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Klak

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5 Judicator

About Klak

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  1. I just looked it up and you cannot. I would just stick it on another character but it really doesn't do much anyway. Ha that would have been good to know. He ended up winning the tournament.
  2. Local tournament 1750 went 2-1 with this: Allegiance: Stormcast Eternals - Stormhost: Hammers of Sigmar LEADERS Lord-Arcanum on Gryph-Charger (240) - General - Command Trait : We Cannot Fail - Celestial Staves (Artefact) : Staff of Focus - Mount Trait : Savage Loyalty Gavriel Sureheart (100) - Artefact : God-forged Blade Knight-Vexillor (120) - Pennant of the Stormbringer UNITS 5 x Sequitors (120) -Stormsmite Mauls and Soulshields - 3 x Stormsmite Greatmaces 5 x Sequitors (120) -Stormsmite Mauls and Soulshields - 3 x Stormsmite Greatmaces 5 x Sequitors (120) -Stormsmite Mauls and Soulshields - 3 x Stormsmite Greatmaces 10 x Evocators (400) - 5 x Grandstaves - Lore of Invigoration : Celestial Blades 3 x Evocators on Dracolines (300) - 2 x Grandstaves - Lore of Invigoration : Speed of Lightning BATTALIONS Cleansing Phalanx (120) ENDLESS SPELLS Everblaze Comet (100) TOTAL: 1740/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 92 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4 ARTEFACTS: 2/2 ALLIES: 0/400 Round 1 vs Slaanesh Battleplan: Starstrike He has demon prince, herald on exalted chariot, herald on seeker chariot, 3 blobs of 20 daemonettes, 3 fiends of slaanesh, and one caster unit i forget. I start with Gavriel and the unit of 10 evocators in the Celestial Realm. I get to go first . I use the staff of focus but fail to cast everblaze comet. I get both evocators and Gav on a first turn charge using Gavriel's command ability twice into his caster and daemonettes, but i attack with the dracoline unit into the caster first fail to do much damage. my 10 evocators take a pretty bad beating from the daemonettes. On his turn he's able to kill the rest of the foot evocators and ties up most of my army while racking up depravity points. The objective drops over by where my 2 units of(now mostly dead) evocators are. I get everblaze comet off this time but it doesn't accomplish much other than getting him even more depravity points. I kill his seekers and one herald and use Knight-Vexillor to send a unit of Sequitors over to the objective. He summons back the units i killed and murders my sequitors on his turn. It's very downhill from there and I nearly get tabled while he continues to summon more and more. All of my units having multiple wounds really cranks his depravity points up. I probably made a lot of mistakes this game. I am pretty unfamiliar with Slaanesh and I'm not sure what I could have done differently. Round 2 vs Free Peoples Battleplan: Duality of Death He has a bunch of artillery including 2 hellstorm rocket launchers and a hellblaster volley cannon. He also has some handgunners, 2 units of men at arms, 2 wizards, a banner guy, a gunmaster and some other stuff. I start with Gavriel and the unit of 10 evocators in the Celestial Realm. I get first turn and staff+comet goes off on like 7 units. I don't roll great with it but it's still pretty devastating. I drop Gav plus the evocators near the objective. I get a huge charge roll with the 10 evocators(with command ability) and kill his hellblaster and another beside it with Celestial Lightning Arc. I leave Gav on the objective to score 1 pont. He kills 2 of the evos on dracoline with hellstorms but not much else. I go and get my other 2 characters to the other objective and my sequitors start going in vs his men at arms. They are no match for sequitors and go down quick. Meanwhile both units of evocators are decimating his backline. It isn't much of a contest from there. Round 3 vs Kharadron Overlords Battleplan: Knife to the Heart He has an Aether-chemist, Lord Ordinator, Akranaut Frigate, 3 Gunhaulers, Grundstock Thunderers, a bunch of Arkanaut Company, and 3 Endrinriggers. I again start with Gavriel and the unit of 10 evocators in the Celestial Realm. He deploys everything up near the top-right objective other than the Endrinriggers who are closer to the other objective. I deploy everything as close to him as i can except 1 unit of sequitors that deploy near the bottom objective. He goes first and shoots Lord Arcanum off the table and 1 dracoline. I go and Empower off on one of the sequitors from my battalion. I drop Gav and the evocators and manage to also get the dracolines with Gav's command ability. The foot evocators start smashing his chaff and the dracolines charge the Frigate. the sequitors all make it in on charges and go to work on his chaff and gunhaulers. Bomb racks do a little damage but it's not too bad. The sequitors at the bottom objectve can't make their charge into the Endrinriggers. I get the turn again and finish off his chaff and start attacking his characters. The foot evocators deal 9 mortal wounds to his Akranaut Frigate with Celestial Lightning Arc and kill it. The bottom sequitors charge and kill the Endrinriggers. He goes and shoots down another dracoline and a few sequtors but the foot evocators are still at full strength. Turn 3 he goes first and runs his gunhauler towards the other objective but he is too far away to contest it. he does minimal damage otherwise. I am able to claim both objectives on my turn