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Drujeful

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Everything posted by Drujeful

  1. I also felt like Fury of the Deep got more coverage at first. But I didn't check Warhammer Community every day like a maniac hoping to see something new so there's some bias where every day I don't get news is a day I feel like GW doesn't care about me personally lol.
  2. It even goes back to Maggotkin. I checked out the discussion thread back during previews and all the way up until the book released. Tons of worry about nerfs, about how everything cost too much, how the army will be too slow now to be able to grab objectives. Plenty of people said Maggotkin would completely lose any chance at being competitive. But it’s a great army now! It’s the other army I play so I follow it a lot and have been super happy with results and with how awesome the army feels in play and theme. I really do think it’s way too early to say Nighthaunt is bad when we’re missing most of the picture.
  3. The one downside is that you can only heal summonable units. Can’t heal heroes anymore. But I’m kinda wondering if the army is going to lean more heavily into summoning, which might make this more of a sidegrade than a downgrade.
  4. Ah yeah very good points. Makes sense that were bravery can be so dramatically different between each army it doesn't balance very well. Well no matter what, I'm just crazy excited for our new book and I hope it brings us some serious stuff.
  5. Yeah, if you don't need any of the existing models included in the box, it's not a great value. Hopefully GW continues their trend of producing a ton of supply and the models you actually want show up on eBay for a decent price.
  6. Admittedly, I only play open and narrative games at home with my wife and friends so I'm really not versed in the competitive field. Could you expand on each of your points regarding anti-bravery? What would it too good against Destruction? I assume Destruction in general is just really low on bravery? What would make it bad against Chaos and Death? I know Death has a ton of high bravery units and daemons usually do too. Without knowing Chaos beyond Nurgle, do the other armies have high bravery mortals? Is high bravery even what would make anti-bravery weak? Or is it access to some rules that prevent failed battleshock tests in general? I know Nurgle has a couple abilities that mitigate tests.
  7. The original preview for the box says 44 total models. The image shown in the preview has 44 models in it, so I'm pretty sure we're getting: 10 Bladegheist Revenants 1 Spirit Torment 2 Chainghasts 4 Myrmourn Banshees 1 Scriptor Mortis 5 Craventhrone Guard With DoK getting 1 High Gladiatrix 10 Witch Aelves 5 Doomfire Warlocks 5 Khinerai
  8. Only new units in the box are the Scriptor Mortis and crossbow ghosts. Fortunately for me though, the only existing models included in the box that I already have are the Spirit Torment and Chainghasts. Everything else will be all new to me. Considering my wife plays DoK, this box seems perfect for us. I've been dreaming up what I'd like to see for Nighthaunt in 3rd edition. Reworked Ethereal to ignore negative modifiers when making save rolls of course so we still get access to Mystic Shield. But seeing Kruleboyz get Frightful Touch (Venom Encrusted Weapons) as an army wide battle trait makes me hope Frightful Touch moves from certain warscrolls to an army wide thing for us, but reworked. Nagash's new warscroll is also missing Frightful Touch, which makes me think it's getting a rework. I think it would be really interesting to see Nighthaunt lean more into bravery reduction or something similar to fit thematically with them being super spooky ghosties. It could maybe work kind of similar to Nurgle's Disease mechanic. An unmodified hit roll of 6 could give the target unit a fear point or something. And then the more fear a unit has, the worse they do during battleshock tests. I'm not a pro at AoS so I don't know if straight up reducing a unit's bravery by the number of fear points would be too good or not though. But I just want to see more thematic rules like Nurgle's disease over straight up mortal wounds like Kruleboyz. But like our army cares so much about bravery and enemy units failing battleshock that I think it would be sweet to lean even more into it. A rework for Wave of Terror wouldn't hurt either. It seems like such an important thing that just never works out for us. I don't think making it too easy to get 10+ on a charge roll is the right way to do it, but I think a battle trait that mostly doesn't do much because it's hard to roll that high on charges needs some attention.
  9. Are you talking about the free daemons thing, or is there another Path to Glory issue? Because I was really hoping for some clarification on free daemons, where they aren't included in the Order of Battle and whether or not you have to count their points toward your army. It's the word "free" that throws it off.
  10. Excellent, gives me a great starting point to understanding what I should collect beyond the army list itself.
  11. Very nice, thanks! I like the idea of a summoning army that’s super thematic. I like Pusgoyle Blightlords a lot, so maybe there’s something of a little bit of a mix with them instead of Drones if the points work out. As far as summoning goes, what do you usually have on hand? Do you keep a varied spread of stuff so you can choose what to summon at any given moment or do you usually just have like an extra unit of Nurglings, Plaguebearers, and a Beast or two?
  12. Could you give a quick battle report? I just barely started getting into Nurgle with a Vanguard box and GUO and have been trying to decide what kinda army to go for. Your list looks super interesting so I'd love to read about how it plays.
  13. I agree, we just need some official confirmation on whether he gets Hexwraith bodyguard or not. I feel like that might be the biggest impact on what kinds of lists Nagash brings to the table.
  14. Awesome, all that totally makes sense. I have a First Cohort list put together with 40 skeletons and 10 Grave Guard so I'm trying to figure out whether I should try fitting more GG in or save room for at least the Spellportals. First Cohort gets expensive considering just Nagash and the battalion tax is pretty well half a 2000 point army itself.
  15. Is 10 skeletons better than 10 Grave Guard? I know it's less expensive so there's potentially more room for endless spells and such, but 10 Grave Guard can still output some decent damage right?
  16. What's your list look like? Are you going to add any endless spells to it?
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