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Drujeful

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Posts posted by Drujeful

  1. 1 hour ago, Nightseer2012 said:

    Ah, ok, I fully admit I didn't pay attention to Fury of the Deep very much since I have little interest in those two factions.  Just goes to show, feelings vs facts is hard when it comes to marketing vs my personal laziness.

    I also felt like Fury of the Deep got more coverage at first. But I didn't check Warhammer Community every day like a maniac hoping to see something new so there's some bias where every day I don't get news is a day I feel like GW doesn't care about me personally lol.

  2. 6 hours ago, Neil Arthur Hotep said:

    Seriously, if you have been following the Fyreslayers and Idoneth releases, there were posters in those threads who would do calculations for every new leaked warscroll and mechanic, "proving" how every change was a nerf. In the end, both of those books got better.

    It even goes back to Maggotkin. I checked out the discussion thread back during previews and all the way up until the book released. Tons of worry about nerfs, about how everything cost too much, how the army will be too slow now to be able to grab objectives. Plenty of people said Maggotkin would completely lose any chance at being competitive. But it’s a great army now! It’s the other army I play so I follow it a lot and have been super happy with results and with how awesome the army feels in play and theme. I really do think it’s way too early to say Nighthaunt is bad when we’re missing most of the picture. 

    • Like 8
    • Thanks 1
  3. 5 minutes ago, mojojojo101 said:

    Feels slightly better to me, not sure though, definitely going to need to play with it before making a final judgement.

    The one downside is that you can only heal summonable units. Can’t heal heroes anymore. 

    But I’m kinda wondering if the army is going to lean more heavily into summoning, which might make this more of a sidegrade than a downgrade. 

    • Like 1
  4. 9 minutes ago, EnixLHQ said:

    The problem with Bravery shenanigans has always been how to balance it.

    Either you can reliably mess with high bravery opponents but unfairly devastate low bravery ones, or you're limited to be balanced against the low and mid only to be useless adjust the high.

    Legion of Grief tried to balance that by making bravery mechanics mutually exclusive from your other load out choices. You had to lean in hard to access the most useful mechanics, but that meant you were also less capable of handling scenarios where your plans fell apart.

    No one likes true RNG games, and so both experiments resulted in defaulting back to more tried-and-true tactics.

    If we want Bravery to be more than a trick, it'd have to be balanced against both high and low bravery armies, reliable to use, but not your only win condition.

    Ah yeah very good points. Makes sense that were bravery can be so dramatically different between each army it doesn't balance very well.

    Well no matter what, I'm just crazy excited for our new book and I hope it brings us some serious stuff.

  5. 1 minute ago, EnixLHQ said:

    Oof. 6 out of 44 models... Looks like I might pass.

    Yeah, if you don't need any of the existing models included in the box, it's not a great value. Hopefully GW continues their trend of producing a ton of supply and the models you actually want show up on eBay for a decent price.

  6. 22 minutes ago, dmorley21 said:

    @Drujeful

    The problem with leaning into anti-bravery stuff is that it’s too good against Destruction, too bad against Chaos and Death, and works as intended against most order. Just not something that can be balanced to make for fun games IMO.

    Admittedly, I only play open and narrative games at home with my wife and friends so I'm really not versed in the competitive field. Could you expand on each of your points regarding anti-bravery?

    • What would it too good against Destruction?
      • I assume Destruction in general is just really low on bravery?
    • What would make it bad against Chaos and Death?
      • I know Death has a ton of high bravery units and daemons usually do too. Without knowing Chaos beyond Nurgle, do the other armies have high bravery mortals?
      • Is high bravery even what would make anti-bravery weak? Or is it access to some rules that prevent failed battleshock tests in general? I know Nurgle has a couple abilities that mitigate tests.
  7. 14 minutes ago, EnixLHQ said:

    I know they're coming, I'm wondering just how many. As in, I already have 10,000 points of Nighthaunt, I have everything else in droves. If the box only contains one of the new hero (likely) and only one full unit of crossbows I might go the eBay route. Especially if they offer no other ways of getting those models.

    The original preview for the box says 44 total models. The image shown in the preview has 44 models in it, so I'm pretty sure we're getting:

    • 10 Bladegheist Revenants
    • 1 Spirit Torment
    • 2 Chainghasts
    • 4 Myrmourn Banshees
    • 1 Scriptor Mortis
    • 5 Craventhrone Guard

    With DoK getting

    • 1 High Gladiatrix
    • 10 Witch Aelves
    • 5 Doomfire Warlocks
    • 5 Khinerai
  8. 1 hour ago, EnixLHQ said:

    Crossing my fingers that there's enough of the new units in the box to warrant getting it.

    Only new units in the box are the Scriptor Mortis and crossbow ghosts. Fortunately for me though, the only existing models included in the box that I already have are the Spirit Torment and Chainghasts. Everything else will be all new to me. Considering my wife plays DoK, this box seems perfect for us.

