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Honk

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Posts posted by Honk

  1. 12 hours ago, Gery81 said:

    You can make a VLoZD to pile in 6" too, and jump over a unit to get to what is behind them.

    Sure this is legal? His base is 130mm, so  he can’t move his big junk over a unit…

    nice tactics for your vargheists woth radukar, or something. support hero manages the road block, while vargheists jump into the back lines 

  2. 4 hours ago, Malakithe said:

    Im curious about your version of what a list like that could look like

    My take:

    coven throne, vengorian lord, belladamma, kritza 

    4x5 bloodknights 2x10 direwolves

    1935 so some wiggle room left

    the whole army moves fast, the knights just double with a big hero and are as such very independent. CA of the throne helps, vangorian heals itself, is pretty tanky and the spell is nice…

    if bodies are needed, the wolves charge in, granny vyrkos is just too good

    kritza is just as afterthought and resurrects where needed… adding hero support out of nowhere.

    this list is just an idea, maybe wiggle the throne for Mannfred (2005 😿), throw out kritza and enter Fell bats for 1985

     

    Of course a big unit of bloodknights is easier to buff, but I think they are pretty self sufficient and with the riders, you never want them in one place fighting it out anyway. The Aura of Manni is great and he could „nope away“ too…

    All those musings are just tea leaves and paper scribbles, but the ability to move freely around the board, applying pressure very fluidly dealing mortals as an afterthought is pretty strong… but will also test our positioning and targeting skills 

  3. 20 hours ago, Liquidsteel said:

    scoring/denying Battle Tactics each turn and achieving your Grand Strategy will provide more VP than just holding the objectives.

    Good thing we have cavalry that just tramples through objective screens and other minor inconveniences…

    Sadly things are a bit messy real life (nice but hectic), so no time to conquer, 

    But triggering Riders of Ruin every turn with 3-5 units of knights sounds like something funny

  4. 3 hours ago, Shirtripper said:

    Maybe have the general also cast Flaming Weapon on himself?

    Tricky question….
    My GkoTg general with mount trait deletes most things on the charge. With frenzy if needed. And has cast „unholy vitality“ on himself… and has the hunger spell from the regent

    if you‘re fielding double gheists, you might want to buff the other one too,  needing different spells. So maybe he gets the kings hunger spell, and mystic shield or HE casts flaming weapon on himself, since he doesn’t have the mount trait. To secure a decent damage output.

     

     

  5. On 6/22/2021 at 9:10 PM, Shirtripper said:

    Thoughts?

    The list looks top heavy, but should be a lot of fun. And summoning in 2x20 ghouls will put the pressure on the opponent.

    Since you can cast the regent  hunger spell only once, you could think about only a king, freeing up 80 points for things…

  6. 10 hours ago, Greybeard86 said:

    And that's without bringing up when GW gives the death kiss to a faction, such as Legion of Azgorh aka chaos dwarves aka chorfs. 5 years post release of a bunch of super pricey FW models, they burn them down in a trash can fire in a back alley.

    QfT…

    my wrath burns with the heat of a thousand suns !!! May your dices roll 1s except for battleshock , there I wish them 6s… 😤😡🤬😡😤

     

    Back2Topic

    FEC: without battalions, without double feeding frenzy, things will be outside my comfort zone a bit, but now into the breach…

    how by the holy lady of the lake is the King on zombiedragon still on points with the GkoTg ??? and a tough spike too 445 is massive, almost as massive as the maw 🤣 

    most points are a bit back and forth , but manageable without the battalion tax. Flayers and infernal getting a bit up, horrors and haunter going a bit down.

    The chalice going up some points, with battleshock casualties out of the bucket, don’t know,

    barricade with slight increase, never saw much use, still ok

    stampede big up, but with the new rules it might even be worth it 🙀 the shock…

    The Blisterskin Court still looks solid

    The Gristlegore Court got a funky buff

    The Hollowmourne Court without smashbat… nope, cheap horrors ok, but can’t see that. Only in the most friendliest games, maybe against hedonites 🤗

    The real sad thing are the reinforcement points for casual ghoul hordes. Extra attacks with 20+ models 😢 bye bye 4x30 mob madness

