NinthMusketeer Posted February 26 Share Posted February 26 (edited) While the recent campaign book shows off updated Triumph & Treachery rules the core setup of that system has been around for years, unfortunately one me and my friends found to be not all that much fun. This prompted a rewrite that doesn't orbit around the 'choose a single enemy' concept. That, in turn, prompted alternate-by-phase rules as a response to individual players spending long segments waiting during larger FFA matches. We've used these for several years now in my local community, benefiting from refinements along the way including most recently rules for integrating the Ploys from Dawnbringers IV. They are not a perfect replication of normal AoS dynamics, but we definitely have enjoyed them! Worth noting that while associated with Road to Renown the FFA and Alternate by Phase rules are written to be system-neutral (as is the scenario generator, for the most part); FFA and AbP rules: https://www.dropbox.com/scl/fi/6m25vzk4ylhjlwtjt55w5/FFA-and-Alternate-by-Phase-Rules-v3.1.0-print-friendly.docx?rlkey=gw2qqhnvey1976z7qyh5fn0qw&dl=0 Scenario Generator (Matched is relatively restrained, Narrative gets into more eccentric stuff): https://www.dropbox.com/scl/fi/g0b9sgtm920st0fm5uai6/7-Scenarios-v3.0.2-print-friendly.docx?dl=0&web_open_id=web_open_id-f1bbbcdbe7179d95 Edited February 26 by NinthMusketeer 1 Quote Link to comment Share on other sites More sharing options...
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