Jump to content

Warfiend

Members
  • Posts

    104
  • Joined

  • Last visited

Everything posted by Warfiend

  1. I got a few 40k armies including an Aeldari one. And when the game released months ago they where horribly overpowered, which only got worse as people learned how too play. Then they nerfed the Aeldari significantly but it made no difference for balance because of how massively overpowered they where. Recently they've received some broad point increases and some nerfs while other factions have gotten point decreases and still they're a very strong faction. I'd suspect they're still going to win the majority of their games. Because not only did they not nerf Aeldari that hard, they nerfed the other OP armies way harder. I think they're still the best army in the game by a mile atm. One of the problems with balance has been weapon keywords. Not on it's own but in combination with army rules and stratagems
  2. I'm getting at least one for my Ironjawz army (probably two for the two variants). I really love the model it reminds me a little of the Gorbad Ironclaw model which is one of my favorites from WHF. But I agree on the side dudes, for at least one I'll just put them on brute bases and use them alongside the 3man warband for a 5 man standard brute squad. maybe I'll put some other guys on there but we'll see.
  3. But they are space marines… how were they saved from it?
  4. In my opinion AoS lore is one of the worst pieces of fiction ever invented. It’s bland and uninspired garbage. it’s toddler level or stupid. I like the models etc, but I think it nearly impossible to find someone to write you a more convoluted messy garbage then AoS is currently.
  5. This argument gets thrown around a lot and it’s a really bad one. for the lore part I understand it takes a while to write stories. But for the rules they could and should reflect and adjust them a month before the book goes into print. It’s just a lazy excuse
  6. I think you’re all playing the wrong game if you’re looking for balance. the whole debate on casual vs competitive is a idiotic debate because AoS or 40k have never been balanced. GW has proven time and time again that they’re either incapable or just don’t believe in balance. Balance in AoS has only gotten worse over time and the amount of unfun play experiences too. I see more and more people complaining about the game too.
  7. Yeah leave a d6 along side it in addition to the wound counter and all spell effect counters, surely won’t be messy This is just bad game design.
  8. Disease points seem like a lot of hassle. Weird choice of game mechanic.
  9. I disagree, why have humans everywhere in a fantasy setting? It makes no sense. They should make new races instead of adding extremely boring and racist factions like araby, nippon.
  10. Not too big I hope, I prefer my dwarves… well… dwarf sized.
  11. Had this idea today: probably not gonna convert this anytime soon due to my backlog but depending on whether or not it would fit it could be an amazing conversion imo.
  12. Doesn't look great for Ironjawz, we lost a lot. Ironjawz Waaagh is a once per battle buff now. +1 charge and +1 rend for all Ironjawz units. Mighty destroyers and Smashing and bashing is the same Eager for battle is gone. Went from 6 to 3 Megaboss command traits: We had: Hulking Muscle-bound Brute Live to Fight Brutish Cunning Ironclad Bestial Charisma Mighty Waaagh! and the new tome has: Hulking Brute D3 mortal wounds on a 2+ after charge (on one unit in range of choice) Mega Bossy Can use mighty destroyer even if it is already issues Mighty Waaagh! Leader Reroll charge rolls wholly within 12 if you issued a waaagh. From 3 to 2 Ironjawz Wizard (was Weirdnob shaman) Command Traits: We had: Dead Kunnin' Master of the Weird Bursting with Power and we get: Touched by the Waaagh! before casting a spell pick a unit within 6, deal d3 mortal wounds and add the mortal wounds to the casting roll. (doesn't have to be friendly, but if the caster chooses himself and dies from the wounds the spell doesn't go off). Master of the Waaagh! Pick one extra spell (not cast 1 extra). Went from 6 to 3 artifacts for the Megaboss Weirdnob artefacts are gone. On the Mawkrusha: Destructive bulk now deals 3(4 if gordrakk) extra mortal wounds if you use the stomp monstrous rampage. gets +1 save from using the riptooth fist profile. Brutes: New rule: Units within 3 with a wound characteristic of 1 cannot contest objectives. Ardboys: New rule: If this unit uses rally when a warchanter is within 12, models come back on a 4 instead of a 6. Footboss: gets two new rules: can fight if it gets killed in combat and hasn't fought yet. and: when it issues a command it can choose 2 unites to receive it instead of one. Looks like it's gonna be footbosses and brutes.
  13. Yeah a commander can be any unit with the leader battlefield role.
  14. In the gaming industry there is this idea, or excuse (in management) that doing the job creatives do is a reward on its own. Which justifies in their eyes the low wages. And there are a lot of naive youngsters who are willing to jump in the field for little reward so they can do what they love, working on products they grew up with as kids. Which means anyone is replaceable in the eyes of the executives (many ship has sunk because of this line of thought). a lot of them burn out and quit after a few years because of the wage and the harsh working conditions. While I think GW is a much more relaxed place to work in general, I do believe they have the same outlook on the position of creatives and the rewards they deserve for their labor.
  15. Or you’re now making up a false narrative in your head to justify your aggressive demeanor. I was merely commenting on your post and the way you presented yourself. Which goes against the guidelines this forum is build on. You’re free to disagree with someone but keep it civil. Since this is all OT I won’t respond further.
  16. This is just your opinion, just like what you quoted was his. And the way you’re stating it is extremely rude and makes you come off as extremely immature, get your act together.
  17. They basically confirmed it’s warhammer fantasy’s new edition.
  18. He’s thicc and wide like an Ogor… he could be an ogor midget.
  19. Yeah Radukar isn't an ogre, he is also significantly smaller than the ogres in cursed city.
  20. I think the lackluster content of the set also plays a big role. Many of the stormcast miniatures are extremely bland. Which is great if you like more realistic models like me, but this look is in stark contrast with their over the top helmets. It would be much better if they had made a realistic cities range with actual helmets, and made stormcast more over the top to fit within their God-forged narrative. Where they really went wrong with this release is the Kruleboyz IMO an entirely new range and aesthetic. My biggest gripe with them is their out of wack proportions (tiny legs) and the fact that they do not fit in with a the already established warclans factions. The kruleboyz as a faction are overly designed and many of their monsters look quite stupid. When some rumored a crocodilian type monster I could see myself really liking it, but the rumors were entirely false, we got a goofy looking anteater instead. The niche of a cowardly yet cunning faction is already taken by the gloom-spite gits. if you look at the latest 40k release a set of just orks (classic gw orks, that actually look amazing imo) it sold out within an hour in pretty much every region. Personally I believe the disappointing sales for dominions are entirely the result of the lackluster design of the majority of the models in the set.
  21. Maybe the throne for a new slann-mage or a plastic dread saurians howda decoration.
  22. I agree, gonna get a box myself to turn to chamon themed ironjawz. gonna get this guy to represent a mega boss with metalrippers-claw (going to remove his "hair" and squig-gun tho: also going to get the squig hero twice for both his versions so I can make 2x3 squiggrunta units from the box. add some of the kruleboy shields from dominion to the boys to make some good looking ardboyz(couldn't find a good screenshot of a normal beastboy):
  23. I agree it's 100% clear, but not in the way you believe. I posted a detailed explanation of the changes in this thread: If what you said is correct both Disciples and Maggotkin wouldn't be able to use their own allegiance abilities because Maggotkin or Discipes aren't keywords in those armies.
  24. Warfiend