    After playing FEC and Undead since AoS 1.0, I know how it feels to be trash-tier games were still fun and I could win some friendly games. Then LoN dropped and I got brutal revenge 😈 then FEC 2 came and the first strike feeding frenzy mulched whole armies 🤣

    friendly games are always possible

     

  7. 8 hours ago, KibaWildFang said:

    do LRL have Bravery 6

    Wardens and sentinels do… cavalry, Elite at 7, heroes around 8…

    maybe think about bringing a horroghast 🤡🙀☠️ That’ll level the field for gheisties and flayer screams, show them how to really cheese the mortal wounds spam
     

  8. 5 hours ago, KibaWildFang said:

    just go as hard as I can and accept the L?

    🙀 Vhat are you Talking about? Sure , 30 sentinels in overwatch are going to hurt… 

    sure syar CA is a big pile (like the coven throne spell 😈🤣), but LRL are the cheese and like well played KO tricky to pin down and outscore.  
    blisterskin redeploy, would let you throw a terrorgheist in their backfield, screaming d6 off the board, then try the charge or just leaving the distraction carnifex to stir things up… leaving the rest to score

  9. On 6/20/2021 at 2:47 AM, Big Rob said:

    Or should I just maximize my monsters for max scoring units?

    Yes / No / a bit 🤣

    Warscroll builder is not updated, but GkoTg (general), Regent & infernal, 4 Dragons… if my brain carried the right 1, 2k on the dot!

    Linebraker or command entourage 

    as Support heroes infernals are fast enough to keep up, summon a varghulf or another infernal (breath attack for overwatch)

    if you want TGs you‘re in trouble point wise… but with two dragons and a Tg, you could get another infernal for the second battalion and still have roughly 100 Points left, or a king or even a regent 🙀 they could keep up when running, maybe king for the specific spell

     

  10. 1 hour ago, Voand said:

    Feel free to… mock

    Ridiculous, foolish… preposterous 

    this is the most uninspired thing I ever had to see. 
    I hope you have reached your low, because I fear for all that is sacred, if that wasn’t the worst you can offer.

     

    With hero and monster actions, the big boiz are probably pretty nasty to deal with in conjunction with the distraction carnifex/-gheist. while the ghouls are camping the objectives.

    only thing is the summoning, only one regen hero 🤔 maybe that’s all you‘ll need, but maybe 2x varg, only 20ghouls and 3knights leaves all units a bit more durable …

    and for summoned in units, the ghoul block+flayers could make a nice „ unleash hell“ moment, when your opponent charges in… no, gotta be outside of 3“, but still

    varg/ghouls/knights is a respectable force coming in from nowhere

  11. 40 minutes ago, Greybeard86 said:

    I do not want to hate on a release that is exciting for all chorf fans.

    This is the internet, please release your hate, like the roar of a thousand deathshrieker rockets fired at a puppy encampment 😈🚀🚀🚀🐶🐰😈

     

    the sad truth is, they mention our chorfs but do nothing, so well whatever… nobody in my community will deny me a game with my legion and they don’t care about the one 3rd party unit and the other proxy dwarf one.

    But the real problem might arise, when GDubs reimagins Chaos-Duardin and release (naked angry dwarves 😖) and maybe weapons or model size might become an issue…

    and I heard about 40k necron and tyranid Players that weren‘t allowed to use their beloved kits from the 90s, just because TO was stuck up about it. Base size model height was adjusted, just pure b-hurt.

    I could understand people hesitant, when I field my 3“ Nagash or hide away the old school tremor cannon.

    so I Hope/pray for official points in ghb21 and I‘m pretty open for a reimagined „big guns never tire duardin“ faction…

    and as seen with my Death Legion, they still sell pretty good, even if everybody should have enough skellis, proxy and converted bloodknights 

  12. 1 hour ago, KibaWildFang said:

    Unfortunately its confirmed

    I will destroy my opponent with the undying hordes of the morgaunt court…

    regent with 3 ghast courtiers and a terrorgheist. Then 3x20 ghouls, 3x10 ghouls (maybe another Tg instead) and the barricades… 

    🥳👍 

  13. 3 hours ago, KibaWildFang said:

    the jury decided

    Really can’t tell… I think their output will be lacking 🤔 on the other side the opponent is kinda forced to MSU too 🧐

    I almost think unleash hell could be funny, if the opponent charges into 10 ghoul and 6 flayers (Tg or even Zd) wait behind that screen… they all don’t roll to hit 😇

    but that’s a very unwieldy one trick pony

    but right now my feelings are a bit too salty to see options.

