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Oogje

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Posts posted by Oogje

  1. 12 hours ago, Undeadly said:

    So, after racking my brain for a bit on how to make a effective NH only army for a more competative setting, I think that I may have come up with something that might be pretty good. 

     

    Allegiance: Nighthaunt
    Knight of Shrouds on Ethereal Steed(140)
    - Artefact: Midnight Tome 
    Reikenor the Grimhailer (180)
    - Lore of the Underworlds: Soul Cage
    Spirit Torment (120)
    Guardian of Souls with Nightmare Lantern (140)
    - General
    - Trait: Cloaked in Shadow 
    - Lore of the Underworlds: Shademist
    30 x Grimghast Reapers (360)
    30 x Grimghast Reapers (360)
    40 x Chainrasp Horde (280)
    8 x Myrmourn Banshees (160)
    4 x Chainghasts (160)
    Chronomantic Cogs (60)

    Total: 1960 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 139Allegiance: Nighthaunt

    Leaders
    Knight of Shrouds on Ethereal Steed(140)
    - Artefact: Midnight Tome 
    Reikenor the Grimhailer (180)
    - Lore of the Underworlds: Soul Cage
    Spirit Torment (120)
    Guardian of Souls with Nightmare Lantern (140)
    - General
    - Trait: Cloaked in Shadow 
    - Lore of the Underworlds: Shademist

    Battleline
    30 x Grimghast Reapers (360)
    30 x Grimghast Reapers (360)
    40 x Chainrasp Horde (280)

    Units
    8 x Myrmourn Banshees (160)
    4 x Chainghasts (160)

    Endless Spells
    Chronomantic Cogs (60)
    Aethervoid Pendulum (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 139

    The basic principle of this list is to overwhelm the enemy with a fairly deadly alpha strike with the Cogs and a horde of Grimghasts; Reiknor is there to ensure that I get out the cogs the moment I need to, and get those critical charges off. I put in a fair amount of magic users in to make the best use of my Endless spells, and to ensure that Soul Cage will go off. Midnight tome gives me a bit more versatility with the KoSoS, by giving me a back up Soulcage and ES spell vector, as well as buffing up my Grimghasts or Mymourns.

    Grimghasts will be used to engage pretty much anything; one will surge up the field, the other will deep strike with the ST and KoS most of the time, although that can change. They are a pretty silly killy unit with those 2" scythes, and 2 attacks a piece. Anything with a rather good defence will most likely die, and they seem to be excellent at blending others while sticking around. 

    Mymourns are a assassination unit of sorts, going after bigger monsters or mages. When given that extra attack from a KoS and a nearby Spirit Torment, there are very few things that can survive that onslaught. Plus, they can work as a back up in case a ES gets out of hand, or if I need to deny an enemy spell.

    Chainrasps will be an objective sitter, hanging back and holding objectives, or moving up to tarpit enemy hard hitters. While not exsctly deadly, I don't think that there's much in the game that can delete a turn of Chainrasps.

    Chainghasts are a really fun and versatile unit, giving us some ranged attacks to chip wounds off heros, and help put a dent into enemy hordes when needed. But at the same time, I would really love to split the Chainrasps into two units and use the Chainguard Battalion; or, use them for extra CP. So they're the biggest point of contention to me. 

     

    Also, something I'd like to bring up, but I think I may have found a use for Harrows; after reading their redeploy ability, it us stated that it occurs at the beginning of the movement phase. It also occurs to me that the Spirit Calling CA happens at the start of the movement phase. If I remember correctly, if two abilities say they start at the beginning of the sane phase, they both go off, but you get to choose the order, meaning you can redeplo your units for free.

    thoughts?

    That's a list with a plan of attack! Not sure about the midnight tome, I don't think the magic is particularly strong and with the banshees you have enough to dispel. But I wouldn't know which one I'd replace it with. 

     

    Also would chainghast be a nice Backline objective holder why they atleast impact the board with a shooting attack? Bubble them with chainrasp.. I don't know definitely going to try this essence this core that you thought up in a vanguard game to get a good feel of what nighthaunt does best. 

     

    Thanks for the ideas

  2. On 7/19/2018 at 11:24 PM, ianob said:

    Sure!

    Nagash (Amethystine Pinions, Fading Vigour, Amaranthine Orb)

    Necromancer (Overwhelming Dread)

    Vampire Lord w/ Wings (Vile Transference) [Lens of Refraction] 

    30 Grimghasts
    40 Skeletons
    5 Dire Wolves
    5 Dire Wolves
    Umbral Spellportal
    Soulsnare Shackles
     
    1890 2CP
     
    (copied a bit weird that, apologies)

     

    3 hours ago, WillofNagash said:

    Sweet, thanks, any chance you could post your list here?

     

  3. 18 minutes ago, swarmofseals said:

    No problem, I'm following you just fine. There's a lot to respond to, but just to start I want to be clear -- when you say a "Nagash list" do you mean Legions in general, a list specifically featuring Nagash, or a Grand Host list? My post was meant to be pretty general and covers any Legions of Nagash army -- I only posted it in this specific thread because it's the one we were discussing in already. I do think it's kinda weird that there are four different threads for Legions of Nagash XD.

    Yeah maybe having less topics would be a good idea.. But you gotta box it all some way :)

    I think the discussion started with a list with Nagash in it and how tight it is to fit anything in such a list (or was that another thread? mobile phones are terrible for this hehe). 

