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Honk

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Posts posted by Honk

  1. On 8/3/2018 at 4:23 PM, Sception said:

    Only real 'crazy combo' for sacrament that I see is using arkhan's command ability multiple times in a single hero phase for a massive range improvement, followed by the deathmage spell soul harvest to deal d3 mortals to every unit in that range, possibly through a spellportal to measure the range from 18" up. 

    Just had a discussion about this combo in my gaming club. Consensus was going in the direction, that the spell is an aura effect and as such not able to „creep“ through a portal. You do not measure a „range“ but it says within 3“ of the caster.

    Arkhan could still boost the AoE.

  2. 17 minutes ago, ModerTherese said:

    Together with the Vampire Lords CA and the spell of the Necromancer I can buff up the "hammers" to do one more attack as well pile in one time more.

    They are set up after the movement phase, so you can use your command abilities. But van hels is not available first turn.

    I‘m not a big fan of 10 men graveguard, they just die too easily. For resurrection you‘ll need CPs also for the awesome command abilities of arkhan and mannfred.

    but you do you...

  3. 2 hours ago, Glaurung said:

    They should let us add the summoned models to other units. T

    Or combine summonings...

    if you double cast from a gkotg or have two kings calling ghouls....

    or rewrite the warscrolls from „return slain model“ to „add model to unit“, suddenly a ten men squat is useful.

     

    If you compare 10 ghouls with 5 dogs you just cry...

  4. 8 hours ago, CanHammer-darren said:

    You can only do it once in small min sized units.

    Double varghulf summoning with double ghoulkings sounds good, but you need all the CP you can get your hands on to pull that off.

    that leaves you with less CP to run&charge or battleshock.

    all in all we‘re talking about

    320 points for the two varghulfs and 

    280 points for two ghoulkings who could call in another

    200 points of ghouls

    800 points for a total of 4 CPs

    I do think, that this is pretty strong for certain scenarios, but you’re not bringing any kind of filth to the table. 10 ghouls should wear yellow-black colors as speedbumps and their king is not really strong compared f.e. a megaboss.

    you really need the magic phase to be strong, playing with endless and realm spells...

    For ambush summoning, I‘m almost preferring a gkotg to summon a double team of horrors with majestic horror, only a single varghulf from a nearby  positioned gkozd to trigger the horrors... no need for royal family costs, but another big monster instead

    • Like 1
  5. 8 hours ago, Reuben Parker said:

    royal family additional model "add" 

    you add a fresh new ghoulking to your army...once (iirc), not really that strong.

    I really don’t like 10 strong ghoul squats. 2attacks each, 4+\4+ no rend 1dmg each, they melt like butter and really don’t pack a punch.

    Don’t know how GW can keep the 100 point price tag. Especially with the grimghast reapers around.

     

  6. 3 hours ago, wayniac said:

    his units easily mulched through everything o

    Sorry to hear, the really are a nasty bunch...

    against such lists, I really do like horrors, with a normal GK at their side for rerolling and black hunger...

    and 10 ghouls are nothing, except for speedbumps or homebase sitters.

    and the terrorgheist is not performing against demons, a zombiedragon for double varghulf summoning would have been better.

    two big units of 9 horrors, charging in with a king in range and black hunger... those bloodletters can see how they like that tombstone to the face.

     

    but it is a tough challenge against a strong melee high synergy army.

    • Like 1
  7. 13 hours ago, The Nameless One said:

     

    17 hours ago, warhammernerd said:

    Erm? Don’t think it does. Proof pls ?

    Is this what you’re looking for?

     

    No, it is clear, that you can add over the starting size.

    the question is:

     

    IS THERE A MAX. UNIT SIZE?

     

    the warscrolls say can have any number but the minimum is x (ghouls 10)

    pitched battle profiles do provide a maximum number of models for units (ghouls 40)

    does the ghoul patrol allow you to bump your unit over that limit?! 

    Some say yes, why not?

    I say no, max unit size from pb profile applies...

    official ruling not out there 

    • Like 2
  8. 18 minutes ago, Smavo said:

     

    I keep seeing everyone put wristband or shroud 

     

    that’s because not everybody is playing with the realm rules or malign sorcery...

    otherwise the LoS battalion suddenly is a nobrainer if your shooting out overwhelming dread and fireballs...

  9. There is a thing called maximum unit size and the definition of maximum is kinda like „can’t have more“. 

    You might start to argue, that it is  not specifically forbidden, and no explicit rules limit the unit size „after“ spending points for it, the warscroll only states minimum sizes.

     I won’t play that way, but you do you...

  10. 1 hour ago, jjb070707 said:

    What exactly does a coven throne add to that list?