    Commanders

    A Commander describes any unit with the Leader battlefield role A Sub-commander describes any unit with the Leader battlefield role with a wound characteristic of less then 10. Nowhere does it say that a Leader with a wound characteristic of less then 10 can't be a Commander. Nowhere does it say that a Commander must be a General or vice versa; your general doesn't have to be part of a battalion if you take a battalion for your list. Ps: I know I answered more then you asked but I figured I'd make it clear
  25. Answer: Archaon can still benefit from all allegiance abilities because they are all based on the god keywords; Tzeentch, Khorne, Nurgle, Slaanesh, Hedonite, Daemon or Mortal which Archaon all has. Explanation: In the tzeentch battletome the word "Tzeentch army" that is to be changed too "Disciples of Tzeentch army" is listed 15 times. Yet none of these describe important rules or abilities. for example: the rules for their allegiance ability says "Tzeentch unit" not "Tzeentch army": Maggotkin of Nurgle's battle tome has this: when we look at one of the stages of corruption it reads: Nothing changes for the other battle tomes either: Since he has the Hedonite, Daemon, Mortal and all the god keywords he benefits from almost everything that he could benefit from. Edit: I believe the reason why they changed the way the armies are named in the battletomes is to remove confusion. If you'd take a StoD army where all models have the Tzeentch keywords you'd be eligible to use the Disciples of Tzeentch allegiance abilites (Don't think anyone ever tried this tho). Which is impossible now. Why I'm almost certain it's not intended to block Archaon from using said allegiance abilities is because it would also invalidate the use of allegiance abilities by many of the warscrolls of those respective armies. For example Rotigus doesn't have a Maggotkin keyword, and a Lord of Change doesn't have a Disciples keyword. while they're both clearly intended to benefit from the allegiance abilities. (Both of these keywords don't actually exist in the game as of now).
×
×
  • Create New...