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dmorley21

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Everything posted by dmorley21

  1. After parsing through a lot of battle reports with the new rules (here, Facebook groups, Discord servers, the couple YouTube ones I found and posted, etc.), it really seems like NH need an anvil or distraction piece so that the rest of the MSU army can do its thing. I'm seeing/reading a lot of players just having their units straight up deleted. As long as you have a threatening anvil that you can keep the one alive, it should allow your other units to do what they want to do. The trick is finding something that will actually draw your opponent's attention. Let's look at some examples, starting with heroes: Lady Olynder w/ Spirit Hosts. She's tanky, she does a lot, and giving her some Spirit Hosts really increases her ability to tank. My concern is that from what I have seen and read, opponents will just let her do her thing or fight her if the opportunity presents itself. They're not going out of their way to come at her. Kurdoss w/ Spirit Hosts He does a lot of damage for this army, but in the big scheme of things he's not going to be confused with a Gatebreaker or Fulminators in terms of output. If you run him in conjunction with a Lord Executioner... then maybe. But I don't see an opponent targeting that IMO. Nagash Yeah, Nagash will be the focus of your enemy's attention more often than not from my experience. If you have a 1000 pt list you like, just add Nagash. He does go down though and certain armies can take him down in a single turn. The other thing about Nagash, is he can turn a unit into a 4+/4+ pretty easily (Seal of Shyish + his command ability). His command ability also pairs really well with the Black Coach... but yikes at that points sink. I think that's realistically it as far as characters go. You could argue Mannfred or Big-Drogg... but in my experience opponents ignore the former and at this point I feel like every army can handle a single Mega. As for units: 30 Chainrasp Horde Even at 30, these ghosts just aren't going to be seen as a threat. However, you can deepstrike them right in front of your opponent and 30 wounds at a 5+/5+ might be able to stick around a bit. 20 or 30 Grimghast Reapers I think this is the unit best equipped for this purpose. With their 2" reach and rend, they'll actually be considered a threat. A large blob will be able to go to work and will be something your opponent needs to deal with. I think they really want a Spirt Torment / Chainghast combo to be at their best, which really adds to the cost. 20 Harridans This can work because they are -1 to wound when they charge in. However, outside of their subfaction and your opponent having wards, I just don't know if they'll be viewed as a threat and that's a significant points sink to not work they way you want them to work. 20 Bladegheists You would only ever consider this in Scarlet Doom, but I think Scarlet Doom either wants a blob of 20 or a different large blob for the Bladegheists to dance around. Black Coach With its ward save, it can take a hit. And it's the type of piece that your opponent might spend more time on than they really should. However, without having easy access to healing, it will go down. All said, I think you're going to either want a unit of 20/30 Reapers, or if you have the appropriate subfaction a unit of 20 Bladegheists or Harridans so that you can run the rest of your army MSU. Thoughts?
  2. Added some more links, including a pretty good battle report (from the first half that I've watched so far), a review on the lore and PtG, and an upcoming list tech show by Facehammer (will be half Nighthaunt, half Daughters of Khaine).
  3. Put together a blog post that collects different reviews. If you see ones I've missed, let me know and I'll add them. Figured it would be a good resource.
  4. Written Reviews Goonhamer Mengel Miniatures (Matched Play Rules) Mengel Miniatures (Lore and PtG) Sprues and Brews Video Reviews Warhammer Weekly The Die Is Cast - Review Starts around 50:00 Facehammer List Tech Facehammer Rocco The Honest Wargamer 2+ Tough Video Battle Reports The Die Is Cast: vs. Ogor Mawtribes (Beastclaw) Cinderfall Gaming: vs. Cities of Sigmar Hellstorm Wargaming: vs. Fyreslayers Painting Tutorials Mengel Miniatures: Quicksilver Dead Mengel Miniatures: The Scarlet Doom
  5. This was already known, but good to be reminded.
  6. That’s what happens when you run MSU. If you want to take advantage of healing, you need reinforced units IMO.
  7. I feel like everyone with a 3rd edition book has felt like this since the first two in terms of stuff being expensive points-wise. So I imagine that will occur in the general's handbook as well. I've come around on Awlrach. He's fighty and his utility ability is pretty good as we know from Dreadblade Harrows. That said, I don't think anything is an auto-include in this army with Spirit Hosts maybe being the closest. There's just a lot of good options. Truly a great place to be.
  8. By this I mean the old tome. Am rocking the incarnate (and Nagash)… so at least I’ll have a feel for the Incarnate.
  9. I’ve got 5 2.0 games lined up next weekend 😂
  10. How are people forgetting Nurgle is one of the most popular armies going right now? Quicksilver Harridans are a perfect counter.
