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Neck-Romantic

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Posts posted by Neck-Romantic

  1. Thinking a line of bladegheists and a mKoS + Torment front line moving foreward with 2 max  Spirit Host blobs + chainghasts, a second torment, and the Mortarch as an anchor. 

    Gheists charge in, phase through and start chopping up support while Host blob mops up midfield. 2 torments and MoG should be plenty of heals to keep midfield  going, with perhaps a GoS deepstriking in to support gheists if they get too far in.  

    Theoretically the chaingheists will keep the bladegheists buffed, help clear chaff and zap targets... mabe add some myrmourns following the gheists up the field to keep magic suppressed and mob casters

  2. What Im kinda worried about is ending up with a bunch of models I wont end up using. We are already getting awkward numbers of troops from the soul wars box, then the staggered release with ghasts first then  geists to follow...

  3. Thinking we might want pendant of fell wind and some speedy chunky units plunging in to tie up potential threats to our regenerators (GoS, Torments, MoG, etc) maybe the mKoS and a vanguard spear of blade/grim ghosts to take the center while myrmourn/LE/Chainghasts assasinate their support heroes.

    Seems we will be quite heavily dependant on our own support models to stay in the fight. That 4+ ethereal is nice but wont hold up forever.

    I was also hoping bladegeists would stand out more, but they seem to be just grimghasts with glaivewraith ability? Whats the point of taking glaivewraiths vs bladegheists?

  4. Have we seen the coach's stats yet? I have a feeling it will be meaner than the Mourn as well as cheaper...

    Also hoping there will be a battallion involving the Mortarch and spirit hosts, as her particular ressurection technique is better on multiwound.

  5. His point cost is whats making it a really hard decision for me, and I already own one. The problem is he used to be one of only 4 or 5 options for NH, now with the explosion of models Im not sure if hes aura justifies his cost

  6. I basecoat grey, thincoat white, wash nihilakh, drybrush white, drybrush hellion, drybrush white to achieve this effect.

    Or you can spray white, wash with new paint. 

    If you're a painting noob its a godsend I expect!

  7.  

    5 minutes ago, stickybluetoffee said:

    Allegiance Abilities (from WHLive)

    -1 bravery to units within 6” of a Nighthaunt unit

    6+ ignore wounds for a unit wholly within 12” of a hero

    Half of your units can be in the underworld. Auto arrive, but must arrive by turn 4

    10”+ unmodified charge - immediately attack (and can then attack again later)

    New Command Ability for General. Remove a unit and set it up within 12” of general / more than 9” from enemy.

    YES. 

    Poltergeist teleportation shenanigans!

    Can we get more info about that charge!?

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