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DJMoose

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Posts posted by DJMoose

  1. 1 hour ago, Bojigwe said:

    I was thinking of something random, was curious what people thought. 

    If in the 2019 general's handbook/new DoK book (assumptions here), if the only change made to units was removing witchbrew from the hag, what would that do to the army? How much worse would they be?

    I'm not 'worried' about this nor saying it's gonna happen, but I am curious how valuable the brew is, and what would happen if it were to be lost. 

    Witchbrew is super valuable, but not essential. Proper use of heroes and command points would take care of the Battleshock problem. It's just really nice to ignore Battleshock and reroll wounds. I honestly don't see it going away, considering we have to pay 60pts for the ability and the model can be killed, but there are other armies that get a terrain piece that grants immunity to Battleshock for free.

  2. 48 minutes ago, MeSmashDaNoobs said:



    Leaders
    Hag Queen (60)
    Bloodwrack Medusa (140)
    - General
    Slaughter Queen on Cauldron Of Blood (330)
    Hag Queen (60)

    Battleline
    30 x Sisters Of Slaughter (300)
    - Barbed Whips and Sacrificial Knives

    Units
    20 x Blood Sisters (480)
    5 x Blood Sisters (140)
    5 x Blood Stalkers (160)
    5 x Blood Stalkers (160)

    Battalions
    Temple Nest (130)

    Total: 1960 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 129
     

    The only requirement: Temple Nest

    Is this something that could work?

    Personally I would replace the Slaughter Queen on the shrine with a Bloodwrack Shrine as your general is very important for Hagg Nar or Khaleibron. Maybe see if you can sneak in another 140pts for a unit of 10 Blood Sisters.

  3. Wanted to get a general consensus to ensure I am playing something correctly.

    As we all know, Mindrazor gives a DoK unit an additional -1 rend, plus adds 1 to the damage of the units melee weapons if the DoK unit has higher bravery than the opponents unit. One of the melee weapons Blood Sisters have is their Crystal Touch attack, with on a 4+ inflicts 1 mortal wound. So assuming I hit with one crystal touch attack while buffed with Mindrazor. Would that attack then inflict 2 mortal wounds instead of 1?

    Depends if the 1 mortal wound is considered the damage of the attack I suppose.

  4. 3 hours ago, Gnoblar G said:

    Hello everyone!  Any reality to the "rumors" that HAGG NAR will be getting nurfed?  What I have heard is that the 7" 5+ Fanatical Faith save will be altered to "wholly within" 14" of the general?  Thanks in advance...

    At least right now they are still rumors. And probably will still be rumors until we get a FAQ or GHB 2019. I think it's pure speculation at this point.

    I think we all know that Gnoblars are what really need a FAQ. I mean, that Sharp Stuff they throw is just too powerful. 😁

    • Like 1
  5. 1 hour ago, BionicRope64 said:

    Hi all.

    So I mentioned in past I'm debating Idoneth or DOK. I tried some Idoneth models and really struggled(I HATE those new flying stands) so as I play about and see if I like them I order the DOK battletome and some witch elves to see how I do. 

    If I do decide to go DOK I created a 2000 point army I want to aim for. The main focus is on Snake ladies because 1) money cheaper and 2) less repetitive models compared to 30+ witch elves.  Plus snakes mean I can try nice scales patterns.

    Anywhere here is the list idea.

    Allegiance: Daughters Of Khaine 

    Mortal Realm: Ghyran
    Temple: Hagg Nar
    Bloodwrack Medusa (140)
    - General
    - Command Trait: Devoted Desciples
    - Artefact : Rune of Ulgu - Mindrazor
    - Lore of Shadows : Mindrazor
    Hag Queen on Cauldron Of Blood (300)
    - Artefact : Iron Circlet
    - Prayer : Blessing of Khaine
    Hag Queen (60)
    - Prayer : Catechism of Murder
    Morathi High Oracle of Khaine (480)
    - Lore of Shadows : The Withering
    20 x Witch Aelves (200)
    - Sacrificial Knives and Blade Bucklers
    5 x Blood Sisters (140)
    5 x Blood Sisters (140)
    5 x Blood Stalkers (160)
    5 x Blood Stalkers (160)
    5 x Khinerai Heartrenders (80)
    BATTALIONS
    Temple Nest (130)

    I do have the Malign sorcery stuff so I could drop the Heartrenders for an endless spell. Like the Geminis, then I have the points to upgrade the Hagqueen on Cauldron to a Slaughter queen on Cauldron.

