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obmik1

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Posts posted by obmik1

  1. 11 minutes ago, Kharneth said:

    Someone please explain what other meanings the sentence "On a roll of 1, the unit is wiped out!" has.

    It is not ambiguous. The wording is perfectly clear, the only issue is that it isn't using the words that you want it to use. They don't use the word "slain," but there is no other interpretation of what "wiped out" means other than the entire unit is destroyed, which means every remaining model in the unit is destroyed. 

    Actually, slain is clearly defined. And removing models due to battle shock is clearly defined as models being slain. Wiped out is not clearly defined and so it is not our job to explain what other meaning wiped out could have, because it could literally mean anything, it is our job to prove it means slain, as we are trying to gain benefit from it.

  2. 20 minutes ago, Kharneth said:

    That's what wiped out means. 

    In order for them to mean anything else they'd have to specify like "the unit is removed from the table but does not count as destroyed." Given the idea of what Fold Reality is doing, it's possible the unit is not destroyed but simply is relocated but the wording of the rules makes it clear that the models in the unit die and aren't merely relocated. 

     

    While I agree that is probably the intention, it would be nice for this to be put in the designers commentary or something just so that it is explained and there's no confusion . Why would they not just write, the unit is slain.... 

  3. 6 minutes ago, mmimzie said:

    Yeah you get the fate points.

     

    You can't reroll a die more than once for any reason.

    Thanks for your reply.

     

    So my friends are referencing warscroll over rides core rules.  And saying that the fact loathsome sorcerery says 'must reroll' successful casting rolls means that if I reroll into a successful casting roll I still have to reroll, in spite of the reroll rules. I disagree But without a ruling it's hard to convince them,I have emailed the faq team. 

    What happens if I uses wellspring of arcane might? I successfully cast a spell with a 6 and a 1. Loathsome sorcerery says reroll. But I can reroll the 1 first meaning I don't have to reroll a reroll? 

     

    Also, any chance you can point me in the direction of the fate point ruling on the roll of a 1 for fold reality? Does it specifically say count as slain somewhere?

  4. 4 minutes ago, MrRoff said:

    Not really my question. 

    If he knows for sure that I'm 45+" away, but he just wants free faith points, can he just cast the spell without a target? And still get fp even when the spell dosent have a target. 

    Because it's successfully cast before you choose a target. 

    Yes, I believe so. You successfully cast a spell before choosing targets. If you successfully cast a spell you gain fate points. 

  5. 7 minutes ago, MrRoff said:

    Ok, quick question. 

    Can wizards cast arcane bolt without a target just to rank up easy faith points? 

    Like if you have +10 spells a turn, and turn 1 you're to far away from the enemy, could just cast all arcane bolt without a target to get the spell successfully cast, to get free fp?

    Seems fishy to me

    Met a tzeentch player that did that in a noob in house "tournament" last week 

    Pretty sure this is legit, the rules for spells state if successfully cast then pick a target in range. So you cast before measuring. 

  6. In ghb18 they're listed as 200 points, can you tell me where that has changed?

    Casting spells to kill your pinks to bring more bodies onto the board just doesn't sit right with me, what about alpha strike? Wasting spells? It seems like a convoluted tactic. Too much and if or buts and opportunity cost.

  7. 20 minutes ago, Magnus The Blue said:

    Pinks have a tonne of advantages over Acolytes:

    So my issue with them over acolytes is their use as screens. The fact that the blue and brimstone horrors have to be summoned more than 9inches away from the enemy makes them difficult to use, objective capping aside. What happens when those 10 pinks screening your back line get deleted and in the next turn your opponent is free to do what he wants with your wizards? 

     

    Do you only take 1 unit of pinks and then use acolytes in conjunction? 

     

    Don't get me wrong, I love my pink horrors, but I haven't used them in aos2 because I can't get my head around them as a 200 point screen unit. I'd love to be proven wrong and be capable of using them in a meaningful way.

  8. 13 hours ago, mmimzie said:

    I think with out pinks you need to run more enlightend/skyfyres otherwise you aren't going to be effective enough. 

    Your acolytes will evaporate and your only insured one good shot with your enlightend before the game goes tot he dice gods hoping you don't get double turns or ytour opponent deosn't spike down your unit of enlighted before you can heal them.

    From there you don't have enough long game to beable to risk losing your 9 enlightend.  As summoning via spell casting just isn't enough to keep you in the game.  

    I'd either add in some pinks to give you a long game or go heavier on the enlightend/skyfyres. 

     

    10 hours ago, newsun said:

    Pink or warriors for more staying power. Just drop 2-3 acolytes for one of those two units.

    So I played a game vs fec last night and lost, which was a bit of a knock because I'm usually pretty confident. I put it down to bad opening moves as opposed to the list I took. I know what mistakes I made.

    The acolytes are just meant to be chaff, they died allot quicker than anticipated but again, I made mistakes. 

    I don't know how I feel about the idea of running pinks for chaff and farming for fate points, is it really that viable? I think I'd be better served with models on the board up front? Or is there a different tactic you're suggesting?

    That being said I could remove all the acolytes and swap them for 3 units of 20 marauders? 

    Anyone know the nova list that came 7th or can link me to it, I'd like to see what tzeentch is up to.

    Thanks,

  9. Had a bit of an absence since before the release of the boc book. Picking it back up for the new year, obvs zaangors have been toned down and now everyone's on the enlightened band wagon. Just wondering how people are running them? This is the list I'm going to use today. Not feeling great about all the endless spells but other than the swords I want them. Cogs and Mark may get changed out depending on a few games. If they do I'll drop swords and add another 10 acolytes. 

    Plan is to snipe heroes with the loc, summoner and Herald. Buff with the scribe and sorcerer. Mince with the enlightened. 

