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Armies and their Pros&Cons


Kosmion

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Hey foks!

im too lazzy to read all the scrolls, but i wanna know all the armies' strenghts and weaknesses to better beat them in games! Im thinking in very general terms here, so skaven for example (Pestilens not included in the list due to lack of knowledge) are generally:

pros.

fast

lots of bodies

lots of cheap units

high mortal wound output

several abilities that lets them break free from combat

lots of shooty

A few  teleport-ablilities but only during deploy

able to buff both tohit and towound fairly well - even clanrats could become scary!

pro and con: many units are able to boost some specific ability/attack/spell in order to enhance it in some way, but most of the time they risk taking mortal wounds themselves if failed

Cons

low bravery

poor save

low number of wounds, some exceptions ofc. Wich is mainly behemoths/warmachines

as said above - enhancing certain effects could kill your own unit with some bad luck, and it happens from time to time?

Un-tanky: lots of units are not good at "holding the line", since they either just die or flee

Unpredictable/unreliable. Unpredictable is in a way a pro, because your enemy doesnt know whats gonna happen either. But alot of their stuff either kills themselves or flees

lack of defensive buffs

 

hope that gives someone who doesnt know how skaven play a dencent description and general idea of how they work! Please feel free to post the pros n cons of the faction/s and/or sub faction/s you know, id love to hear about all of them (except skaven ofc)! 

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