    I could also drop Morathi, but her model looks amazing and honestly one of the main sellers of DOK for me. So I wanna use her in-game.  Plus It's an army of snake people, you cannot do that and not field the GIANT medusa lady it just feels wrong.

    How dose this feel for a fun, friendly but semi-useful list.

    The first issue I noticed is you gave your Bloodwrack the Rune of Ulgu with Mindrazor.  This is fine, but since you can only cast one spell per turn choose another spell as her normal Lore of Shadows spell. Selecting the same spell twice gets you nothing, since you can only attempt every spell once per turn.  Other than that it looks pretty good.  I have had a good experience using temple nest lists, and while you could always use more Hag Queens in my opinion, you have a pretty good all-round list.  If you can squeeze in another 70 points you could get 10 more Witches and max the unit out to 30.  Also if you ever feel like not using Morathi, add more Blood Sisters.  You could drop in 20 of them for the same price as Morathi.  Also, I think it is only 30 more points to upgrade to a Slaughter Queen on a Cauldron, which is totally worth it.

  6. Hey there folks!  Was finally able to get another battle in with the girls. 

    Firstly:

    Magnets FTW.jpg

    Magnets are your friend.

    So since we had an odd number of people we did 5000pts per side.  The Beastclaw Raiders and Idoneth Deepkin player each had 2500pts, I had 2500pts, @Scythian had 2000pts, and our 3rd player used 500pts of Sylvaneth(We kind of just used whatever point totals we had models for).  We were playing Better Part of Valor and both Scythian and I used Hag Narr.

    Bottom of Turn 1.

    IMG_20181117_131434769.jpg

    IMG_20181117_131505262.jpg

    We unfortunately did not make the roll off for turn 2, but we held up the enemy rather well.

    I also could not resist taking this picture, it looked so cool.

    IMG_20181117_132950286_TOP.jpg

    My corner of the board with the objective was largely unscathed, but the enemy pushed through on the right side of the table and came close to reclaiming some of the backfield objectives from our side.  Thankfully it was not to be and we were able to pull off a win.  It was a close game, however and it was an all-in-all good time. 

    IMG_20181117_155118077.jpg

    IMG_20181117_160250538.jpg

    It was a pretty good match up, but wow Beastclaw Raiders can dish out mortal wounds.  Scythian's Bloodwrack Shrine hung around for a turn or two after eating twelve mortal wounds from the dirty snowballs!

    My Blood Stalkers impressed me this game with the amount of mortal wounds they did, as I usually roll garbage for them.

    Highlight of the game for me was my Bloodwrack Medusa (on foot and not on a shrine) basically peeked around the corner of the dragon tower terrain in the center of the board and promptly stared half of a unit of 20 Thralls to death.

    That's it for now.  Until next time.

     

    • Like 2
  7. 22 minutes ago, Arkalid said:

    Any tips on building narrative for generic heroes in DoK army? Thus far I've just tried to see if something interesting happens in-game, but thus far it's just been either me dying or killing whatever is stupid to walk close to my fully buffed Bloody Taco Stand of DOOM. 

