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Posts posted by Rod
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You could easily make the case for "unit" same rules than "batallion" on ghb2029.
Anyway I was thinking on daemon steel contingent but I dont wanna fall for a "sell more models" stunt from GW.
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9 minutes ago, Popisdead said:
Um no. No one has in 5 years called a Battalion a unit.
Certain people need clarification if the WD printed Battalions are still allowed being that this year's GHB didn't specifically exclude them.
Rules change year to year, as far as I'm concerned unless there is a printed FAQ saying "older battalions printed in WD that aren't in the current GHB are no longer allowed in Matched Play" they are fair game.
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with the current book how we deal with fyreslayers hearthguard , their out-phase combat, D2 weapons and FNP 4+?
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Anyone knows if deamon steel contingent is still valid on GHB2020???
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39 minutes ago, Kazimer said:
How viable is a heavy calavry army with the new battalion to give them all MW splashes off of charging? Ive been thinking about making a list using a load of knights and chariots.
i did that in a small tourny, 4 units of 5 knights, 3 charriots and some heroes
versus mid tiers and lower armies is very powerful, i even won vs daughters of khaine,
versus top tier, like fyreslayers, is auto loss, no way of taking objectives , your unit will bounce.
against heartguard for example the only way is varaguanrd or somehow snipe the heroes giving the buffs
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50 minutes ago, Rev said:
Hey, I have a general question about S2D. Does this army have any access to shooting? I usually prefer shooty armies but this one does not seem to have good shooting units, unless you consider alliance with Tzeentch, correct?
try 3 soulgrinders with Syll’Esske battalion "steel" something , +1 to hit and +1 SV , thats hedonites od slaanesh but almost all unit in S2D can be used there
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Well, our staying power is also a problem, fighting first units or fight in the hero phase are more and more common,
I still have nightmares about hearthguard wiping my chaos Knights.
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8 minutes ago, Gistradagis said:
The Gaunt Summoner on foot isn't part of STD's battletome, so the answer would be no (except as an ally). Only the Gaunt Summoner on Disc is in it.
Then why archaon can be taken in all four specific gods books without being in that battletome?
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i agree 100% about point reductions army wide,
varanguard our most powerful unit is "ok-good" with Archaon, a 800point character otherwise they suck.
thats awful given that we really need non-character high damage units.
anyway, my next project is going to be Archaon and friends
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Just now, Kurrilino said:
The Knights are not the problem. If you run 10 in one unit and have a demon mount hero and a regular Chaos Lord around they are deadly in a charge.
Problem with that is we have to play despoilers for that with the d3 command point per turn. It also excludes the demon princes because they are not contributing anything to that combo.
We are just back to square one, where we play Despoilers without Despoilers.
This is really no fun
on charge with ensorcelled weapons 16 3+3+ rend1 d1 is not enough to fight same level units.
sure they can wipe chaff but i want my knights on par with , lets say .... HEARTHGUARD
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4 minutes ago, Kurrilino said:
As sooner as people realize StD is a letdown as easier it gets for us.
I said i now couple of times the book is written without any inspiration and the rulez are only there to have rules.
Everything remotely cool or synergizing has been removed right at the getgo. I don't know it's on purpose or what but it really stings having a trainwreck like that right after the Bonereapers. We were due for a real stinker after so many good books anyways. It's just sad it hit us.
So don't be discouraged or mad... just keep playing and have fun
thanks man, my thoughts exactly,
we don really have the stopping power and what is worse we don have staying power, 4+ ? , current age of sigmar is full o rend -1 or better
im going to try archaon + friends ( greater daemons).
its a shame bc i really like chaos knights models but is no use if they are wiped by everything in the game.
ALSO 4+ IGNORE WOUND SHOULD BE BANNED , WTF GW, WHAT WERE YOU THINKING
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Well I was destroyed by hearthguard , stupid unit attacking twice 3+3+ rend 2 damage 2 my knights dying like flies. Seriously what the ******.
Ginger dwarf saving 5+ 4+ .
I'm bringing Archaon next time.
Sorry for the rant but seriously...
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I find daemon prince's strike out of sequence ability insanely powerful.
We may not have auto-include troops but our heros are pretty good imho
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*the good thing about chaos chariots is the alpha strike potential, taking ruinbringers warband guarantees first turn.
*then theres a warlord trait, where you can move 1d3 units 5 inches or so.
*then with chaos lord on demonic mount command ability you can give each chariot reroll charge +1 hit buff (this list run a lot of command points 1d3 from artifact and 1 for battalion)
chariot's default ability lets you run and charge and has base 12 inch movement. so 5'' from warlord trait 12'' from movement, 1d6'' for running + reroll charges
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with the highelves reboot , do you guys think there's hope for a classic dwarf, shield n hammer release?
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i get it thanks,
so it depends on how good the charge distance from the charriot was, if 10+
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i have a gameplay question,
if a chaos charriot in ruinbringer warband charges a enemy unit, which abilities trigger first? , swift dead or ruinbringer warband trigger?
they trigger at the same time?
what happend if my opponent remove some models with the first trigger and then with the second trigger im out of range
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1 minute ago, Reisyo said:
Detective on the case: This was posted in the DoK thread. Not sure if it was the same Event but there is a 4-1 dok Player who lost in last round. So i guess the winning list played nurgle dp abuse.
Just came 3rd in a 30 man event this weekend. Lost on table 1 round 5 to a slaves to darkness army that focused on disallowing me to do things using kairos, be'lakor, and a spell that prevents you from moving. Then he just stacked the nurgle daemon prince command ability a few times per turn on one of his 3 units of marauders (who thought that ability should stack?), teleported to whatever unit of mine he wanted to die, nearly autocharged (the only way to fail a 9 inch charge is to roll snake eyes. Again makes me ask who thought of this) and made my unit slap itself to death. Still, game was maybe the closest game I've ever had and I was a single chaos warrior away from winning the event. Other armies I played were a trogg based gloomspite force, beastclaw, berserker swarm and gotrek fyreslayers, and summoning seraphon. But fair warning to everyone out there- until that command ability is faq'd watch out for it! It's absolutely brutal. hallelujah, its been fixed!
Also, please dont take this as whining. I had a great time and he was a good opponent. Just wanted to share this (unfortunate) discovery I've made.
edit: jubilation for a slightly too late FAQ
Edited Monday at 04:36 PM by Graywate
woah thanks!,
well thats a shame,
that list is already useless
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any clue what was Sam Gould's slave to darkness winning list?
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Just now, Eldarain said:
Feel no pain? Do you mean the Despoiler General ability?
yes, 5 + ignore wound o MW
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Just now, begleysm said:
Your DP doesn't need to be Slaanesh. All the DP's fight 1st.
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Deamon_Prince_eng.pdf
and feel no pain !! they're crazy good now!
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2 minutes ago, Maddpainting said:
But is that before the faq also?
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3 minutes ago, Bloodmoon said:
oh you cant just post a result like that and not show us the list!
That's bc I don't have the list hahaha,
Don't know where to find it :(((
Some one from Goldensprue cup gt could help us
AoS 2 - Hedonites of Slaanesh Discussion
in Hedonites of Slaanesh
Posted
Yes daemon steel contingent is 3 soul grinders +1 to hit + 1 sv , super powerful.
In theory is my only answer to fyreslayer heart guard , snipe the sh*t out characters to null the absurd 4+ feel no pain