GreenFly Posted June 1, 2017 Share Posted June 1, 2017 Hello, warriors of true gods. I am preparing for the tournament in our club and during tests I created this roster. Please, rate it. Leaders: Harbinger of Decay (140) -General -Trait: Lord of War -Artefact: Chaos Talisman Festus The Leechlord (120) Morbidex Twiceborn (260) Chaos Sorcerer Lord (140)- Runestaff - Steed - Artefact : Chaos Talisman - Mark of Chaos : Nurgle Battleline: 10 x Chaos Marauders (60)-Axes & Shields - Damned Icon - Mark of Chaos : Nurgle 10 x Chaos Marauders (60)-Axes & Shields - Damned Icon - Mark of Chaos : Nurgle 20 x Chaos Marauders (120)-Axes & Shields - Damned Icon - Mark of Chaos : Nurgle Units: 10 x Putrid Blightkings (360) War Machines Hellcannon (300) Hellcannon (300) Battalions: Plaguetouched Warband (140) Tactics: Enemies have to suffer -1 to hit against us in close combat, Harbinger of Decay give 5+ ward save, so we very tough. Harbinger also give +1 to hit bonus to putrids, and they generate their extra attacks on 5+ (4+ if we roll 6+ on Unpredictable Destruction). Festus heal Harbinger and cast Shield on Morbidex. Sorcerer cast his Oracle Vision ability on Morbidex, so maggoth lord gets 2+ rerollable armour save and 5+ ward. Also, sorcerer cast his spell on putrids for more rerolls. 10 of marauders screen cannons, so they do not move and get to hit penalty, other marauders score points. Link to comment Share on other sites More sharing options...
shadowgra Posted June 1, 2017 Share Posted June 1, 2017 Morbidex with no nurglings imho is kinda meh. I personally don't like festus but ok Imho playing only 40 marauders is too less. With no crown of conquest they'll flee at the first or second loss, also you are not using the multiple of 7 rule from plaguetouched, so their damage is negligible. Do u want to keep hellcannons? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.