    Bloody Taco Stand of DOOM!  Sounds delicious. 😃

    This is why I wanted to bring this topic up for discussion.  Because, as a fanatical cult, their beliefs revolve around Khaine worship and on every word of Morathi as his High Oracle.  Many will follow Morathi's word without question.  Dissidents will be silenced or "repurposed" (Bloodwrack Medusas) so that there is no word but Morathi's.  But Morathi is not a god yet, and she cannot be everywhere.  I am certain she has eyes and ears that report to her from across the realms, but she is not omniscient.  The idea I had for my Bloodwrack Medusa (Who I still need to name.  Giving your heroes names helps make them less generic in the first place.) is that she is ancient for her kind, one of the first Daughters of Khaine to ever be "gifted" the ritual of Slith-onóir.  I imagine that Morathi has perfected this ritual over time, leading to complete and utter loyalty.  But for my general the ritual was only partially completed.  She is incredibly loyal to Morathi, but there are small seeds of doubt, seeds that are beginning to grow and take root.  Considering her status in the cult and in her own temple, my Medusa is rarely questioned.  But she is slowly and secretly beginning to doubt if they will ever find the shards of Khaine's body.  She is playing a very dangerous game with such thoughts.  But perhaps if she could bring enough of her flock into the fold to see her way of view...

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  8. So here is a question for you all.  How much narrative do you like to put into your Daughters? 

    I have really been wanting to name my Bloodwrack Medusa, as she is my general nearly all of the time, as well as name the Hag Queens that serve under her.  I guess that is part of the fun and the challenge with Daughters of Khaine being originally from Ulgu, as most of their shadowy home is unmapped.  Not to say that there are not other temples across the realms, as I am sure there are. 

    But I heard it said once (I think by @Scythian ) that the Khaliebron Temple, being the most secretive and acting like a secret police of sorts for Morathi, will probably be the first temple to rebel against her.  I like the theory that, being a clandestine organization that gathers information from enemies within and without, perhaps they discover the smallest hints of Morathi's secret about Khaine.  Maybe one of the Medusas from the temple has the smallest remembrance of the Morathi of old, and perhaps begins to doubt her once fanatical loyalty to the High Oracle.  I like the idea of my Medusa starting to slowly build her own powerbase to start her own agenda separate from Morathi.

    What do you all think?  What ideas for backgrounds do you have for your Daughters?

     

     

    • Like 2
  9. Hey there folks! Haven't posted anything in awhile as I've been busy trying to paint my many Daughters of Khaine.  If you're like me you want character models to be unique and identifiable in your hordes of elves and snakes. And sometimes Daughters are a bit harder to customize with their specific theme. Just thought I would share the usefulness of Drukhari and Druchii bits. I added a pauldron and gear belt from some Drukhari Hellions, and took the Draich from a Dark Elf Executioner and made it into my Gorgai's glaive. More to come soon; I have nine more Blood Sisters to make to complete my two units of 20!

     

    (Surprisingly I did not have to pin her weapon.  I just made a hole in the sword blade big enough for the shaft of the polearm to fit inside!)

    IMG_20181108_152248337_HDR.jpg

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  10. 27 minutes ago, PUFNSTUF said:

    I know large blocks of witch aelves are a competitive build, but how competitive is a more snake heavy list with morathi? Are any battalions worthwhile to try and get the daughters to be a one drop in tournaments?

    Tons of snakes are absolutely brutal. You could take the Temple Nest battlion, but that is basically a 490 point tax for a sub-par unit and ability. It helps with drops, but so do maxed out units of snakes. I usually run 3 hags and two Medusas with one as my general, so I don't even bother with trying to get less drops sometimes.

  11. 11 minutes ago, Big Rob said:

    Hi DoK folk,

    I'm a fan of the Medusa theme this faction has going on. Is it possible to have a viable 2k army focusing heavily (even exclusively!?) on them, instead of the "regular" elves? Probably use the Khalebron temple and the temple battalion since these buff the medusas and are the fluffier picks I think.

    Any good? Or too many shortcomings to not include/focus on the other elves? 

    Absolutely. A Medusa makes Blood Sisters battleline. I have seen several armies, including my own that are all snakes. Blood Sisters are brutal, Medusas are decent in combat and basic wizards, and Blood Stalkers are alright, but rather overpriced.

