Jump to content

SleeperAgent

Members
  • Posts

    407
  • Joined

  • Last visited

Posts posted by SleeperAgent

  1. I wish we could fix the Glaivewraith warscroll and be good, but the reality is we need a book re-write. Same with SC, Nurgle, BoC. They need to re-do the books to make them legitimately competitive. Nighthaunt was sold as THE bravery debuff army due to spookiness yet we can barely even get a -2 if we work at it. Our version of fight twice is totally random, and they highly overrated and overcosted Ethereal and fly army wide.

    If they made a terrain piece that gave board wide -1 to bravery that goes up each battle round it would help. Maybe also give +1 to charge and it counts towards wave of terror.

    If Cities of Sigmar can have a spell that straight up changes someones save to '-' why can't the spooky boys have one that changes the bravery to '-'?

    • Like 5
    • LOVE IT! 1
  2. 12 minutes ago, Jabbuk said:

    I'm trying to make sense out of the 4 Grimghast Reapers that come in the Soul Wars box. I mean, in what world can you actually make use of those? I've tried to look for various combinations to buy on GW's website to equal them to a unit of 10 but to no avail. Has anyone figured it out? It seems every box comes with a unit of 10, the Craven King, 10 as well, etc. Am I missing something?

    It was just a poorly designed box. You get 5 glaivewraiths which come in units of 4, 4 ggr which are units of 10. You get 8 stormcast sequitors which comes in units of 5, 3 evocators which are units of 5, and 5 castigators which come in units of 3.

    • Haha 1
    • Confused 1
  3. 5 hours ago, RuneBrush said:

    Ish.  Artefacts don't affect the mount unless explicitly stated, so you'll get to roll for damage from Metalcruncher but not the Stonehorn charge.

    One thing to remember too is that if the wound is negated in any way (e.g. a Disgustingly Resilient roll on a Plaguebearer or Deathless Minions save on a Death model) then that doesn't count as being inflicted.

    Wouldn't the charge count and not the metalcruncher then? Metalcruncher is the mount trait, whereas the Frostlord is charging as well.  Like would it count for Blast of Frost Wreathed Ice and Pulverizing Hailstorm?

  4. 26 minutes ago, Undeadly said:

    As Lordprometheus said, Arkhan doesn't actually have the OBR keyword; he only gets it if he is part of that army, otherwise, he is simply a Deathlord like Nagash. Unfortunately, that means he can't heal himself as an ally, but hey, with 16" move, you shouldn't be worrying about him too much.

    Now, what really makes me wonder is how do I counter tough armies that can really take a beating? So far, Chainrasps have been somewhat so-so; they're great for board control as a blob, but they are simply too weak to kill things. For an alternative unit, I can either get 20 Dreadscythes or two units of 8 Myrmourn for the same price as 40 Chainrasps. That may mean I loose out on the cheap bodies, but both those units are far more lethal than Chainrasps, and have that lovely 4+ save.

    Thoughts?

    I love my Mourngul for 280. Sometimes I even run 2. My mobile army of a hero with pendant of the fell wind and multiple blobs move as a unit, but people fear the Mourngul deep strike. But if you run KoSoES then Myrmourn Banshees. The +1 attacks is insane value. Harridans just don't do enough against too many armies. Against anyone but Destruction they might as well not have the -1 to hit. They're gonna need a new book with LOTS of bravery debuffs before they become worth it in NH imo.

  5. 34 minutes ago, Vitch_EGS said:

    Thanks for the advice I like the look of it. I think I would add a mournfang pack over a stonehorn just for variety when painting. Thanks alot for the help. 

    How are the Thundertusks too. Still ok if I did end up going full herd?

    The only reason I would go thundertusk is the leader to stack -1 to hit. Since it has it naturally, you can giv eit gryph feather charm for another -1, and firebelly Billowing Ash spell gives an additional -1. Add that to Alvagr Ancient and enemies within 3" fight last if thundertusk hasnt charged it can be quite tanky. But at that point you are doing a lot to make it a less damaging stonehorn.

    And if you replace both Stonehorn Beastriders in the above list with 2x4 Mournfang you can fit a unit of 2 Frost Sabres. They wont fight well, but they can run to far objectives and force your opponent to deal with them.

  6. 1 hour ago, Vitch_EGS said:

    I've been starting to think about Ogres for my Destruction Order force after realising how refreshing it was painting larger models and as wondering if you master munchers would have any advice for a new bull? 

    I'm finding it tricky trying to go for about 1k points especially with the price of some of the bigger big'uns.

