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a74xhx

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Posts posted by a74xhx

  1. On 6/28/2020 at 10:51 PM, BrocknerTheBear said:

    GHB on the way, so what are we hoping for? Troggs points I think are okay as they stand, but the dankhold, troggboss, troggoth hag and battalion all need some big reductions.

    Well, in good news, Troggboss went down by 20....

    • Like 1
  2. No battalions! No allies!

    Looks like this is GWs expected SoB list:

    • Gatebreaker 490
    • Krakeneater 490
    • Warstomper 480
    • Mancrusher Gargant (180)
    • Mancrusher Gargant (180)
    • Mancrusher Gargant (180)
    • Total: 2000

     

    And it'll be Grand alliance destruction then if I want to do this(?)

    • Gatebreaker 490
    • Krakeneater 490
    • Warstomper 480
    • 40 x Stabbas (260)
    • 20 x Stabbas (130)
    • 20 x Shootas (120)
    • Total:  1970

    Edit: And the big guys are too big to ally into another army? Sounds like there might be some special Behemat ally rules coming.

  3. 1 hour ago, zilberfrid said:

    SOB are in GHB 2020 though, which implies it's coming out soon. CoS, or warscrolls that perished in the bloodbath of July 2019 were in their old form in the GHB 2019.

    Feels to me that the original plan was Lumineth, SOB, GHB2020. Everything has now been pushed back, except GHB, which has roughly the same release date it was always meant to.

  4. 23 hours ago, HostilSpike said:

    48 wounds is way more than 30 and 15 models is way less than 24. Herd hold objectives way better than Boingrotz. Plus unless you're willing to commit command points, battleshock will dissolve the the riders at a much quicker rate without granting you any benefits.

    What wasn't helping me here, was that when you do the mathhammer, the average number of wounding rend 0 attacks is about the same for both Herd and Boingrots... but I hadn't taken into account rend, and that's where Herd get better there too. So, yeah, I'm starting to get it now.

     

    (for reference average number of wounds needed to kill a unit:

    Boingrots max size: 60 wounds no rend, or 40 wounds at rend 1 or 36 wounds at rend 2.

    Herd max size: 57.6 wounds no rend, 48 wounds at rend 1 or 2 or more)

     

    23 hours ago, HostilSpike said:

    Plus the herd models are georgeous why wouldn't you want em in your army? xD

    I was trying to find out reasons to use them, if that makes sense :)

    Plus my herd aren't exactly vanilla.....These are my Squig Dice Herd and Fanatics (sadly the photo is a little on the yellow side).

    IMG_20200621_225833.jpg.bc5fb64b790c22aaed9300a23ee918ab.jpg

     

    • Like 4
    • LOVE IT! 5
  5. 9 hours ago, Ganigumo said:

    Cheap wounds with rend and since they're on 25mm bases they can attack in 2 ranks. They die in droves, but that can be beneficial if you need to be inflicting mortal wounds when they flee.

     

    10 hours ago, HostilSpike said:

    They're a nice cheap battleline giving a lot of value for 280pts. I find them ideal for Hand of Gorking because they don't need any support, have built in re-roll charging, 48 wounds and are guaranteed to do some damage between their attack profile and chance at mortal wounds on failed battleshock.

    The rend is also super useful.

     

    Ignoring battleline requirements, and ignoring more wounds for soaking mortals, and ignoring that to reroll the Boingrots charge I'm going to need a hero.  (Ok, maybe all this combined is exactly why to take the Herd!)

    I would have thought 15 Boingrots for 300pts would give me more damage and similar staying power to 24 Herd for 280 points?

     

     

  6. So why take Squig herd in a mostly Squig list?

    Boingrots are my frontline cavalry. Hoppers give better board control at the loss of damage output, maybe useful for grabbing objectives.

    Stabbas are my tar pits holding the middle, taking up space and gumming up dangerous units. Shootas are my tar pits that avoid combat, in the backline holding objectives and blocking teleporting/flyers.

    Troggoths are my chunky elites, playing wherever needed, in both elite killing and horde killing versions, able to soak up damage too.