    Rules also say that core&warscroll battalions are optional and the battlepacks will determine what battleplans are used in what realm and what type of battalion max be used. 
    anybody has any information if warscroll battalions are really out of matched play? 

  14. Just read the "How to AoS 3.0" for FEC on FB...

    Was about to call a crusade on that guy 🤮

     

    Here are our big tricks for 3.0:

    GkoTg/Zd...............                                      sure, they enjoy the new abilities, like every big hero-Monster

    Varghulf Muster with Rally..................         so what? with all the msu units, hoping for a 6?

    Falyers unleash hell..............                       First I though yeah cool, that´ll be awesome, but then

    Maybe I´m stupid or didn´t get the rules, but how should Flayers who get charged use the "Unleash Hell" CA? Enemies will be within 3" and the Redeploy CA will also be used in the Charge Phase and so you couldn´t use Redeploy and Unleash Hell n one unit of Flayers that are "at the forefront" and getting charged.

    Somehow this all felt a bit strange for me.

     

    I think we might need to change the whole approach to stay relevant outside of friendly narrative play

  15. Flesh Eater Courts took a big hit…

    We had pretty good battalions (mordants, deadwatch, ghoul patrol) that are gone…

    the only 1 specific CA per phase hits our ability to use feeding frenzy multiple times

    exploding 6s in gristlegore collide with the terrorgheists maw

    our main damage dealers units (flayers/horrors) are on big bases with 1“ reach and are usually only a threat at 6-9 models

    The small model range gives us no options for extra (useful) support heroes, fe my vyrkos Soulblight Army can have up to 4 counts as general easily.


    not really thrilled right now 

    • Sad 2
  16. 15 hours ago, swarmofseals said:

    The ability that allows them to add a zombie on a 2+ when they kill a model.

    Rules say no unit can go above double reinforcement size…

    so the max unit strength is 60 models and even if the munch 20 more, sideline rule says you can’t add above , further models are lost. 🤷🏿‍♀️
    but with the reinforcement rules msu are all around and the 6“ pile in (First strike in disguise), they could go up pretty rapidly 😈

  17. 1 hour ago, Sharklone said:

    Anyone have anything else thats gonna change the way we used to play? Not trying to be negative, just pointing out some fairly significant changes to the army.

    Still brooding over the pages… 

    some rules hurt, but before we all lay down to die, everybody else has the same limitations.


    It is sad that prayers are treated as abilities, so bloodboil spam stays viable. I hoped for a „once per turn“ restriction as is usual for spells.

    but I guess the first bigger tournaments will enlighten my casual game, how things are done.

  18. 12 hours ago, eekamouse said:

    They have some agency…

    Well, they can have the agency I whipped into them and then some!!!

     „providers of questionable firepower“ are mentioned quite a lot, I guess my wallet needs to be prepared.
    6 months 🧐

    does anyone dare to gamble with their hope and sanity?

    • Haha 1
  19. On 6/8/2021 at 10:41 PM, Public Universal Duardin said:

    But whether Chorfs are one such exception, that I wouldn't dare to bet on yet.

    They are the exception, they are special,

    they will rise again and 

    THEY WILL BLOW EVERYTHING UP!!!

    • Like 2
    • LOVE IT! 1
  20. 6 hours ago, Evil Bob said:

    are you going to try any 60x zombie shenanigans?

    Matt Heafy screams: iiinnnn waaaveeees… 

    always retreat, always redeploy 

     

    my opponent is going to hate me, when the mob is going back and forth, while Granny keeps the unit in place with some wolves… 🥳👍

    but the new ruleset is going to cause a mess, while everybody needs to settle in.

    fun times ahead

  21. 28 minutes ago, KibaWildFang said:

    your opponent kites your Varg

    If your opponent successfully kites your hollowmourne mordant varghulf, you might as well concede, he‘s far beyond your skill level 🤣

    but of course acolyte and orator are better options. More so on the smaller tables of 3.0

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