  12. I would like to title this story "My Inability to Roll Armor Saves," or "Why I chose Khalibron over Hagg Nar."

    So we finally met for another round of our Firestorm campaign after about 4 months and a new edition of AoS coming out.  Another player and I were running a mixed Order army with a little bit of fudging with allies and allegiance abilities.  The other Order player doesn't have too many models.  Basically 30 Corsairs, a Fleetmaster, a cannon, and some handgunners.  I had him take a gunmaster for rerolls to hit for his cannon.  I took the following to fill in the gaps as we ended up with 1500 pts:

    Allegiance: Daughters Of Khaine
    - Temple: Hagg Nar
    Mortal Realm: Ulgu

    Leaders
    Bloodwrack Medusa (140)
    - General
    - Trait: Devoted Desciples
    - Artefact: Miasmatic Blade
    - Lore of Shadows: Mindrazor
    Hag Queen (60)
    - Prayer: Catechism of Murder

    Battleline
    10 x Blood Sisters (280)
    10 x Blood Sisters (280)

    Total: 760 / 1500
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 51

     
    I challenged the Beastmen player to a battle in the Titanworks, (I imagined it as a huge forge) so we were using the realm of metal spells.  With the Open War cards we ended up with basically hammer and anvil deployment but with our deployment zones directly adjacent.  Our objective was "Kill the Messenger," where after deployment we chose a single model to be the messenger and we had to kill our opponent's messenger to win.  The twist was that heavy rains gave a -1 to shooting, as well as -1 to run and charge rolls.   The Beastmen player had 1600pts and had 2 big blobs Gors, a blob of Ungor archers, a blob of Bestigors, a Shaman, a Beastlord, a Cygor and a Ghorgon. He finished deploying first because he had 1 less unit than us. 
     
    Unfortunately I forgot about Beastmen and their ambushing ability, so half his army came up behind us first turn, forcing my snakes to split in half to push towards his Shaman messenger hiding behind his Herdstone, and being forced to face his Bestigors with another unit of Blood Sisters, one of them being the messenger, as your general could not be the Messenger.  The first turn was pretty brutal, as the corsairs went up the left flank to engage to blob of Gors surrounding the Shaman, and my Snakes charged at the Bestigors instead of definitely getting charged next turn.  My Medusa proceeded to melt 7 Bestigors in the shooting phase while the cannon knocked a couple of wounds off the Cygor that was getting very close.  My Blood Sisters charged the Bestigors, killing another seven, but with the Beastlord there they were not going to flee.  My Blood Sisters with the messenger were frenzied with Witchbrew and so were not going to run either.  My other unit of Blood Sisters engaged the Cygor, inflicting 9 wounds on it.  Thankfully the Cygor failed to hit any attacks in it's combat phase, thankfully saving my snakes from several 3 damage attacks. 
     
    By the bottom of turn 2 things were getting tense.  Due to incredibly bad rolling on my part, I could not make any armor saves, nor boosted Fanatical Faith rolls for my snakes, leaving me with two snakes left in the unit with the messenger fighting the Bestigors.  The corsairs managed to kill a bunch of the Gors around the Shaman, leaving an opening for my other snake unit to scoot across the table as they were able to down the Cygor.  My snakes managed to take down the Shaman, winning the game, but had my opponent had the chance to choose his Beastlord over by the Bestigors, he would have killed my messenger, giving him the game.
     
    I have played with Hagg Nar a couple of games now, and unfortunately it has done nothing for me due to a) extremely bad rolling on my part, rendering the bonus to Fanatical Faith saves moot, or b) the game ended before turn 3, negating the huge bonus to rerolls that turn.  Thus most of the time I have won I have been using Khaliebron, where having extra Melusai units in my Temple Nest has helped, as well as the amazing teleportation ability.  I want to use Hagg Nar more for the resilience it can give, but it doesn't help when my dice do not cooperate. ?
     
    Anyways, yet another win for the Daughters!

