Jump to content

Deadkitten

Members
  • Posts

    322
  • Joined

  • Last visited

Posts posted by Deadkitten

  1. How do people mitigate getting doubled?   While Skaven Battalions aren't the greatest, the Plague Furnace one and the Verminis one do exist to go for low drops.  On paper, it seems that Death Frenzy and Warp Gale should help.  Maybe a Warp-Grinder in Reserve to punish for over-extending? 

  2. 4 hours ago, Skreech Verminking said:

     

    ignore that guy as much as possible, he isn’t worth it.

    Yeah, don't play the game Oppo wants you to play.  Although I do still like a hard answer!  What I'm not sure of is whether the Teclis/Stormfiend trade is worth it.  It sure is Feel Bad, though.  

    Skreech's Warpfire/Catapult scenario is exactly what I mean by present a Question (and is probably a better one than just a bunch of plaguemonks sprinting forward.)

  3. 5 hours ago, DocKeule said:

    I am going to play Lumineth Realmlords with Teclis on Friday via TTS.

    What do you think would give me a chance to make the game at least competitive?

    Since I won't be limited to the models I really own I am thinking about a full Skyre list and hope to shoot Teclis out of the game turn one or two. My idea is to have two units of six stormfiends going underground with additional warp grinders (so not losing a rattling cannon) and have them pop up and hope to kill Teclis in one swoop. (Maybe also adding an engineer to buff them). I was also considering the battalion but I don't seem to finde a good built under 2000 points.

    The other idea is to go all Pestilenz since Teclis is going to deny me most magic any way. Problem here: Their archers have about the same reach as the catapults. Could be interesting if the mat allow for a foulrain congregation to hide. Most melee units would probably hardly make it into close combat still.

    Full disclosure: I played my first remote game w Skaven yesterday.......   (It didn't go well.)

    If you could pull off the Teclis/Stormfiend trade I think that's the way to go.  Unfortunately, as Gwendar said, we're not in a good place, ATM.  Instead of asking the question "Can you deal with this (non-sense)?" we need to instead present an answer.  I think the Stormfiends are an Answer (to Teclis), whereas the Plaguemonks are more of a Question.  While questions are generally better than answers, unfortunately, I think that Lumineth's answer is pretty much, "Yes, we got this," when presented with a chunk of melee units.   BUT, you're facing a known opponent, so go with the hard counter (assuming you can pull off the trade).   

    Just my $.02.  But let us know how it goes.

    • Like 2
  4. On 1/16/2021 at 5:34 PM, Lord Krungharr said:

    Ah ha, thanks.

    I ordered some 90x120mm oval bases for my doomwheels, but then I looked and GW includes a '90mm' oval base with the kit on their site, but then the FAQ from 2019 says they go on a 105mm x 70mm.  Anyone know which is correct? 

    At least I'll have bases for my lightning cannon and a Verminlord Warpseer now....

    The basing guide is the controlling document.

    • Like 1
  5. Looking for a casual funzies list.  Only looking to go 3-2 playing in the backyard during the Rona.

    Allegiance: Chaos
    Archaon the Everchosen (800)
    Slaves to Darkness Daemon Prince (210)
    5 x Chaos Warriors (90)
    5 x Chaos Warriors (90)
    5 x Chaos Warriors (90)
    3 x Varanguard (280)
    3 x Varanguard (280)
    1 x Mindstealer Sphiranx (100)
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 98
     

    Utter garbage?  I could combine all the Warriors into a block of 15 I figured a list like this needs some coverage?  15 Warriors at least give me a shot at an objective though.  But I didn't go for that 3rd Varanguard unit bc I didn't want to leave a 280 pt unit babysitting a back objective.....   270 isn't exactly an improvement on that front.  Anyway open to criticism.

  6. 35 minutes ago, NeoSoul said:

    Basically, I'm just wondering what GW's approach to try to balance the different armies is.  I know video games aren't exactly the same but to make a comparison still, some companies tend to heavily nerf the top contenders, others will try to mostly buff up the underdog ones and then you have others that do both at the same time.

    That's  a bit of a loaded question and you're going to get answers that run across a wide range.  I think GW would say they attempt to balance out their games.  I think the vast majority of the community would agree they're better than they were.  There's been some indication that they receptive to feedback.