     

    I've been dreaming up what I'd like to see for Nighthaunt in 3rd edition. Reworked Ethereal to ignore negative modifiers when making save rolls of course so we still get access to Mystic Shield. But seeing Kruleboyz get Frightful Touch (Venom Encrusted Weapons) as an army wide battle trait makes me hope Frightful Touch moves from certain warscrolls to an army wide thing for us, but reworked. Nagash's new warscroll is also missing Frightful Touch, which makes me think it's getting a rework. I think it would be really interesting to see Nighthaunt lean more into bravery reduction or something similar to fit thematically with them being super spooky ghosties. It could maybe work kind of similar to Nurgle's Disease mechanic. An unmodified hit roll of 6 could give the target unit a fear point or something. And then the more fear a unit has, the worse they do during battleshock tests. I'm not a pro at AoS so I don't know if straight up reducing a unit's bravery by the number of fear points would be too good or not though. But I just want to see more thematic rules like Nurgle's disease over straight up mortal wounds like Kruleboyz. But like our army cares so much about bravery and enemy units failing battleshock that I think it would be sweet to lean even more into it.

    A rework for Wave of Terror wouldn't hurt either. It seems like such an important thing that just never works out for us. I don't think making it too easy to get 10+ on a charge roll is the right way to do it, but I think a battle trait that mostly doesn't do much because it's hard to roll that high on charges needs some attention.

  9. 3 hours ago, Greasygeek said:

    Fair enough. Have yet to play a match game with my Maggotkin, so I wearent aware of the situation about that tactic.

    On the other hand there was no mention on the Path to Glory battleplan issue. 
     

    Are you talking about the free daemons thing, or is there another Path to Glory issue? Because I was really hoping for some clarification on free daemons, where they aren't included in the Order of Battle and whether or not you have to count their points toward your army. It's the word "free" that throws it off.

  10. 8 hours ago, Turragor said:

    I am painting up my bilepiper and scrivener as I think they'll be excellent additions (dont need to be in the list r1 but you can get them in r2 for engagements) when things are going well and you need more damage.

    I also prefer a beast for attempted damage (unless I'd summoned a scrivener / bilepiper in previous rounds) and a bit of 'mobility' with slimux for hit bonus.

    For the most part 10 plaguebearers are going to be a staple summon imo. You could probably have 30 plague bearers summoned over the course of the game, keeping objectives pretty secure.

    Excellent, gives me a great starting point to understanding what I should collect beyond the army list itself.

  11. Very nice, thanks! I like the idea of a summoning army that’s super thematic. I like Pusgoyle Blightlords a lot, so maybe there’s something of a little bit of a mix with them instead of Drones if the points work out. 
     

    As far as summoning goes, what do you usually have on hand? Do you keep a varied spread of stuff so you can choose what to summon at any given moment or do you usually just have like an extra unit of Nurglings, Plaguebearers, and a Beast or two?

  12. 8 minutes ago, Turragor said:

    Played this at a small tourney, was really satisfied and found it pretty engaging (if a lot of book-keeping):

    Allegiance: Maggotkin of Nurgle
    - Subfaction: Befouling Host
    - Grand Strategy: Hold the Line
    - Triumphs:
    Great Unclean One (495)*
    - General: Nurgling Infestation
    - Witherstave
    - Fleshy Abundance
    - Bell & blade
    Gutrot Spume (170)*
    Horticulous Slimux (225)**
    10 x Plaguebearers (150)*
    10 x Plaguebearers (150)**
    5 x Putrid Blightkings (250)*
    5 x Putrid Blightkings (250)**
    3 x Nurglings (105)**
    3 x Plague Drones (200)*
    *Battle Regiment
    **Battle Regiment
    Total: 1995 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 143
    Drops: 2

    Could you give a quick battle report? I just barely started getting into Nurgle with a Vanguard box and GUO and have been trying to decide what kinda army to go for. Your list looks super interesting so I'd love to read about how it plays.

  13. 1 hour ago, dmorley21 said:

    In the meantime, having Nagash is a breath of fresh air and Nagash lists should really be different than other Nighthaunt lists. 

    I agree, we just need some official confirmation on whether he gets Hexwraith bodyguard or not. I feel like that might be the biggest impact on what kinds of lists Nagash brings to the table.

    • Like 1
  14. 1 hour ago, RuneBrush said:

    Not in the slightest.  But 10 Grave Guard are twice the points of 10 Skeletons ;)  10 Grave Guard can push out a very decent amount of damage, where you may struggle is that it's not difficult to put out enough wounds to wipe the unit out entirely.  If you can push the unit to 15 you should at least have one or two left so you can resurrect some with gravesites/DI.

    I'd never run a unit of 5 Grave Guard though, most things in the game would remove that without any effort - a unit of 10 skeletons (also 80 points) has double the number of wounds, so though less offensive they have a bit more sticking power.

    Awesome, all that totally makes sense. I have a First Cohort list put together with 40 skeletons and 10 Grave Guard so I'm trying to figure out whether I should try fitting more GG in or save room for at least the Spellportals. First Cohort gets expensive considering just Nagash and the battalion tax is pretty well half a 2000 point army itself.

  15. 6 hours ago, RuneBrush said:

    10 Graveguard on their own is very easy to wipe out (and 5 even easier) and although in the new edition you can bring them back 1 command point is quite a hefty cost for such a small unit.  You could run 2 units of 15 and a unit of 5, or replace that unit of 5 with a unit of 10 skeletons (more wounds).

    Is 10 skeletons better than 10 Grave Guard? I know it's less expensive so there's potentially more room for endless spells and such, but 10 Grave Guard can still output some decent damage right?

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