     

    • Like 1
  13. 1 hour ago, Aspirant Snaeper said:

    Question regarding the Shadowpaths rule: The way it's worded, if I don't move in the movement phase, can I then move at some other point in the Battle round? With that later move essentially being my move during the movement phase? It doesn't seem to specify that it has to be done during the movement phase, only that it counts as your movement phase movement.

    Rule as written once per battleround instead of moving in your movement phase, you can use the Shadowpaths rule.  That is their movement for that phase.

    To me it seems that you could choose to move normally in the movement phase, choose to not move in the movement phase, or sacrifice your normal move to then use the Shadowpaths rule.

    • Like 1
  14. So after months of building up my DoK I am finally at the painting stage.  This is just a test Witch Elf, which is not too bad after nearly 10 years of not painting in the slightest.  There are several mistakes and definitely some work still to be done, but sadly my phone camera really does not do it justice.  My main question about the color scheme. 

    Still working on the skintone, but it was Mechanicus Standard Grey, Edge Highlight of 50/50 Celestra Gray and Mechanicus Standard Grey, and then a wash of Drakenhof Nightshade.  I might just edge highlight it with MSG, because I used that to fix my mistakes after the wash and it looked alright after.

    At first I thought about doing pure white hair, but now I am not so sure.  What do you all think?  Pure white hair with some kind of shade?  White with Drakenhof Nightshade (first pic) or Celestra Grey with Nuln Oil. (second pic).

    Also, wow I am out of practice painting faces.  And to make it more difficult, Witch Elves are much smaller than Space Marines with those little details.  I might be old enough that I now need a magnifying glass to hit the eyes, eyebrows, teeth and lips. ?  I'm also not sure I want to drop $25 on the Super Artificer brush or whatever from GW.  But anyways, comments and definitely criticisms welcome.

     

     

    Test Model 1.jpg

    Test Model 2.jpg

    • Like 1
  15. 9 hours ago, DantePQ said:

     - it was really tough to play against, especially with Evocators having Deepkin abilities.

    How exactly did that work?  Deepkin Allegiance abilities would only affect Deepkin units. So they should not benefit from the Tides or anything like that, unless I am missing a special ability that would actually grant Deepkin abilities to non Deepkin.

    9 hours ago, DantePQ said:

    Battle 4 - Starstrike, Ghyran against @Ragnar72 Sylvaneth . Yes Ghyran is that Realm with that little crazy spell called Mirrorpool that gives you ability to teleport caster 18'' and then 9'' away from enemy and then MOVE. I deployed Slaughter Queen screened with 10 Witches in the middle with Bucklers Witches on the left and Knives Witches on the right between two arcane terrains, so I deployed Morathi next to one arcane terrain and Warlocks next to another one. My opponent deployed with Alarielle,TLA and Bow Hunters in the center, 6 Scythes Hunters and 5 Reventns on my right and Dryads and Branchwraight on my left. With that deployment I was controlling whole middle part of the board so whenever comet would drop I was able to get there. I got decision to make about Morathi - I decided to go for it and changed her I buffed her with : Witchbrew, Catechsim and Mindrazor, then casted Mirrorpool on her. I could teleport her to charge Alarielle and TLA or Scythe Hunters and Revenants I decided that it's better to take down Hunters as with my numbers they were only threat to bunker on objective and just kill, kill and kill my Witches. So I charged them and with Mindrazor took down 1 Hunter. In few turns of Combat Morathi wasn't able to clear them (she killed 4 Hunters and Revenants) and was killed but it enabled me to take control of board and bunker on objective which fell in the right part of board, objective in my territory also fell in in the right part of board so I just bunker whole army there. My opponent tried to charge with Alarielle and summoned Treelord but I got a lot of bodies. I managed to kill both Treelord and Alarielle to seal a victory. So it the end charging with Morathi even though she was killed in 2nd battle round was a good decision as I made much easier to control whole board. 