    Beyond that there will be vastly different ideas about how much they do, how successful they are and various motives for doing what they do.  They is a an expected schedule for updates and following them is sort of a thing.

    • Like 2
  7. The above is all pretty good.  The only thing I would add would be to jump into each of the faction specific threads.  Scroll through them a couple pages or just post and say you're a new player considering the faction.  Ask about playstyle and strengths/weakness.  The players are very helpful and accommodating.  It isn't uncommon for an advanced player to pop in, say they are looking at them as a new army and ask about the current state of things.  Finally, my biggest piece of advice is to pick a faction with models you want to paint.

    • Like 1
  8. Allegiance: Chaos
    Keeper of Secrets (380)
    - Ritual Knife
    The Contorted Epitome (210)
    The Masque (120)
    Bladebringer, Herald on Exalted Chariot (220)
    30 x Daemonettes (330)
    30 x Daemonettes (330)
    10 x Daemonettes (110)
    5 x Seekers (120)
    Epicurean Revellers (180)Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 116

    What if I pitch Depravity and summoning all together?  Only looking to go 3-2 at the FLGS in casual games.

     

  9. 2 hours ago, Scar said:

    I still don't get why GW is not clear,  i get it that the battalions are out but what about the host itself? Can I play syll'eskian host without taking one of its battalions?

    Warscroll-builder still has the host to select on the website... 

    Am I too much of a cynic if I just say bc its lets them print a new White Dwarf article?

    • Haha 1
  10. 2 hours ago, RUNCMD said:

    @Deadkitten nice write up. that's a lot of Horrors to take in a list, would have looked great! I would imagine that playing something like Ogors you would have had more control of objectives and just forced them to deal with the big tar pits, is that right?

    I've not used the changeling in any lists or anything atm, do you have any rules of thumb when you use it? Have been thinking of playing it in some mortals lists but just not sure on a strategy to use with it.

    You got it.  

    The Horrors have great coverage w CH and play the objective game great.  Don't underestimate the damage 20 Pinks can get out especially w the Aura of Mutability.

    Horrors need so much character support I use the Changeling primarily for that.  He a 2 caster with the -1 ability.  I usually play him conservatively behind some Pinks and just drop his -1 ability on anything that decides to tangle w the Pinks he's babysitting.  I want some redundancy with that additional -1 to hit.

    Every now and again a mission comes up where it could snipe out a T1 objective but I always chicken out trading him for the extra VP.  I think its a mistake.  If I'm not running a 1 drop, I think I need to watch for when my opponent drops their hammer and deploy him opposite that.

    • Thanks 1
  11. Played this vs Ogors yesterday.  Blades Edge.

    Allegiance: Tzeentch
    - Change Coven: Eternal Conflaguration
    Lord of Change (380)
    The Changeling (140)
    Changecaster, Herald of Tzeentch (110)
    20 x Pink Horrors of Tzeentch (440)
    10 x Pink Horrors of Tzeentch (220)
    10 x Pink Horrors of Tzeentch (220)
    10 x Brimstone Horrors of Tzeentch (60)
    10 x Brimstone Horrors of Tzeentch (60)
    10 x Brimstone Horrors of Tzeentch (60)
    Changehost (180)
    Extra Command Point (50)
    Geminids of Uhl-Gysh (60)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 94
     

    He had 2 Stonehorns, the Pot, 3 vanilla ogor units, big unit of shooty ones and a big unit of choppy ones.

    I gave him first turn and he just moved up.  I did pull the Changeling and teleported a unit of 10 Pinks on a flank w the Changeling in support opposite the big unit of choppy ogors.  Next turn, they took the bait.  Even with the Changeling, they did just enough to damage to get the Icon.  Next turn, I teleported the Blues away to grab an undefended objective.  I backed the changeling off hoping to draw the ogors out of contention for objectives but that was a no go.  I teleported the Changeling the next turn to summon blues to screen an objective.  In the end, this play took up most all of my  teleports.  It did buy me a couple rounds of relief from the big stabby unit supporting the stonehorns, but I'm not sure it was worth the investment.

    The stonehorns + an ogor unit charged my 20 Pinks that had a screen of  Brimms, backed up by the changecaster and LOC.  I was also able to get the other 10 Pinks to put shots into the Stonehorns.  Still, they did a lot of damage and cleared out the Pinks.  I think I made a mistake not popping Geminids, but it would have been out of the LOC Dispel range to pull it off.  I was able to do this the next turn and was eventually able to grind through the Stonehorns but it took me a turn longer than I thought it would.  Still, it constituted the biggest threat by far and without any support from the Choppy or shooty ofor units, it was just a matter of time.  

