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Drib

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Posts posted by Drib

  1. 12 hours ago, Kharneth said:

    Just to clarify, Pink and Blue Horrors do not generate points when they flee because fleeing is not the same as being slain, right?

    In regards to Fold Reality, the spells specifically says if you roll a 1 than every model in the unit is slain. You get 2 blue horror points for every remaining Pink Horror in a unit that rolled a 1 with Fold Reality.

    "[...] On a roll of 1, the unit is wiped out!" -Battletome p.83

    It does not specifically say that ever model is slain.

  2. 56 minutes ago, Luke1705 said:

    Also why are there two special rules for the shaman? His warscroll says “visions of the future” which lets you add 1 to the hit rolls for skyfires, but skyfires have their own rule “preternatural enhancement” which lets them do the same thing. Does this mean that you get +2 to hit from a single shaman? I guess this would offset the fact that only unmodified 6 proc the mortal wounds now

    You are looking at the old Skyfires warscroll. The +1 to hit rolls was moved to the Shaman.

  3. 1 hour ago, AverageBoss said:

    How have people been finding LoC since the points hike/2.0 drop? He seems really high for what he brings to the table nowadays imo. I feel like I could just take any 2-3 other casters for the same points and get far more work done.

    @Magnus The Blue did sum it up very well!

    But wait, there is more: The spellsteal is also very strong.

    I think a LoC+Cogs is totally worth their points when used along with The Mark of the Conjurer!

  4. 11 hours ago, JonnyTheKing said:

    What weapon is best on a Lord of Change?

    For me it was the Sword. As it has 4 Attacks per Battleround with 4+/2+/-2/3 . Still there is no true winner as it is preference and playstyle depending.

    But as I am re-reading the Lord of Change's Description it's either Staff+Sword, Staff+Rod or Staff+Beak .. I always assumed he could "Sword, Staff and Beak".

  5. 28 minutes ago, Magnus The Blue said:

    Arcane cabal seems like a waste of points with only 2 casters in it.  You could use those points and the two 20 point endless spells to upgrade your acolytes to pink horrors.  Means you've got the same number of spells, don't have to keep those 3 heroes together and tonnes of blue horrors later in the game. 

     

    Also Q swords is just a bad idea if you've got demon's in the list.

    Well, you don't need to keep them together, as it only works for 3 Wizards, so its even more a waste of points.

    Quote

    Page 105 – Arcanite Cabal, Cabal of Sorcerers
    Change the last sentence to:
    ‘Each Wizard from an Arcanite Cabal that is within 
    9" of at least two other Wizards from the same 
    battalion in your hero phase can attempt to cast one 
    additional spell.’

     

  6. Spoiler
    14 hours ago, Cauthon said:

    Greetings fellow Birdppl!

    I am pretty new to the Tzeentch life, I’ve gotten a couple games in and having a bit of trouble. 

     

    So my inspiration for the army was to convert over a box of the thousand son sorcerers. I made a Curseling, Shammy and a magister. I really wanted to focus on the arcanites because they seem pretty dope and I’ve always been a lot more drawn to the old “mortals” armies than the daemons. 

    All of my lists so far have started with an arcanite cabal (2 shammys and a magister) with either the Ogroid or Curseling tac’d on. Max unit of tzaangors (wow), 6 man unit of sky fires and arcanites for filler.

     

    The Ogroid has been pretty boss, especially with that wind theif charm and infusion arcanum. 

     

    The  Curseling has done zip for me in all three games I’ve had him in. It’s partially been matchup problems, haven’t faced a magic heavy army with him yet where I know he’ll shine. I’ve been kinda down on him because I know he is supposed to be pretty awesome, just hasn’t happened yet. It’s just frustrating that he is so matchup dependent when literally every other caster in the book (besides the daemon ones I’m not familiar with) does their job just fine no matter what. 

    I was just really expecting him to be a staple but so far even when he dispels a spell, it’s always a night haunt faction specific spell or some other undeath spell. So he’s been a glimpse the future battery and one off mystic shield (which I could cast off my magister if I desired).

     

    So, is he really not worth the points if you arnt using realm spells or endless spells? I know he’d be great vs another magic heavy army but as of now he is in my TAC list and I’d hate to list tailor in my CASUAL-competitive environment. 

     

    His “melee capabilities” are a sick joke. Did this guy start out as a mortal warrior or not because damn...

     

    Second question. So I’ve been heavily invested in my magic users. Like almost half my army. I’ve been giving one shammy Tzeentches firestorm and a sorcerous elixer. The other one bolt of tzeentch. 

