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mattbarker

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Posts posted by mattbarker

  1. 58 minutes ago, Televiper11 said:

    I'd also really like to see some evidence regarding Blackshard Armor negating MWs. I don't think it does as the Armor Of Bazherak The Cruel clearly states it negates both wounds & MWs. The difference in the language leads me to believe that Blackshard does not negate MW.

    From the rule book

    "After they(mortal wounds) have been allocated, a mortal wound is treated on the same manner as any other wound for all rules purposes"

    we negate the first wound each phase. Therefore, after allocating its effect on the unit, it is no different. So it applies. At least are the rules I play by

  2. 4 hours ago, divineauthority said:

    A pile-in move counts as a move, it's in the core rules. They differentiate now between moves in the movement phase (Normal Moves), charging (Charge Moves) and pile-in (Pile-In Moves).

    All of those are considered as a move for something like the Blackshard Warhost. As a previous Free Peoples player, it mattered there too for things like the Freeguild General's CA.

    Does it? Sure this has been answered before and clarified. Movement counts as "standard movement in the movement phase" piling in happens in the combat phase, therefore isn't a move as such. You can't just pile in up the field!

  3. 5 hours ago, Lord Krungharr said:

    The Blackshard Armor Trait only ignores the first regular wound.   In AoS they word rules consistently if things affect wounds and/or mortal wounds.   

    I'm sure that's not right. 

    When it comes to applying wounds to a unit after they have been resolved there is no distinction made between where they came from, therefore this trait doesn't distinguish either. As long as its the first wound to be allocated to that unit in that phase it'll be ignored. 

    • Thanks 2
  4. 1 hour ago, Blackspine said:

    I think @Televiper11 is saying , is that w/o the Chaos Sorc. Lord, he can't buff the unit the way the list was designed around. Without any allies, it'd be near impossible to. Mystic shield doesn't exactly work on Kdaai.

    Only having endless spells and ash storm would be limiting. 
    It very much feels as these are omissions.

     

    (whew)

    I know, I use him for the exact same thing. Was just looking for s brother in arms in sharing strategy incase this isn't a mistake.  Was about to line up another 6 fireborn from FW but this is really making me question my dedication 

  5. 4 minutes ago, Televiper11 said:

    Without the Chaos Sorcerer Lord ally, my K'daai heavy list stops making sense. 

    I have a 2K tourney coming up and without the CSL, I'd have to re-imagine my entire list and strategy.

    Buff up and melt face? 

  6. I can semi understand the skull cracker. It's been OOP for a while now but for such a limited unit pool army, taking a choice away if you actually have one is mad. I know they don't like people converting things from none GW material but when they physically don't sell it anymore not sure I see the issue. 

    The allies going is just madness though, literally no reason I can think of to justify it. Holding out for a correction via faq or update to the "battletome" pdf. 

    Failing that pretend this year didn't happen and continue with the 2018 rules 😆

  7. 6 hours ago, ForumAccount said:

    I think you can ally them in, they just don't show FW stuff in non-FW sources. For example the Mourngul wasn't mentioned in the Nighthaunt battletome, but you can still use it.

    Legion of Azgorh:  Chaos Gargants, Everchosen, Khorne, Monsters of Chaos, Nurgle, Slaanesh, Slaves to Darkness, Tzeentch

    It'd follow perfectly logically that this applies both ways

  8. 11 minutes ago, Charly2912 said:

    I first thought it might be an mistake too, but thinking over it again they realy might have changed it because of the burning skies from ashqy (available for all armies when fighting in ashqy)

    When you think about your main leader getting burned in his own realm by any intruder, it doesnt fit lorewise.  But still Kdaai getting burned doesnt fit much either... at least he kept the 15" move

    Although they are made of fire. I guess thematically they fit flying around up there 

  9. 5 hours ago, Browncoat89 said:

    So there is a pretty strong indication then that it should definitely work on mortal wounds since the core book says "after a mortal wound is allocated it is treated as any other wound for the purposes of rules"? or is this something that might cause arguments?

    I feel like it will - but only because they'd be wrong and would be trying to argue around it. 