    You really cant go wrong with 3 bigguns.

    Allegiance: Ogor Mawtribes
    Mortal Realm: Shyish

    Leaders
    Frostlord on Stonehorn (400)
    - General
    - Trait: Frostfell Aura
    - Artefact: Ethereal Amulet
    - Mount Trait: Metalcruncher

    Battleline
    Stonehorn Beastriders (300)
    Stonehorn Beastriders (300)

    Total: 1000 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 37

     

    You do mortals wounds on the charge on 4+ with all 3 units. Your leader is a 3+ unrendable, 5+ after save, counts as 10 models, beat stick that does d6 mw's at start of each combat and your opponent cannot retreat from him.

    I like having the double beastriders as missiles to spread out but you could replace one or both with 2 units of mournfang pack to spread to more objectives.

  7. I know this might sound crazy but I wanna make sure. The reference is the Goblet of Draining in the Realm of Shyish artifacts.

    "If 1 or more wounds are inflicted on an enemy HERO by the bearer, roll a dice. On a 5+ that HERO suffers D3 mortal wounds."

    Would this trigger say on a Stonehorn that charges and deals mortal wounds for Trampling Charge? And then again with Metalcruncher?

    I feel like I've read the answer before but I couldn't find it. Just making sure that "wounds" as written also encompasses mortal wounds.

  8. 2 hours ago, Kirby said:

    How do the oldest 2.0 battletomes hold up compared to the latest?    

    Are any elements now common place, but missing from the earliest books like Maggotkin of Nurgle book, for example?  Are any 2.0 books in need of review?
     

    My theory is that, if 2020 sees 40k 9th.  2021 could see AOS 3rd, and then Old World in 2022.   If this happens, id like to see another series similar to Psychic Awakening prior to AOS 3.  But what can we expect in the meantime beyond pointy elves and giants? 

    These "2.0" tomes NEED to be external balancing to compete with the rest of 2.0: Nighthaunt, Stormcast Eternals, Sylvaneth, Beasts of Chaos.

    Idoneth Deepkin could use a fair bit of internal balancing as they basically are down to one list that is competitive and the rest of the book is a joke. Similarly Gloomspite could use a rebalancing.

    Nurgle really needs a 2.0 book, that "ready for 2.0" was clearly wrong.

    Legions of Nagash needs a massive cleanup and balancing if they don't intend on removing it due to soup-ness.

    After all that, if Tzeentch gets properly looked at, the remainder of the 2.0 tomes can hold their own.

    • Like 2
  9. 25 minutes ago, hughwyeth said:

    I love all of you guys, you're all the best.

    I do think this requires some serious clarification from GW. Perhaps in GH20 they will have updated Core Rules with "start of phase" stuff, "modified vs unmodified" etc and we don't need to wait until aos 3.0 to have all this cleared up in a unified manner.  Currently it seems we need to reference FAQ for faction A to figure out how a rules for Faction B might work for certain rules, and others need reference to FAQ, Core Rules, Battletomes and white dwarf articles to clear up (if they ever get cleared up). 

    Due to the unforeseen (but totally foreseen) circumstances of a new Tzeentch battletome, the GHB 20/big summer FAQ can't get here soon enough.

     

    Also please release new Nighthaunt and Stormcast battletomes. The first ones are dead.

    • Like 1
    • LOVE IT! 1
  10. 54 minutes ago, Kasper said:

    Anyone else really not a fan of the new warhammer community page? I liked that news came in one stream of articles, now it feels all over the place and I'm unsure if I miss an interesting article. Maybe it's just me.. 😂

    Not a fan of that or how they redesigned the warscroll builder. Everything is no longer centered.

    • Like 1
  11. Just now, Dolomyte said:

    Ok lock up the important part of your army, play the semantics game. It’s great because we  will have data to see whose right over the next few months

    Yes, tactical players will overcome a new army's gimmick, and complainers will continue to complain.  I mean basic screening has been part of the game since day one.  As has units that prevent retreating. The only problem here is people not willing to change their tactics. If you throw your 400 points of Pinks at my 1-200 chaff screen fine, lock that screen in combat all game. I will go over or around, or even teleport myself with the rest. Its not semantics, its basic tactics.

    • Like 1
  12. Just now, Dolomyte said:

    If you think the problem with changehost was two teleports and not the fact that’s it’s a one drop battalion with every unit you want to take an option Then sure it was a nerf. I’m still gonna have 20 pinks charging my whole army and locking it up top of 1 every single game 

    If 20 pinks can lock up your whole army with one charge you deployed poorly.