    On my left were the other 2 Ogor units and the big shooty unit.  I had the 20 Blues that I teleported over from the choppy ogors and a unit of brims.  A highlight was 9 Brimms holding an objective from 4 ogors.  I had to commit the Bird and destiny diced the sword through to clear out the ogors.  He would eventually die to the  Leadbelchers but by then I was enough ahead on VPs and the blob in the center had dealt with the Stonehorns.  I would have been able to take a chunk out of the Shooty ogors to make them ineffective.  We called it here.

    Overall not bad.  I think I again misplayed the Changeling.  it feels like he needs to be in the action and I had him off on a sideshow.  I've made some aesthetic and FLGS casual balance decisions which leaves him as my only real means of supporting Pinks if I want to project them out other than the Bird. 

     

    • Like 2
  12. 1 hour ago, Rogz said:

    Hello all - first time poster here. I just wondered if anyone has any tips on playing against Nurgle please? Last game my opponent used an artefact and his tree to force me to re-roll all my 6's to hit AND to wound which i didn't appreciate! I wondered if, apart from my placement, the Epicurean Revellers battalion countered this or still needed re-rolling? 

    My whole army pool is daemonette, seeker, fiend and chariot heavy, with some (5) hellstriders, epitome, syll, enrapturess, masque, shalaxi and a keeper as heroes, just so you know what I'm working with. 

    Atm I'm thinking of a fast list that almost ignores combat, and can chain summon around his slow troops to cap the inevitable objectives, but any advice would be wonderfully helpful 😃

    Ah yes, the Witherstave!  So good!Was it on the GUO?  Surrounded by a pile of Plaquebearers?  If so, they are slow, although watch out for the tree.  You could try feeding him small units that lock him in place.

  13. 2 hours ago, Hyperyon said:

    Ok so I have one last question. To me, the changehost batallion, despite the steep 9 units costs, seems worth, even if it drives the army into super MSU mode. Do you think I should forget about the batallion and play larger units 9 / 6 flamers, 20 pink blob? Or changehost is the way to go? 

    Summoning wise what's a good rule of thumb for Dot? 

    Thanks sir 🤙

    You can get a big blob of 20 Pinks into CH, you just need to dial back the Flamers a bit.  CH is too good not run if you're trying to be as competitive as possible.

    • Like 1
    • Thanks 1
  14. 47 minutes ago, Popisdead said:

    ...

    I kinda feel GW has treated Slaanesh the way they treated Sylvaneth (let's fix this by making them bad).  

    ...

    I guess what I'm trying to evaluate is whether or not that still makes them OK.  Are they still a 3-2 list even if they aren't 5-0 anymore?  And then how bad do the stock units really need to be in order for the Hero/Summoning package to not be worth it.  I don't think they're there yet.

  15. Boy this blew up!

    I had Faction in mind when I posted.  I think part of being a battleline unit is that it is a piece of a greater whole.  So many units look blah on paper but then get enough support to come up to something decent.  We play Factions, not hodge podges of individual units.  Having said that, looking at individual units is fine too.  I'm considering a new army for the season and I always start with the Battleline.  If they don't appeal both playing and painting, then I take a pass.

     

  16. Thinking about this Hammerhall list

    Allegiance: Cities of Sigmar
    - City: Hammerhal
    Lord-Celestant on Stardrake (500)
    Celestant-Prime (300)
    Freeguild General (100)
    Freeguild General (100)
    10 x Freeguild Guard (80)
    10 x Freeguild Guard (80)
    10 x Freeguild Guard (80)
    30 x Freeguild Greatswords (360)
    30 x Freeguild Greatswords (360)

    Total: 1960 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 124

    Maybe 2 Scourgerunner Chariots would be better than the Guard?

  17. Thinking about this Hammerhall list

    Allegiance: Cities of Sigmar
    - City: Hammerhal
    Lord-Celestant on Stardrake (500)
    Celestant-Prime (300)
    Freeguild General (100)
    Freeguild General (100)
    10 x Freeguild Guard (80)
    Scourgerunner Chariot (80)
    Scourgerunner Chariot (80)
    30 x Freeguild Greatswords (360)
    30 x Freeguild Greatswords (360)

    Total: 1960 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 124
     

    EDIT: I think the Chariots are better than more guard here.  Maybe only 1?