    The rule snippet you quoted above clarifies everything IMO. Fair enough, mortal wound allocated, all that really means is a wound that you don't get to try and save. Beyond that its just a number of wounds to allocate so the rule should apply regardless. I think after careful "explanation (perhaps with a hammer)"  they'll accept

  10. 1 hour ago, FERRUMITE said:

    Honestly, with the new compendium, and new AoS team, I have a hope that we may see a digitally remastered skull cracker in the future.

    I hope we get new units and a battletome as thick as the stormcast one ?

  11. 16 minutes ago, RoyalDachshund said:

    Hmm guys?

    How do one start this army (aiming mostly towards the dwarf side of things)?

    My wallet is prepared, some alternative models spoted - to have some variety - but... what should I center a 1000 points army around?

    So I know this isn't perhaps the best option.. 

    http://norbaminiatures.com/en/27-infernal-dwarves

    But whilst googling I found this place. You'll find they have a range that are uncannily like our beloved Legion. Wonder what people think about how similar they are... 

  12. Don't know if any of you all use the AoS app and Azyr builder, if you do... Don't update it. 

    Most recent update has porked it. Not FW scrolls available at all so no more legion lists :(

    Also, buggy again. I'd suggest waiting a while 

  13. 2 minutes ago, Browncoat89 said:

    He might be refering to the command trait that allows a hero (Tau'ruk) to pile in and attack a 2nd time on a 5+ if he is attacking a hero or monster. That's all I can think of. That combined with the +1 to hit from the battalion, and +1 to hit from the Taur'ruk command ability, could have the whole battalion hitting on 2's rerolling 1's.

    He said it's expensive command points wide implying it's a combination, but I still can't see how even using a castellans 

  14. 25 minutes ago, Roark said:

    Here's a quote from Ben in the recent Warhammer Community article on the Chaos Dwarfs update:

    Shar’tor the Executioner and the Taur’ruks have updated command abilities now that can turn Bull Centaur Renders units into real killing machines. Extra attacks, re-roll hits of 1, re-roll charges – it’s expensive in command points to pull off, but when you get the chance, these units will hit like a train.   

     

    Anyone know where we get extra attacks from? I can't figure it out... Neither of the command abilities mention that, nor does the battalion.

    Not sure either, as far as I can see the taur'ruuk has lost an attack not gained new ones!

  15. 1 hour ago, NemoVonUtopia said:

    So I played my first game and my fireglaives were amazing and shot down my opponents vampire lord and terrorgeist which both took damage from flying too far. My deathshreikers and dreadquake were mediocre because I was targeting support units so I didn't get any of the unit size bonus. The chalice of blood and darkness shut down my opponents spell casting for a turn which helped me shoot him off the table.

    How many did you take? I only have one block of 20 currently! 

  16. Well, I'd assume as you tally up all the wounds mortal or not, and then apply to the unit at the end. 

    If after saves you suffer 1 regular and 2 mortal wound, the armour negates the first wound regardless of source - so you'd add 2 wounds. Either way it largely works out the same, it's still one less! 

  17. Is it just me or does blackshsrd armour now apply to all? 

    "Blackshard Armour: The armour 
    worn by each of the warriors in the 
    Legion of Azgorh...

    Plus the burning skies trait always applies so no reason that one should be conditional either should it? 

    This means that each unit, not just fireglaives and ironsworn get it - given there is no mention of it as a keyword or any other identifier on the scrolls to suggest it applies or doesn't. Or that just my understanding? 

    My understanding, to clarify, is that "blackshard armour" is a trait belonging to Legion of Azgorh - as long as the unit has that keyword, it applies.

    • Like 1
  18. Yeah, I don't like the forced to have a pistol thing. Seems far too random and if the only reason is to buy more command sets then that feels a little underhand as a justification to buy more things. Plus is also that means you're left with actual fireglaive models you can't use. At £42 for 10 its a lot to ask to have 3 sat around on their lonesome because we've replace 3 with a different £20 set!   

    I also actually have a castellan with a great weapon from the 3 pack demonsmith set which I guess I now won't bother painting seen as he has no rules! 

  19. 7 minutes ago, AaronWIlson said:

    I don't play the army but I'd love to maybe one day (How can you NOT love chaos dwarves), then someone made a Ragnaros refference. You guys seem my sort of people... "Goes to FW website" 

    Go forth and splash your cash my friend! With this update out in the wild now, I feel we will see a lot more of them on the table rather than just personal project pieces because of trashy rules! Which can only be a good thing!

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