Jump to content

Zplash

Members
  • Posts

    234
  • Joined

  • Last visited

Posts posted by Zplash

  1. 48 minutes ago, decker_cky said:

    Interestingly, you can now take a minimum blessed sons which includes a minimum blight cyst (so 3 rend units of blight kings, 4 plague aura units of blight kings), which gives the armour rerolls to the army, including the blight cyst.

    I may be wrong but I think blessed son battalion was with the plague cyst and not the blight cyst? Which is really sad... 

    Blight cyst within blessed son would be great. 40 points for extra CP, extra artefact and reroll ones for saves... 

    I'll take it!

    The plague cyst on the other hand is not that interesting. 

  2. 43 minutes ago, Crowvus said:

    If they have 10 or more models they just get it.  20 or more they get -1 rend.  They cards are downloadable from the New Zealand version of Games Workshop website

    That's one +1hit but where is the second? Can't see it too. No grashnak in your list. 

    And keep in mind you are only allowed to buy 1 extra CP. So you cant use both CA per turn. Additionally you will likely need CPs for battleshock for your marauders. 

    So it's better to choose one of the 2 CA models and if you want to be offense you take glotkin. 

    Still with marauders spam very likely one of our strongest list, which is just awful for a nurgle player with nearly 4000 points of maggot king models... :(

     

    Ps: if you update your aos app you have all new scrolls on your phone very easy ;)

  3. 9 hours ago, Frowny said:

    The battalion looks strong though... As far as I can see it's just mortal burgle units. Reflecting mw on a 6 to wound is very strong on things with good saves or lots of wounds like blocks of warriors or blightkings. And it lowers drops a lot.

    Before we all start to build new mortal lists around this :D

    Isn't it Slaves to Darkness Nurgle Units? 

    Which would make it for us not feasible with blightkings and pusgoyles :(

     

  4. 9 hours ago, TheVenerableBede said:

    Hey all, new warscrolls are up on the NZ site and Marauders get automatic +1 to hit now if there are more than 10, and get rend if more than 20.

    Nice, might buy me some now.

    Next best competetive nurgle list might be something like :(:(:(

    So sad... 

    Allegiance: Nurgle
    Mortal Realm: Hysh

    Leaders
    Chaos Sorcerer Lord (160)
    - General
    - Runestaff
    - Trait: Grandfather's Blessing
    - Lore of Foulness: Plague Squall
    Lord of Chaos (140)
    Archaon (660)
    - Lore of Virulence: Favoured Poxes
    Sorcerer (120)
    - Artefact: Aetherquartz Brooch
    - Lore of Malignance: Blades of Putrefaction
    Sorcerer (120)
    - Lore of Malignance: Blades of Putrefaction

    Battleline
    40 x Chaos Marauders (200)
    - Axes
    40 x Chaos Marauders (200)
    - Axes
    40 x Chaos Marauders (200)
    - Axes
    40 x Chaos Marauders (200)
    - Axes

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 203
     

    • Thanks 1
  5. 11 hours ago, ccconner777 said:

    I'm working on my thricefold befoulment army and im thinking about running:

    Exalted GUO (general, pestilent breath, ghyrstrike, sumptuous pestilence)

    Rotigus (glorious afflictions)

    GUO (Bell and dagger, witherstaff, favoured poxes)

    4 pusgoyles

    2x20 marauders

    5 chaos warriors

    With an exalted demon and a GUO it seems you can stack the command abilities to bring 4 pusgoyles up to 54 total attacks, some with multidamage and some with d6 hits on a 6+ hit roll. Does this list sound decent or bad? Im not hyper competitive but I like my games to be close at least.

    You will face a model count issue to hold objectives in my opinion. 

    The 2x20 marauders can die in turn1 pretty easy.. Due to bad defense and bad bravery... After those 40 are off the bord you have overall only around 10 models... Makes it very difficult in scenarios with more than 2 objectives. 

    But still your list is decent I think. You will see some wins in a not 100% competitive environment. 

