Jump to content

Zplash

Members
  • Posts

    234
  • Joined

  • Last visited

Posts posted by Zplash

  1. 5 hours ago, Gistradagis said:

    @Zplash Something like this, then 😛3c3ab21362d346f934cd0877f01d3732.png

    Really hope with a new book they adjust the menagerie battalion and our summoning. 

    I don't see how you can do any dmg with such a list. The only ability is a better summoning and blocking with trees and plaguebearers but besides that every offensive army will chew through the list pretty fast I fear :(

  2. 5 hours ago, hurben said:

    Indeed. I hesitated for a long time but I've considered 1 less drop is a must have when you want to sit on objectives R1. 
    My list is already validated so I can't change and we'll see if my opponents will have more than 3 drops :) 

    Yeah I totally understand your point. If you don't go first with this list it's hard to win... 

    In my experience I had very few matches with less drops and funnily enough most of them let me begin either way... So honestly speaking they didn't understood the strategy of the list... Last year nurgle was very underperforming and not much played on tournaments, so I think they underestimated me. 

    Another good option is to use belakor ability on the important front objective taking unit. In this case you have a 2/3 chance that you will get that mid objective first even if your opponent decides to begin. 

    Either way, let us know how your tournament went and if you missed the LoB because he is what makes the Plaguebearers really juicy as shield :D

  3. 21 minutes ago, hurben said:

    Indeed.
    I'll try this "competitive" 2 drops tallyband list in a good local tournament :

    - GUO 340
    - Be'Lakor 240
    - Poxbringer 120
    - 3x30 Plaguebearers 960

    -1x10 Plaguebearers 120
    - Tallyband 160 
    - Geminids 60
    *************
    2000 pts / 1 extra CP 

    it will not be really funny to play but it could be a great combo with the Be'Lakor aptitude to take the 1st turn, use its aptitude on a big enemy unit (Alarielle, Changelord, etc ...) and then sit on objectives. After, let the 2nd turn to my opponent to still have the Be'Lakor's aptitude on. Then hope to get the lead on turn 3 and gain more points than my opponent.  

    I've played a quite similar list for the last year even before our new hosts... 

    One advise from my side: try to squeeze a LoB in for his command ability. I know it's an extra drop but believe me in this list with this strategy he is worth it. 

    • Like 1
  4. 13 minutes ago, Gistradagis said:

    Yeah, sounds like a good idea. Having played StD for a bit, Be'lakor is just great, and his ethereal save means he'll be difficult to wipe off the board. Just like those 100 PBs lel.

    I might do smth slightly different and play a bit of a meme list in Munificient Wanderers with shenanigan potentials:

    Nurgle's Menagerie 180p

    • Horticulous Slimux 220p
    • Beasts of Nurgle 70p
    • Beasts of Nurgle 70p
    • Beasts of Nurgle 70p

    Tallyband of Nurgle 160p

    • GUO 320p
    • Poxbringer 120p
    • Plague Drones 190p
    • 3x Plaguebearers 300p
    • Plaguebearers 100p
    • Plaguebearers 100p
    • Plaguebearers 100p

    Exactly 2k, 2 drops with the 2 battalions (which sadly means I have one artefact I don't need, although I could drop the Plague Drones and put another hero, perhaps Spoilpox Scrivener to give the PBs re-roll 1s to hit), a mass of walls that bounces of MWs and keeps both healing and bringing back guys from the dead and it just really difficult to move from objectives. Horticulous meanwhile plants trees non-stop to give me tons of corruption points while advancing together with the BoN, mostly to annoy the enemy.

    10 Plaguebearers are 110 :(

  5. 44 minutes ago, Gistradagis said:

    My version of that is (Blessed Sons):

    The Glottkin = 380p

    Blight Cyst (140p) with:

    • Harbinger of Decay (General, The Witherstave) = 160p
    • Lord of Blights (Blotshell Bileplate) = 140p
    • 20x Putrid Blightkings = 500p
    • 20x Putrid Blightkings = 500p
    • 5x Putrid Blightkings = 140p

    A total of 1960, which sadly leaves me just short of buying an extra CP. I could try and get some random endless spell, but with this I might as well just stay there and get an almost certain triumph. The Glottkin can be a hard sell, but I really like the model, and want to see if the points drop make it playable.

