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Posts posted by Honk
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17 minutes ago, ModerTherese said:
Together with the Vampire Lords CA and the spell of the Necromancer I can buff up the "hammers" to do one more attack as well pile in one time more.
They are set up after the movement phase, so you can use your command abilities. But van hels is not available first turn.
I‘m not a big fan of 10 men graveguard, they just die too easily. For resurrection you‘ll need CPs also for the awesome command abilities of arkhan and mannfred.
but you do you...
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2 hours ago, Glaurung said:
They should let us add the summoned models to other units. T
Or combine summonings...
if you double cast from a gkotg or have two kings calling ghouls....
or rewrite the warscrolls from „return slain model“ to „add model to unit“, suddenly a ten men squat is useful.
If you compare 10 ghouls with 5 dogs you just cry...
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8 hours ago, CanHammer-darren said:
You can only do it once in small min sized units.
Double varghulf summoning with double ghoulkings sounds good, but you need all the CP you can get your hands on to pull that off.
that leaves you with less CP to run&charge or battleshock.
all in all we‘re talking about
320 points for the two varghulfs and
280 points for two ghoulkings who could call in another
200 points of ghouls
800 points for a total of 4 CPs
I do think, that this is pretty strong for certain scenarios, but you’re not bringing any kind of filth to the table. 10 ghouls should wear yellow-black colors as speedbumps and their king is not really strong compared f.e. a megaboss.
you really need the magic phase to be strong, playing with endless and realm spells...
For ambush summoning, I‘m almost preferring a gkotg to summon a double team of horrors with majestic horror, only a single varghulf from a nearby positioned gkozd to trigger the horrors... no need for royal family costs, but another big monster instead
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22 hours ago, Furious Robert said:
Unless your General has Majestic Horror, the you get 2 Ghoul Kings.
Yes, and it is a solid strategy, but comes with a hefty price tag especially with the need for baseline.
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8 hours ago, Reuben Parker said:
royal family additional model "add"
you add a fresh new ghoulking to your army...once (iirc), not really that strong.
I really don’t like 10 strong ghoul squats. 2attacks each, 4+\4+ no rend 1dmg each, they melt like butter and really don’t pack a punch.
Don’t know how GW can keep the 100 point price tag. Especially with the grimghast reapers around.
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3 hours ago, wayniac said:
his units easily mulched through everything o
Sorry to hear, the really are a nasty bunch...
against such lists, I really do like horrors, with a normal GK at their side for rerolling and black hunger...
and 10 ghouls are nothing, except for speedbumps or homebase sitters.
and the terrorgheist is not performing against demons, a zombiedragon for double varghulf summoning would have been better.
two big units of 9 horrors, charging in with a king in range and black hunger... those bloodletters can see how they like that tombstone to the face.
but it is a tough challenge against a strong melee high synergy army.
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13 hours ago, The Nameless One said:17 hours ago, warhammernerd said:
Erm? Don’t think it does. Proof pls ?
Is this what you’re looking for?
No, it is clear, that you can add over the starting size.
the question is:
IS THERE A MAX. UNIT SIZE?
the warscrolls say can have any number but the minimum is x (ghouls 10)
pitched battle profiles do provide a maximum number of models for units (ghouls 40)
does the ghoul patrol allow you to bump your unit over that limit?!
Some say yes, why not?
I say no, max unit size from pb profile applies...
official ruling not out there
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18 minutes ago, Smavo said:
I keep seeing everyone put wristband or shroud
that’s because not everybody is playing with the realm rules or malign sorcery...
otherwise the LoS battalion suddenly is a nobrainer if your shooting out overwhelming dread and fireballs...
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Maybe orb with portal is also funny... round 1 all across the goodness.
Has anything been said/clarified about the portal and the locus of shyish effect? Is it really one spell only resolved twice or are they treated as separate spells?
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Yes, that’s what he said...
and he meant it...
and the rules look like they support this filth
and with the spell portal you can really shorten your friendlist
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There is a thing called maximum unit size and the definition of maximum is kinda like „can’t have more“.
You might start to argue, that it is not specifically forbidden, and no explicit rules limit the unit size „after“ spending points for it, the warscroll only states minimum sizes.
I won’t play that way, but you do you...
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1 hour ago, jjb070707 said:
What exactly does a coven throne add to that list?
Style and b***ch and some more style...
competetive wise...meeeh little bit
Working hard on that pimp waggon style...
then the command ability gives Rerolls of 1 for hit/wound/save for a death unit (zombers or the dragons). Then the spell 3d6vs bravery or you cannot attack this model... fall in love puny little mawcrusher/stardrake I‘ll only sip a bit
12 attacks 3+\3+ 1dmg, 1 3+4+ d3dmg, 6 ghost attacks...
3x invocation + self healing
for 260 points....
did I mention style, and flair and Magic...mobility
what are those sweet ladies NOT bringing to the fields
Haven’t tried them yet, but on paper they look pretty nice. With that big base, they can screen, while beguile protects them from being attacked...