    Ah and one last hint. Don't over estimate the pusgoyles... I really tried to make them work because I love cavallery and the look of these models imo they just don't kill anything... The output is just the worst :(

    • Like 1
  6. Very Cool sounds like a good fun game. 

    Still it seems like everything went in your direction (roti rain several times on 7, starting wheel on5? and turning wheel on 7) and your colleague wasn't a competetive player (no out of line of sight of his buff heros? Even without terrain just hide behind big Maw). 

    Even with fighting last, the IJ should punch you very very hard in the combat phase if he uses his synergies correctly and your armee really lacks dmg output and rend in melee vs 3 and 4 up saves... So sounds like the dice God was heavely on your side :)

    Your whole Armee consists of around 24 models... With that model count you shouldn't be able to win in a match counting models within 6 etc... 

    Don't get me wrong I really like the combo of Lord of affl and the pusgoyle and I also love Rotigus and to hear that they squeezed a win make my heart jump but for the people starting or seeking advice about nurgle and with the conversation above was all about competitive I just had to share my thoughts here and try to help not to misunderstand that win vs currently very strong IJs. 

  7. 2 hours ago, Eevika said:

    I agree that Glottkin needs points decrease but he is a really strong buff unit when protected and played in a list that benefits from his abilities well.

    As mentioned by hughwyeth a or most likely 2 spells with 7 to cast without bonus isnt reliable at all which is always bad in a competitive scene.

    Very important I want to add that he s a named character and can't take an artefact that is one big big downsize for him too. With 4 to save he will be killed by any hammer unit in the game in 1 or at least 2 turns... VS Shooting even worse. 

    The CA is nice but without any punch in melee for nurgle the +1 attack is rather meh... ( I know monks and marauders maybe but... Ya I want my real nurgle boys for the party :D)

    I'm really looking forward for an update because it would be a shame not to play this great model on the tabletops ;)

    (same goes for our maggot Lords and our big fatties GUO/Rotigus too) 

    By the way last weekend I ran a one day tournament and ran 2/1 with my tallyband only lost in the finals, last game close VS FeC due to his mobility :(

    Over all 3 games I killed like 10 grots and 1 flayer... Objectives and debuffs is the only way to play nurgle currently, in my point of view. 

  8. On 10/13/2019 at 6:54 PM, Crowvus said:

    @sal4m4nd3r I play vs a lot of Slaanesh in my group and it's giving me a lot of issues.   Mostly the keepers and the summoning.  How would you deal with it?  I've been playing mostly mortal lists but I'm thinking of giving thricefold and try to cut back on the number of depravity points I feed them and attack them at a different angle, see if it helps.  Any thoughts?

    Thricefold is at least better than our high wound count mortals, if you screen the 3 GUOs good enough and if you have luck with your casts ;)

    Vs Slaanesh I think our best bet is something like tallyband with lord of blights extra CP and broonch. 

    2 Drop, get first turn, run up objectives and hope you can hold them long enough... 

    On scenarios without midfield objectives, you are lost :D

  9. Think positive! 

    A new book will come for nurgle. There are so many and so great models in this faction, they must be stupid as hell if they don't update the book and add maybe some endless spells. Quick and easy changes to fix one of the biggest factions (model wise) 

    Until then I'm with you... Maybe tallyband is our best bet in the upcoming meta haha. At least you can't be shot and u don't care who is attacking first because you won't do any dmg either way :D

    I'm ready and waiting what will come. Daemon Armee is complete and 90% painted and mortal Armee is my current project. This one is inspired by @sal4m4nd3r let's see if those blightkings really can kill something or if it is just another Def Armee like my daemons :)

  10. 4 hours ago, TheVenerableBede said:

    Anyone else slightly concerned about the precedent that the Drakkfoot rules set? That our Daemons' native ability to shrug wounds, the thing that most likely accounts for their high points value, can now be ignored by other units' abilities.

    (And with the Golden Boys due another Battleome, and probably not selling too well these days, you just know they'll get some of that ignore DPR in their armory now (and probably a Gotrek-esque DPR shrug of their own on top).)

