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Warfiend

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Posts posted by Warfiend

  1. 8 minutes ago, AlmGandix3 said:

    I'm still hoping for my bonesplitterz wyverns, especially with this picture in the core book but I'm probably reading too much into it

    IMG-20210708-WA0000.jpeg.3587b91540b1653bf934c6e40c2dcc8a.jpeg

    It would be really cool if the mouth of mork is a reincarnation of wurrzag dancing on top of a big feathery wyvern

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  2. 6 hours ago, Neil Arthur Hotep said:

    There are also a bunch of units that were not previously super scary because of their short range, but now become quite hard to deal with on the charge. Skaven has a bunch of those, like Warpfire Throwers and Thanquol, I believe. Also the Warp Lightning Cannon. The Gyrocopter in Cities of Sigmar is another example.

    Rofl thanquol with 4 warpfire projectors can’t be charged by non elite units now. since he will on avarage deal 2 mw against every model in the charging unit. Absolutely obliterating 1-2 wound units and severly crippling 3 wound units. Didn’t even think about this before you mentioned him. Luckily I got two thanquols… yes yes.

     

     

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  3. 7 minutes ago, Overread said:

    We hope that GW learned from Island of Blood and those models will turn up in a starter set/boxed set or otherwise get sold on their own from now on. At least that is the expectation and hope. 

     

    Also interesting to note that this months free(?) model is uniquely sculpted and not just a regular model pack split down. So that's bound ot be way more popular than in the past where it was just a regular warrior model from a box. Makes me wonder if there will be others coming (and slightly sad cause Slaanesh and DoK have both had their month so if this is a chance those armies won't see anything new in that line fo raaaaaaaaaaaaaages)

    When aos released they also had a “unique” stormcast model on a single sprue, got one from my flgs back then. I said “unique” because it’s probably the plainest liberator in existence.

    • Haha 1
  4. 11 minutes ago, Lucentia said:

    I think the kind of mounted troggoth kits are not going to be that huge in terms of size, certainly the one on all fours with the grot howdah seems more like a chariot-sized piece than a big centerpiece.  My guess would be the sludge-raker builds serving as the main 'big kit,' for the range, and the vulture thing will be more of a mid-sized monster.

    The Mirebrute troggoth seems pretty large tho.

  5. I'm disappointed with the kruleboys monsters, they look derpy and way too detailed. Looks like they designed the faction to fall apart since they have put a lot of tiny easy breakable spikes on most models.
     

    The archers are fine tho.

    • Confused 1
  6. 1 minute ago, Marcvs said:

     

    Yeah, to me this shows that this interpretation leads to absurd results, making the rule of "max 1 use per phase" so full of exceptions (everytime you use a CA without spending a CP you can use it again), which are not stated in the rule, that it becomes almost meaningless.

    Still, I think this deserves an official clarification and hope that we'll get one soon enough since it also covers the core battalions.

    I agree with you on this. This is an oversight considering they choose to carefully bold the words that define the scope of the new rules and yet left this hole which can and will be abused.

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  7. The rules say:

    "To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command."

    so to use a CA you must: 
    1 > spend  a cp.
    2 > issue a command.
    3 > receive it.

    and later

    "you cannot use the same command ability more then once in the same phase"

    the rules for sister say: 

    "If an enemy unit finishes a charge move within 3" of this unit, this unit can receive the Unleash Hell command without the command being issued and without a command point being spent.’"

    the rules are crystal clear and might require an faq

  8. Just now, Zeblasky said:

    Here's the problem, 6.1 in Core Book actually says "In addition, you cannot use the same command ability more than once in the same phase (even for different units). And, technically, you use the Unleash Hell ability on Sisters. The question here is what does "use the same command ability" mean here?...

    Oh god, I was so stupid. Of course it means the CA sequence! The whole freaking rule is called Using Command Abilities! And how do you use them? You spend a CP,  issue, receive, yada, yada. If you do not do that sequence, you DO NOT USE A CA.

    The question about "Can you use both free and the usual Unleash Hell on the same unit in the same phase?" is actually still open though. The wording of the rule means that you "receive the CA", but at the same time you do not use the CA, so is it a real CA or not, lol?
     

     

    Use it not a bolded keyword in the rulebook. another rule says that to use a command ability you must spend a command point, since you're not spending you're not using.

