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a74xhx

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Posts posted by a74xhx

  1. 6 hours ago, Zanzou said:

    This appears true from what GW has confirmed so far.  The only downside is that using 4-6 of the new trees is more flexible in shape than the equivalent of using 2 to 3 of the old citadel woods.

    That being said, 1 old tree base seems to be an exact match for 3 new trees.

    Yeah, it's for the flexibility that I'd like to do the conversion. 4 or 5 new pieces might end up being as easy to place as a single old wood.

  2. I know we don't know the full sizes of the new wyldwoods yet, but.....

    Does anyone else think it'll be possible to make a set of new wyldwoods from an old wyldwood? Each piece in the new wood is "just" a tree connected to a bit of curved base. Ok, it's going to be a pain sawing through all that plastic, and there will be plastic shavings everywhere, but I think it might just work.

    Alternatively,  the bits of curved base might be possible to make from scratch, and stuck to the old trees. Wonder if "official" tournaments would allow that. 

    I suspect I'll buy a single new wood and then start trying to convert one of my old woods. If successful, then move onto the others.

  3. Just to add my two cents to the magnetised Treelords.

    I have two SC boxes. Didn't want another as I don't want more Branchwyches and I found some Dryads for cheap.

    I already had an Ancient from the first SC box. I realised I'd very rarely wanted to run a vanilla Treelord - and probably never at the same time as Durthu (ok, new battletome may change this). So it didn't matter to me if my vanilla was slightly off.

    I also wanted to see if I could effectively magnetise a Treelord without it getting wobbly or looking rubbish. And if I decided at any point it wasn't working, I could simply glue everything in place and go buy another SC box.

    So, I used a combination of the connecting pieces to put him in a pose I wanted. I magnetised the weapon hand onto the arm and the neck+head onto the torso. For the branches I used Durthu parts. My fluff explanation for that is that my Vanilla Treelord wants to be a Durthu when he grows up.

    I then decided to paint him like he had been on fire and was now smouldering, and proceeded to cut off all the leaves. I find this helps to distract the common reuse of parts when running as a Treelord.

    In the end I'm fairly happy with him. The weapon hand can spin around a little and you can see a tiny bit of magnet. The head holds on very firmly - can even pick him up via it. Maybe in some point in the future I'll change my mind, and I can just glue all the magnetised parts in place and keep as Durthu.

    Here's a photo of all the Durthu parts. Sadly didn't have Treelord head and weapon on hand to photo.

    IMG_20190522_225243.jpg.4b5f487ef5c589a526d60a5e6df05b52.jpg

    IMG_20190522_225349.jpg.67727917430901020e69eaa0e7d8f8d0.jpg

    • Like 5
    • LOVE IT! 2
  4. 6 hours ago, IRifter said:

    Thank you for the insight. Sounds like a good upgrade path to me. 

    Does anyone here have experience with magnetizing the weapons of the kurnoth hunters? I´d like to test all of the weapon options but I hate playing a weapon thats not on the model
    
    I read in a post earlier that the dryads can get to a 2+ hit. How do you do that? Which units/heroes do you need for that?

    After a few attempts with arms that fall off too easily, I find it better to go with something that's a little fiddly to change, but holds together firmly for general usage.

    You want to magnetise at the shoulder. Arms should be glued at the hands, so that you have a single piece of arms in a U shape. You'll need to bend the shoulders out a little to get them on/off the torso.

    Biggest, thinnest magnets you can fit onto the arm/shoulder connection. 3mm diameter, I think? The hole you drill for the magnets, centre it on the noggle bit of plastic that sticks out and lines up the two parts.  They'll never fit exactly, but should be good enough to not spot.

    There are not enough shoulder pads to magnetise all three weapon options. If you're just doing swords and scythes then you'll find they share one shoulder pad per model - so you need to use pads from the bows. Alternatively, if you already have some glued Kurnoths then use the spares from them.