    Some afterthoughts :

    I will drop Martyr's Sacrifice and Catechism of Murder for Crimson Rejuvenation and Sacrament of Blood as: Martyr's Sacrifice isn't optimal as on Bucklers Witches it doesn't do much and you don't want to use Knives Witches as Sacrificial Lambs, Catechism of Murder also is very situational it's only good on Cauldron as Cauldron has many quality attacks or on Blood Sisters. On the other hand ability to heal Cauldron in HaggNarr with -1 to hit could be worth a lot and Sacrament of Blood to give you re-rolls of hits in turn 2 will be amazing on everything.

    What ended up taking Morathi down on turn 2?  Also what did you use to take down the Treelord and Alarielle?  Sylvaneth can be pretty tough to face sometimes.

    I agree that Catechism of Murder is much better on Blood Sisters or something with more powerful attacks.  It's nice seeing such a beautiful army out on the table though.  Thanks for sharing!

  16. 31 minutes ago, Mark Williams said:

    Quick question, does Snake Morathi count as a Behemoth in Pitched Battles? I know that normal Morathi doesn't, but it's kind of a grey area. It seems to me like maybe an oversight that she isn't one.

    According to the Azyr app she is not considered a behemoth as far as list building goes. As Morathi must always be deployed in elf form and then transformed later.

  17. What success have you all had with Endless Spells? What works well? What doesn't? In a recent tournament I tried using the Aethervoid Pendulum and discovered that you can't really rely on it to scoot across the board (as it only moves when you cast it and then between battlerounds). I made some mistakes with it's placement and it ended up doing a bunch of nothing, where I should have used it like a shotgun and plopped it down right next to a unit in combat with my Medusa. That's just my 2 cents.  I am going to try out the Quicksilver swords in my next battle as it has quite a long casting range. While the Chronomatic Cogs seem like a no brainier for a close combat army like the Daughters, I do not like the fact that the spell itself cannot move. I want my Medusa to be moving forward with my snakes and not hanging back. What do you all think?

  18. 5 hours ago, Arkalid said:

    I've been thinking of a 2k Khailebron army with as strong snake girl basis. What do you think of this?

     

     

      Hide contents

    Daughters of Khaine army - Allegiance Daughters of Khaine - Khailebron

     

    Heroes

    Bloodwrack Medusa (General)    -  Mindrazor  -  Mistress of Illusion   - 140 points

    Slaughter Queen on Cauldron of Blood - Iron Circlet - Sacrament of Blood -  330 points

    Hag Queen - Catechism of Murder - 60 points

    Hag Queen - Blessing of Khaine - Blessing of Khaine - 60 points

     

    Units

    BATTLELINE

    30 Witch Aelves - Pair of daggers - Full command - 270 points

    20 Blood Sisters  - 480 points

    5 Blood Sisters - 140 points

     

    The Rest

    5 Blood Stalkers  - 160 points

    5 Blood Stalkers - 160 points

     

    Battalions

    Tempe Nest Battalion   - 130 points

     

    Extra CP: 1

     

    Total: 1970 points

     

     

    I only have the Blood Coven and 5x Stalkers atm, so I can still change about everything on this list.

    Pretty solid. While Hagg Nar will have more survivability and the turn 3 rerolls to hit, I have found Khalibron to be useful in objective games. I played a list very similar to yours in a tournament recently and I did fairly well (Won two out of three games and tied the third.)  That teleport ability enabled me to quite easily get units exactly where I need them to be. Temple Nest is a nice battalion if you're taking lots of snakes. It deals an ok amount of mortal wounds, if I remember to remind my opponent! Also as much as I love the snakes a unit of Witch Elves is a nice chaff unit to tie up something scary and potentially deal a massive amount of wounds to it.

    • Like 1
  19. 36 minutes ago, Scythian said:

    Just for a goof, I painted up an Avatar to use for my games this Saturday. Does anyone use them? I have yet to see a single fellow DoK player use one in their games. I figured I’d at least try the Avatar once. 

