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Posts posted by Rod
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Just now, ColsBols said:
We can argue about whether the book is *good* or not all day but it's not gonna change anything, also remember there's a supplement coming out very soon that I assume will have new ****** for us to use so keep that in mind.
Now I have some important questions.
Axes or flails for marauders, and Mark of Khorne or Slaanesh in units of 40 with Archaon?
Lances or Swords? I like lances aesthetically and took out an entire unit of evocators with the charge plus the D3 from karkadark charge with them last time but they are ****** poor off the charge. Is is dumb to screen with marauder horses?
Do we think the Karkadark is worth the hefty price tag, esp with etheral amulet?
Honestly I kind of want to ditch Chaos Warriors entirely and just run knights, horsemen, and chariots with Archaon in an all cavalry list. Think this is viable in any way?
we can build around Ruinbringer Warband for sure
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1 minute ago, JackStreicher said:
Our killing power (apart from marauders) is pretty bad though. We might be able to hold objectives, but not take them.
what‘s interesting: compare the S2D unit costs and profiles to Orruk Warclans, then compare the Allegiance abilities. Yes! Your eyes do not deceive you! They‘re better at pretty much everything while being cheaper and having stronger Allegiance Abilities 🤣😂
chaos knights with ensorcelled weapons are pretty killy, with slaneesh or khorne Allegiance .
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Just now, Zplash said:
Don't want to comment on everything in that wall. Just one small hint: you don't need over top or high damage output to win AOS games.
(or any dmg at all... Greetings from a nurgle tallyband player :))
this, a normal game is played by objectives, we have great obj holders, those golem warriros from warcry, normal chaos warriors (a bit overpriced)
we have high mobility , lots of cavalry options and they pack a punch
great spells, our wizards are crazy good.
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Just now, ColsBols said:
So the Gorechosen Chariot and the Ruinbringer Warband bonus both give D3 damage on a 2+ on the charge, would these abilities proc seperately for 2D3 damage on two 2+s? Or just once?
one roll for each ability, chariots should proc twice, two rolls
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my take on S2D, at leat without archaon,
MW galore.
Allegiance: Slaves to Darkness
- Damned Legion: Despoilers
Leaders
Chaos Lord on Daemonic Mount (170)
- Mark of Chaos: Slaanesh
Slaves to Darkness Daemon Prince (210)
- General
- Axe
- Trait: Paragon of Ruin
- Artefact: Diabolic Mantle
- Mark of Chaos: Slaanesh
Battleline
5 x Chaos Knights (180)
- Ensorcelled Weapons
- Mark of Chaos: Slaanesh
5 x Chaos Knights (180)
- Ensorcelled Weapons
- Mark of Chaos: Slaanesh
5 x Chaos Knights (180)
- Ensorcelled Weapons
- Mark of Chaos: Slaanesh
5 x Chaos Knights (180)
- Ensorcelled Weapons
- Mark of Chaos: Slaanesh
1 x Chaos Chariots (120)
- Greatblades
- Mark of Chaos: Slaanesh
1 x Chaos Chariots (120)
- Greatblades
- Mark of Chaos: Slaanesh
Battalions
Ruinbringer Warband (140)
Total: 1480 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 89
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lets hope the new AOS supplement fix some of this nonsense
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varanguard battalion nerf went full retarded
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1 minute ago, Beltrajor said:
For chaos chosen I'm planning on using 40k sisters of silence and stormcast paladins with chaos bits.
for chosen i would take the new chaos warriors ( waiting for multi-part kit) , they will standout in a sea of "old" chaos warriors
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With the new siege rules it would be awesome to see the hellcannons return, you cant make a siege without siege weapons
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what about multiple slaanesh knight units supported by chaos chrriots with that batallion for 2+ 1d3 MW
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52 minutes ago, Midjithero said:
In my opinion, I feel that it helps your unit both offensively and defensively.
With the Hero Aura, you get 6s do +1 dmg and -1 to hit with shooting.
with Warshrine you get the first ability no matter what, ReRoll ALL wounds (so you fish for 6s), and if the unit is Nurgle you get +1 save.
with the Plaguetouched Warband, you get the 6s bounce back MWs.
overall, I’d consider Nurgle to give the best benefits in this book, followed by Slaanesh, and then the other 3 are truely army flavor specific.
You need 3+ gor the chant to pass
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2 minutes ago, annarborhawk said:
So the 6's to wound count as two wounds or does it count as two 6's to wound. The later breaks Slanesh Archaon, obviously.
i think is exploding 6's to hit
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Slanesh Archaon is nuts, can reroll charges and exploding 6' (the slayer of kings anyone)
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Just now, Lord Krungharr said:
The conversion opportunities for Slaanesh Soul Grinders is awesome!
Are Chaos Knights going to be decent? They weren't bad before, just not great. Thinking about getting some really old ones to match my really old Chaos Warriors. Good battalion for Knights maybe?
chaos knghts where unplayable before, now 3+ 3+ -1 d1 is prety solid, plus 2 horse attacks. with slanesh and a general nearby, the reroll charges and exploding hit 6'
also slanesh charriots!
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Archaon 800
2 xChaos knights - 360
2 xChaos Knights -360
1 x Varanguard - 300
Chaos Lord Sorceror 110
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mark of slanesh or khorne
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4 hours ago, kozokus said:
Consider they have +1 to hit, and dammage +1 on the charge when Archaon is nearby. Plus the mark of chaos aura bonus, think about Khorne and the +1 to wound bonus.
and once per battle can attack twice!
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1 minute ago, Cambot1231 said:
Why would anyone paint 60 of those horrible old Chaos marauders when you have the beautiful elite option of Archaon, Varangaurd, and the new start collecting? Add a sorcerer and you're pretty close to something competitive without having to hide your army when guest come over 😆
dont know about marauders, but "old" chaos knights and warriors are still great sculpts in fact, i prefer them over the new pushifit versions
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so , if archaon has mark of khone and general , rerolls 1' and +1 to wound for himself?
also varanguard with mark of khorne +1 to hit for archaon on the table, +1 to wound aura of khorne and reroll 1', nasty
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no leaks yet? not knowing varanguard and archaon changes is killing me
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yeah, my hopes are a revamped varanguard(better) and a updated Archaon (way better)
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9 minutes ago, HMB said:
Hellcannon is far far away from my concept of chaos horde, so i will be happy if there's no warmachine (except the war altar) in the battletome
for me is spot on, a classic concept ,
i wish i had picked one , but they were so expensive back then
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i would love to see hellcannons in the new book, even with the old sculpture which is awesome
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3 minutes ago, Sauriv said:
I've heard about msu before but what does mmu stand for?
multiple small units, multiple medium units?
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Just now, Jaxler said:
Black noodles only get those buffs of they charge, remember.
Also the fly over mortals occasionally do matter, especially if you are leaving combat.
sure , i know, also sucks that the barrow lance is only reach 1''
but for the points....
AoS 2 - Slaves to Darkness 2 Discussion
in Chaos
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