Ecko
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Posts posted by Ecko
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Guy you are all forgetting that in the Kunnin Rukk, you can't have more then 20 boyz per unit ! Which is tough and really impact this bataillon having no 30 man bloab is maybe not worth it !
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4 hours ago, bonzai said:
Hmmm... not sure if the Kop Rukk is worth it any more to be honest. Especially since I will be taking a prophet any ways. As nice as Fist of Gork is, the rule of one still applies. I am going to have to think on it long and hard. Its 140 points and if you point out the command point, artifact, and drop reduction it may be technicaly worth its cost point wise, but I am not sure if its worth the opportunity cost those points represent.
Also... from what leaks I heard Moreboys are still battleline, but no longer get their max squad discount?
My old list was;
Drakfoot warclan
Kop rukk
4x wardokk
Wurgog
30 more boys
30 more boys
5 boar boys
Rogue Idol
Total: 1980The list would now cost 1870 as is. I still want to do caster spam, but if I drop the Kop Rukk and change the Moreboys to regular boys I would free up 260 more points. Thats enough to throw in a unit of 30 arrow boys and point out at 1970. Right this second, that is looking like a lot more attractive list.
The Kopp Rukk let you cast the Fist of Gork an additional time for free, it overrule the rule of 1 and your Wardokk can still cast his spell. It can be quite good vs horde army and with stacking +1 to cast but it will meh vs all other match up.
And yes Morboyz lost they horde reduction so it's 360 for 30 now, which make me think i'll maybe play a Brutal Rukk with SO instead
Really excited to see the update on the Rogue Idol profile, if it really gain the Bonesplittez keyword like they said it will on twitch last week, that could be huge !!! All abilities will work on it !! Wait and see because right now we can't even allie to it anymore !
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6 hours ago, broche said:
Morboys get an extra attack and the +1 to hit if a monster was killed. I would argue that Morboys are sligthly better, an extra attack is slightly better than upgrading from 6+ to 5+, and can get a +1 to hit during the course of the game.
Well you will have more attacks with SO with spear cause they have 2" reach and fight on 2 ranks so 20 SO does more attacks (and more attacks means more procs of 6's bonus hit) then 20 SOM (you never fit 20 of them in close). And you have the 5+, the +1 to hit after killing monsters is nice but to situational !
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5 hours ago, bonzai said:
Ok, I have cooled down just a little. The ethereal part of the rule is still a joke, but the ignore negate wounds part is a decent, if situational ability. It stops deathless minions saves, ward saves, morathi, and a host of other abilities. It pretty much comes down to what you are going up against, and can help with grind fests that we used to lose through attrition.
That said, I am going to miss the warclan spell and anti magic bonuses we used to get.
Oh... and I am anxious to know what faction the rogue Idol is going to now that greenskins are gone. Fingers crossed that it folds into something I can ally with once the book comes out if not directly into bone splitters its self.
Yes the ethereal part will work only vs Nighthaunt and Ethereal Amulet combos (by by Ethereal Vampire lord on Zombie Dragon with unmodified 3+ rerroling 1).
But the ignore negate wounds is huge, Hearthguard Berserkers loosing their 4++, Hagg Nar DoK their 5++... this is magic ! It will open a lot of mach up for us. But it is just one clan and wait and see the rest of it rules artefact and all.
The rogue idol is Greenskinz right now but they still are in the GH2019 (so still ally to us), will see if FW change the warscroll or not like the Troll Hagg for the Gloomspite Gitz.
And the 4 general alleageance abilities are all so great (well except the immune bravery that didn't change but still a ok situational buff) : 5" move at the start of the game for half the army is madness, and now we will have a 6++ against all wounds and MW so vs unit with rend we will have a 6++ (so one 6+ like we used to) and vs no rend we will have a 6+ 6++ (or 5+ 6++ for shielded units) ! More tanky then before !
Really love the news for now so wait and see for the rest, only sadness is no news models. Maybe new scrolls ?!
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I always play a unit of pusgoyles in my list and i always liked them, this drop is really nice, one unit of 4 is to be considered yes !
Or even 2x2, they are the only units that can fly and move "fast" for us and they're good at blocking units while the rest of my army move to position.
And sometimes they do good damage to low armoured units !!
Anyone has seen some more points changes !?!?
