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Posts posted by Honk
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4 hours ago, Ulfast said:
some hunger spell list
Black Hunger fits in every list...
Works like a charm on 9 horrors/flayers or even on 30 ghouls...
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39 minutes ago, Ashtyn said:
Arkhan - spirit gale
How is that working out for you?!
I always go for survivability and deck him out with vile transference... spirit gale just sounds too unreliable
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And then you read about a combo, want to try it out and suddenly you’re in a hot debate about the rules and struggle through different possible translations.
The Leo/Google dictionary only works to a certain degree...
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4 hours ago, Rekmeister said:
He loves winning and his dream is to use Nagash.
Sooo if he wants to play the one hat to end all hats ...
1k: Nagash, 5/5/5 Wolves 980...
1,5k: Nagash, 10 wolves, 2x2harbringer, vampirelord
2k: Nagash, 5/5/5 wolves, 4harbringer, vampirelord, necromancer, 40 Skellis...1950
not overly competitive if your opponent is able to deal with big N... but fun and all the other models have their uses in a variety of different lists.
Things to write on wishlists:
vamp-lord on dragon
40 skellis
A mortarch-box
malign sorcery box
for a new player I would really suggest starting with 750-1000 points to get the feel for the game and the most comfortable style.
I have not used any of the new nighthaunt, not really my style, but the really have good options with the chainrasp horde or the grimghast reapers...
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9 hours ago, Deadkitten said:
I lose games where I give up charges to the Knights. I think this is because I'm not screening them optimally but maybe I'm wrong?
There’s only one classic rule to distinguish good screening from bad screening...
are you able to deliver your heavy hitters into the units you want to?
if they get tangled up in skirmishers...bad screening (good from your opponent)
if they can’t reach their targets because your stuff standing in their way... bad screening
if they get charged by your opponent... no screening (and bad positioning)
A lot can go wrong and rolls can mess you up too.
That’s why I really like the wolves for screening. In a pack of 10, you have Great Board Control. They have good speed to stretch out and are sturdy enough to take a beating without getting in too much trouble (5+\6++, 2hp =late battleshock) and can even nibble back a bit.
If you still struggle, because now all the puppies are standing in the way... take neffi, she‘ll let you fly over your enemy or in your opponents combat phase, take casualties from the middle of your puppies to remove one half of them AFTER the battleshock. Then suddenly for your turn the once engaged block of enemies is free to get punched in the face.... use the split unit rule to open the gates for a charge
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I fear that we will ,as of now, not be able to compete with the same non-chalance as the new hotness... Fish-men, latex-sisters, nurgle filth, mighty shiny stomboys or even poor clown car overlords.
we have one of the most overpriced battleline, suffer from highly squishable support heros, suicide abilities (the trophy ability from the ghast is cool but totally stupid), barely any rend and wysiwyg no armor. Not to mention stupid battalions or they are expensive as hell... even royal family with double/triple gk-summoning struggles to achieve something.
So I guess you’ll just won’t win big tournaments as FEC player.
Now to the beautiful things in the life of a FEC Player:
it is fun...
if you know what your opponent is playing, you are able to design pretty cool counter lists...
keep your support heros save and nobody can outgrind us...
talking about cool...we are the coolest XD
we are pretty fast and can hit pretty hard
if you don’t know how to deal with it, bury it in corpses (either a lot of small ones or larger ones)
always remember, it’s an objective based game... if you have enough VP, you might just get tabled, who cares...
saw a game on MWG against the shiny poster boys, he was extremely lucky on some rolls, but basically he charged in, blocked the board with 40 ghouls and started hoarding VPs. His gkotg and gkozd might/should have been killed turn 3 instead of 4, but they were just there to summon stuff in and distract the opponent from grabbing the objective.
His list was: gkozd (general), gkotg, gk, ghast, 40/10/10 ghouls, 6 horrors for 1940
pretty good all around and horrors around a gkozd (reroll hit+wound) are scary
Enough rambling, more dice throwing...
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27 minutes ago, Glaurung said:
This is something that I can’t accetta.
Chill... my list was kinda stupid and actually I only lost because I charged my varghulf.
but you are right FEC really suffers against the new hotness
in 20/20 hindsight, I might have switched the varghulf for two ghasts... the GUO was killing things, but on the other hand was not going anywhere either. After my varghulf hit the dirt my regain didn’t match my losses anymore.
And the demons don’t stand a chance...
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Looks awesome!!!
I really like the LoN Book and all the crazy stuff you can do with it. Especially if you‘re able to play in a beer&pretzel (casual fun oriented) environment. So much Crazy things possible and fun to play.
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Played today a 1k epic grind against Nurgle filth...
pretty pathetic pillow fight, but funny nonetheless. If only the GUO hadn’t loaded bricks into his. Overextending my varghulf costed me the win since I couldn’t recall enough ghouls...
30/30 ghouls +varghulf +king+ ghast vs 30/20 plaquebearers+ 3nurglings+ GUO
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48 minutes ago, Sception said:
Soul harvest has the exact same "of the caster" wording for range as every other spell,
Reading it here in english yes, but the wording/translation in german is slightly off. Instead of „units within range“ , it is more like „measure around the model“...
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On 8/3/2018 at 4:23 PM, Sception said:
Only real 'crazy combo' for sacrament that I see is using arkhan's command ability multiple times in a single hero phase for a massive range improvement, followed by the deathmage spell soul harvest to deal d3 mortals to every unit in that range, possibly through a spellportal to measure the range from 18" up.
Just had a discussion about this combo in my gaming club. Consensus was going in the direction, that the spell is an aura effect and as such not able to „creep“ through a portal. You do not measure a „range“ but it says within 3“ of the caster.
