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Tali182

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Posts posted by Tali182

  1. On 11/13/2021 at 6:44 AM, Kurrilino said:

     

    And how do we explain that SCE get a new battletome every 3 month and 75 new models every 2 weeks?

     

    I have never seen someone writing your statement regarding to SCE

    No need to exaggerate the last SCE battletome came out in June 2018, just less then six months after Nurgle and I would argue  the Nurgle book held up better over the course of 2nd. So yeah a longer wait but not that much longer in the grand scheme of things.  At least Nurgle has a had a functioning tome, one of my other favorite armies Nighthaunt came out June 2018 and was dead on arrival (pun intended :P)

    Models yeah they got plenty more can not argue that. Though I personally love the range still and would be fine with little to no new kits to have to spend more money on!

  2. The new tome is in December, if it is delayed till march or later that would be a huge disappointment haha

    I don't see that happening though, maybe models could be delayed that long like the dragons but I am sure the tome would not be.  The announcement was close enough to December I am sure the tomes are already printed and likely on there way out to the various GW warehouses around the globe (if not already there)

    • Like 1
  3. I feel like I have to include both the new warscrolls with the Trogg Keyword.  I will replace Brekka-boss with a loonboss on the Mirebrute and maybe replace the grots on the Marshcrawla with moonclan grots if the new grots look too different but not sure on that yet.

    Allegiance: Gloomspite Gitz
    - Option: Gloomspite Gitz
    - Grand Strategy: Hold the Line
    - Triumphs:
    Dankhold Troggboss (250)
    - General
    - Command Trait: Loonskin
    Madcap Shaman (80)
    - Artefact: Moonface Mommet
    - Lore of the Moonclans: Itchy Nuisance
    Webspinner Shaman on Arachnarok Spider (295)
    - Lore of the Spiderfangs: Sneaky Distraction                                                                                                                           

    Brekka Boss On Mirebrute (180)

    3 x Fellwater Troggoths (155)
    6 x Fellwater Troggoths (310)
    - Reinforced x 1
    6 x Rockgut Troggoths (290)
    - Reinforced x 1
    6 x Rockgut Troggoths (290)
    - Reinforced x 1                                                                                                                                                                           

    Marshcrawla Sloggoth (150)

    Total: 2000 / 2000
    Reinforced Units: 3 / 4
    Allies: 330 / 400
    Wounds: 138
    Drops: 2

  4. Played a small 3 game tournament on the weekend went 2-1 beating IDK and Fyrerslayers and losing to Lumineth using:

    Allegiance: Gloomspite Gitz
    - Grand Strategy: Hold the Line
    Dankhold Troggboss (250)*
    - General
    - Command Trait: Loonskin
    Webspinner Shaman on Arachnarok Spider (295)**
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Lore of the Spiderfangs: Sneaky Distraction
    Fungoid Cave-Shaman (95)**
    - Lore of the Moonclans: Itchy Nuisance
    Madcap Shaman (80)**
    - Artefact: Moonface Mommet
    - Lore of the Moonclans: Itchy Nuisance
    6 x Rockgut Troggoths (290)*
    - Reinforced x 1
    6 x Rockgut Troggoths (290)*
    - Reinforced x 1
    6 x Fellwater Troggoths (310)*
    - Reinforced x 1
    3 x Fellwater Troggoths (155)*
    20 x Stabbas (150)*
    - Pokin Spears & Moon Shields
    - 3x Barbed Nets
    - 1x Badmoon Icon Bearers
    Malevolent Moon (80)
    *Battle Regiment
    **Command Entourage - Magnificent

    Total: 1995 / 2000

     

    I had a few observations from the day which may be useful:

    I am finding the Spider to be very handy for a cheap monster/hero. Does not do a lot of damage but it gives a big -1 to hit bubble with sneaky distraction and is a 2 cast/1 deny at +1 (+2 for castling under the moon) Moving it around with the fellwaters gives them a nice -2 to hit to offset any +1 to hit units is great and with all out defense and mystic shield you can create a very tanky unit of fellwaters  or rockgutts (though of course only -1 to hit for them but with the 5+ wards)

    I also found having the madcap with Mommet was also very important to reliably bring down key targets.  Using the mommet and all out attack command ability a unit of 6 rockgutts took down a fully healthy Leviadon in one swing.

    I found the Moon has potential but the fact it does not MW units within "1 after it finishes it's move like most other predatory ES to really lower its output

    The stabbas sitting in the shrine on an objective was also very good in the games the opponent could not get a monster to the shrine to destroy it

    Overall I am really liking the list and feel 3.0 has added a lot to its viability just by providing all out attack and all out defense!
     