    • Thanks 3
  13. Saying they weren't nerfed is just flat wrong. Changehost only teleports one unit now. Destiny dice no longer ignore rend or battleshock losses.

     

    EDIT: They also clarified you cannot summon Kairos Fateweaver or the Exalted Greater Deamon of Tzeentch.

     

    AND big time Mastery of Magic does not change the lower die to higher die if you use destiny dice.

  14. 1 hour ago, Nizrah said:

    Too bad thats the vortex doesnt solve my problem. I want to cast comet and celestial blades in the same turn.

    Well you can in the same turn, just not turn 1 :P

    JK. You'd have to take Arcanum on Tauralon to do that turn 1 with 1 model. Kinda sad thats the only two spell wizard.

  15. For those of you having Tzeentch Pink Horror problems, have you tried Reikenor? You can either let him teleport to you, or teleport to him with Harrow and shoot the corpse candle mortal wound at the icon bearer. It's not the greatest at 170 points, but he lets you kill the icon specifically and then his Wraithstorm spell seems pretty good against horror units.

  16. 37 minutes ago, Dirtnaps said:

    If I'm remembering right every daemon is like a fragment of their respective god so Chaos kind of already does, that said there's probably some lore reason why they can't materialise fully in the mortal realms. A Gorkamorka model/s would be absolutely badass and I would buy that in an instant.

    There may be lore why they can't enter the mortal realms, but that's just begging for the chaos gods to find a way to circumvent that but at a cost. Like they actually become mortal in a way.

    Anything to see the perfection that is Slaanesh on the table. :D

    • Like 1
  17. I'm very interested in this "To Free a God" section of the new Wrath of the Everchosen book. I long to see actual chaos god models on the table. I'd accept it even if its for narrative only. I know it won't be soon, but I would love to see Slaanesh be freed in the lore and then get a Slaanesh model.

    Why should only Order and Death get their gods? (Alarielle, Nagash, now Teclis and probably Tyrion)

  18. 51 minutes ago, Marcvs said:

    Yeah it's great, although personally I am testing a different (more expensive) option: ally in a Spellweaver and keep the exorcist. So the exorcist can be deployed outside unbind range and you maximize the chance of the R1 comet -with only one wizard and balewind you have four potential "obstacles" (casting roll for the vortex, unbind, casting roll for the comet, unbind)

    Well I like to mitigate one of those with double Stardrake bonuses :D

    • Like 1
  19. 10 hours ago, Marcvs said:

    downgrade the incantor to exorcist and take a balewind vortex :D -not sure whether losing the dispel scroll is worth it though

    I agree here, Balewind Vortex is probably the best endless spell for Stormcast. Getting a second cast and adding some range is clutch. Plus, if you take Relictor you can teleport the wizard on Balewind and most of our heroes go to a 2+ save on it.

  20. 6 minutes ago, Marcvs said:

    Would a Drakesworn Temple list even be worth considering? 🤔Something like

    Allegiance: Stormcast Eternals
    Mortal Realm: Shyish
    Drakesworn Templar (420)
    - Tempest Axe
    - Artefact: Ethereal Amulet
    - Mount Trait: Storm-winged
    Drakesworn Templar (420)
    - General
    - Tempest Axe
    - Trait: Staunch Defender
    - Mount Trait: Storm-winged
    Drakesworn Templar (420)
    - Storm Lance
    - Artefact: Goblet of Draining
    Knight-Incantor (140)
    - Spell: Chain Lightning
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    Drakesworn Temple (140)
    Everblaze Comet (100)
    Balewind Vortex (40)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 83

     

    It sounds fun to try. But competitively, I don't think the Nova Surge does enough. If it was something like "Deal d3 to each enemy within range then each Drakesworn Templar on the battlefield heals equal to the mortal wounds dealt" it would be good. Once per battle makes it really poor in its current state.

    • Thanks 1
  21. 3 minutes ago, Sigwarus said:

    All of you that calls for flamers to change they are maybe the most obvious glasscannon in the game. The die to whatever, even goblin shooting. 

    Horrors are good but got nerfed hard with a points raise. 

    The big problem is ignoring battleshock on any DD. And the cheap summoner. Other than that tzeentch is fine. They are not even close to the dominance of DoK (at its prime), obr and  slaanesh. Its not that hard to create an anti tz list. Even BoCor goblins could do it. CoS and fyreslayers also.

    I feel like Changehost making the army one drop and giving two teleports with no dice roll is the only problem.

    • Like 1
×
×
  • Create New...