     

    First chance i get i pop all my pots, I double cast tzeentches firestorm, rolling 3 dice and rerolling w/e I need to. Problem is that it’s damage is so damn swingy I’m not really getting any mileage out of it. I got it off 3 times last game and failed to roll a 6. Sad panda(bird). I don’t understand how a spell can be so hard to cast and have a pretty decent chance of just doing NOTHING. My mental napkin math says I should be getting 1.5 6’s per successful cast. That’s unimpressive. I know I can just destiny dice it up but it’s way more efficient to use those on sky fires shots because it’s the same damn effect with no points of failure. 

    Im starting to think I should double cast Boon of Mutation with one, one turn, then with the other next turn. Firestorm has such tantalizing upside but so far I’d rather have the single “automatic” d3 mortal wounds than the 9 chances at a d3. Plus summoning the tzaangors can be super clutch. 

     

    So do I just need to wait for dice to swing back my way? Do you figure on the 1.5 6’s or do you dream of rolling 4? 

     

    Im not sure I’m getting great value out of all my casters seeing as I don’t have enough magic missile type spells to sling around. My block of tzaangors does work but other than that I’m really counting on some heavy lifting from my casters, sometimes (because dice) they REALLY disappoint. Again though, I’ve only had a couple of games. 

     

    (Typical load out)

    Shammy w/ sorcerous elixer(Firestorm)

    Shammy (bolt of tzeentch)

    Magister (treacherous bond)

    curseling w/ magical supremecy (glimpse)

     

    The easy answer is to drop the cabal but I really abuse my destiny dice and love love love getting them back on a 4+ may or might not be worth the 180 points. 

    KacawKacaw

     

    I share @Magnus The Blue's oppinion on the overpriced Cable. Additionaly a good chunk of the bonus is removed by removing only one of its members.

    Considering the Tzeentch's Inferno, there is a "slight" chance to deal no damge at all, wich is ~19,4% (very Tzeentchian). So hope for the most, but expect the least. In general I'd use it with a Lord of Change/Pinks/Gaunt Summoner with familiars for the +1 to casting rolls.

    By the way, there is no way to increase the damge of the Inferno using destiny dices. As the D3 damge rolls and the 9 initial dice can not be destiny diced (page 74, Battletome, and FAQ Tzeentch with the Damage bullet point clarification).

    In general, I am more the Daemon kind of player but the Cursling is a real good pick against ANY army that uses magic, magic heavy or weak. Against magic strong armys he get's to steal and/or unbind+recast good spells. Against more or less weak magic he will bring the opponent in a situation like "Do I even want to cast spell X and risk to get it easily thrown back at me?" For me, he has a huge use especally for his low costs of only 160 points.

    Regarding your spell picks, I would recoment Fold Reality for one of the Shamens to bring back dead Skyfires.

     

    Lastly welcome to the Changer of Ways and keep changing!?

     

  7. 1 hour ago, Magnus The Blue said:

    Humm, blue scribes are definitely tempting, but not convinced Changeling is worth the 200 points seems very easy to reveal post-FAQ. Not played with either yet, as I despise finecast and need to put together some conversions for them. So any thoughts/advice on using them would be great.

    I'd love to put in 10 units but struggle to find the points. Can you share your list?

     

    Thanks

    Spoiler

    Allegiance: Tzeentch

    Leaders
    Lord Of Change (380)
    Artefact: Mark of the Conjurer 
    Lore of Change: Tzeentch's Firestorm
    Herald Of Tzeentch On Disc (140)a
    General
    Staff of Change
    Trait: Nexus of Fate 
    Lore of Change: Arcane Transformation
    The Changeling (200)
    Lore of Change: Fold Reality
    The Blue Scribes (140)
    Lore of Change: Fold Reality

    Battleline
    10 x Pink Horrors Of Tzeentch (200)
    Lore of Change: Bolt of Tzeentch
    10 x Pink Horrors Of Tzeentch (200)
    Lore of Change: Unchecked Mutation
    10 x Pink Horrors Of Tzeentch (200)
    Lore of Change: Treason of Tzeentch

    Units
    10 x Blue Horrors Of Tzeentch (100)
    3 x Screamers Of Tzeentch (100)
    1 x Exalted Flamers of Tzeentch (100)

    Battalions
    Changehost (180)

    Endless Spells
    Chronomantic Cogs (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 82
     

    Changeling is only to switch 10 Pinks on objectives and disrupt the enemy and thats totally worth 200 points.

    You could field the screamer as two units.

  8. Spoiler
    1 hour ago, Magnus The Blue said:

     

     

    Last night I tried out this pure Daemon list and it performed admirably wiping out a Lizardman list in 3 turns.