    Style and b***ch and some more style...

    competetive wise...meeeh little bit

    A6DB3E3E-983C-4583-A61E-A2AD8A81CAE2.jpeg

    Working hard on that pimp waggon style...

    then the command ability gives Rerolls of 1 for hit/wound/save for a death unit (zombers or the dragons). Then the spell 3d6vs bravery or you cannot attack this model... fall in love puny little mawcrusher/stardrake I‘ll only sip a bit

     12 attacks 3+\3+ 1dmg, 1 3+4+ d3dmg, 6 ghost attacks...

    3x invocation + self healing

    for 260 points....

    did I mention style, and flair and Magic...mobility

    what are those sweet ladies NOT bringing to the fields 

     

    Haven’t tried them yet, but on paper they look pretty nice. With that big base, they can screen, while beguile protects them from being attacked...

    Thx for asking, getting all hyped to finish them up and give them ladies a ride through the countryside 

    • Like 3
  11. The use of skellis or chainrasp also depends on the internal synergies of your list f.e. playing grand host gives deathrattle a lot of buffs...

    Same goes for legion of night, the armor value can’t be modified, so no „the bait“ rule. And I really like the idea of 3+ skellis in the woods. 

    In the details I think skellis also have some tricks, the banner to reduce bravery, a musician for a secure 6“ charge without spending CPs.

    If supported by a hero, as they should, they either are prepared for a 2“ flood of attacks or they hit on 3+ with swords. At 20+ they also have 2 attacks, and usually your sporting 10 or 40 (3attacks each).

    so yes, chainraps are faster and have reliable attacks and 5+ save  so I think a bit better in a 10/20 batch, but if you’re spending 160 points for something kinda fast, I‘d take hexwraiths or flayers or blackknights and a vortex,  almost forgot 10puppies. If you want to flood an objective and grind i‘d take 40 skellis or 60 zombers.

    I‘m old and set on my vampyre count ways in all trveness. For a nighthaunt player, they sure pack good synergies and possibilities 

  12. Depending on the list and opponent, I think your choices are quite solid.

    area denial, shooting protection  and movement restricting. Palisade, gravetide and shackles. 

    But if you’re looking for something more direct, I do not possess it, but the pendulum sounds like it could leave a mark. 

     

  13. 7 minutes ago, Nevek said:

    my take im trying out 

    Best of luck... the blobs are pretty slow, but once they’re on an objective your opponent will have a hard time countercapping 

    remember, a cp can also make a run roll be a 6, if you need those skellis double time ?

    not quite sure if I would split the wolves to have fast harassers on both flanks, giving the footsloggers time to get into the game, but that’s totally scenario/opponent/ taste depending 

    beware of horde killers (gaunt summoner, nurgle plaqueclaw, purple sun and such)

  14. 6 minutes ago, warhammernerd said:

    am I being a massive nobber

    Maybe... but here is how I think it works

    after your done refilling your units with your courtiers, you add extra models from the battalion. This might push the unit size over the currently existing limit and set a new max for that unit...

    for example: got a unit of 20 ghouls, they loose like 5 models during a round so... 15/20. start of your hero phase. Your crypt ghast rolls and calls back !6! models. Bringing the unit back to full strength, 20/20.

    the last model (no6) is void, cause of unit size.

    Then you trigger the battalion ability ?drawn to battle? (German book ?) since it just says „during“ herophase, NOT „at the beginning of“ and roll a dice adding 4 models...now having a 24/24 unit....

    during your turn loosing 4...20/24...then another 3 during opponents turn...17/24... in your herophase the ghast calls 5...22/24

    then adding only 1 through the battalion... 23/24, not raising the unit size or roll a 6 like a boss to boost them up to 29/29

  15. On 7/27/2018 at 3:28 PM, jjb070707 said:

    Castellans of the Crimson

    The way I would interpret the rules, I‘d say yes.

    Like you could bring legion of sacrament to any other legion, you can transfer the Castellan to Soulblight. All the pieces are legal in a Soulblight army, so no stress there with ally points and stuff...

    and greatly reduce your drop count

  16. 1 hour ago, Reuben Parker said:

    play IJ as well and bravery 6 is so bad on brutes.

    Maybe ally in some black knights  for another -1 bravery ?

    never really had luck against IJ with my FEC, brutes too brutal, rolls to bad, they tend to mince my monsters before they do stuff. Ghoulgrind on the other hand, Black hunger with rerolling 1... and a bunch of ghasts 

  17. Last week in a 1k game with my FEC, I forgot to keep my king in buff range to my big horror unit. And I even moved him in the right direction, humming stupidly, measuring the distance in the melee phase...

    and learning through pain.

    if you‘re really undecided about the vlozd, just try it out, the bloodknights get +1 attack too. And I’m currently thinking about the coven throne for a vamp army, that rerolling 1s could really be good.

    And as you stated, you lost because of stupidity, either not knowing the opponent or forgetting things. 

    That means there is hope for your list ??

    Wish you all the best for your next run at championship 

     

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