  18. 5 minutes ago, Yoid said:

    I said a lot of things to specify what i was saying, in short what i said is they are the worst battleline still in use (arguebly in use, because hellstriders are way more popular). 

    Sorry for the mis-understanding.  I get what you're saying.  I'm looking at a new army and always start with the Battleline.  I remember Daemonettes being good from playing against them.  No max discount does seem to hurt for sure.  

    • Like 1
  19. Hey All!  Sussing out a new army for the season!  

    How are people running Bloodletters these days?  Is Murderhost still a thing?  The warscroll is pretty lackluster.  What am I missing?  Is there a way to boost their attacks?  Give them run and charge?  Get down to 1 drop?

    Thanks!  (Please don't take my skull...)

  20. This came up in the Slaanesh thread.  Which army has the best Battleline now after the FAQs and GHB20?  There's lots to consider.

    I think theres Speed, Durability (both in terms of armor save and MW save), damage output, MW output, Points Cost, synergy with the rest of the army (access to buffs) and relevant battalions (to lower the drops).  There's also Battleshock (maybe healing goes here?)  OH! and base size is a thing, so there's reach (2" on a 32 vs 1" on 25 for example).  How well do they play the objective game (1 TG vs 20 Pinks for example)?

    Finally, I know that some units rely on Battalion or Sub-Faction buffs to push them over the edge.  That's OK (just list it out so I can look it up!). Also, some unit's need a general to unlock them.  Again, that's OK too.  Basically, if you can list build them out as battleline, they're fair game.

    I guess I should start......  

    Rigth off the top of my head, I'm going to say Ghouls, due to both the synergy of the rest of the list with them and their ability to grow back.  They suffer in the speed and MW output, and are fragile in that they need all their support pieces.  I can see an argument that their dependency will knock them out of the running but I figured I should get the ball rolling.     

    • Thanks 1
  21. On 7/24/2020 at 1:22 PM, Yoid said:

    Slaanesh battleline used to be one of the best in the game some years ago, but now that all armies got new battletomes and the new warscrolls are heavily power creeped, that is no longer the case. They keep nerfing slaanesh troops points because of the DP the keepers can produce instead of fixing that issue in other way, i think Daemonettes are now one of the worst if not the worst battleline in the game (yes, i know there are some worst battleline options, but all armies got access to better battleline units). Part of Daemonettes being bad is that they baked the allegiance ability of exploding 6s into the point cost of the unit too. The only buff they got access to is rerolling 1s to hit. Meanwhile the other armies usually got 3+ to hit or 3+ to wound, -1 rend is now universal no longer the slaanesh theme, most battleline is 10 wounds with 4+ save, but Daemonettes got only 5+ save and that is quite huge, it mean they negate 1 out of every 3 wounds instead of 1 out of every 2 wounds, and once you take into account the universal -1 rend they are negating 1 out of 6 wounds instead of 1 out of 3. Other armies can further improve to hit, to wound, rend, numbers of attacks or damage per attack with command abilities and spells, but we cannot do any meaningful buff to daemonettes, they are outdated.
     

    You started to define what you mean when you say "best" or "worst" battleline.

    I think theres Speed, Durability (both in terms of armor save and MW save), damage output, MW output, Points Cost, synergy with the rest of the army (access to buffs) and relevant battalions (to lower the drops).  There's also Battleshock...  OH! and base size is a thing, so there's reach (2" on a 32 vs 1" on 25 for example).

    That's a lot of dials.  Its going to be hard to balance everything out.  I do like where you are going with what's the average Battleline unit look like and how do Daemonettes relate.  They are so fast!  -1 Rend is average.  The MW output is there even if it isn't great, and even if you need to pay for a battalion to do it.  I'd rather they be 3+/3+ natively, but with so many ways to generate re-roll 1s, that's not the end of the world.  I don't think Daemonettes are very far below average.  Agreed, they are not "the best" anymore but just bc they aren't the best, doesn't make them the "worst."  

    As an intellectual exercise, which other armies' Battleline unit would you rather have here?  Do you think any other armies would want the Daemonettes?

×
×
  • Create New...