  9. 21 minutes ago, Cosmicsheep said:

    Seems fairly straight forward. The FAQ has changed the warscroll so that they can now issue the Unleash Hell command free. But the core rule 6.1 says that a unit cannot receive a command more than once per phase, so you just get to use it once. And you can’t use it again on another unit in the same phase, even if you spend a CA.

    Not what you wanted to hear I imagine, but they are the rules as written

    This is incorrect.

    The way it's described means you can use unleash hell multiple times in a single turn (since the rules state you can only issue the command once, and the warscroll states it doesn't count as being issued as well as costing no CP). But you can't use it twice on the same unit because a unit can only receive it once a turn.

    If you have two units or sisters standing next to each other with another ranged unit behind them within 9". And an enemy unit ends their charge within range 3" of both sister units and within 9" of the third ranged unit it means you can use a free Unleash hell on both the sisters without spending any CP and choose to spend one CP to issue Unleash Hell on the third unit for a grand total of 3x Unleash hell in a single phase.

    The angy orruks in this example would be absolutely destroyed if they would attempt this charge:


    AOS_start.png.21b2c0af60b2a1c466cdc22acbdfab0f.png

    TLDR:
    1 - Yes, Yes
    2 - No

  10. On 6/29/2021 at 7:16 PM, Fred1245 said:

    People said that at the start of AoS 2.0 when Kroak was doing 100 mortals per turn and Grots did 64 damage per swing, too.

    How did that end again? Was it that everything turned out to be fine and there were no significant issues?

    Oh wait, no. They FAQed it all away because it was stupid.

    I think you made my point for me. none of those things ever happened.

  11. I got my first cabbage a while ago and build a gordrakk out of it. But Last year I got a second one that I didn’t finish since I work on too many things at the same time.

    but I hyped myself again and been working hard on this one the past few nights, few more days/weeks and it should be done.

    My custom (still nameless after many years) clan finally getting a worthy (still nameless) boss, riding his mighty jaguwaagh5EF3717D-AE3E-4055-9216-82D92B62448F.jpeg.5180bdf1ea9e02ba09ca7ca2ddc27b61.jpeg

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  12. 2 hours ago, Nos said:

    Yeah thought as much. They dont seem to have enough going on for a unique army. More like fun auxiliaries. 

    Would fit with the retro inspirations behind Kruleboyz as well, all different species of orcs. Probably alone in this but a reworked Animosity rule would be fun.

    What makes you say they don’t have enough going to be their own army? They already have a larger range then quite a few unique armies. Just curious.

     

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  13. When some youtuber asked one of the developers of TWW3 if he knew if Cathay was going to be part of the old world, He replied that he didn't know anything about that but that GW was heavily involved with the design of the faction just like with Kislev.

    Which is in contrast to most other factions, although GW always had the final say. With other "underdeveloped" armies like the vampire coast and norsca they were given much more of a free reign and it were the game developers who dug through the old lore to find interesting units.

    obviously cathay is most lacking when it comes to lore but some see it as proof they're making an old world cathay army.

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  14. I honestly don't think the leaked rules are bad rules. The problem is that they're bad compared to the few crazy strong armies. Which makes playing these weak armies less fun esp when facing the strongest lists,

    However if you compare these rules with the other armies that have "bad" rules they seem to be a whole lot more balanced then the stongest armies among eachother.

    Personally I think playing more evenly matched forces is much more fun way of playing the game then the current almost rock paper scissor meta.

    Currently the main "skill" component of the gamy side of they hobby comes in the form of understanding armies and how to build great lists, the strategical side (which I like and I think should stay an important part of the game).

    Because of the way the strongest armies generally work (having only a small segment of their army being actually strong) and the fact that only a small part of all armies are in the top, in an competitive setting this leads to a majority of the participants bringing top armies with top lists resulting in a lot of very similar lists fighting for the top spots.

    Due to the nature of the game this leads to battles that involve very little tactical decision making. Which is a shame.

    However when using the weak armies and pitch those against each other you will find that the underlying synergies are often not strong enough to lock a game down. Instead you actually have to fight and let the dices do the work. Suddenly tactical decision making becomes a lot more important and the game becomes more fun.

     

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