and win. What I liked about this list: Gavriel: Obviously he's great and worth taking Hammers for all by himself. Definitely an "unfun" unit though. Evocators: Both on foot and dracoline were great. The foot ones are better just because you get more dice for Celestial Lightning Arc, but the mobility of the dracolines lets you do some crazy things and they can benefit from Gavriel if you deploy carefully. Being able to start with them on the board to cast Empower turn 1 and still nearly guarantee a turn 1 charge is very nice. What I would change: Knight Vexilor: Was not needed. I was able to get where I needed to be most of the time and rerolling charges was seldom relevant. Everblaze Comet: It's nice when it works, but only having 1 caster is a liability and 100 points is a lot. Exorcist and Incantor are the only non-Arcanum units that can cast it and they are both too expensive IMO. Cleansing Phalanx: Super Empower is good, but we're mostly taking this to get the extra command point and artefact. If I'm not taking Everblaze Comet then I don't need staff of focus so maybe just leaving 50 points for another command point is better. Lord-Castellant: With an elite army like SCE we need our stuff to survive. He should 100% be in here Chaff: SCE is lacking any chaff units so we need to go to allies for this as loathe as I am to do it. Skinks seem to be the preferred unit right now, but there are other good options. Phoenix Guard are really interesting as they are super resilient to mortal wounds which is what normally wrecks stormcast. 2 inch range 3 to hit and 3 to wound is super solid as well. Bonus points for them looking like they fit in well with SCE:) Vulkite Berzerkers, White Lions, and Longbeards are also units to consider.
  3. yeah i just built with the male one and the arms fit but the shoulder pad doesn't look quite right
  4. I got the sequitor multi-part box and it doesn't look like i can't build a prime with a great mace out of it? think i can just use one of the non-helmet heads and call that the prime?
  5. I think it's just to have cheap screening/objective securing units which the stormcast lack. On the cast they would frequently use the disengage to go grab objectives. There were some non standard battle plans that they were good in too because of the extra mobility,
  6. That list is very close to the one that won a pretty big tournament in the UK this weekend: Allegiance: Stormcast Eternals - Stormhost: Hammers of Sigmar LEADERS Gavriel Sureheart (100) Knight-Vexillor (120) - Pennant of the Stormbringer - Artefact : God-forged Blade Lord-Castellant (100) Lord-Arcanum on Gryph-Charger (240) - General - Command Trait : We Cannot Fail - Spell : Azyrite Halo - Mount Trait : Lithe-limbed UNITS 10 x Evocators (400) - Lore of Invigoration : Celestial Blades 5 x Evocators (200) - Lore of Invigoration : Speed of Lightning 20 x Sequitors (400) -Stormsmite Mauls and Soulshields - 9 x Stormsmite Greatmaces 5 x Judicators (160) -Skybolt Bows - 1 x Shockbolt Bows 5 x Judicators (160) -Skybolt Bows - 1 x Shockbolt Bows 10 x Skinks (60) -Meteoric Javelins & Star Bucklers - Allies 10 x Skinks (60) -Meteoric Javelins & Star Bucklers - Allies
  7. 1750 point list for local tourney Looking to do a list using stuff from Soul Wars with a few additions: Allegiance: Stormcast Eternals - Mortal Realm: Hysh - Stormhost: Hammers of Sigmar LEADERS Lord-Arcanum on Gryph-Charger (240) - General - Command Trait : We Cannot Fail - Celestial Staves (Artefact) : Staff of Focus - Spell : Lighntning Blast - Mount Trait : Keen-clawed Lord-Ordinator (140) - Artefact : God-forged Blade Lord-Relictor (100) - Prayer : Translocation UNITS 5 x Sequitors (120) -Stormsmite Mauls and Soulshields - 2 x Stormsmite Greatmaces 5 x Sequitors (120) -Stormsmite Mauls and Soulshields - 2 x Stormsmite Greatmaces 5 x Sequitors (120) -Stormsmite Mauls and Soulshields - 2 x Stormsmite Greatmaces 5 x Evocators (200) - 3 x Grandstaves - Lore of Invigoration : Speed of Lightning 5 x Evocators (200) - 3 x Grandstaves - Lore of Invigoration : Celestial Blades 3 x Castigators (80) WAR MACHINES Celestar Ballista (100) Celestar Ballista (100) BATTALIONS Cleansing Phalanx (120) ENDLESS SPELLS Everblaze Comet (100) TOTAL: 1740/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 97 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 2/4 ARTEFACTS: 2/2 ALLIES: 0/400 I'm using Hammers of Sigmar because I want to use Cleansing Phalanx anyway and there's not any artefacts I'm super interested in other than Staff of Focus. If there's some other artefact i don't know about that would be good in here I would drop Hammers and just use Staunch Defender. God-Forged blade isn't too bad with Lord-O Astral Hammers anyway since you are doing 6 attacks. I think I keep all the ranged stuff and Lord-O in the sky to start with and set them up where needed. Lord-Relictor is there because my units are very slow for the most part. Translocation on an Empowered Sequitor unit with Speed of Lighting sounds like it would be pretty good. Castigators are just there because I can't do anything else with my last 90 points and maybe they can be speed bumps for things trying to get to my ballistas.
  8. http://www.adepticon.org/wpfiles/2018/shadespirejudgerulings.pdf Has some good answers about things that are often asked. Earthquake ruling is quite surprising I would have never guessed it worked in that way.
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