Thx for asking, getting all hyped to finish them up and give them ladies a ride through the countryside
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Uuuuiiiii...
making friends pro-style
XD
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The use of skellis or chainrasp also depends on the internal synergies of your list f.e. playing grand host gives deathrattle a lot of buffs...
Same goes for legion of night, the armor value can’t be modified, so no „the bait“ rule. And I really like the idea of 3+ skellis in the woods.
In the details I think skellis also have some tricks, the banner to reduce bravery, a musician for a secure 6“ charge without spending CPs.
If supported by a hero, as they should, they either are prepared for a 2“ flood of attacks or they hit on 3+ with swords. At 20+ they also have 2 attacks, and usually your sporting 10 or 40 (3attacks each).
so yes, chainraps are faster and have reliable attacks and 5+ save so I think a bit better in a 10/20 batch, but if you’re spending 160 points for something kinda fast, I‘d take hexwraiths or flayers or blackknights and a vortex, almost forgot 10puppies. If you want to flood an objective and grind i‘d take 40 skellis or 60 zombers.
I‘m old and set on my vampyre count ways in all trveness. For a nighthaunt player, they sure pack good synergies and possibilities
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Depending on the list and opponent, I think your choices are quite solid.
area denial, shooting protection and movement restricting. Palisade, gravetide and shackles.
But if you’re looking for something more direct, I do not possess it, but the pendulum sounds like it could leave a mark.
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1 hour ago, smucreo said:
What do you guys think about replacing Skellies with Chainrasps in Legion of Sacrament lists?
I think I cannot afford it ?
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I‘m waiting for my corpse cart to get my 60 zombies moving... that‘ll be a sight to behold. hitting on 2, wounding on 3, with a vampire and van hels will teach my opponents a lesson in statistic ??
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7 minutes ago, Nevek said:
my take im trying out
Best of luck... the blobs are pretty slow, but once they’re on an objective your opponent will have a hard time countercapping
remember, a cp can also make a run roll be a 6, if you need those skellis double time ?
not quite sure if I would split the wolves to have fast harassers on both flanks, giving the footsloggers time to get into the game, but that’s totally scenario/opponent/ taste depending
beware of horde killers (gaunt summoner, nurgle plaqueclaw, purple sun and such)
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6 minutes ago, warhammernerd said:
am I being a massive nobber
Maybe... but here is how I think it works
after your done refilling your units with your courtiers, you add extra models from the battalion. This might push the unit size over the currently existing limit and set a new max for that unit...
for example: got a unit of 20 ghouls, they loose like 5 models during a round so... 15/20. start of your hero phase. Your crypt ghast rolls and calls back !6! models. Bringing the unit back to full strength, 20/20.
the last model (no6) is void, cause of unit size.
Then you trigger the battalion ability ?drawn to battle? (German book ?) since it just says „during“ herophase, NOT „at the beginning of“ and roll a dice adding 4 models...now having a 24/24 unit....
during your turn loosing 4...20/24...then another 3 during opponents turn...17/24... in your herophase the ghast calls 5...22/24
then adding only 1 through the battalion... 23/24, not raising the unit size or roll a 6 like a boss to boost them up to 29/29
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On 7/27/2018 at 3:28 PM, jjb070707 said:
Castellans of the Crimson
The way I would interpret the rules, I‘d say yes.
Like you could bring legion of sacrament to any other legion, you can transfer the Castellan to Soulblight. All the pieces are legal in a Soulblight army, so no stress there with ally points and stuff...
and greatly reduce your drop count
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1 hour ago, Reuben Parker said:
play IJ as well and bravery 6 is so bad on brutes.
Maybe ally in some black knights for another -1 bravery ?
never really had luck against IJ with my FEC, brutes too brutal, rolls to bad, they tend to mince my monsters before they do stuff. Ghoulgrind on the other hand, Black hunger with rerolling 1... and a bunch of ghasts
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Thought about a double dragon list with the coven throne...rerolling hit&wounds of 1 sounds nice and had style...
some bats, some wolves, necro with 60 zombers and the party Waggon...
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Last week in a 1k game with my FEC, I forgot to keep my king in buff range to my big horror unit. And I even moved him in the right direction, humming stupidly, measuring the distance in the melee phase...
and learning through pain.
if you‘re really undecided about the vlozd, just try it out, the bloodknights get +1 attack too. And I’m currently thinking about the coven throne for a vamp army, that rerolling 1s could really be good.
And as you stated, you lost because of stupidity, either not knowing the opponent or forgetting things.
That means there is hope for your list ??
Wish you all the best for your next run at championship
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Well, that’s not so great...
In smaller games I liked my varghulf general with the ring of immortality, just because Kharadron Overlords...
AoS 2 - Legion of Sacrament Discussion
in Death
Posted
Just had a discussion about this combo in my gaming club. Consensus was going in the direction, that the spell is an aura effect and as such not able to „creep“ through a portal. You do not measure a „range“ but it says within 3“ of the caster.
Arkhan could still boost the AoE.