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  5. On 8/2/2021 at 2:44 AM, claret_jim said:

     

    I would take the stabbas,  Troggs do struggle with objectives since at 4 wounds they do not count as 2.  Stick the shrine within 6 of an objective and load the 20 stabbas into it turn one!

  6. 15 hours ago, El_Dicko said:

     

     

    love the conversion good job! I have been trying a boss with the tome and Loonskin trait (for the guaranteed extra CP and +1 cast rom being under da badmoon) and if I stick with it I may have to try and steal your idea! 😄

    • Like 1
  7. On 7/17/2021 at 1:11 AM, BrocknerTheBear said:

    Please dont be true.....I'd finally decided on a list for 3.0 :(

    Troggboss

    Hag

    Fungoid

    Spider shaman (foot)

    9 fellwater

    6 rockgut

    6 rockgut

    Skuttletide

    Arachnacouldron

    What would you guys do if shes really gone? Upgrading the shaman to be an arachnarok is all I can really see.

     

    yeah my list I am trying atm is using the arachnarok instead, the big base does help spread out sneaky distraction nicely while being a monster is useful for this years GHB

    • Like 1
  8. 17 hours ago, Dankboss said:

    He whiffed with All out Attack and/ or Finest Hour? Those are what makes him Battleboss again.

    Edit: I just read you run a different boss

    haha yep, rolled a 1 for crushing grip, between hits and wound rolls failed 3 swings and then the ironjaws saved on the one that did get through.  Was just a ridiculously bad sequence of rolls, I in no way believe that it was what would normally happen 😅

    I  also did end up taking Loonskin on him rather then mighty blow and I found the extra command point each turn very valuable.

  9. 6 hours ago, Dankboss said:

     Battleboss defeated a Bloodthirster in mostly single combat (a lone rockgut contributed nothing); the thirster had reroll saves too.

    Nice! Mine whiffed completely and did 0 damage to some 'ardboys then died immediately 😅

    But despite that I loved my first go at 3.0 the troggs seem to benefit alot from all the new command abilities. I can see some good potential.

    Also using the moonshrine to garrison 20 stabbas so they are all on the objective and a bit harder to kill was nice, though you really need to protect it from monsters as a Maw Krusha blew mine up early in the game which cost me.

    • Like 1
  10. 16 hours ago, Dankboss said:

    My first Gitz list for 3.0.

    Similar idea to the list I will be paying tomorrow.  Though My boss looses some survivability to become a wizard and then take flaming weapon to give him +1 damage

    Though I also want to try out endless spells so I am including the moon 

    Leaders
    Dankhold Troggboss (250) in Battle Regiment
    - General
    - Command Trait: Mighty Blow
    - Artefact: Arcane Tome (Universal Artefact)
    Webspinner Shaman on Arachnarok Spider (295) in Warlord
    - Lore of the Spiderfangs: Sneaky Distraction
    Madcap Shaman (80) in Warlord
    - Artefact: Moonface Mommet
    - Lore of the Moonclans: Itchy Nuisance
    Fungoid Cave-Shaman (95)
    - Lore of the Moonclans: Itchy Nuisance

    Battleline
    3 x Fellwater Troggoths (155) in Warlord
    6 x Fellwater Troggoths (310) in Battle Regiment
    - Reinforced x 1
    6 x Rockgut Troggoths (290) in Battle Regiment
    - Reinforced x 1
    6 x Rockgut Troggoths (290) in Battle Regiment
    - Reinforced x 1
    20 x Stabbas (150)
    - Pokin Spears & Moon Shields
    - 3x Barbed Nets
    - 1x Moonclan Flag Bearers
    - 1x Badmoon Icon Bearers

    Endless Spells & Invocations
    Malevolent Moon (80)

    Total: 1995 / 2000
    Reinforced Units: 3 / 4
    Allies: 0 / 400
    Wounds: 138
     

    • Like 1
  11. As we wait for FAQs etc I have been thinking about our (limited) options.

    What do people think Mollog needs to become useable at the moment (175 points) playing around with my lists he seems to slot in nicely and I love the model (who wouldn't)

    When you look at fellwaters who avg about 5 -1 2D wounds for 155 (plus shooting) so maybe 6 dmg on a 4+ save, maybe 2 more swings for Mollog would be enough giving an avg of maybe 6 MWs?

    No real proper calculations done, pure wish listing here. Not even really looking at making him an auto pick, just good enough to be not be automatically disregarded.

