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Nurgle Mortals 2000 pts competitive


GreenFly

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Hello, warriors of true gods. I am preparing for the tournament in our club and during tests I created this roster. Please, rate it.

Leaders:

Harbinger of Decay (140)

-General

-Trait: Lord of War

-Artefact: Chaos Talisman

Festus The Leechlord (120)

Morbidex Twiceborn (260)

Chaos Sorcerer Lord (140)
- Runestaff
- Steed
- Artefact : Chaos Talisman
- Mark of Chaos : Nurgle

Battleline:

10 x Chaos Marauders (60)
-Axes & Shields
- Damned Icon
- Mark of Chaos : Nurgle

10 x Chaos Marauders (60)
-Axes & Shields
- Damned Icon
- Mark of Chaos : Nurgle

20 x Chaos Marauders (120)
-Axes & Shields
- Damned Icon
- Mark of Chaos : Nurgle

Units:

10 x Putrid Blightkings (360)

War Machines

Hellcannon (300)

Hellcannon (300)

Battalions:

Plaguetouched Warband (140)

Tactics: 

 Enemies have to suffer -1 to hit against us in close combat, Harbinger of Decay give 5+ ward save, so we very tough. Harbinger also give +1 to hit bonus to putrids, and they generate their extra attacks on 5+ (4+ if we roll 6+ on Unpredictable Destruction). Festus heal Harbinger and cast Shield on Morbidex. Sorcerer cast his Oracle Vision ability on Morbidex, so maggoth lord gets 2+ rerollable armour save and 5+ ward. Also, sorcerer cast his spell on putrids for more rerolls. 10 of marauders screen cannons, so they do not move and get to hit penalty, other marauders score points. 

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Morbidex with no nurglings imho is kinda meh. 

I personally don't like festus but ok

Imho playing  only 40 marauders is too less. With no crown of conquest they'll flee at the first or second loss, also you are not using the multiple of 7 rule from plaguetouched, so their damage is negligible.

Do u want to keep hellcannons?

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