    What do Squig herds give me?  They feel like Stabbas with a smaller footprint, which means denser damage. And I can boost them with Squig bosses I already have. But I still feel I'd rather take more Stabbas or Boingrots. What am I missing?

  7. 9 minutes ago, Dracovski said:

    Command models are assumed to carry the same weapons as the unit unless specifically mentioned, so taking a gong basher and a standard bearer shouldn't lose you any shots (see core rules, section on command models). The netters do replace their bows and I gotta admit I don't think 3 netters will keep your unit of Shootas alive much longer if it gets engaged in melee. 

    Ah, yes, your right - the warscroll even says it's only the netters who need to replace their weapons.

    So, I guess dropping those netters is giving me about 0.5 extra hits per round, vs a harder to quantify bonus to survivability if they get into melee.

  8. 14 minutes ago, Oak7603 said:

    You should keep hoping for more things... seems you have the power, well. enough for your first hope to start coming true! Sons in August anyone?

    My birthday is late mid July, so I'm hoping for just a little sooner

    • Like 1
  9. On 2/20/2020 at 9:04 AM, Trevelyan said:

    On that basis, I would suggest that you don’t reach for the Spiritsong Stave as your default first artefact. It is useful, but the Vesperal Gem is generally better and there are several interesting options for non-casters.

    "Problem" with the gem is (I feel) it's only useful for use with Harmony. And that's really just a Kurnoth booster. I'd like to have more options with it.

    But..... Throne would be a waste. Regrowth feels cheap enough already. Dwellers I've yet to be convinced by.  Harvest maybe if you can get the range. Treesong, no thanks.

  10. 4 hours ago, Landohammer said:

    So outside of the obvious choices of Viridian Pathfinders battalion or just flat out buying CP, the only option I know of is the Penumbral Engine. Its 100 points though 😓

    The engine almost feels worth it, but I don't trust the swingyness of it. It could easily get stuck on the other effect. Plus you need to babysit it with another unit. 

  11. On 1/6/2020 at 10:36 AM, a74xhx said:

    I'm building my first Mangler Squig and I'd like to try and make him work as both Loonboss and Regular versions.

    Anyone else had magnetised mangler success?

    Hey there 2-weeks-ago-a74xhx, I've had success doing this!

    Firstly, one grot sits slightly more forward than the other. So, there's only a small spot that both models sit over. On the single grot, the magnet ends up being quite far back in the robe.

    Secondly, getting everything to fit flush is fiddly. Bit messy underneath, but that'll never get seen. Recessing the magnet in the mangler helped.

    When I remove the two blobs of sprayed over blue tac, and I can glue on the hanging grot too.

    20200123_201504-COLLAGE.jpg.133e677c6e1cba042ba6c5ec55ebd472.jpg

     

  12. 2 hours ago, Landohammer said:

    TBH there aren't many Dispossessed units that are going to contribute much to a Sylvaneth army. In fact, the only units that I would even consider as allies would be the cannons, and those are ALSO available as  Mercenaries. (Blacksmoke Battery)

    If you want to mix Sylvaneth and Duardin and remain competitive, its probably better to run Living City. You can have Dispossessed as your battleline, a few Sylvaneth units, and then take Fyreslayers as mercenaries. 

    It would be a motley crew of a list but it would be fun! 

    Been eyeing up Living City since the book launch, but there are so many units in Cities. Was considering a tanks, Kurnoths and Drycha list. Maybe Vanilla Treelords instead for use on the deploy-shoot-move-charge Command Ability. But deepstriking from the table edge of the feels very blockable.

  13. 18 hours ago, Landohammer said:

    So the nail in the coffin of Ironbark is that per CA 19, nearly the entire Fyreslayer army is fieldable as mercenaries.

    You just have to give up your first CP, but otherwise its the same (minus access to 1 unit) and you even get a small buff. But most importantly you get to keep your glade of choice.

    No love for the Dispossessed?  (I not looked enough into to them to know if Dispossessed are a reasonable suggestion or not)

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