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Johnny Pestilens

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Blog Comments posted by Johnny Pestilens

  1. Skaven points

    Plague claw 160
    Cannon 180
    Jezzails 3-12 140
    Clan rats 20-40 120/200
    Doomwheel 160
    Hellpit 220
    Arch warlock 160
    Clawlord 100
    Deathmaster 100
    Grey seer 120
    Master moulder 100
    Plague priest 80
    Shadespire 140
    Bombadier 100
    Engineer 100
    Screaming bell 200
    Skreedh Verminkin 300
    Furnace 180
    Thanquol 400
    Corrupter 260
    Deceiver 300
    Warbeinger 260
    Warpseer 260
    Doomflayer 60
    Giant rats 10-40 60/200 moulder battleline must have full keyword moulder army
    Gutter runner 5-20 60/200 eshin battleline must have full keyword eshin army
    Nightrummer 10-40 80/280 battleline must have full keyword eshin army
    Packmaster 3 60
    Plaguecensor 5-20 60
    Monks 10-40 70/240
    Ogres 2-8 100
    Swarm 2-8 60
    Ratling gun 80
    Acolytes 5-30 60/320
    Fiends 3-9 260 skyre battleline
    Stormvermin 10-40 140/500 battleline in skaventide!!!!
    Fire thrower 70
    Grinder 80

    160 congeration of filth
    160 flesh managery
    110 foulrain
    180 plagueclaw horde
    120 Plague smoke
    160 Slinktown
    100 precesion
    Engin coven
    60 warpcog
    110 ark spark
    120 gas
    140 fire
    130 rattle

    Bell of doom 40
    Vermintide 40
    Vortex 100

    Nurgle ally if general is pestilence

  2. Skyre wizzards

    More more warp power 7+
    Pick one friendly skyre  wholly within 12 you can reroll hit and wound till end of your next hero phase however at the end of your next hero phase thet unit suffers D3 mortal woudns

    Chainwarp lightning 6+ D6 diffrent units within 18inch each unit suffers 1 mortal wound

    Warplightning shield 6+ unitl your next hero phase first 3 wounds allocated to the caster in each phase are negated if the 4th wound is allocated the caster suffers D6 mortal wounds and the spell is unbound

  3. Also looks like Rabid Fever isn't gone, but is now a spell - Death Frenzy

    Lore of ruin. Grey seers


    Scorch 5+ pick one enemy unit within 13 roll dice equel to casting 6 is a mortal

    Splinter 6+ pick one enemy unit within 6 roll a dice if its greater than wound characteristic it is slain

    Skitterleap 6+ pick a skaventide hero with wounds 12 or less within 13 of caster remove and set up more than 9 from enemy may not move again in movement phase

    Plague 7+ pick one enemy unit within 13 roll a dice for each model 5+ mortal wound

    Death frenzy 7+ pick a skaventide unit that is not a hero wholly within 13 until next hero phase when a model from that unit is slain can pile in and attack

    Warpgale 8+ pick an enmy within 26, D3 mortals any run and charge rolls are halved they cannot fly till your next hero phase

  4. 16 hours ago, AIdenNicol444 said:

    I love seeing what pestilens players take in their mixed skaven lists besides the 3 groups of 20 clanrats, it shows what playstyles they favor.

    For example in place of your Moulder units I have the same list but with 2 units of Gutter Runners and a Screaming Bell

    Yeah, was also toying with maybe running a Warp Lightning Cannon.

    Tried the Poison Mortar Launchers too a few times but they did ****** all, so have dropped them for more bodies!

  5. Hey guys,

     

    I'm trying to sort a list for a tourney in November, so wanna give myself a decent amount of time to get all this rebased and painted. What do people think of this as a working list?

    Allegiance: Chaos - Mortal Realm: Ulgu

     

    LEADERS

    Verminlord Corruptor (220) - General - Command Trait : Malicious Conqueror - Artefact : Sword of Judgement

    Packmaster (60) - Shock-Prod

    Arch Warlock (140)

    Plague Furnace (180)

    Plague Furnace (180)

     

    UNITS

    6 x Rat Ogors (300)

    20 x Clanrats (120) -Rusty Blade

    20 x Clanrats (120) -Rusty Blade

    20 x Clanrats (120) -Rusty Blade

    40 x Plague Monks (240) -Foetid Blades - Icon of Pestilence - Doom Gongs

    40 x Plague Monks (240) -Foetid Blades - Icon of Pestilence - Doom Gongs

     

    ENDLESS SPELLS

    Balewind Vortex (40)

    Quicksilver Swords (20)

    Soulsnare Shackles (20)

     

    TOTAL: 2000/2000

    EXTRA COMMAND POINTS: 0

    WOUNDS: 209

    LEADERS: 5/6

    BATTLELINES: 3 (3+)

    BEHEMOTHS: 3/4

    ARTILLERY: 0/4

    ARTEFACTS: 1/1

    ALLIES: 0/400

     

    • Like 1
  6. 1 hour ago, Riff_Raff_Rascal said:

    From the Chaos FAQ 1.4 Age of Sigmar. 

    Q: If a Skaven Deathrunner is your general, or has an artefact
    of power or a command trait, do these things apply to its
    illusionary twin?
    A: Yes.

    Cunning Deceiver and Crown of Conquest is what I've played the last 5 games for an almost completely verminous army, just letting me spam the warlord's ability along with the Verminlord Warbringer. The Deathrunner also gets a net -2 to shoot it because of the new "look out sir" so keep em' as close as you want to those clan rats. I struggled so much with low bravery in the recent past. It hurts like hell. I say the new Crown of Conquest is the single greatest thing Mixed Skaven can get right now. This just might carry me all the way to the much needed Skaven battletome release down the road (rumored).

    Sounds like a very cunning plan indeed! Will defo give the Crown of Conquest a go when i give my newly acquired Deathrunner a go :)

  7. 11 hours ago, AIdenNicol444 said:

    Sadly Clanrats have to be taken as a group of either 20 or 40, but they're super cheap so it isn't a bother. Ally 1 or 2 groups of 40, or 3 groups of 20. As for the bell, it should still be 200pts, same as last edition?

    You're right, I thought I'd read that it had gone up in points,but was mistaken. Mmm seems a bit swingy to rely on it and hope it'll summon the Verminking though. Fun if it does though haha

  8. 21 hours ago, AIdenNicol444 said:

    Hey there mate, if I had to recomend my top 5 units to ally to Clan Pestilens id have to go with...

    • Screaming Bell
    • Arch Warlock
    • Clanrats
    • Clanrats
    • Clanrats

    Clanrats do two things well. They form a wall to protect assets and they squat on objectives. As a pestilens player you should be playing to the strengths of your army (Plague Monks) and working to ally in choices that best compliment them. This is why i prefer not to ally Skryre weaponry and only take the Arch Warlock to tournaments rather than just general games. Clanrats will protect your Plague Monks and hold objectives while your monks run up the table and lay the pain. Give it a try sometime and let me know how you find it.

    Will do, cheers dude. Do you find they work best in big blobs or more as multiple groups of 10 acting as chaff/screens to absorb charges?

    The screaming bell looks tempting just sucks it went up in points.

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