    Here you can see one of the magnet of the scythes and one on the main body:

    IMG_20190520_182952.jpg.d812b1156fb049c920fd32d76a42a0f8.jpg

    • Like 1
  5. 29 minutes ago, DantePQ said:

    And how much is this battalion if it's like 80 could be useful for lowering number of drops, CP and artifact, especially if you plan using those units 

    It doesn't have any points. Assuming that's intentional so that people can't really use it outside looncurse.

  6. Looking at the Looncurse book, the Squig battalion "Zaggit's Squigalanche" is based on the name of existing battalion Squigalanche, but the lineup is slightly different (to match the box contents) and the ability is completely different.

    Wondering if the Sylvaneth battalion is giving any clues to the new battletome.....  I'm now expecting we'll get a "Wrathkin" battalion of similar composition.

    Hoping we don't end up with any specifying the type of Kurnoth Hunter.

     IMG_20190514_084605.jpg.4e1c61009546ca00deee1ebcebc6b85a.jpg

  7. Looking at those trees, do you think it'll be fine to use the trees from the old wyldwoods? It'd be really nice of GW to officially allow it. Somehow I doubt they'd ever state that.

     

    EDIT: Post above already confined this. Yay!

  8. So Tree Revs don't get the ability to fight first like the guardians. Boo. Sounds like they'll be staying on the shelf then.

    5 hours ago, Towercap said:

    Those trees look freestanding, too. That would be a great way to solve the frustrating footprint of the current kit.

    ... And Sylvaneth players already have probably 20-30 free standing trees already painted. Ok, they are a little smaller, but don't see why we couldn't reuse them.

     

     

  9. 18 hours ago, GeneralZero said:

    https://www.warhammer-community.com/2019/04/30/looncurse-the-heroes-and-sample-armiesgw-homepage-post-1/

    they did a squig list with several looncurse boxes and 3 Manglers. Do you think thet it is a strong list? (I'm totaly new to gloomspite)

     

    Agreed with everything everyone above has said.

    But I'd add that against the Sylvaneth list on that page it's probably a good match, as both lists suck equally as bad!

     

    16 hours ago, Skabnoze said:

    I really like the contents of the Looncurse box for both factions.  I was planning to buy a few more sets of both Cave Squigs and Hoppers/Bounders and I would probably buy at least 2 copies of this plastic boss on Great Cave squig.  I don't really like elves in general, but Sylvaneth are closer to Fae forest demons than standard Elves.  I picked up their old book a while back and thought the army looked interesting.  This box set seems like a no-brainer and it runs a pretty hefty discount if you like both factions in it (like I do).  I'll probably pick up two boxes. 

    Go for it! They are my other army. Hopefully the upcoming battletome will mean you don't need dozens of wyldwoods too. There's a good crossover in the flora/fauna/mushroom aesthetic and sudden growing mushrooms vs sudden growing branches. 

  10. 1 wound each keeps the Tree Revs firmly in the glass cannon category. I'd very be surprised if they got moved out of that.  An extra attack or +3 to hit seems more likely.

    Getting the first strike first ability of the Guardian's feels like that might be a good enough upgrade. I highly suspect the waypipes teleport ability will be dropped due to reworking of the woods. So, make first strike automatically work (instead of on 3+) whilst you have waypipes and I'll be even happier.

    I hope Martial Memories is kept, but suspect it'll get dropped for the re-roll wounds of 1. Re-roll any single 1 per phase would be a better compromise.

     

  11. 32 minutes ago, Hoseman said:

     For sylvaneth wyldwood I expect a pack of 3 trees that work on area

    Hmm... that sounds like a reasonable guess. Looking at the Gnawhole rules, they sound very close to what the new rules could be. And GW has a habit of recycling rules. So I'm going to take a guess at: 

    *Setup 3 woods before deploying units. There are restrictions on where they can be placed.

    *You can't summon more woods.  Say goodbye to the Acorn of the ages. Say goodbye to wyldwood deepstrike.