  12. 9 hours ago, Ganigumo said:

    I agree Glogg's megamob stonks are definitely down IMO.
    BR:Kragnos Spoiler:

      Reveal hidden contents

    Just like Glogg himself in BR Kragnos 😭

    the CP generation command trait has always been iffy, Loonskin is often more reliable anyways, and it also buffs your durability.
    The mortal wound ward was useful for the Hag since her other artifact options were limited, but the new generic artifact is definitely better. I'll probably end up skipping the subfaction and running a troggboss with loonskin and a hag with the generic ward artifact if nothing else changes.

    I am running under the assumption no hag in 3.0 either due to legends or points increases meaning I need to cut something

  13. 6 minutes ago, Dankboss said:

    They're both wards, but the Amulet is against both MWs and Wounds while Hide is just MWs. I highly highly doubt they'd faq all wards to be the same, or StoD stonks are going to hit the stratosphere.

    Probably,  but the amulet is just listed as a 5+ ward save, it does not even mention wound or mortal wound, and the ward rule does not mention mortal wounds when describing what it is, but then says ward saves can be used against MWs later on in the text, so there is some uncertainty about it.  so we play the waiting game for the FAQs etc

    "14.3 WARDS Some abilities allow you to roll a dice to negate a wound before it is allocated to a model. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Up to 1 ward roll can be made for each wound or mortal wound before it is allocated to the model in question. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model."

  14. On 6/14/2021 at 5:34 PM, Dankboss said:

    So with the new rules of 3.0, I'm considering if I still want to take Glogg's Megamob; without the battalion what it gives is a forced cp generation command trait, a forced 5+ mortal ward (both of which have better generic counterparts), +1 to regen roles which are mostly meh, and the 4+ spell ward which is the best part of that's left.

    Going back to generic allegiance still lets you use the Loonshrine, and gives you access back to command traits and artefacts. I'm tempted to return to Battle Troggboss with the new rules, as this edition you can get more CP which reduces the need for the 4+ generation.

    Universal access to +1 to hit makes a massive difference, 6 rockguts hitting on 2s is scary as hell. It'll mostly be used instead of the Boss' reroll 1s unless i have lots of units fighting.

    I will likely go +2 wounds and Amulet of Destiny for my Battle Troggboss. Support Troggboss is a bit boring. Finest Moment gives him +1 save and +1 to wound, coupled with +1 to hit will let him return to his old glory. Also, easy access to +1 save is important.

    An alternative Battle Troggboss is Reroll damage dice trait and Manticore Venom or whatever it's called for +1 to wound.

    Its good to have choices I guess, 

    If what I hear is true all current saves that are versions of wards will become the new ward so the hide will be the same as the amulet, but we will see if that is correct

  15. 13 hours ago, novakai said:

    Big Trogg Brain move

    cast metamorphosis on the Dankhold troggboss to gain Monster keyword for a turn

    I still hope we won't need to and the day 1 FAQ adds monster or at least we wont have to do it for long as more likely if happens it will be in a new new battletome (which apparently is one of the first)

  16. 4 hours ago, EnixLHQ said:

    When AoS 2 came out it operated with GHB 2016 pitched profiles that came out before second edition dropped, and then each battletome came with its own pitched profile. The designers said that's not going to be happening in 3.0, so I imagine we'll get a GHB 2021 or equivalent very soon to accompany 3.0. And then going forward battletome releases won't change that. No idea how they're going to handle that, though. Probably as supplements to the current GHB.

    GHB 2021 is for preorder this weekend too

    • Thanks 1
  17. in regards to coherency, I would like to point out anything with 1" range on a 40mm or less base is not worse off you can do 1 inch space between bases and tuck the second row into the gaps and they are still less then an inch away, I see a lot of people saying 32m up lose attacks but they do not. 50mm and above is where you need 2" range to have to not be in the front row.   

    I am sure there will be some odd cases depending on terrain or having 30 models in your unit, or he way the enemy unit is setup etc where it will be harder but generally I can not see it making a significant difference.

    The biggest issue with the new rules is the extra time it will take having to be so precise.

    The pic below the circles are 40mm, the lines 1 inch, you actually have a little spare range.

     

    image.png.f8577b9bfcecbd3314e5a6959860f458.png 

    • Like 1
  18.  

    35 minutes ago, Cosmicsheep said:

     

    What you have laid out seems to be fine except the vertical is to do with vertical from the table ie multiple level terrain.  However it would have issues with coherency when taking casualties, but at that point it may have already served it's purpose so not a huge loss

    I was worried about our recently upgraded rat ogors however some quick checking and I believe they can easily set up in a stager line and still all attack 🤞

    EDIT: misinterpreted second example 

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