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Acid_Nine

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Posts posted by Acid_Nine

  1. Well, any hype for idoneth being all but confirmed for warcry? I am looking forward to the starter, and having idoneth means I would be adding 3 armies to try in that game.

     

    but it's probably going to be nothing but thralls for it, so I would have to buy some unless they allow all eels there too. Way way too early to tell, but I'm excited none the less.

  2. 4 minutes ago, ManlyMuppet88 said:

    So it seems to me like the Chaos warbands are all going to be from a different realm - the article says the Iron Golem are from Chamon and the other guys from the reveal trailer have a real Ghur vibe. I really like that.

    If that proves true, what other realms do you think we’re going to see? Guessing nothing for Realm of Chaos or Azyr.

    I mean, we got storm casts for azyr and demons from chaos. What more do ya need? 😀

     

    I really am jazzed to see more of the Ghur Tribe. I have plans to make some of these guys into raiders or pirates for a punching bag Opponent to my deep kin for an army on parade board. the fact idoneth will be in Warcry makes this even better!

     

    Now I just gotta find a model boat for these guys...

    • Like 1
  3. 20 minutes ago, Chikout said:

    Although it feels like an AOS year 40k has probably had more new minis so far. AOS has had gloomspite and two extra minis. 40k have had big releases for gsc, chaos and primaris. The Khorne and Slaanesh minis are deamon  only (so far) which can be used in both games. 

    I think the future could look something like this:

    chaos

    specialist games 

    fyreslayers

    blackstone

    slaanesh

    looncurse/ underworlds 

    apocalypse

    forbidden power

    primaris

    Warcry

    This would take us up to about the end of July. This leaves room for another surprise or two for both systems alongside a presumably massive sisters release.

    I really hope warcry is sooner than looncurse. I am bursting with excitement for that game, and I have tax returns coming like Gandalf and the Rohirim soon.

    • Like 1
  4. 3 minutes ago, Ironbreaker said:

    How to Fyreslayers lug a furnace to a battlefield? The terrain releases keep getting more ridiculous. You'd think both faction set up shop in the same territory by how things are shaping up.

    yea, I agree. The giant mushroom shrine was getting ridiculous, and now they have a literal furnace they lug around and set up. They don't even have the excuse of "Our wizards summon it before battle" anymore with these guys. Do they lug it around everywhere they go and plop it down? Does no army have skirmishers to harass and make sure they can't? 

    At least put wheels on the bloody thing!

  5. I'm wondering what kind of idoneth will be for the warband, my mind is telling me thralls, but I am so hoping for some eels In there too.

     

    but, the iron golems look like a heck of a lot of fun, and I am eager to see the beast guys when they get shown! They have an equally awesome asthetic.

     

    and hopefully this will make people stop whining that it's only chaos. 

    • Like 2
  6. 2 hours ago, Maddpainting said:

    I was under the impression it was a decision to make the phases cut and dry like how they are trying to make everything. There are only 3 times in the combat phase to do any melee, nothing in the middle of middle phases type of thing. They even came out with a chart.

    Its Start, during, end. Thats it, no questions, no arguing, etc...


    Im also late to the party on namarti corps battalion, mostly b.c i didnt have the models and i like to play with the turtle. but for comp, when using namarti corps and something like 15 eels, should i use the tidecaster or the king as my general? This is the only thing i struggle with, should i reverse the tides or gain bonus attacks? Edit: Spelling

    I believe it is tide caster if your going fuethan for the extra turn of running and charging for the alpha strike / early high tide, and king if you just want eels? Could be wrong but that's how I see it.

  7. 4 hours ago, Luke1705 said:

    Incorrect. Start of the phase doesn’t require alternating. So if it’s our turn, we can zap and hit the gristlegore general with 4 units if we do choose since it’s all simultaneous, assuming high tide of course

    oh, okay so that makes more sense. So theoretically, on turn 2 on our turn we can zap him too, as the ability hits at the start of the turn?