    *You can teleport any Sylvaneth within 6" of a wood to another wood.

    *Enemy units treat the woods as one of the "bad" scenery effects from the core rules, Sylvaneth treat the woods as one of the "good" scenery  effects.

    *No longer blocks LOS.

  12. 21 minutes ago, AaronWilson said:

    After speaking to a lot of people at the SCGT last weekend who are in the know, Wyldwoods are 100% going. 

    As someone with a dozen wyldwoods all painted, that makes me sad.  Annoyingly if they are completely removed then I won't even be able to ebay them and get some cash back.

  13. 1 hour ago, JackStreicher said:

    I'll build him/her without that insect thingy. I never really digged that insects are now part of our trees XD (sticking the wings directly to his back might work)

    Wings to me look like they'll work better on a flying Squig...... :D

    • Haha 1
  14. 5 hours ago, Kaylethia said:

    Keep in mind that the warband doesn't have a musician or banner, which give the revenants their teleporting and 6" pile-in.

    Ahh, of course. Makes sense. Also makes sense that there are only three of them.

  15. 10 hours ago, Aezeal said:

    The warscroll for the warband doesn't seem that much of an upgrade,  I surely hope the revenants do keep teleporting.

    I'm fully expecting the warband will be the new way Revenants will work in the new battletome with maybe something extra thrown on top too. Either way I hope any changes are going to make them usable as battleline. I've got 10 Tree Revs I never use. Shame they are nice models. I'll be keeping my Looncurse  Revenants on the sprues until that new tome comes out, then I'll decide whether to tree/spite/ebay them.

     

    On 3/29/2019 at 8:44 PM, a74xhx said:

    What do people think will be in the "damp wood" (Sylvaneth Vs Gitz)  box? 

    I'm going with: 3 kurnoth + Drycha + 5 Revenants + small wizard.

    The small wizard is either a plastic Branchwraith or a brand new model.

    Really not sure what else they could do without repeating stuff in the start collecting box. Little hesitant because I'm not sure if GW would put a named character in a boxset.

    Maybe a Wanderers unit if they decide to merge them in.

     

    Well, I wasn't far off with this prediction last month :D .  To be fair, it's not like there were many options for the box.

  16. 3 hours ago, jaebird said:

    Hi folks! I recently started to collect some Sylvaneth and I picked up the SC Box. I have idea for a list, and I was wondering if you could check my thinking on this list.
    
    Allegiance: Sylvaneth
    Mortal Realm: Ghyran

    Leaders
    Treelord Ancient (300)
    - General
    - Trait: Gnarled Warrior
    - Artefact: The Oaken Armour
    - Deepwood Spell: Regrowth
    Branchwraith (80)
    - Artefact: Ranu's Lamentiri
    - Deepwood Spell: Verdant Blessing
    Branchwraith (80)
    - Artefact: Acorn of the Ages
    - Deepwood Spell: The Dwellers Below

    Battleline
    10 x Dryads (100)
    10 x Dryads (100)
    10 x Dryads (100)

    Battalions
    Harvestboon Wargrove (100)
    Forest Folk (140)

    Total: 1000 / 1000
    Extra Command Points: 2
    Allies: 0 / 200
    Wounds: 52

     

    So, the main idea of this list is to really practice movement, Wildwood placement, and working with Dryads. I found that trying to build a list without one of the Wargrove battalions made it feel like playing a game that lost out on a lot of the really important points of playing higher level Sylvaneth lists. So, while the Battalions are worth so many points, I think the extra CP and the artifacts, as well as having that really important control of deployment and early game, gives this list an edge that packing a unit of Hunters just doesn't. Plus, the Dryads were always my favourite Wood Elf kit, ha.

    1000 points is tricky for Sylvaneth. I've yet to see a decent discussion on this thread for the way to go at anything below 2000 points (whereas I feel 2000 is has plenty of good strategies all well known).