Arkhan could still boost the AoE.
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17 minutes ago, ModerTherese said:
Together with the Vampire Lords CA and the spell of the Necromancer I can buff up the "hammers" to do one more attack as well pile in one time more.
They are set up after the movement phase, so you can use your command abilities. But van hels is not available first turn.
I‘m not a big fan of 10 men graveguard, they just die too easily. For resurrection you‘ll need CPs also for the awesome command abilities of arkhan and mannfred.
but you do you...
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2 hours ago, Glaurung said:
They should let us add the summoned models to other units. T
Or combine summonings...
if you double cast from a gkotg or have two kings calling ghouls....
or rewrite the warscrolls from „return slain model“ to „add model to unit“, suddenly a ten men squat is useful.
If you compare 10 ghouls with 5 dogs you just cry...
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8 hours ago, CanHammer-darren said:
You can only do it once in small min sized units.
Double varghulf summoning with double ghoulkings sounds good, but you need all the CP you can get your hands on to pull that off.
that leaves you with less CP to run&charge or battleshock.
all in all we‘re talking about
320 points for the two varghulfs and
280 points for two ghoulkings who could call in another
200 points of ghouls
800 points for a total of 4 CPs
I do think, that this is pretty strong for certain scenarios, but you’re not bringing any kind of filth to the table. 10 ghouls should wear yellow-black colors as speedbumps and their king is not really strong compared f.e. a megaboss.
you really need the magic phase to be strong, playing with endless and realm spells...
For ambush summoning, I‘m almost preferring a gkotg to summon a double team of horrors with majestic horror, only a single varghulf from a nearby positioned gkozd to trigger the horrors... no need for royal family costs, but another big monster instead
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22 hours ago, Furious Robert said:
Unless your General has Majestic Horror, the you get 2 Ghoul Kings.
Yes, and it is a solid strategy, but comes with a hefty price tag especially with the need for baseline.
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8 hours ago, Reuben Parker said:
royal family additional model "add"
you add a fresh new ghoulking to your army...once (iirc), not really that strong.
I really don’t like 10 strong ghoul squats. 2attacks each, 4+\4+ no rend 1dmg each, they melt like butter and really don’t pack a punch.
Don’t know how GW can keep the 100 point price tag. Especially with the grimghast reapers around.
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3 hours ago, wayniac said:
his units easily mulched through everything o
Sorry to hear, the really are a nasty bunch...
against such lists, I really do like horrors, with a normal GK at their side for rerolling and black hunger...
and 10 ghouls are nothing, except for speedbumps or homebase sitters.
and the terrorgheist is not performing against demons, a zombiedragon for double varghulf summoning would have been better.
two big units of 9 horrors, charging in with a king in range and black hunger... those bloodletters can see how they like that tombstone to the face.
but it is a tough challenge against a strong melee high synergy army.
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13 hours ago, The Nameless One said:17 hours ago, warhammernerd said:
Erm? Don’t think it does. Proof pls ?
Is this what you’re looking for?
No, it is clear, that you can add over the starting size.
the question is:
IS THERE A MAX. UNIT SIZE?
the warscrolls say can have any number but the minimum is x (ghouls 10)
pitched battle profiles do provide a maximum number of models for units (ghouls 40)
does the ghoul patrol allow you to bump your unit over that limit?!
Some say yes, why not?
I say no, max unit size from pb profile applies...
official ruling not out there
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18 minutes ago, Smavo said:
I keep seeing everyone put wristband or shroud
that’s because not everybody is playing with the realm rules or malign sorcery...
otherwise the LoS battalion suddenly is a nobrainer if your shooting out overwhelming dread and fireballs...
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Maybe orb with portal is also funny... round 1 all across the goodness.
Has anything been said/clarified about the portal and the locus of shyish effect? Is it really one spell only resolved twice or are they treated as separate spells?
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Yes, that’s what he said...
and he meant it...
and the rules look like they support this filth
and with the spell portal you can really shorten your friendlist
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There is a thing called maximum unit size and the definition of maximum is kinda like „can’t have more“.
You might start to argue, that it is not specifically forbidden, and no explicit rules limit the unit size „after“ spending points for it, the warscroll only states minimum sizes.
I won’t play that way, but you do you...
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1 hour ago, jjb070707 said:
What exactly does a coven throne add to that list?
Style and b***ch and some more style...
competetive wise...meeeh little bit
Working hard on that pimp waggon style...
then the command ability gives Rerolls of 1 for hit/wound/save for a death unit (zombers or the dragons). Then the spell 3d6vs bravery or you cannot attack this model... fall in love puny little mawcrusher/stardrake I‘ll only sip a bit
12 attacks 3+\3+ 1dmg, 1 3+4+ d3dmg, 6 ghost attacks...
3x invocation + self healing
for 260 points....
did I mention style, and flair and Magic...mobility
what are those sweet ladies NOT bringing to the fields
Haven’t tried them yet, but on paper they look pretty nice. With that big base, they can screen, while beguile protects them from being attacked...
Thx for asking, getting all hyped to finish them up and give them ladies a ride through the countryside
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Uuuuiiiii...
making friends pro-style
XD
AoS 2 - Legion of Blood Discussion
in Death
Posted
Well, there are sweetspots and things to consider, but that is just too much to consider to have just one cool checklist.
opponents movement is just too versatile to shut down completely especially with a possible double turn.
for a simple denial of flyover you can just position your elite 2-3“ behind the screen and the enemies unit will have to cross the screen and elite. 12“ on a charge move flys them everywhere of course...