  8. 2 minutes ago, Drofnum said:

    The FAQ got updated today, so now whoever has the turn goes first.  Great change for us vs Gristlegore.

    sweet, we now have a chance against them. Great! this is awesome news, and gives us a chance for more strategy!

    but now our zap-attacks will no longer go before this, which kinda sucks, but it's still fairly good overall, so I'm really happy about this change.

     

  9. On 3/19/2019 at 6:03 AM, Ritschi said:

    Hi,
    I playing Deepkin now for arround 2 Month’s with normaly one match per week.
    Often against lizardmen, stormcasts, night haunts and legions of nagahs. (and this weekend first time ironjaws)
    It’s going really well. I’ve won more than I lost, and we had a lot of fun. But now I’ve got a question:

    My buddy plays seraphon/lizardmen with a summoning list around a slan, machine of the gods, skinkspam, ratodaktylus, bastiladon, icon bearer and so on…
    he is a really good player and shields his slan and the machine perfectly with his skinks. And of course he summon a lot of stuff. In round one and two I had to kill around 40 to 60 skinks and 3 units of the riders, to have the chance to charge him in turn 3 and break him. That’s ****** 6 up to 9 units with 67 to 87 wounds in total… All as MSU and that before I get my boosts with the tides and the attacklines from my commandpoints…
    with lower points (like 1250 oder 1500) it worked well for me. on that lower points I usaly win in my turn 3 or 4. With more points he has so many more skinks and stuff that it isn’t really working out, anymore. what are you doing against lists and playstyles like that?

    we play with optimized but no tournament list, and only stuff that would work as army in the background. And on the other point I’m not planning to spend nearly 400€ more into more riders. :D
    maximum are 6 morrsarr and 6 ishaen's.

    And anyone with experience against Ironjawz?

    @killamike: nice idear. I will steal this for building up a shark for ^^ 

     

    got the list you are using? could be something as simple as adding a scryer or something!

  10. 9 minutes ago, Killamike said:

    I did this a while ago but figured I'd put it up. My archmage on dragon, I whip him out for a bit of casual play. 

    Kinda spewing i didn't put him on a smaller base and made him a king. 

    20181222_132045.jpg

    Dang, is that a merwyrm? that's awesome, and I had a similar idea with a hermit crab toy that turned out way too big. How tall / wide is that model?

    this also makes me wish we had a model to represent an embailor, too.

  11. 19 hours ago, Carrion King said:

    Hey guys!

    I’ve been reading through the posts and seen confusion as to whether or not High Tide goes before Mr Gristlegore. After my Game with Mr Johnson I can 100% confirm Mr Gristlegore goes first in both turns. Forever and always. 

    The new FEC book is strong but the meta will counter it for us. We just need to be ready when we raid ghoul shores.  Having played FEC twice now at Sheff Slaughter I took a lot from my loss into game 5 where I beat Gristlegore. 

    Here’s a few tips I think can help:

    1. Ignore the General. Deploy 27’ away turn 1 leaving them unable to declare a charge.  Ask and measure your threat ranges.

    2. If the general has monstrous vigour spell, prioritise this over unholy vitality as your unbind attempt. 

    3. Deploy a boat in your deployment zone and a scryer in order to better have a successful ritual and disable fly. 

    4. Deploy your boats 6’ infront of objectives in certain scenarios to protect against pile ins. 

    5. Play the mission. It’s a 4 model army and we can easily be up on scenario by the time the Dragon catches up to us. 

    6. Hit the Arch Regent and his 20 ghoul body guard. Left unprotected normally and can take away support casting. 

    7. Split your eels. Either side of the board. The general can’t be everywhere at once and it makes him choose. The other 9 eels should be able to fight the other dragons. 

    8. Keep an eye on their command points. Each feeding frenzy burns one. 

    9. Under no circumstances charge the general in our turn. Do not feed him outside of his turn. 

    I’m at Heat one this weekend and if anyone wishes to chat Deepkin (looking forward to it Dante) then just approach me! I expect to see you all on the top tables!

