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Ploymaster

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  1. The more I read Expendable, the more I think opponent does not gain a glory.
  2. Only in case of the last attack of multi attack. Otherwise you can't use Heroic stride, because Warden's activation has not ended yet.
  3. We must wait for the FAQ. Here is what I would do for the time being: 1) You can make this move even if you already moved, because of the golden rule (page 17). The card explicitly says you can (as you pointed out), so it contradicts the rulebook. 2) & 2b) Skritch can do this alone. If there is a companion, the companion does not have to move. Also, the companion can flee and Skritch can stay. Arguments for: because of the word "can" the words "both fighters must" is about the direction of the movement, not about the necessity of movement Skritch's ability give him a chance to yell: "Flee!" - so his companion can decide if he will follow boss's orders or not. Likewise, it could be the order for the companion only if Skritch believes it's a better tactic Yes, it is frustrating. A good game must be complex, so we must pay the price.
  4. I understand. Unfortunately, GW will not be able to fulfill this attempt. Correct me if I'm wrong, but this is their first card game. Although I'm positively surprised how well they did it, there will be a constant "greyness". Thus, a judge is needed during tournament in your scenario of "sportsmanship doubt". During a friendly game you can look from a "tight/competitive" point of view: we all have played many games and re-roll is just repeating the roll, if you do it later, then it's not re-rolling anymore, it's modifying the dice result. For example, the ability of changing the result in this game would be in a form of "reaction: after your opponent rolled the defence dice, you can re-roll the attak dice and recount your number of successes." I just think this is a problem category when opponent tries to bend the everimperfect rules, I might be wrong though. If you focus only on the time part of the Gurzag's ability, then what stops you (besides common sense) from re-rolling the defence dice?
  5. Your opponent should understand that whenever is a doubt, a better solution is to go for reasonable, less weird, less powerful option, because when you do opposite, when a FAQ comes out and says contrary, all your games (and tournaments!) will be invalidated. Re-roll by definition is "... pick up the dice and roll it again". Common sense: it's not "wait for something and then roll again if it suits you". Simply: roll again (immediately). If that's not enough to convince your opponent, then show them page 20: the rules require a sequence: roll and count successes. If you want to re-roll later, you already counted your successes, you cannot go back and count them again.
  6. If you read more rules and cards you will see that the game uses the term activation properly. Fighters' actions are part of the activation (page 18).
  7. Your opponent was closer to the truth. However, the correct answer is: you can play only one reaction at the same time. When Warden's attack ends, his activation also ends, so this point in time is the trigger for both reactions. In case you have doubts, read the rulebook page 24. This is also confirmed in FAQ, page 2: A: No. The action and the activation end simultaneously, so only one Reaction can be played. That Reaction could be triggered either by the action or the activation. If Warden was using multi attack: your opponent would be able to interrupt with "Ceaseless attacks" (after the first attack, for example), then Warden would finish his remaining attacks, and then finally you would be able to respond to his end of activation.
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