thommo21 Posted February 5, 2017 Share Posted February 5, 2017 I have: Manfred, Ghoul King w/ Zombie dragon, mourngul, Ghoul Patrol with 160pts worth of summoning Take the -1 to hit item and mortal wound item ( turn number).... How do i stop a beast claw army with mornfang thundertask stonehorn and yetis Link to comment Share on other sites More sharing options...
Razorfate Posted February 5, 2017 Share Posted February 5, 2017 1-Do not let your opponent throw dice. 2- Threaten him not to use his thundertusks and stonehorn. 3-Buy him a beer instead of a match and ask him politely that he conceeds. 4-Play your whole army as Stormcast or stormfiends and say that you are proxying cause you did not buy the models yet. Link to comment Share on other sites More sharing options...
Razorfate Posted February 5, 2017 Share Posted February 5, 2017 In more serious answer: 1-You have to chaff stonehorn as he or yhetiis or mournfang can charge reliably in the first turn. Deploy a little at your backfield. 2-You have to attack thundertusks and concentrate your damage in order to kill one at a time. As thundertusks heal each other pretty effectively you have to hit until one is death. Use your flyers to catch the thundertusks. 3-Play to the objectives. 4-Blood knights are a good counter for motnfang cav as ogres do not have rend attacks Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted February 5, 2017 Share Posted February 5, 2017 The Black Amulet doesn't state that it causes Mortal Wounds, so it might be a grey area that results in a rules argument you'd lose. I'd recommend not bothering with it. Link to comment Share on other sites More sharing options...
Razorfate Posted February 5, 2017 Share Posted February 5, 2017 I think tomb blade for healing the general is better. The thunder tusks will probably deal 18 mortal wounds with their shooting which you will save 1/3 of them with ruler of the night so you will be at 6 wounds. You will then drink from the chalice and will get 3-4 wounds back. Now you need to charge at one of the thundertusks and kill him. Next turn you will take 8 wounds from the remaining thundertusks if the god of average dice rolls bless you and your opponent. Healing matters Link to comment Share on other sites More sharing options...
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