    #Darlingofthedeep

    JT

    thank you for the info! I hope the battles are going good!

    • LOVE IT! 1
  12. 2 minutes ago, heromaster said:

    Im looking at putting together 1000 points and wondered what you guys thought of these 2 lists

    list 1:

    Volturnos

    soulscryer

    20 x thralls

    6 x morrsarr

     

    or

     

    list 2:

    volturnos

    soulscryer

    10 x thralls

    6 x morrsarr

    3 x Ishlaen

     

    Thanks!

     

    I  like the second list more to be honest as the eels are basically what I run with my 1000 point list. I have been thinking of buying thralls to replace the alopex I currently have though, so I like your's doubly so. I may suggest the king instead of voltunous though, as a 12" bubble of re-rolling 1's usually suffices, and the benefit of relics is really good for this king of army.

  13. 6 hours ago, Sonnenspeer said:

    Acid Nine, I know🙄what you mean :) wrathmongers are a pain. But wait untill a FEC dragon scares your king to death 

    gosh, I think I might be taking the aqshy fire amulet thingie just to protect against that on my king. I usually take Gyrnstrike, but I think that I could suffer through the standard hits just to keep him alive.

     

    new question: if an archmage's bubble of 6+ to saves reaches a unit that's covered by a ship's 6+ save, does it stack?

  14. Well, managed to play with my idoneth instead of studying, and Honestly I have no regrets! fought against a khrone list at 1000 points based around the concept of "Stop Hitting Yourself" with wrathmongers, with so much things either causing  attacks out of sequence or punching myself.  Honestly, Things performed well, and my dice rolls were hot the entire game (my models killed themselves more than the enemy did...)

    I have to say I need to work on getting my morrsarr into positions where they can charge more than once per game.

  15. 1 hour ago, DantePQ said:

    I don't get this complaining about Deepkin they are powerful and very cool army to play with it. I love it as even spamming Morssar in Fuethan isn't auto pilot and forces to pick your targets carefully and plan everything in advance. 

     

    It's worrying about the flesh eater courts and skaven just being more powerful and how we can keep up.  The two spell slinging skaven and always on high tide flesh eater courts are just more powerful for their points. I love playing these deep kin too, they are my favorite army to play, and I just don't wanna get face stomped because of the power gap between our tome and the other. 

    If I'm going to fail I want it to be my fault, not because i can only bring one eidolon for every two verminlords.

  16. 13 minutes ago, Sedraxis said:

    I like how every faction has the exact same thoughts about how only their strongest unit is viable. It's almost like all the strongest units are too strong :o

    Well, in terms of our tome the morrsarr are the only  units with a really good rend on more than one attack / damage, not counting the king. The alopex has rend, but we already soliloquized why that is bad on almost every bloody page.  Sure, you can take the non strong stuff  in your army, but chances are unless you agreed beforehand your opponent will bring their strongest stuff,  so it's kinda unfair to handicap yourself like that.

    • Like 1
  17. 6 hours ago, DanielFM said:

    Almost the whole army except Morrsar needs and deserve a point decrease, at least to compete with the newer, more powerful battletomes.

    Well, if GW expect us to play anything besides eels.

    Let's hope they realize and gives us at least some of them. And not as part of an "everybody gets cheaper" spree as happened in 40k 🤣

    the worst part is I seen people on reddit saying that morrsarr needs a nerf. They are pretty much the only guys in our tome that is worth the points and they need a nerf?!

    anyways, yea these new armies would new tactics to fight against for sure. The fact that flesh eater courts are so good and can summon new squads for free really puts them on the top in my opinion. At least skaven don't summmon more units on the battle field (I think)

  18. 2 hours ago, whispersofblood said:

    Both at first glance just look like better books if I'm honest.

    It's really shocking how poorly equipped the current elf factions are at magic.

    Imo idk won't compete in this model heavy meta.

    To be honest it seems a lot of our tomes  ay need some rewrites with the next generals handbook... But I may be wrong.

