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The Red King

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Posts posted by The Red King

  1. So I didn't see anybody mentioning it so maybe I'm wrong but the Nomad Prince "harrying birds of prey" ability says "...within 18" of THIS model" not "18" of ANY model" like the kharibdys. So am I correct in assuming you could stack the debuff as many times as you have Princes within 18? It's not super important but I could see running 2 nomad princes with one as your warlords adjutant or what's it just to stack on -2 to cast or more importantly slap it on some big scary monster hero that wants to crash into your lines.

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  2. 5 minutes ago, Landohammer said:

    Sisters of the Thorn are popular, as are small units of Eternal guard for objective campers. I actually prefer a unit of 20 Wyldwood Rangers for an anti monster unit or 2 Waywatcher characters for a substantial shooting phase.  All of those units can shore up some weakness of Sylvaneth (shooting, armoured monster counter, cheap infantry, etc)

    Regardless, it looks like the "Living City" faction may make my entire point moot. I imagine it will be a defacto replacement for traditional Wanderer armies. Giving up the medicore wanderer allegiance/items/traits to gain free access to Sylvaneth and Stormcast units is definitely a good trade.

     

    If you want to play sylvaneth/ stormcast and that's a big if for a lot of people. 

     

    I should say despite my gloom I DO play sylvaneth. Here's hoping the wanderers warscrolls make them more worth bringing.

  3. 1 hour ago, JackStreicher said:

    They‘re elven spirits (if I remember correctly from the lore)

    They are not.  They are "memories of the ancient guardians" so they are the trees memories of elves which is just silly when the entire wood elf line is RIGHT THERE and  GW are just like "oh woah and weal if ONLY there were SOME elves to help the sylvaneth! Alas! Alas!"

    Stupid. 

  4. 15 hours ago, Trevelyan said:

    That looks about right to give you options. 

    Note that Dryads come in boxes of 16, so the option there are 16, 32, 48, etc. Get a couple of Start collecting boxes and you’ll have 32 Dryads, a Treelord Ancient, a Spirit of a Durthu and more branchwyches than you need. That’s probably the best way to start. And 32 Dryads allows you to make three Branch nymphs (unit leaders) for maximum WYSIWYG flexibility. A third Start collecting would give you a standard Treelord and more Dryads. 

    I’ve got 20 tree revenants and have only once put them all on the table. I’ve got 30 Spite Revenants and am not convinced it’s enough with the new book. (Strictly speaking 22 and 33 for WYSIWYG). 

    Don't forget you can kit bash an extra dryad with the branchwych to get a branchwraith if you want (pretty much swap the arms and maybe add some more branches and flock)

  5. On 8/26/2019 at 12:56 PM, Trevelyan said:

    I missed the branchwych in the list. She would do as an extra caster, but then why not give her one of the healing spells?

    I think you are selling the deep wood lore short. You’ve got Durthu as a heavy hitter and multiple small units of sword hunters (IMO you’d have been better building the nine melee hunters you have as six scythes and three swords rather than nine swords). Durthu’s damage output drops when he starts taking wounds, and small units of hunters are easy pickings for other heavy infantry - you could easily lose two from a given unit to a half credible offence and a lone sword hunter Is a sad mini. I would recommend that you reconsider the benefits of keeping Durthu properly healthy and being able to respawn hunters with some reliability. 

    If you don’t go for Gnarlroot then you’ve got the makings of a reasonable Heartwood list with all of those hunters, or you could consider Harvestboon to help Durthu survive/avoid retaliation in combat. 

    My prediction for the list you’ve got currently is that you’ll lack the ability to take a punch, and however reliably you can summon Dryads, it won’t make up for the losses you suffer among more significant units. 

    I was a little confused about your caster comments. I was like "dang I know the Branchwych is bad but is she a literal non unit on the table?" I'm fairly new to Sylvaneth.

    I moved around some of the spells with regrowth on the TLA and I could probably put verduous on the wych, It's  just a hard cast for someone with no casting buffs so I liked it better on the branchwraith which doesn't HAVE to stay miles away from the front if I can protect her. So against non-lfying factions I can screen.

    I like the sword hunters but may consider some way to proxy or maybe magnetize the weapons so I can run a 6 man scythe unit in winterleaf sometime.

