of himself because, I don’t know, science. Since the 24” range always extends outward from himself at all times he can never be outside of his own self. 

    Unless astral projection. Heh. 

    Try +1 attack trait and Ghyrstrike. +1 to hit +1 to wound use his command trait on other units, get stuck in, profit. 

     

     

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