    Vhordrai and Nagash in one list is way to heavy on points you can't fit decent battlelines in it and it leaves little room for enough necros. 

    Vhordrai and arkhan on the otherhand does leave more room. Reason I switch to arkhan is that I get your 3 army type comment, but isn't all those plusses to cast a strong suite of death and something that should definitely be abused?

    And after that summonable unit summoning and thus dance macab is the nuts. I'm rambling a bit but my point is, you want to get off dance macab on a big block of summonable units and destroy anything that's on your objective.. So in the end the list always sums up to : strong caster(s) , multiple heroes, big blobs, enough heroes for summonable unit abusal. So you are always ending up with an attrition list because that short sum of strengths suits attrition! 

  4. 2 hours ago, ianob said:

    ..lots of text.... Nagash list building is very interesting, but it definitely does not include battalions. You simply dont have the points for them.

     

    It's an f-ing challenge that's what it is! 1200 points for heroes and 3 battlelines is a big challenge for me.

    For instance Nagash+necro+VL=1040 points, picking 2x40 skellies or 40/30 skells/GGs leave you with 1610 or 1750..

    All in all it just feels super tight. Would you for instance ever run a skeleton squad as sub 40?

    [EDIT]: Maybe we should just make a list, what is core in a death list running Nagash, with the current available missions in mind.

    Actually... this does kind of fit... I think I'll just have to accept I can't run 120 skellies, 30 reapers and multiples heroes next to nagash...

    Allegiance: Grand Host of Nagash
    Mortal Realm: Shyish

    Leaders
    Nagash Supreme Lord Of The Undead (800)
    - General
    - Lores of the Dead Spell 1: Overwhelming Dread (Deathmages)
    - Lores of the Dead Spell 2: Fading Vigour (Deathmages)
    - Lores of the Dead Spell 3: Spectral Grasp (Deathmages)
    Necromancer (110)
    - Lore of the Deathmages: Decrepify
    Vampire Lord (140)
    - Mount: Flying Horror
    - Artefact: Ossific Diadem 
    - Lore of the Vampires: Vile Transference/pinions?

    Battleline
    40 x Skeleton Warriors (280)
    - Ancient Blades
    40 x Skeleton Warriors (280)
    - Ancient Blades
    5 x Dire Wolves (60)

    Units
    20 x Grimghast Reapers (280)

    Total: 1950 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 136
     

  5. 39 minutes ago, Nuradin said:

    So, just because I love Nagash and the model and all the spells it brings.. is it at all possible running Nagash as the general for a nighthaunt army? I know nighthaunt can be used in Legions of Nagash (however spirit hosts aren't mentioned in that and they are one of my favourite models).
    So I guess the question is, can you field a nighthaunt alliegance army with Nagash as general? (this may be the proof everyone has been looking for that I know very little about AoS and how it actually works :P)

    I'm not sure but I really hope so. I mean he's the God of death if he can't be the general of a nighthaunt army, can you really look in the mirror and say.. Nagash is the undisputed God king of death? 

  6. 55 minutes ago, Arentius said:

    The reason a wight king is worth it IMO is rules state nothing about re using a command ability more than once (in fact several of the preview videos on YouTube showcase using the same command ability per turn) 

    with that being the my basis for this until faq’d a wight king can lord of bones a unit more than once or on multiple units.

    i mean even 2 command points puts a 40 man skeleton unit to 5 attacks, then one for nagashizzar...followed by a van hels.

    i fully expect this to be faq’d but currently it seems to be fair play 

    But doesn't a VL flying horror do more for the 20 points? 

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  7. To lord or not to lord? 
    Is the battelion worht it?

    I would love to write an indepth article that everybody could pick to the bone. But to be fair, all I have is theory and just to little games/matched play under by belt.
    So if anybody reads something and likes to mathhammer or give some anecdotal proof of what works and doesn't, I'll be happy to edit it in my posts.. eventually getting a solid amount of information that everybody can interpet on his/her own terms! So that's me trying to outsource good writing ;)


    The small undeniable fact and kick off, the cost!

    Arkah, Mortis, 2x Necro = 720, and the cost for the battelion is 130, bringing the total to 850.

    So that leaves us with 1150 points.

     You could argue that you get 50 points back because of the extra command point. But you can spend it on plastic, that's a fact.
    850...

    If you run double necro, you got access to Macab and running the best battleline death seems like a good idea (not talking about wolves :P). 3x280 = 840 points worth of skelletons may seem like a bad idea. But I recently purchased movement trays, so I like it.
    So 840 more 1690...

    Every time i play versus another army what strikes be as "unfair" is the mobility some armies have. Death doesn't have it if you play with 120 skellies, but if you ever played starcraft a Protoss deathball sounds like an actual strategy.

    I do want to run utility endless spells; cronomatic cogs for increased charge and run speed and umbral spellportal to keep the casters save casting dance macab from a greater distance!
    That's 120.. 1810..

    A bit lord light, adding a vampire lord seems like a good way to drop some skellies from a gravesite near enemies!

    140.. 1950.

    50 points = command point!

    So that's it I'm done theory crafting this part...

    1x Arkhan
    1x Mortis Engine
    2x Necro
    1x Vampire lord
    3x 40 Skellies
    1x Umbral spellportal
    1x Chronomantic Cogs
    1x Command point
    ____
    2000 points

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