     

    Battalion: Change Host

    Lord of Change, General with Incorporeal Form and Griffon Feather Charm

    Herald of Tzeentch on foot

    Herald of Tzeentch on disk with Wellspring of Arcane Might

    3 * 10 Pink Horrors

    2 * 3 Flamers

    6 Screamers

    Aethervoid Pendulum

     

    The one thing I an struggling with is, I love the change host, but struggle with the last three units to fill it (the flamers and screamers in the list above).  Just not sure what to replace them with, I don’t need more horrors, more heralds will mean I struggle with having enough spells for them to cast and having tried them out I’m just not a fan of the other options. Any thoughts/opinions would be appreciated.

     

    Scribes and/or Changeling? My changehost uses 10 Units so you can loose one unit and still do 2 swaps.

  9. 2 hours ago, Boss Salvage said:

    Pretty sure the 07/23 FAQ removed the artefact restrictions:

    Quote

    Page 76
     – Artefacts of Power
    Replace the rules introduction for artefacts of power
    with the following:
    ‘If a Tzeentch army includes any Heroes, one may bear
    one artefact of power from one of the following tables:
    Treasures of the Cults, Fated Artefacts, Daemonic
    Weapons or Daemonic Powers.’

     

    That part is only for the "Daemonic Gift as Artefacts of Power" part later in the FAQ.

    In the orginal book it is:

    Quote

    If a TZEENTCH army includes any ARCANITE HEROES
    or MORTAL HEROES , then one may bear an artefact of
    power.

    The restrictions are still there.

  10. 4 hours ago, Olincay said:

    With my wealth of 2.0 experience *1 game* ive also come to the same conclusion haha. 

    I just dont see us saving up the points fast enough, unless you oppnonent is another tzeentch or death army. 

    I had a few 1k games before FAQ (so I thought you'd need 10 real Fate Points to spend the Blue Points). While getting to the 10 points was very hard, I managed to get a good amount of Blue Points by sacrificing Pinks (not only the Trait) and refilling them. I often managed to get around 60 Blue Points out of 20 Pinks. Usually hit the 10 Fatepoints around turn 3 when I was almost tabled but managed the comeback with all the Blues to steal objectives and always turned the match in my favor.

    It usually was a close victory but I guesse with earlyer summoning it will be a lot easier to deny space and contest objectives.

    • Like 1
  11. 6 minutes ago, SleeperAgent said:

    Are Chaos Warriors in piles of 5 or 10 minimum? The warscroll builder says you can take 5 for 90 but the app says the minimum size is 10. 

    The warscroll shows the minimum amount in general. The Generals Handbook sets the minimum size to 5 for matched play. So it is 5 for 90 points.

  12. 8 hours ago, Mhexin said:

    Hi Guys,

     

    I've  recently bought some tzeentch (starting with Tzaangors) and was wondering where I could find the most up to date rules for the army?

    Is the battletome still a good purchase? My previous army was KO and unfortunately their battletome became outdated pretty quickly.

    Also are the warscrolls on the app fairly up to date?

     

    Thanks!

    The app is the best place to look into. The Battletome is needed for the command traits, artefacts and spell lores, but ~50% are FAQ'd and/or changed alot. My Battletome is a collection of sticky notes ..

  13. 10 minutes ago, AaronWIlson said:

    So with the lack of a batallion to build around & the loss of spell portal, what sort of lists are people currently running? I'm a little lost for direction right now.

    I am still going for Changehost:

    Spoiler
    Allegiance: Tzeentch

    Leaders
    Lord Of Change (380)
    - General
    - Trait: Magical Supremacy
    - Artefact: Mark of the Conjurer
    - Lore of Change: Tzeentch's Firestorm
    The Blue Scribes (140)
    - Lore of Change: Fold Reality
    The Changeling (200)
    - Lore of Change: Fold Reality
    Herald Of Tzeentch On Disc (140)
    - Staff of Change
    - Artefact: Paradoxical Shield
    - Lore of Change: Arcane Transformation

    Battleline
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Unchecked Mutation
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Bolt of Tzeentch
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Treason of Tzeentch

    Units
    1 x Exalted Flamers of Tzeentch (100)
    3 x Screamers Of Tzeentch (100)
    10 x Blue Horrors Of Tzeentch (100)

    Battalions
    Changehost (180)

    Endless Spells
    Chronomantic Cogs (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 82

    I am thinking of an 2x9 Enlightened list too but am not too sure about that.

  14. Spoiler
    4 hours ago, Ravinsild said:

    Is there any room for Chosen in such a list? Are they “hard hitters”?

    3/3-1/1 I believe with mortal wound potential and 15 attacks per 5. 