    Don't forget about the DPR from Harbinger for our mortals xD

    Even worse hehe 

  11. 28 minutes ago, Ajas said:

    @sal4m4nd3r - Thanks for response! 

    About units - I find both mortal and deamons army fun to play. Only problem I have with mortals is that, besides blighkings other units seems a bit....bad? I mean pusygoleblightlords are so much worse than blightkings that for me it seems very useless to pick them (but the models tho...). Also last time I have first time played with Glotkin, and for 440points he also do not fells incredible - his shooting have very small chance to resolve, melee is good, but only 1 unbind hurts.  Maybe I need to play with him more, to fell his power but right now GUO seems much more appealing (+3 move in nurgle is huge thanks to bell). Bloablords also are not very great, only bloabroatspawned looks like valid choice. 

    I have play only around 7 games of AoS so I'm testing different builds of nurgle. Blight cyst batalion was very strong in my opinion, and talyband of nurgle was not worth it (200 pt for respawnig turns*d3 plaguebearers basically). I was not playing with GutrotSpume yet, and I think deep strike can be good with 10 blights. 

    I would like to have 2 build one for deamon heavy army second for mortals. My last 2k points list were as follow:

    Mortal:
     

      Hide contents

     

    Allegiance: Nurgle

    Leaders

    The Glottkin (420)
    - Lore of Malignance: Blades of Putrefaction
    Harbinger of Decay (160)
    - Artefact: The Witherstave
    Lord of Blights (140)
    - General
    - Trait: Resilient
    - Artefact: Rustfang

    Battleline
    10 x Putrid Blightkings (320)
    10 x Putrid Blightkings (320)
    10 x Putrid Blightkings (320)
    20 x Chaos Marauders (120) - Axes & Shields

    Battalions Blight Cyst (200)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 172

     

    Deamons List:

      Hide contents

    Allegiance: Nurgle
    Leaders
    Great Unclean One (340)
    - General
    - Plague Flail & Doomsday Bell
    - Trait: Pestilent Breath
    - Artefact: The Endless Gift
    - Lore of Virulence: Sumptuous Pestilence
    Poxbringer Herald of Nurgle (120)
    - Lore of Virulence: Favoured Poxes
    Sorcerer (120) - Artefact: Muttergrub
    - Lore of Malignance: Blades of Putrefaction

    Battleline
    30 x Plaguebearers (320)
    20 x Plaguebearers (240)
    5 x Putrid Blightkings (160) Units
    3 x Plague Drones (200)
    3 x Plague Drones (200)

    Battalions Tallyband of Nurgle (220)

    Endless Spells
     Terrain Balewind Vortex (40)

    Total: 1960 / 2000
    Extra Command Points: 1
    Allies: 0 / 400


    Wounds: 127

    My Mortals fought against skavens with ranged build (around 100 clan rats + ratliguns, sniper, canon etc). I almost win, we have ended with draw in victory points 18 to 18, but my army were wiped out so he score minor win. This game was a bit unfortunate - I lost all initiative rolls and was unable to successfully cast any spell (also  I didn't menage to unbind anything). But 2x 10 kings with rend -1 , harbringer  and 4 atacks per model (Glot  command ability) were an absolute unit, that devastated 100 clans rats like there where nothing. 3 times One good initiative roll would give me win so I was more or less happy with the list 

    My demons was fighting DoT and I was pulverized by his spells and mass summoning. 30 plaguebearers vaporized turn 1 and my spells also didn't do a lot this game ( he had to much unbinds).  There were slight chance of victory, when my drones got  bonus atacks from GUO comand + atacks because demon hero was near, but then I again lost initiative and he summoned around 40 blues on my side, and manage to roll 11 on charge. But even without that I'm not sure if I would be unable to win this. 

    Now I'm thinking about something similar to list 1, but without glotkin but with gutrot Spume and GUO instead. Maybe also some leachlord for additional spell. I'm not sure if batatlion is worth it - blight lord is ok, but it is basically -1, 1 artifact and 1cp rend for 320 points.     

    There is also a lot about game style I still do not know. Should I rush objectives with plagueberers, or maybe slowly approach them. How to position the gnarlmaw. What is the best time for summons and what to summon etc. 