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45 minutes ago, PlasticCraic said:
Yeah I much prefer that one, personally! I think it's a lot tighter.
I think it's a good core that you can move forward with, and is hopefully relatively future proof too (with the possible exception of the Warboss whose days may be numbered!)
yeah more presence on the table is somewhat always a good thing ! Yeah i think the warboss is cleary meant to disapear but we will maybe have other options to replace him. A savage big boss is a decent replacement here, less versatile he but can fill the gap and give me back my CP i f i drop the endless spell !
I can't wait to see if the GH19 brings some changes to all this though !
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8 hours ago, PlasticCraic said:
With the usual proviso that everything will change when they get around to updating our Battletome, I would have the following comments:
Yes for sure it will changes things and the GH19 in June will maybe makes small changes too !
8 hours ago, PlasticCraic said:- You have the points to bump your Morr Boys up to a 30, so I would do that
I missed that yes, 60 pts for 10 more guys is rather good. This thing is that i wanted to spare 50 pts for an extra CP for a potential +2 attacks in one turn for the warboss or spare one for immune bravery. So i guess both options can be good, will need some games to test this.
8 hours ago, PlasticCraic said:- Unless it's because you only want to buy one box of 20...in which case you won't be able to assemble the Big Stabbas. 2 bases uses up 4 Boyz, leaving you with 16
Noted !
8 hours ago, PlasticCraic said:- Ravenak's Gnashing Jaws, I presume that's because you like the model? It's WAY worse than Geminids or Pendulum at the same points
I always bring Pendulum in my lists if i can and i agree it is way better for the same cost, that jaw was a better fit to the army style let's say !!
8 hours ago, PlasticCraic said:The other thing I would say is that I like 2 wizards minimum in every army. One for Brutal Beast Spirits, one for Hand of Gork. I'd possibly drop the Big Stabbas from this army until you are playing at bigger points levels and have room (and models) for more of them, in favour of a second wizard.
I see, yes i can easily swap the big stabbas for a Wardokk for the same pts cost and bring a second spell in and a random buff !
I know arrowboys is the go to unit right now, espacially in a Kunnin Ruk, but i really want to build something different that could still work outside of it. Again the idea is not to win tournaments but to compete at a good level anyway.
Allegiance: Bonesplitterz
Mortal Realm: Hysh
Leaders
Wurrgog Prophet (140)
- General
- Trait: Squirmy Warpaint
- Artefact: Aetherquartz Brooch
- Lore of the Savage Waaagh: Brutal Beast Spirits
Wardokk (100)
- Lore of the Savage Waaagh: Hand of Gork or Mork
Orruk Warboss (140)
- Great Waaagh Banner
Battleline
30 x Savage Orruk Morboys (300)
10 x Savage Boarboy Maniaks (280)
Endless Spells / Terrain
Aethervoid Pendulum (40)
Total: 1000 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 107
Here is the alternative list with your advices. I loose the extra CP and gain wounds and potential projection.
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Hi ! What is your thoughts about this list. The goal is not to be ultra competitive but to have something that can work well nontheless. Will maybe be a base for a 2k Snagga Rukk list.
Allegiance: Bonesplitterz
Mortal Realm: Hysh
Leaders
Wurrgog Prophet (140)
- General
- Trait: Squirmy Warpaint
- Artefact: Aetherquartz Brooch
- Lore of the Savage Waaagh: Brutal Beast Spirits
Orruk Warboss (140)
- Great Waaagh Banner
Battleline
10 x Savage Boarboy Maniaks (280)
20 x Savage Orruk Morboys (240)
Units
2 x Savage Big Stabbas (100)
Endless Spells / Terrain
Ravenak's Gnashing Jaws (40)
Total: 940 / 1000
Extra Command Points: 1
Allies: 0 / 200
Wounds: 90
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1 minute ago, Russrmc said:
Ooh then that's a new change... The nighthaunt example validates out in the app and builders just fine and I've seen it at events. Interesting... Skaven really are a race apart!
Well there is some exceptions that were faqued like the BoC Battalion you could play in a chaos god allegiance (nurgle, khorne, etc ...) so maybe we will see the same thing but i doubt it
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27 minutes ago, Russrmc said:
Yes, if you pay the points and meet its requirements. This is actually even broader in its application because you can take battalions in different alliegances in those cases where there's crossover models... For example it may be possible to take the plague ones in a Nurgle army if all thr pestilens models can be used in Nurgle, just as several of the nighthaunt battalions see use in Legion of Nagash armies due to those models being available for LoN.