    When my tax return comes in (sometime in August) I’m planning on buying this list plus some nice goodies like dudes on Manticores, some Breyherds boys, a Warshrine and some other stuff, but this is the main gist: 

    Allegiance: Slaves To Darkness
    Mortal Realm: Aqshy

    Leaders
    Lord Of Chaos (140)
    - Artefact: Onyx Blade 
    - Mark of Chaos: Khorne
    Chaos Lord On Daemonic Mount (140)
    - General
    - Trait: Terrifying Presence
    - Artefact: Helm of the Oppressor  
    - Mark of Chaos: Khorne

    Battleline
    30 x Chaos Warriors (480)
    - Hand Weapon & Shield
    - Mark of Chaos: Khorne
    5 x Chaos Knights (160)
    - Chaos Glaives
    - Mark of Chaos: Khorne
    5 x Chaos Knights (160)
    - Chaos Glaives
    - Mark of Chaos: Khorne
    5 x Chaos Knights (160)
    - Chaos Glaives
    - Mark of Chaos: Khorne
    1 x Chaos Chariots (80)
    - Greatblades
    - Mark of Chaos: Khorne

    Units
    1 x Chaos Gorebeast Chariots (100)
    - Greatblade
    - Mark of Chaos: Khorne
    1 x Chaos Gorebeast Chariots (100)
    - Greatblade
    - Mark of Chaos: Khorne
    10 x Chaos Chosen (280)
    - Mark of Chaos: Khorne

    Battalions
    Ruinbringer Warband (180)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 161
     

     

    I like your general's trait and artefact choice. But I like it more with Slaanesh and some allies for the bravery bomb (and unbinds).

    My list looks like this:

    Spoiler
    Allegiance: Slaves To Darkness

    Leaders
    Chaos Lord On Manticore (250)
    - General
    - Flail & Runeshield
    - Trait: Lord of Terror
    - Artefact: Helm of the Oppressor
    - Mark of Chaos: Slaanesh
    Daemon Prince (160)
    - Sword
    - Mark of Chaos: Slaanesh
    Curseling, Eye of Tzeentch (160)
    - Allies

    Battleline
    5 x Chaos Knights (160)
    - Chaos Glaives
    - Mark of Chaos: Slaanesh
    5 x Chaos Knights (160)
    - Chaos Glaives
    - Mark of Chaos: Slaanesh
    5 x Chaos Knights (160)
    - Chaos Glaives
    - Mark of Chaos: Slaanesh
    5 x Chaos Knights (160)
    - Chaos Glaives
    - Mark of Chaos: Slaanesh
    30 x Chaos Warriors (480)
    - Halberd & Shield
    - Mark of Chaos: Slaanesh

    Units
    1 x Khorgoraths (90)
    - Mark of Chaos: None
    - Allies
    1 x Chaos Spawn (50)
    1 x Chaos Spawn (50)
    1 x Khorgoraths (90)
    - Allies

    Total: 1970 / 2000
    Extra Command Points: 0
    Allies: 340 / 400
    Wounds: 171

     

    Up to -7 bravery around the general, usually -3 in a large area through knights and Khorgoraths.

  15. 2 hours ago, kenshin620 said:

    By the way, has anyone thought of running marauders in Tzeentch as Arcane Sacrifice fodder? Quite a bit cheaper than acolytes but less range power.

    I like Chaos Warrior or Pink Horrors more, the fist can ignore mortal wounds on 5+, the Pinks will be foldable, battleshockable  and bring in some blue points.

  16. Spoiler
    3 hours ago, Skreech Verminking said:

    Hi guys,

    i was wondering if you could maybe give me your opinion to this skaven list 7D99E147-DFFC-4395-81F6-6D68D8FB4A15.png.f306abffa13e3d90a0d8a8a8946f4fc1.pngsince the sword of judgement seems to be a very good artifact, I started thinking, of how I could use it very afficently, and by doing so, I remembered that a packmasters can give +1 to hit to a skaven Moulder unit (which bonusses also stack)

    in other words I gave the sword to a packmasters with blade and whip which does 3attacks, and since he is a Moulder unit, I can literally tey buff him up like crazy.

    the verminlords rd deceiver than can skitterleap this little fellow behind enemy lines and in charge range of any nasty hero’s.

    a packmasters might not look very scary in  combat, but giving  him the sword will, make him a beast, since he will now give any hero d6 mortal wounds on a to hit role of 2?.

     

     

    I think it's alot of points for a failable "one shot".

    You can fail the Skitterleap cast, Skitterleap can be unbound, shooting in the first turn may kill your 3 Wounds Packmaster, you only deal 8,75 MW avaerage, with a 12% chance to deal 4 or less wounds, so not even killing somthing small.

    As sidenote: Your general may not be allied.

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