    Sorry for the long post ^^



     

    Just a short feedback to your 1st list. With Harbinger and glott in one list you will always struggle with command points... Because to use the full effective of those two expensive models you want to use there comma d like every turn... And with max 2 add. CP this is very hard and so this combo feels very clunky for me. Additional glotts command and his signitiare spell favors more the horde units like plaguebearers monks or maybe marauders ;)

    But looks like you already made this conclusion for yourself and looking in the right direction with gutrod deepstrike and maybe GUO for move. 

    But as @sal4m4nd3r stated I think you should take a look at the warshrine or maybe Festus, sorcerer with potential strong lore spells or endless spells. Lots of possibilities there for 440 points :)

  12. 5 minutes ago, sal4m4nd3r said:

    IF I were to drop 5 kings, I would also drop festus and the balewind an entirely and take a GUO. Im very weird and obsessive compulsive about NOT taking minimum sized units. I dont know why. Perhaps is more about taking only 5 blightkings because taking 20 marauders for 120 points, or 10 plaguebois for 120 points isnt as unappealing. 

    But with GUO you would miss the blades :)

  13. 21 minutes ago, sal4m4nd3r said:

    Epitome was good. I don’t think the strike last mechanic is as strong for nurgle armies because of so many forms of resiliency. Whether that’s through a unit with butt loads of wounds (blightkings) or DPR (harbinger, demons), or debuffs (plaguebearers). I needed something that can at least put up a fight in the magic phase against Gitz, seraphon, Lon, etc.. So I really value the casting aspect of the warscroll. Unfortunately light and shade on realms aren’t particularly strong but I still utilized some of those spells. LOVED the light of battle spell (inspiring presence in spell form) on my marauders!! 

    Two weaknesses in my list. No dedicated home guard unit. And no extra CP..mainly for inspiring presence. Not sure how to fix that other then swapping festus and balewind for 10 chaos warriors (which I’m not going to do now because blades has such a game changing potential!! Especially in shyish where the command ability is +1 attack for a unit!!!!!) but I’ll just have to make those choices as best I can. And it depends on really who my opponent is for sure!

    What about reducing 1 unit of BKs to 5 and deleting balewind (moving Festus is more likely to use his heal ability). This frees you up 200 points. 

    I would use those for 1 CP and the pendulum ( to cast with epitome because in my area we don't use realm spells) and with the open 100 points you can add either 5 chaos warriors or something fancy like nurglings (for blocking or tacking units). 

    The 1 CP is important due to the high drop count all first strike armys will hurt the marauders very much :)

  14. 2 hours ago, frostfire said:

    What does a Thricefold Befoulment list look like then?  Just 3 GUOs with plaguebearer spam?  

    2x30 plaguebearers 1xspellportal and 3rd battleline up to you... 5 chaos knights or 10 plaguebearers or 20 marauders? Depending on this choice you can choose another endless spell... 

    Not too much flexibility in this one. 

  15. 47 minutes ago, decker_cky said:

     

    Blightkings can be great, but before investing too much consider your meta. If there's lots of -1 to hit and lots of slaanesh, that type of list will have some struggles. As mentioned, despite being piles of wounds, blightkings are low model count which makes some scenarios and match ups a tough slog. 

    Yeah totally agree. 

    A good slaanesh list will bring up another 2000 points on the table vs that heavy wound focused list... 

    Not sure how my approach with this list would look like vs slaanesh. Sounds like a pretty up-hill battle... :(

     

  16. We are totally fine :)

    And concerning MWG I really can understand you! It's like there isn't 1 battle report with an critical rule failure :( but I think the focus for the guys is more on the fluff and fun side which is totally fine. You just can't compare it to the competitive meta. 

    Lokking forward to hear your results at Nova and how your list worked out. 

    PS: pulled the trigger and more PBKs as well as 40 marauders are ordered :D so don't let me down with your list core idea haha @sal4m4nd3r 

    • Like 1
  17. @sal4m4nd3r you are defending papa nurgle pretty emotional :D

    I think the comment above wasn't meant to bad. But still you are right with your rule description and papa nurgle needs more dedicated people to help his cause. 