    Trust me keeping Durthu healthy is one of my prime goals. The hope is to hide him from LoS of anything long ranged and scary with trees and then use regrowth and nurtured by magic to hopefully keep him going.

    Heartwood hasn't really been on my radar but I'll give it another look and yeah Harvestboon is a serious contender in my mind but I feel like I just like Gnarlroot better for some reason I can't place.

    I appreciate that synopsis and hope I can use chaff screens to pick fights on my terms. I'm not super familiar with the local meta but I don't think there's much HoS and they changed FEC's ASF to only in their turn right?

  6. 4 hours ago, Trevelyan said:

    I would reconsider spell and artefact choices. 

    You don’t mention which model is your general, but you want your general to cast reliably for the extra healing. In that list, the branchwraith has the Chalice so can cast reliably but if you intend her to summon then she will likely be towards the back so might not be able to heal with the command trait. Plus you’ll be torn between summoning and casting Verdurous Harmony, assuming you’ve even got LoS to cast VH in the first place. 

    If your TLA is the general then you need to consider how to boost his spell casting (hint: it starts with Versperal and ends with Gem). 

    Gnarlroot benefits from having casters up front to support heavy hitters with the rerolls. But you’ve only got one front line caster, so you won’t be able to benefit from that trait much either.

    I’d suggest taking at least one more caster, making the TLA the general and giving him the Vesperal Gem instead of Ghyrstrike on Durthu. Between the TLA general and the new caster, one should have Regrowth and the other Verdurous Harmony. The TLA is guaranteed his cast each turn and both should be comfortable supporting front line units. The Branchwraith can sit back and summon reliably with the Chalice. 

    If you don’t have a suitable additional caster then I would seriously reconsider Gnarlroot as your choice of glade. All you are really getting from it is the stronger summoning on the branchwraith. That’s nice, but there are better glades which would offer you more if you can’t leverage other Gnarlroot benefits. 

    In order the TLA is the general which is why I gave him the easy to cast regrowth though I know that's not as good as the chalice or the gem I don't consider getting the warlord trait to go off every turn to be a requirement. 

     

    The branchwraith is always going to have the issue of being torn between summoning and whatever other spell she's given, I almost consider her 2nd spell to be non-existent with the 30 dryads I'm bringing for summoning and maybe I'm over valuing the free units but the consistency of summoning is one of my biggest draws to Gnarlroot.

    I appreciate that the VG is THE option to pick but my issue with it is that there isn't a deep woods lore spell I want to cast every turn and I'm more likely to cast "awaken the woods" from the TLA than anything else due to low MW output in this list. I feel that way in general about the gem, our spell lore isn't bad but the warscroll spells are often better in my mind and the gem does nothing for them.

    The Branchwych is also there to be a frontline caster even if shes not the toughest caster she's not hard to hide either. I have considered tree song instead on her, an idea that is much more appealing if I change glades but the RR on wounds isn't wasted either way.

    I hope all of that wasn't too argumentative as I do appreciate that feedback. That said I do not have another caster to add to the list so which glade do you think better fits the list?  I've considered winterleaf but I don't feel like my list has enough weight of attacks for the 6's nor a suitable target for the kernel. I also don't dislike Harvestboon but it feels like a more situational RR 1's than Gnarlroot, I do like it's command ability better and could double up with the arch rev but again I'm not sure my list has a unit that's really designed to benefit from the glad (something like a 6 man scythe hunter unit), and I trade out reliable summoning for... the silent sickle.

     

    I can certainly try out a few different configurations.

  7. So I'm considering going to my first local tourney with Sylvaneth and wanted some thoughts on the list. My model selection is a bit limited so I guess it would be more fair to ask for general weaknesses in the list so I know where my strengths lie. 

     

    Gnarlroot

    Free spirits batallion

    Treelord ancient 

    - nurtured by magic

    - regrowth

    Arch revenant 

    Branchwraith

    - verduous harmony

    - chalice of nectar

    Spirit of Durthu

    - Ghyrstrike

    Branchwych

    - the dwellers below

     

    Dryads×20

    T Revs×5

    T Revs×5

     

    Kurnoth hunters w/ sword ×3

    Kurnoth hunters w/ sword ×3

    Kurnoth hunters w/ bows ×3

     

     

    Changes I can make are in artifacts and spells.  I have 30 more dryads and 5 more T Revs as well as 3 more sword wielding Kurnoth hunters. 