    I think the main issue with glottkin is that to make up for his points you have to use his CA every turn and same goes for Harbinger who is essential for our mortal lists... These are 2 CPs a turn which we just don't have... :(

  6. 20 minutes ago, grucha said:

    Good point. I'm thinking about no casters army right now:

    20xblightkings = 500
    20xblightkings = 500
    5xblightkings, 5xblightkings, 5xblightkings = 420
    Blight cyst = 140
    Lord of Blights = 140
    Gutrot Spume = 140
    Harbinger = 160

    Which is exactly 2k. 55 blightkings is 231 wounds with 4+ save and 5+ fnp duo to the fact that Harbinger CA is still within. That could be hard for enemy to eat through...

     

    Not sure about Gutrod he feels so expensive for this restricted deep strike turn 1.

    I would like to add a LoA for the mibility to summon in the backfield of the enemy and for that juicy RR1s to hit for all Rotbringers within 7'.

    But would mean I have to drop 5 BKs and Gutrod and then there are useless 90 points left... 

    Or drop 5 BKs and reduce one 20 stack to 15... So losing 10 BKs overall, adding LoA and have again useless 30 points left over hmm difficult :D

    PS: LoA dropped to 190 too. 

    • Like 2
  7. 7 hours ago, grucha said:

    I think he meant plaguebearers, not blightkings :)

    I feel the same about Nurgle casting :( Still I believe Fecula or Sorcerer at the back (out of range of enemy unbind) casting Chronomantic cogs and moving Circle is a must have. That +4 move and +2 charge is essential turn one, especially if you are playing slow blob of 50 blightkings :D

     

     

    Casting Cogs and turning the wheel are 2 casts which only Fecula could achieve. And even then without unbinds (some of them board wide...) you need both casts to go off. 

    I mean yeah it could help, but honestly I would prefer a GUO for 320 which is a constant 3' move buff and your opponent can't benefit from it ;) and of course GUO always has 2 casts and little cast bonus to turn the wheel etc... 

    Fecula in addition with Cogs you are not at 320 points but not too much missing 😅

    PS: or maybe just 10 more kings for 280 :D

    • Thanks 1
  8. Mass Blightkings ftw... Don't even bother about casting anything :D

    Blight cyst and Max blightkings in all variations... 20,15,10,5... Swarm objectives and hope your 240 wounds outlast the opponent... 

    Ah damn wait WHO got like 50 to 60 Blightkings Oo??? 

  9. 3 minutes ago, grucha said:

    If blightkings weren't battleline Rotbringers would have no battleline choice which makes it even less probable.

    If the rumours are true, and plaguebearers are 100/260, guo/rotigus is 320 and beasts of nurgle are for 70, Nurgle Munificent Wanderers 2k list with:

    2xguo, rotigus, thriceshold = 1020
    3x30 plaguebearers = 780
    spellportal, geminids, beasts of nurgle = 200

    Could be very competitive!

    Hm still you have the issue with your casts getting off VS the top tier armies having the power to shut your whole magic down. 

    Bust still 30 PBs for 260 would be juicy 😍

    • Like 1
  10. 1 minute ago, Beliman said:

    Ouch... didn't see that incoming but our spell in the bottle seems to be auto-include vs Lumineth 😝

    Unfortunetaley if you know your 1 match up and you list tailering vs this. The spell in the bottle with the right endless spell is always an auto-include. 

    Makes me just a little bit sad not to have other even competetive choices :) and playing the WLV now for 3 games vs my friends I ve started to take it out of my list because it feels not very good in a friendly game 😅 if you know what I mean.... 

     

  11. Quick rule question guys:

    Allying Gotrek in our army I believe he is not able e.g. In zilfin to always run 6 and use once per battle extra move in hero Phase? 

    In my language the battletome say something like "friendly units to barak zilfin can use this ability" so you could argue that gotrek as an ally is a "friendly unit of my barak zilfin army"? I know he doesn't get the keyword and I'm pretty sure in English it must be worded more straight and that he is at the end not able to use those perks? 

    Thanks for a feedback. 