    Let's see to increase this 47% win rate hehe 

    • Like 2
  18. On 8/14/2019 at 2:16 AM, sal4m4nd3r said:

    This is my NOVA Open GT list as well. “I got 199 wounds but Tzeentch ain’t one” 🤣

    Allegiance: Nurgle

    Leaders
    Harbinger of Decay (160)
    - General
    - Trait: Grandfather's Blessing  
    - Artefact: The Witherstave  
    Gutrot Spume (140)
    Festus the Leechlord (140)
    - Lore of Foulness: Plague Squall
    The Contorted Epitome (200)
    - Allies

    Battleline
    40 x Chaos Marauders (200)
    - Axes & Shields
    10 x Putrid Blightkings (320)
    10 x Putrid Blightkings (320)
    10 x Putrid Blightkings (320)

    Units
    1 x Chaos Warshrine (160)

    Endless Spells / Terrain
    Balewind Vortex (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 200 / 400
    Wounds: 199
     

    What do you think how this style of list will do vs the present "I fight first, you fight last or I fight twice" environment? 

    Are you able to "tank" enough? 

    I'm really curious to try your approach of list style. With missing 40 mauraders, 15 blightkings, epitome and warshrine it's just feeling like I have to buy a complete new army :(

    Proxy testing is a first way but with 60% of the army as proxys it really looks stupid :D

    I really look into this because the next tournament has a house rule with scoring objectives only by wounds left within 4'. And I think this list can outnumber wounds on objectives pretty effective :D

     

  19. 3 hours ago, hughwyeth said:

    Amazing! Well done! Wonder how it would do in the UK meta...

     

    Cool to see nurgle winning a tournament!

    Still, 2 nurgle and 1 not competitive death list are not top tier currently and therefore hard to bring this in comparison to the "meta" :)

    I know my gaming club and I assume I wouldn't win 50% with the list... But maybe I'm just too bad :D

  20. My planned competitive 2k list... 

    Pros:

    3 different main dmg blobs (40arks, thunderes, hearth guard) 

    2 deepstrike options

    3 heros

    extra cp

    Cons:

    No dispel / magic

    Min. 6 drops

    Not too much screen potential

     

    What do you think about the list in current meta?

    I know it's nothing completely new, more or less a mix of a lot of options mentioned here before. 

     

    Allegiance: Kharadron Overlords

    Skyport: Barak-Zilfin
    - Additional Footnote: There's No Trading With Some People

    Leaders
    Auric Runesmiter (120)
    - Runic Iron
    - Allies
    Aether-Khemist (140)
    - General
    - Trait: Prospector 
    Aether-Khemist (140)
    - Artefact: Aethershock Earbuster 

    Battleline
    40 x Arkanaut Company (480)
    - 12x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Aethermatic Volley Guns
    10 x Arkanaut Company (120)
    - 3x Aethermatic Volley Guns

    Units
    10 x Hearthguard Berzerkers (240)
    - Poleaxes
    - Allies
    15 x Grundstok Thunderers (270)
    - 15x Aethershot Rifles
    3 x Endrinriggers (120)

    War Machines
    Arkanaut Frigate (200)
    - Main Gun: Heavy Sky Cannon
    - Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 360 / 400
    Wounds: 130
     

  21. 18 hours ago, ThePie said:

    So regarding arkanauts... Is there any way to convert extra skyhooks? Doesent seem like any bit site has them in stock. 

     

    Good question, I'm new to KO and fighting myself every day if I'm going to buy 60 arkanauts or should wait if something is changing our battleline choices... Maybe Cities of Sigmar?

    But not sure if I should hope for so much :(

  22. How do you rate the drop count for kharadron? 

    Looking at the escort wing battalion and arkanauts not included in the battalion, you kind of always be at around 6 drops... So usually you won't be able to decide the first turn order. 

    But on the other hand, is this really an issue for us? What's your opinion or even better experience with it? 

×
×
  • Create New...