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Ecko

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Liberator

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  1. Guy you are all forgetting that in the Kunnin Rukk, you can't have more then 20 boyz per unit ! Which is tough and really impact this bataillon having no 30 man bloab is maybe not worth it !
  2. The Kopp Rukk let you cast the Fist of Gork an additional time for free, it overrule the rule of 1 and your Wardokk can still cast his spell. It can be quite good vs horde army and with stacking +1 to cast but it will meh vs all other match up. And yes Morboyz lost they horde reduction so it's 360 for 30 now, which make me think i'll maybe play a Brutal Rukk with SO instead Really excited to see the update on the Rogue Idol profile, if it really gain the Bonesplittez keyword like they said it will on twitch last week, that could be huge !!! All abilities will work on it !! Wait and see because right now we can't even allie to it anymore !
  3. Well you will have more attacks with SO with spear cause they have 2" reach and fight on 2 ranks so 20 SO does more attacks (and more attacks means more procs of 6's bonus hit) then 20 SOM (you never fit 20 of them in close). And you have the 5+, the +1 to hit after killing monsters is nice but to situational !
  4. Yes the ethereal part will work only vs Nighthaunt and Ethereal Amulet combos (by by Ethereal Vampire lord on Zombie Dragon with unmodified 3+ rerroling 1). But the ignore negate wounds is huge, Hearthguard Berserkers loosing their 4++, Hagg Nar DoK their 5++... this is magic ! It will open a lot of mach up for us. But it is just one clan and wait and see the rest of it rules artefact and all. The rogue idol is Greenskinz right now but they still are in the GH2019 (so still ally to us), will see if FW change the warscroll or not like the Troll Hagg for the Gloomspite Gitz. And the 4 general alleageance abilities are all so great (well except the immune bravery that didn't change but still a ok situational buff) : 5" move at the start of the game for half the army is madness, and now we will have a 6++ against all wounds and MW so vs unit with rend we will have a 6++ (so one 6+ like we used to) and vs no rend we will have a 6+ 6++ (or 5+ 6++ for shielded units) ! More tanky then before ! Really love the news for now so wait and see for the rest, only sadness is no news models. Maybe new scrolls ?!
  5. I always play a unit of pusgoyles in my list and i always liked them, this drop is really nice, one unit of 4 is to be considered yes ! Or even 2x2, they are the only units that can fly and move "fast" for us and they're good at blocking units while the rest of my army move to position. And sometimes they do good damage to low armoured units !! Anyone has seen some more points changes !?!?
  6. yeah more presence on the table is somewhat always a good thing ! Yeah i think the warboss is cleary meant to disapear but we will maybe have other options to replace him. A savage big boss is a decent replacement here, less versatile he but can fill the gap and give me back my CP i f i drop the endless spell ! I can't wait to see if the GH19 brings some changes to all this though !
  7. Yes for sure it will changes things and the GH19 in June will maybe makes small changes too ! I missed that yes, 60 pts for 10 more guys is rather good. This thing is that i wanted to spare 50 pts for an extra CP for a potential +2 attacks in one turn for the warboss or spare one for immune bravery. So i guess both options can be good, will need some games to test this. Noted ! I always bring Pendulum in my lists if i can and i agree it is way better for the same cost, that jaw was a better fit to the army style let's say !! I see, yes i can easily swap the big stabbas for a Wardokk for the same pts cost and bring a second spell in and a random buff ! I know arrowboys is the go to unit right now, espacially in a Kunnin Ruk, but i really want to build something different that could still work outside of it. Again the idea is not to win tournaments but to compete at a good level anyway. Allegiance: BonesplitterzMortal Realm: HyshLeadersWurrgog Prophet (140)- General- Trait: Squirmy Warpaint - Artefact: Aetherquartz Brooch - Lore of the Savage Waaagh: Brutal Beast SpiritsWardokk (100)- Lore of the Savage Waaagh: Hand of Gork or MorkOrruk Warboss (140)- Great Waaagh BannerBattleline30 x Savage Orruk Morboys (300)10 x Savage Boarboy Maniaks (280)Endless Spells / TerrainAethervoid Pendulum (40)Total: 1000 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 107 Here is the alternative list with your advices. I loose the extra CP and gain wounds and potential projection.
  8. Hi ! What is your thoughts about this list. The goal is not to be ultra competitive but to have something that can work well nontheless. Will maybe be a base for a 2k Snagga Rukk list. Allegiance: BonesplitterzMortal Realm: HyshLeadersWurrgog Prophet (140)- General- Trait: Squirmy Warpaint - Artefact: Aetherquartz Brooch - Lore of the Savage Waaagh: Brutal Beast SpiritsOrruk Warboss (140)- Great Waaagh BannerBattleline10 x Savage Boarboy Maniaks (280)20 x Savage Orruk Morboys (240)Units2 x Savage Big Stabbas (100)Endless Spells / TerrainRavenak's Gnashing Jaws (40)Total: 940 / 1000Extra Command Points: 1Allies: 0 / 200Wounds: 90
  9. Well there is some exceptions that were faqued like the BoC Battalion you could play in a chaos god allegiance (nurgle, khorne, etc ...) so maybe we will see the same thing but i doubt it
  10. I don't think you can do this, Warscroll Battalion in the skaven battletome are SKAVENTIDE allegiance and therefore can4t be taken in another allegiance like nurgle
  11. Heya, i came up with a 1000 pts list that might be my go to list for now and base for a 2000 pts list ! What do you think ?! Allegiance: SkaventideLeadersVerminlord Warpseer (260)- General- Trait: Master of Magic - Artefact: Warpstorm Scroll Warlock Bombardier (100)- Lore of Warpvolt Galvanism: More-more-more Warp Power!Battleline40 x Clanrats (200)- Rusty Spear20 x Clanrats (120)- Rusty SpearUnits3 x Stormfiends (260)Total: 940 / 1000Extra Command Points: 1Allies: 0 / 200Wounds: 95 Immune to battleshock for the all army thx to the Warpseer, bodies to control objectives, possibly good amount of MW from spell, strong magic and stormfiends (buffed by the Warlock Bombadier) as a hammer/swiss knife unit.
  12. No couldn't read either but i was pretty sure he said 120 and the would be odd if he was the same pts as an Engineer, same profile with better weapon, nobody would play Engineer anymore
  13. From GMG review it's 120 pts for Bombardier Wheel is 160 pts It's a Skryre artifact that let you double mouvement on a warmachine but you take d3 MW
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