     

    Honestly the tome creep is real with these past three ones

    • Like 1
  19. Speaking of which, what's the strategy to fight against the Flesh eater courts and skaven? I know they havn't been out for long, but does anyone know of any good ways to do so? We can't really snipe characters with shooting, and the Flesh eater courts do our high tide thing whenever they want with that command ability, so I am kinda at a loss.

  20. I am just happy they are not trying to shove the shark down our throats again with this new start collecting boxes. Having eels makes this box look pretty good, and I may actually consider it for a future purchase considering the discounted price of thralls and a hero. Overall, I think it's pretty good, but I think a king or tidecaster would have been a much better choice of hero...

    • Like 1
  21. On 2/11/2019 at 12:16 AM, Drofnum said:

    I tend to play fairly aggressive with mine, my list isnt really the super competitive list though as I include an Eidolon of the Sea.  I am usually in combat first turn but I try to keep the King/Volturnos safe for turn 3 to use his command points.  I like bringing a big unit of Morrsarr out of the sea as well, keeps them protected until you bring them on. There is a game up on Frontline Gamings twitch of the LVO finals with Deepkin vs Stormcast, it would give you a pretty good idea of how to play that kind of list.

    got a youtube link for that game? school sucked all the enthusiasm I had for AOS out of me something fierce and I need a pick-me-up

  22. On 2/6/2019 at 4:48 PM, DanielFM said:

    I'm so dumb, I can't believe it. Infiltrating the Aspect of the Sea with the Soulscryer is basically useless, he appears in the movement phase so he can't cast that turn.

    So, Steed of Tides it is. 

    I'm no longer sure if Briomdar is worth it for that list. 

    -If I keep Briomdar, I can split the Thralls in 2x10 and still infiltrate them plus Reavers (and have the 6 Morrsar together). I could also inflitrate Reavers +20 Thralls +Leviadon for the shock factor.

    -Ionrach would give me the free +1 to cast for the Aspect of the Sea (and Steed Tidecaster)

    I'm not interested in the other Enclaves for different reasons, they basically don't fit with my idea for the list.

    This is the updated list (I can change the Tidecaster for 5 Khinerai Heartrenders and a 20 points Endless spell):

    Allegiance: Idoneth Deepkin
    - Enclave: Briomdar
    Isharann Soulscryer (100)
    Akhelian King (240)
    - General
    - Trait: Born From Agony 
    - Artefact: Cloud of Midnight 
    Eidolon of Mathlann, Aspect of the Sea (440)
    - Lore of the Deeps: Tide of Fear
    Isharann Tidecaster (100)
    - Lore of the Deeps: Steed of Tides
    20 x Namarti Thralls (280)
    3 x Akhelian Morrsarr Guard (160)
    3 x Akhelian Morrsarr Guard (160)
    10 x Namarti Reavers (140)
    Akhelian Leviadon (380)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 99
     

    Yes, I know noone cares about my ramblings 😂

    I think that is a fun list! Looks like it has enough magic to throw around, still has some punch and the eidolon looks like it could provide some good support! Have you thought about bringing realm artifacts instead of the book ones though? like the gyranstrike on the king or eidolon?

    • Like 1
  23. 8 hours ago, Greasygeek said:

    Thanks mate, much appreciated. One last question. How difficult is the deepkins to control compared to other armies if you a bit new to the game.

    Examples:

    kharadron: having lots of weapon options in each unit and sky port stuff too.

    tzeentch: lots of spells and summoning points to keep control of.

    khorne/stormcast: move forward slash/shoot opponents.

    not trying to step on anyones toes here, this just my humble opinion based on experience learning teenagers to play.

    as I guy who went from an all soul blight army to an idoneth army, there is some things I gotta get used to for the idoneth (at least at 1,000 points) involving positioning, setting up charges and the balance between being really agressive and somewhat passive (I.E, learning when to go forward and when to wait for my opponent to make a move) and if you are going all akhelian then you have to keep objectives in mind too...

     

    but other than that they are great!

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