Last evening i did the first match with my Disciples of Tzeentch. I'm not a good fan of horrors et similia, i'm an old Chaos Warrior player and my lists always include some of them (i really love Cahos Kinight, the main reason i play miniature games)
For this reason i choose the Chaos Lord on Demonic Mount equipped with mark of Tzeentch. Then when i had to choose the command trait i see this one:
Arch-sorcerer: Generate two additional spells for your general from the Lore of Fate (pg 80).
What i have to do in this case? Chaos Lord is now a wizard and can cast and unbind spells, or this command trait can't be assigned at him?
Best regards and may your dice always roll 6 (yep, even in battleshock tests )
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HMB
Hi guys,
here's a question by a newbye like me.
Last evening i did the first match with my Disciples of Tzeentch. I'm not a good fan of horrors et similia, i'm an old Chaos Warrior player and my lists always include some of them (i really love Cahos Kinight, the main reason i play miniature games)
For this reason i choose the Chaos Lord on Demonic Mount equipped with mark of Tzeentch. Then when i had to choose the command trait i see this one:
Arch-sorcerer: Generate two additional spells for your general from the Lore of Fate (pg 80).
What i have to do in this case? Chaos Lord is now a wizard and can cast and unbind spells, or this command trait can't be assigned at him?
Best regards and may your dice always roll 6 (yep, even in battleshock tests )
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