To lord or not to lord?
Is the battelion worht it?
I would love to write an indepth article that everybody could pick to the bone. But to be fair, all I have is theory and just to little games/matched play under by belt.
So if anybody reads something and likes to mathhammer or give some anecdotal proof of what works and doesn't, I'll be happy to edit it in my posts.. eventually getting a solid amount of information that everybody can interpet on his/her own terms! So that's me trying to outsource good writing
The small undeniable fact and kick off, the cost!
Arkah, Mortis, 2x Necro = 720, and the cost for the battelion is 130, bringing the total to 850.
So that leaves us with 1150 points.
You could argue that you get 50 points back because of the extra command point. But you can spend it on plastic, that's a fact.
850...
If you run double necro, you got access to Macab and running the best battleline death seems like a good idea (not talking about wolves :P). 3x280 = 840 points worth of skelletons may seem like a bad idea. But I recently purchased movement trays, so I like it.
So 840 more 1690...
Every time i play versus another army what strikes be as "unfair" is the mobility some armies have. Death doesn't have it if you play with 120 skellies, but if you ever played starcraft a Protoss deathball sounds like an actual strategy.
I do want to run utility endless spells; cronomatic cogs for increased charge and run speed and umbral spellportal to keep the casters save casting dance macab from a greater distance!
That's 120.. 1810..
A bit lord light, adding a vampire lord seems like a good way to drop some skellies from a gravesite near enemies!
140.. 1950.
50 points = command point!
So that's it I'm done theory crafting this part...
1x Arkhan
1x Mortis Engine
2x Necro
1x Vampire lord
3x 40 Skellies
1x Umbral spellportal
1x Chronomantic Cogs
1x Command point
____
2000 points