     

    Allegiance: Tzeentch

    Leaders
    Gaunt Summoner and Chaos Familiars (180)
    - General
    - Trait: Arcane Sacrifice 
    - Lore of Fate: Bolt of Tzeentch
    Herald of Tzeentch (140)
    - Staff of Change
    - Lore of Change: Unchecked Mutation
    Lord of Change (380)
    - Artefact: Mark of the Conjurer 
    - Lore of Change: Tzeentch's Firestorm
    The Blue Scribes (140)
    - Lore of Change: Fold Reality
    Chaos Sorcerer Lord (160)
    - Mount: Steed
    - Runestaff
    - Lore of Fate: Glimpse the Future

    Battleline
    10 x Kairic Acolytes (80)
    10 x Kairic Acolytes (80)
    10 x Kairic Acolytes (80)
    10 x Kairic Acolytes (80)
    10 x Kairic Acolytes (80)

    Units
    9 x Tzaangor Enlightened on Disc(420)

    Endless Spells
    Aethervoid Pendulum (40)
    Balewind Vortex (40)
    Chronomantic Cogs (60)
    Soulsnare Shackles (20)
    Quicksilver Swords (20)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 120
     

    Thanks,

  10. 15 hours ago, Olincay said:

    Jusy saw the results from Blackout18.

    Top tzeentch was 5th, with 1 more in top 30. 

    Anyone have any details on the lists that were taken? 

    Pretty intrigued to see what's in them. 

    Me too. I think zeentch are still a top contender. I just think they're not flavour of the month right now and their playstyle has changed considerably. Can't wait to see the lists that come out of the tournies. 

  11. 2 hours ago, Drib said:

    I am still going for Changehost:

      Reveal hidden contents
    Allegiance: Tzeentch

    Leaders
    Lord Of Change (380)
    - General
    - Trait: Magical Supremacy
    - Artefact: Mark of the Conjurer
    - Lore of Change: Tzeentch's Firestorm
    The Blue Scribes (140)
    - Lore of Change: Fold Reality
    The Changeling (200)
    - Lore of Change: Fold Reality
    Herald Of Tzeentch On Disc (140)
    - Staff of Change
    - Artefact: Paradoxical Shield
    - Lore of Change: Arcane Transformation

    Battleline
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Unchecked Mutation
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Bolt of Tzeentch
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Treason of Tzeentch

    Units
    1 x Exalted Flamers of Tzeentch (100)
    3 x Screamers Of Tzeentch (100)
    10 x Blue Horrors Of Tzeentch (100)

    Battalions
    Changehost (180)

    Endless Spells
    Chronomantic Cogs (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 82

    I am thinking of an 2x9 Enlightened list too but am not too sure about that.

    Have you had many games with your changehost? I'm wondering how it actually fairs this edition. Allot of noise about it being dead but maybe it just plays differently with summoning. 

     

    Not sure I feel the 2x9 enlightened.  Same points as zaangors. I think they contribute more. Maybe one unit of each?

  12. So it's now about 12 points per spell cast and it costs 1 spell. That's without your opponent dispelling it. 

    Is it still worth it? Just to push a gaunt summoner spell or loc?

     

    We didn't have it in 1st edition and we did fine, however all our wizards went up by 60 points. Was it a crutch?

  13. Curslings rules are super cool. But I feel very ineffective. It's very unlikely to dispel and recast a spell because of the lack of bonuses, your opponent also needs to cast spells, and cast spellsthat are universal and don't just effect friendly 'insert allegiance'. 2 spells for the points is also ace. But he's probably casting his own spell and then failing to steal the opponents spell and then casting bolt or shield. 

    That being said I'm going to keep testing him out, it was cool pinching the endless spell. 

    Zaangor coven is 110, if you include skyfire and enlightened points that's 490. You can literally get another full strength  unit of zaangors for the points. 

  14. 1 hour ago, The Cyclop Owl said:

    The Witchfyre list is the only one I find interesting, but I really question running the Blue Scribes over the Curseling, in a list that only has 4 wizards and no Endless Spells.

    Also maybe I’m missing something but I don’t get why you’d run a Tzaangor Coven with only 20 of them, it makes no sense to me...

    I really don't understand all the love for the cursling. So far I've proxied him once and stole cogs. Which is pretty cool but required dd because he literally gets no bonuses what so ever. Anything that we might want to steal from the opponent will likely need dd to either dispel or cast or even both.

    I think the blue scribes is auto include in any magic focused list. Their only issue is that they provide too many options. 

     

    I agree about the zaangor coven too. Units of 3 enlightened and skyfire aren't really worth their points so to field the battalion it's costing you almost 500 points for something that is very situational. Most things a block of 30 get into combat with turn to paste, I imagine you'd be lucky to proc the pile in twice and it probably wouldn't achieve much.

     

    Sorry for double post?

  15. 1 hour ago, The Cyclop Owl said:

    The Witchfyre list is the only one I find interesting, but I really question running the Blue Scribes over the Curseling, in a list that only has 4 wizards and no Endless Spells.

    Also maybe I’m missing something but I don’t get why you’d run a Tzaangor Coven with only 20 of them, it makes no sense to me...

    I really don't understand all the love for the cursling. So far I've proxied him once and stole cogs. Which is pretty cool but required dd because he literally gets no bonuses what so ever. Anything that we might want to steal from the opponent will likely need dd to either dispel or cast or even both.

    I think the blue scribes is auto include in any magic focused list. Their only issue is that they provide too many options. 

     

    I agree about the zaangor coven too. Units of 3 enlightened and skyfire aren't really worth their points so to field the battalion it's costing you almost 500 points for something that is very situational. Most things a block of 30 get into combat with turn to paste, I imagine you'd be lucky to proc the pile in twice and it probably wouldn't achieve much.

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