     

    Any thoughts on strengths/ weaknesses of the list?

  8. Oooof I'm a little late here but I have painted 5 tree remnants and one out of 3 kurnoth hunters just yesterday so if you'll excuse my basing (it and flock will be added after the whole army is tabletop colored when I'll add some extra shades and dry brushes) I should be able to commit to painting 5 tree revs, 3 hunters, and 1 treelord ancient ready to post by Wednesday!

  9. 7 minutes ago, carnith said:

    I would not use the 25mm models to stand in for models on 40mm and twice its height. I would use the glade guard as shadow warriors, assuming they can both be used within the same city. 

    Well I would of course not suggest you leave them on the same base... scenic bases and maybe add some feathered wings (dark eldar scourge kit) to bring their height up and put them more in line with the kurnothi beast elves. Or just high scenic bases if that's what you prefer. 

  10. 18 minutes ago, DionTheWanderer said:

    Glade guard are a pretty good fit for Freeguild Crossbowmen - I like the rend throughout the game, they get an overwatch, and actually I think their horde bonus being volley fire rather than accuracy fits the lore better. 

    Just a shame they can't hit anything, but frankly neither could GG.

    Hopefully the book will have some decent heroes - they're characterful units and I've put a lot of time into mine, both painting and lore wise.

    Dishonor on my family! I forgot glade guard because I've run sisters as long as I've been in the army. For shame.

     

    Anyway on the subject of decent heroes I don't expect any new profiles so what we have is what we get sadly :/

  11. So as much as I don't want to think about it with the new book on the horizon and 5 of our meager warscrolls ripped from us, what's everyones plan for their discontinued models? I know I for one won't be rewarding GW for this move with more sales and I've got a nicely converted spellsinger and waywatcher that are just going to get real good at math because they're gonna "count as" super hard.

     

    So far

    Spellsinger - easy battlemage

    Waywatcher- knight venator ?

    Waystrider- knight questor?

    Wayfinder- also knight Venator?

     

    Just trying to figure out hoe to keep using models I love that fit with my army without giving GW the satisfaction of trying to force me to buy their crappy "not" space marines.

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  12. On 8/3/2019 at 10:42 AM, EccentricCircle said:

    Well, this is a sorry development. I can't say that I'm entirely surprised. Most of the stuff I expected to be cut has been, even if its been a bit worse than my expectations.

    Fortunately I think I've managed to get all of the models I wanted to complete my armies, so I'm effectively "safe". I've been through this before with Tomb Kings, and then goblins, so at least I'm used to it by now!

    I was really looking forward to getting a cities of Sigmar battletome, but a bit less so now.

    I think instead my next project is going to be "Cities against Sigmar" I like the idea of a rag tag collection of Dwarven, and Aelven armies united in the face of Azyrite oppression. I imagine them being hunted across the realms by battalions of Knights Excelsior, sworn to wipe out all cultural diversity from their tyranical God King's realm. Desperate last stands, and heroic sieges will abound as they fight to the last man to help all of their civilians flee into hiding.

    I'll see if I can do it using the rules in the new book, if not I might try to write up some homebrew rules for the stuff that is going to legends. Either way, Down with the God King! Let the Rebellion begin!

    Let's make a Facebook group and get enough people together in an "Order rebellion" group going until GW has to acknowledge us lol.

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  13. Thinking of going with a horde approach as I dont own any eels.

    Namarti banner

    Namarti thrall×7

    Namarti reaver×4

     

    1000 points exactly. Though I do lose access to our best abilities and will be looking to add at least one prince when I can.

     Final list will probably be

     

    Morsarr prince

    Morsarr guard

    Thralls×3

    Reaver×4

     

    In that list I can swap a morsarr guard to a Lothian guard and swap one reaver for a thrall. Not sure though.

  14. So wood elves as we know them are squatted then. If we're lucky we get rolled into kurnoth, if not we languish with CoS as "our book" to make room in the design space for more stormcast...

  15. That's safe to say it's not a guarantee but this seems to me fairly likely to be our DoK style reinvention. 

     

    Maybe I'm just hopeful but I havent been that in a while about AoS so let me have my dreams lol

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