    Ps: otherwise gotrek in zilfin would be bonkers good :D

  12. I would always suggest 2 SC boxes... 

    With 10 thunderers, 6 balloon boys and 2 gunhaulers you can't go wrong. 

    And the 2 little Heros you can consider using 1 as endrinmaster and 1 you can change into a navigator or khemist with some bits.

    • Like 1
  13. On 6/2/2020 at 10:22 PM, Whiteman said:

    Hello guys from nurgle side :)

    I got a question about puttrid offering with the GUO.  Sorry I didn't find the answer in the previous pages...

    Do we have official rules about how we understand this specific rules. Does GW already answer to that question and recommended a way to play it.

    I have a debate in a tournament. 

    Can we use it as much as we can (-15 hp, +15 to cast ?!)

    Or only +1 per cast/unbind ? 

    Do you know how it is played in big tournament aswell ?

    Thanks guys !

    Hey! It's once per cast. So with your 2 cast GUO you can use it 2 times for each spell. Ah and of course always 1 time for a unbinding try. 

     

  14. 4 hours ago, Rahxephon said:

    I feel there less worth to be had out of a zilfin escort wing as they already get the rerolls against flyers. Fly is pretty common, even squigs get it somehow.

    Depends what you want to do with artifacts and drops, but I'd consider saving the battalion points. Its about another gunhauler.

    For looking to survive following fights its doable, just need to pick them right.

    Artefacts are so strong in KO that most of the time that 2nd Artefacts alone is worth the battalion tax.

    Adding the additional CP, some drop reduction and the batallion ability makes it kind of a shame to pass a battalion. Although I have to admit that another gunhauler (3) sounds tempting and fun :D

  15. 1 hour ago, hurben said:

    I like this list. But this is a 4 drops list and again shooting or magic list you’re out if your opponent chooses to start first. Tzeentch, Hallowheart, Kharadron, or skaven will shoot you R1 and no more GUO or Be’Lakor.

    Its 3 drops and you are not out vs casting or shooting... Because Belakor skill functions turn1 if you want and if they really focus everything in the GUO totally fine :D

    You lose if you are not able to hide Lob and shooting the plaguebearers with minus 4to hit will be hard... 

    So you losing against 1 drops or 2 drops who can rush objectives because you won't push them anywhere without any dmg ;)

    To be fair this is the biggest shooting counter list out there... 

  16. 9 hours ago, hurben said:

    Ok i'll ask for the witherstarve. Indeed, if it works like you say, it's worthless AF.
    Endless Gift is really cool too but why bring the GUO into the fight in this configuration (Bile Blade & Doomsday Bell)

    Not for Plague Wind ??

    About Be'Lakor it's a good option. I need to keep 2/3 drops max.
    What's your army list ?

    No not for plaguewind... 

    My defense list was this wanderers list but currently I'm more leaning into a mix with more offensive because you just can't win a match with this list if there isn't a kind of middle objective which you can grab. If the objectives are only in each other's terretories you kind of auto lose :/

    Allegiance: Nurgle
    Great Unclean One (340)
    - Bile Blade & Doomsday Bell
    - Artefact: The Witherstave
    - Lore of Virulence: Favoured Poxes
    Poxbringer Herald of Nurgle (120)
    - General
    - Command Trait: One Last Gift
    - Lore of Virulence: Favoured Poxes
    Lord of Blights (140)
    - Artefact: Mucktalon
    Be'Lakor (240)
    - Allies
    30 x Plaguebearers (320)
    30 x Plaguebearers (320)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)
    Tallyband of Nurgle (160)
    Geminids of Uhl-Gysh (60)
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 240 / 400
    Wounds: 116
     

  17. 13 minutes ago, hurben said:

    If the unmodified hit roll for an attack made with a melee weapon that targets a friendly MUNIFICENT WANDERERS DAEMON unit wholly within 12" of this general is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

    To me, it means, first 6s are MW, then each 6 has to be rerolled when an ennemy unit is at 12" or less than my GUO.
    I think it's completely playable. It depends how you play your plaguebearers units but I can do a bubble with a circular arrangement of my units around my GUO. When plaguebearers die I remove them at the rear and not those who are directly in close combat with the enemy unit.

    Btw, the other option is to use Tome of Thousand poxes to get +1 to cast and pump my GUO to +2 with his natural ability. 