  11. Pin it. It can’t retreat either and with Ethereal, it’ll have trouble chewing through a unit. 6 Spirit Hosts or 20 Chainrasps should be able to tie it up long enough to make a difference.
  12. I actually think people are really sleeping on the fact that Nagash now has access to a teleport. Makes his reach with Umbral Spellportal table wide and just opens up so much.
  13. Remember Krondspine turns off retreat and charge. The trick will be to just let it anvil something or to be within its bubble before you charge and not once you’re in combat. And yes @Jabbuk, the warscroll is matched play legal in regular matched play. As for the questions about Nagash - losing Reaping Scythe makes his melee so much less reliable. He’s still an option though. Just by having him you’re returning 4 wounds/models to each of your units in your hero phase. That’s huge. Soul Cage remains and the new Spectral Tether means the dude can teleport around the board. Load up 6 Arcane Bolts, teleport, and just zap a support hero to oblivion. I think Nagash and Krondspine remain solid options, but don’t feel like musts at all anymore. And that’s a great spot to be.
  14. I’m seeing a few folks complain about the army’s output. It’s not a strength, but I don’t think it’s an Achilles heel either. Keep in mind that almost half the time your units will have an additional rend on the charge. Multi-charges will be huge.
  15. Chronomantic Cogs and Krondspine. But the movement shenanigans are more aimed at board control as opposed to being able to charge from anywhere.
  16. Not at all mandatory. This army can retreat and charge. 3 units can be lifted off the board after deployment to deepstrike. The Harrow and Black Coach teleport. Hexwraiths can move 24”. The whole army moves at least 8” and flies. Awlrach is nice, but redundant. That’s a tough spot to be with so many other good heroes.
  17. It’ll remain the same. Grimghasts are weaker as MSU, but the best if you reinforce them. Yeah, you’re probably not lifting a Mega a turn. But you can charge one… and just trap it. The damage will come from charges largely. Also, keep in mind Krondspire makes fishing for certain Wave of Terror results fun, but also shuts off retreat and charge. Still think he has a lot of play with this army. Also, more of you need to talk about Hexwraiths! Soooo good.
  18. Sitting with the new book for 12ish hours, a few observations: While some of the bubbles have dropped, this remains a very techy army. It’s a speedy, resilient, debuff army. Our basic troops don’t hit as hard as they used to, and while WoT is improved, the ceiling is lower. No more double activation. However, our heroes now hit a lot harder. Kurdoss’s glowup in particular is huge. There’s still a spot for Nagash, Krondspire, or Big-Drogg as beat sticks are limited. Though with Reaping Scythe, I wouldn’t run Nagash unless I was just looking to have fun. Shocked at how good Spirit Hosts and Hexwraiths are. Figured they’d be forgotten being older models.
  19. There are some high quality players attending. A few of the Detroit guys who are pretty good. I hope to live at the mid tables. But you’re right about the -1 save being pretty good.
  20. Hey all, I’m taking the following list to a tournament in a couple weeks: Nagash / Reik / Harrow Hex / Hex / Chainrasp Krondspine. When I bought my ticket to the tournament back in January, I had hoped it would be my first event with the new book. Well lists are due Friday so I’m just looking to do something completely different and just have some fun. Question is, should I run it as Emerald Host or just no subfaction?
  21. I’m guessing there will be a subfaction that boosts it like Nurgle got for their new hero. Maybe subtract one from the judgment rolls. I wouldn’t expect dates announced. And they’ve already announced the new battletome, so I wouldn’t expect anything for Nighthaunt to be announced. Pay attention to when Warhammer Community starts previewing rules. That will be the clue.
  22. We know very little apart from it being named. We can assume it’s a unique hero and not a monster (…why would it be? Nothing monstrous about it). Otherwise, we really only can guess based on the lore they gave us.
  23. I’ve seen lists with the Gatebreaker do well. However, the Incarnate is also a buff/debuff piece. Re-rolling charges? Giving multiple units all out attack when we can’t use all out defense? Those are really good. And even if your bound hero dies, if you end up having the Incarnate fight your own models, you made a mistake 9 times out of 10. You get to move it, run it, and then make it charge. The only way would be if it was pinned in with your units and your general was dead and unable to use spectral summons.
  24. The Mourngul is Forgeworld and will not be updated with the book. Forgeworld stuff tends to get update randomly all together during the some summers. I think the incarnate has a ton of potential in our army. It does not need to be bonded to a wizard, so bonding it to the Scriptor Mortis and then hiding the Mortis might have some game too.
  25. Pretty sure it can only bond with non-unique characters. That’s why I went the route I did. Otherwise, Olynder in Emerald Host would be a no brainer.
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