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Sonnenspeer

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Posts posted by Sonnenspeer

  1. Cloud of Midnight does no longer prevent one turn of shooting! 

     

    Page 89 – Cloud of Midnight
    Add:
    ‘In the phase in which the bearer releases the Cloud of Midnight, 
    they are ignored when determining which is the closest Idoneth 
    Deepkin model for the purposes of the Forgotten Nightmares 
    battle trait.’

  2. 18 minutes ago, Sweetcurse said:

    Do ALL units have champions?

    I expect updated Warscrolls that identify a champion like the new SC Warscrolls do. Currently it's not really clear for all units - eg Narmati Thralls have only icon bearers, I don't think these are champions, but maybe I m wrong.

  3. 16 hours ago, Enoby said:

    I do wonder how Illithia will interact with unleash hell; from memory, you get to double up a command ability. Two units of 30 sentinels unleashing hell? I can't imagine much would survive that 

    Yes, I think with Illiatha you can give unleash Hell to the second unit of sentinels, if they meet the requirements (in 3" to the first sentinel unit, outside of 3" of other enemy units, the charging unit in 9", no other command ability used)

     

     

    • Like 1
  4. 1 hour ago, Saturmorn Carvilli said:

    Well, I created the thread to pull off-topic posts from the very, very bloated Rumor Thread.  At the same time, I did want to hear about other people's thoughts...

    Thank you for this post! I think it pretty accurate describes the Lumineth situation.

    For me who invests a lot of money and time to create a nice Army, it is really hard to cope with all the hating.

    • Like 1
  5. 1 hour ago, Keilerei said:

    IDK -  Pretty good I guess. Sadly Namarti will still not be very viable. But everything else is super fine. Sharks beeing monsters and having access to their rampage stuff ist neat. Maybe you could argue their damage output will be less effektive, due to coherency and not beeing able to stack Volti buff (which was braindead anyway) but eels are still good in smaller units. But I dont play them a lot.

    With  BR Morathi Allopexes lost the monsters keyword.

    Impact on the turtle cover aura is something that hurts a little. But to be honest it was just too powerful after the Warscroll change. 

     

  6. 1 hour ago, CarkFish said:

    Forgive my stupidity here ... NPE ?

    Negative Play Experience. 

    But don't mind, this term itself and discussing NPE is a negative experience. Better only talk about PPE, positive play experience - and with Idoneth you will have a lot of this :)

    • Like 1
  7. If you want to go with 2 Drops, you need two Temple Battalions and max 6 Kangaroo units.

    Allegiance: Lumineth Realm Lords

    - Great Nation: Helon

    Sevireth, Lord of the Seventh Wind (300)

    Hurakan Windmage (120)

    - General

    Hurakan Windmage (120)

    5 x Hurakan Windchargers (130)

    5 x Hurakan Windchargers (130)

    5 x Hurakan Windchargers (130)

    5 x Hurakan Windchargers (130)

    5 x Hurakan Windchargers (130)

    5 x Hurakan Windchargers (130)

    1 x Hurakan Spirit of the Wind (250)

    Hurakan Temple (180)

    Hurakan Temple (180)

    Rune of Petrification

     

  8. 22 minutes ago, Joseph Mackay said:

    ‘+1 save’ and ‘benefits of cover’ are different for rules purposes. The eels still get their +1 save from their own rule but wouldn’t get the Void Drum

    They still get the void drum bonus, the Warscroll of the turtle changed to +1 save - they just don't get the round 1 cover bonus.

     

    And Grim Dork is a ninja 😆

     

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