I don't think you can do this, Warscroll Battalion in the skaven battletome are SKAVENTIDE allegiance and therefore can4t be taken in another allegiance like nurgle
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Heya, i came up with a 1000 pts list that might be my go to list for now and base for a 2000 pts list ! What do you think ?!
Allegiance: Skaventide
Leaders
Verminlord Warpseer (260)
- General
- Trait: Master of Magic
- Artefact: Warpstorm Scroll
Warlock Bombardier (100)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Battleline
40 x Clanrats (200)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear
Units
3 x Stormfiends (260)
Total: 940 / 1000
Extra Command Points: 1
Allies: 0 / 200
Wounds: 95Immune to battleshock for the all army thx to the Warpseer, bodies to control objectives, possibly good amount of MW from spell, strong magic and stormfiends (buffed by the Warlock Bombadier) as a hammer/swiss knife unit.
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1 hour ago, 5kaven5lave said:
I see your logic, but one is a new model in a £95 box set and one is a fugly old metal cast that goes for about a tenner...
/removes cynicism hat
Good point !
1 hour ago, Kirjava13 said:The Warlock Bombardier is 100 points, I'm looking at it now.
Ok thx my bad then
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1 hour ago, 5kaven5lave said:
Is that what is says on the page? Can’t see on my phone screen but I’ve listened to twice and he definitely says 100. Not listened to Facehammer again but pretty sure they also said 100.
No couldn't read either but i was pretty sure he said 120 and the would be odd if he was the same pts as an Engineer, same profile with better weapon, nobody would play Engineer anymore
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14 hours ago, 5kaven5lave said:
Yeah, I’ve heard it’s 100 from 2 sources. He is 18” for the rocket though, my bad.
From GMG review it's 120 pts for Bombardier
10 hours ago, GeneralZero said:I don't know the points of the wheel but it sounds to me like a nice super messing unit in the lines of the enemy. I like it.
Wheel is 160 pts
9 hours ago, angrywicket said:I'm also pretty sure there is a command ability that lets you double a Doomwheel's movement. 2 times 4d6! Here we go!
It's a Skryre artifact that let you double mouvement on a warmachine but you take d3 MW
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1 hour ago, Skreech Verminking said:
Well the bombardier is relatively new to us all, but from paper and what I heard, 3of them could do a ton of damage especially since they only costs about the same amount of points as the normal warlock engineer.
Bombardier is 120 pts compared to 100 for a basic Warplock Engineer, so 20 points for his Doomrocket !
1 hour ago, 5kaven5lave said:I’ll be swapping my Engineer for a Bombardier purely for that rocket attack. Admittedly it’s only one attack but that 24” is better than the 9” pistol and it’s the same range as WLCs so he can babysit one or two and chip in with some damage as well. Same spell too. Luckily I have the Spire of Dawn Engineer but those old sculpts are fugly.
Doomrocket is 18" so maybe can't hit with it if you're standing next to your WLC (to buff it) firing at max range
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11 hours ago, sorokyl said:
I don't think it is intended for Pestilens to be able to include Nurgle. Nurgle does not have any rats under its allegiance list, but it doesn't need it. All of the Pestilens models have (still have) the "Nurgle" keyword. Pestilens are not allies in a Nurgle army, they are just in it.
One way allegiances / includes are not uncommon. Goblins can join an Ironjawz army, but no Ironjawz orruk would follow a Goblin army...
The old Clan Pestilens Battletome (and GHB) had Nurgle as an ally. That is going away (that battletome is invalid with the new one)
I think everything is as intended here.
You can still make a Nurgle list with pestilens, but the servants of nurgle will not follow the cause of the Horned Rat.
I may be wrong, but to be able to ally Nurgle units you only need your general to be Clan pestilens. So an army with a Clan pestilens general, some clanrats battleline and some plague monks and any other Clan Pestilens stuff can have any Nurgle units as allies. It's a bit stupid but it seems to be a thing !
AoS 2 - Bonesplitterz Discussion
in Destruction
Posted
My bad then !