    What do you think ?

    I think the MW is only proccing if the reroll is a 6 too... Don't ask me what is the exact rule for that. Someone out of this forum can surely post it, but I'm very sure that's the way it is played. And therewith the whole list crumbles due to 0 dmg output. And if we only look at objective play I would highly suggest a LoB and mostly adding belakor too. But this is only my preference and was for me a stable 2 win out of 3 games list on my last 2 tournaments, sadly months ago... 

    Tome of poxes is totally waste artefact in my opinion... And very important it only works on the lore spell, so in your case only on favored poxes. Better go with for example endless gift and send GUO into the fights and tie up the enemy units. 

    Hope it helps aittle bit. Cheers

    • Like 1
  18. @hurben

    One quick comment about list3

    Matching witherstaff on your general in wanderers with the general trait is not a very good option. At least don't think you will bounce any mortal wounds back... 

    One last gift is as far as I know only wholly within 12 of your general so 1:1 with the witherstave

  19. Yeah @Grimrock thanks for that example. That's a good one. Of course there are many "ifs" all buffs go off on marauders like prayer, hero aura is wholly within,  bloodsecrator etc. and yes that can threaten them. And I think all your buffs included there is not another unit capable for that dmg than the current marauders :D

    Some thoughts from my side. First the half charge/move is irrelevant due to your 2 drop you always will go first VS std and run up... Sure as mentioned from me before snipping Harbinger is possible. This is why I favor the 20 kings because it's way more easy to hide Harbinger somewhere and have still 1 king within 7. What's so beautiful about that list, you don't rely of any casts/prayers or something. The epitome just messes up with some of enemy casts. 

    Last but not least if you add the buffs to marauders, you can also add witherstave or rust fang to the blightkings and with the MW per dead BK the marauders should look not too good too after the counter attack :)

    At the end no one can have everything and in my opinion it's sometimes better to focus on 1-2 strength and not try to be midocre at different stuff. But maybe it's also only me because my casts or unreliable buffs don't go off that much :D

    Either way thanks for the feedback and good example!

    • Like 1
  20. 9 minutes ago, Deadkitten said:

    My take:

    Allegiance: Chaos
    Lord of Blights (140)
    Harbinger of Decay (160)
    Sorcerer (120)
    Sorcerer (120)
    15 x Putrid Blightkings (480)
    15 x Putrid Blightkings (480)
    5 x Putrid Blightkings (160)
    3 x Nurglings (100)
    3 x Nurglings (100)
    Blight Cyst (140)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 190
     

    No offense but I don't see anything which puts this list in front of 45 blightkings with epitome or LoA. 

    2 Sorcerer for 240... without any casting bonuses they are just bad. Take the epitome for 200 and add a palisade for 30 points... 

    2x nurglings.. They won't do anything for you except if you are lucky and can place them in enemy territory you gain some additional contagion points... (which I try to do with summoning, in 1/3 of the games even turn1) 

    You increase drops from 2 to 4... Which is the worst change in my eyes. 

    Also it hurts to see you slipping 2 times the max bonus for 20 blightkings, in fact you swapping 2 nurglings vs 10 blightkings. 

    You feel it's a slow army? I don't know with fixed 6 run in blessed sons and plus 1 to run and charge and a good positioned tree I don't feel to bad about our speed. 

    RR misses vs - 1rend, you talking about plague cyst VS blight cyst? If so I can very easily tell you that the - 1 rend is in 90% of the cases better. Alone because you don't need the hero within 3 of them to have the ability like it is in the plague cyst. 

    Math hammer :D yeah I was hoping a little bit you show us something. I'm pretty sure there is nothing/not to much out there which deals that much dmg. The real deal will be to keep the Harbinger save and the blightkings within 7 :)

    Taking the objectives without killing blightkings, yeah that's an option but most other horde units will lose a fight VS the blightkings due to 5 save or something. Only mortek guard is a problem but you should be able to block them outside 6 due to no teleport or run and charge ability. 

    Sorry a lot of theory hammer here and I will stop it now :)

    I totally understand that this isn't a S tier army or that it is appealing to play with/against. But man at least it's very nice looking on the board with 45 big kings 😍

×
×
  • Create New...