    3BE2FE0A-4D46-4D55-9C49-5FD4AC1E38CA.jpeg

    I think if you plan ahead enough to have them animated for the first two turns they could be a great beatstick unit. I have yet to use one though.

  20. Having faced not one, but two Nurgle players in a recent tournament, it can be a tough match up for DoK. They were both using the Plaguecyst battalion which gives all their Blightkings -1 rend. While I did take some losses and fail to score ANY kill points against either player, I put my speed and positioning and magic potential to my advantage and managed to get a major victory and tie against both players respectively.  Sure Death and Nurgle are annoyingly durable, but if you can out play your opponent and play the senario, their durability may not matter as much. Still were annoying to face though. The one and only time I used Pit of Shades and I did 5 mortal wounds to a Blightkings unit due to their low movement.

    • Like 1
  21. 16 minutes ago, Rekmeister said:

    So, I've been thinking a lot about Khailbron and endless spells. 

    I'm not at the 2000pt level yet, but I think I have worked out a list designed to drop a purple sun on turn 1 in the heart of the enemy. Here is the list:

    Bloodwrack Shrine - General: Mistress of Illusions / Shadow Stone/Mindrazor

    5 Blood Sisters

    5 Blood Sisters

    10 Doomfire Warlocks: Mindrazor

    Purple Sun of Hysish

    Emerald Lifeswarm/Hag Queen.

    So if it isn't obvious already, the plan here is to teleport the Doomfire warlocks to 9" away from the enemy,  cast purple sun (adding 1 to the roll), deploy it within 6" and then move it 9", resulting in a 15" deep strike. Yes enemy deployment can counter this, but most armies can be relied to field  either a big unit for the sun to decimate, or lots of small ones clumped together. For different matchups I can teleport the Bloodwrack Shrine in to cast the sun and perform a bloodwrack stare.

    Yes, this leaves 11 models to fight a 1000pt army, but if the plan is to nuke them in the first turn, I am confident that the insane damage output of the snake ladies will clean house against the enemy. I am debating between the swarms and the hag because Witchbrew is lit; but the lifeswarm can outright resurrect models, and with the sisters costing 140p for 5 I'm almost always the player who stands to gain the most from one unit being regenerated/returned by D3 per turn.

    I chose Mindrazor as my spell for both units so that I can punish opponents with lower bravery/gain an edge over units whose bravery is being hurt by the sun.

    I think this is a (somewhat) consistent army with a turn 1 play that has a 50/50 chance to nuke the enemy; thoughts?

    At least what I have experienced is that predatory endless spells are not exactly reliable. After their initial cast, they only move between battlerounds, which is much less often than you think. Hag queen is always a great choice and IMHO you can always use more Blood Sisters.

  22. 34 minutes ago, Scythian said:

    O.K., Crew, here’s a rules question we’re having. Can a non general slaughter queen use her orgy of slaughter command ability? Some say no, she has to be the general. Others are saying, yes, that all characters can use their command abilities now. Give me your insights, references, etc. 

    Rules as written, the Slaughter Queen has to be the general. Rules as intended is probably for ALL heroes to be able to use command abilities. But due to the clause "If this model is your general"  it leads me to believe that the Slaughter Queen must be your general to use the Orgy of Slaughter ability. Unfortunate, but it looks that way to me.

    • Like 1
  23. 4 hours ago, Jais said:

    Impacts from the July 2018 FAQs

    • 1) Bummer - Morathi cannot double the set-up range of Endless Spells. 
    • 2) Bummer - Morathi can be damaged beyond her Iron Heart threshold by Endless Spells, between rounds.
    • 3) Perk - The specific  realm  artefact that nullifies enemy artefacts cannot affect Morathi's Iron Heart.
    • 4) Confirmation - No matter the battalion, allies do not receive allegiance abilities nor can they generals.

    More on #1. Later in that same answer it says things that let you cast spells originating from a point other than the wizard (aka umbral spellportal) cannot be used for endless spells. BIG Nerf there.

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