    That's a hell of a lot of points your paying for the battalions - 24%.  Although it might be the way to go. At 1500 I would definitely go the battalion option. 

    For a Harvestboon 1000 points, there isn't much you can change. The list mostly writes itself.

    Usually the Ancient is best used for when you don't have any decent wyldwood placing and you've got that sorted with the double wraiths. Although Oaken and Gnarled is going to make him solid in 1000 points, so maybe he really is the best option here.

    Alternatively you could drop the Ancient and replace with Drycha and Soulsnare shackles / pendulum ? But doing that you can't use the Oaken armour and a Wraith will be your general. So then you could also drop Harvestboon, giving you an extra 100 points ...... to bump one group of Dryads to 20? Depends if you want the Harvestboon abilities, and have enough Dryads left over for summoning.

     

     

    • Like 1
  17. On 4/23/2019 at 6:34 PM, Zekefreed said:

    We could probably expect that the boxed Gloomspite/Sylvaneth box is in June also then. 

    If slannesh is early May, that may mean we could see previews late may? Pure speculation here.  

    It makes sense for the boxset to come first as it's probably going to contain a new mini (just the one!).

    The Slaanesh vs Khorne boxset came out for Christmas and the updated battletomes came after.

    But you should never expect GW to be consistent in what they do :)

    So maybe the boxset next month? Or it's the boxset coming in June not the tome? Or they all get released at the same time? Exciting times!

  18. 22 hours ago, Xil said:

    I glued the extra spites that come with our boxes (and bugs from Treelord) to the Nymph. It looks like the Nymph now has a little group following her. That makes her stand out as the leader, visually and thematically. 

    I give my Dryad leader a different colour around the sides of the base. Rest of them have have Rhinox hide, but the leader has whatever colour I have painted her leaf skirt.

    In addition, every blob of 5 dryads has a different skirt colour. Although I'm not sure I should have done that as I'm starting to run out of schemes.

  19. 15 hours ago, Aezeal said:

    No I'm not convinced either.

    BTW.. I think they aren't good enough to be playable. Basicly they are more expensive than a wych and 5 revenants and have about the same damage output but less wounds (faster drop in damage). The wizard is slightly better than a wych.. but not much so basicly she's worth 80 points... then it's 100 points for the other 3.. while they are not really better than 5 revenants. I don't see the teleport ability on the warscroll at all which is usually what people mention as the only real point in favor of revenants... so a real point against these guys. So now you have 100 points for 3 wounds which are even more glass cannons than the regular revenants but without teleport. Ow .. and not battleline.. the only reason I ever use tree rev's myself.

    The shooting is ofcourse a nice addition certainly worth something... but 2 shots isn't really enough to keep the whole band out of combat..

    Am I missing something? I doubt I'd play them for 160 points. Even at 140 I probably wouldn't use them since they aren't battleline.

    This. I see why their rules would be an iteration on existing rules to keep with the army theme. But I simply can't see any reason to use them. 180 points? Really?!?

    Even doubt I'll pick up the models. Not that keen on the Wych. Have a kitbashed wraith, so no need for a counts as model there. And I already have 10 revenants I never use.

     

     

  20. 15 hours ago, Wickie De Viking said:

    I am ready! Bring them on! I'm not sure about the Green plastic though... I dont really like colored plastic models

    I used to agree with you - My Kill Team Skitarii looked awful in red.....  but, once I had sprayed then I changed my mind. I almost always use Mechanicus Standard Grey as my primer because it's a good compromise - not too dark, not too light and applies well. With grey plastic, it can be really tricky to see if you've missed a spot. With coloured plastic, it's really obvious.

     

     

     

  21. 3 hours ago, Kaylethia said:

    I am now eagerly awaiting our new tree-revenant unit, possibly as a cheap (both points and money) way of filling battalion requirements. 

     Also hoping the warband is hero + three models, just so we can have a bit more variety in our hero options.

    Very much doubt they will be Battleline.

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