Kosmion Posted September 13, 2017 Share Posted September 13, 2017 Hey foks! im too lazzy to read all the scrolls, but i wanna know all the armies' strenghts and weaknesses to better beat them in games! Im thinking in very general terms here, so skaven for example (Pestilens not included in the list due to lack of knowledge) are generally: pros. fast lots of bodies lots of cheap units high mortal wound output several abilities that lets them break free from combat lots of shooty A few teleport-ablilities but only during deploy able to buff both tohit and towound fairly well - even clanrats could become scary! pro and con: many units are able to boost some specific ability/attack/spell in order to enhance it in some way, but most of the time they risk taking mortal wounds themselves if failed Cons low bravery poor save low number of wounds, some exceptions ofc. Wich is mainly behemoths/warmachines as said above - enhancing certain effects could kill your own unit with some bad luck, and it happens from time to time? Un-tanky: lots of units are not good at "holding the line", since they either just die or flee Unpredictable/unreliable. Unpredictable is in a way a pro, because your enemy doesnt know whats gonna happen either. But alot of their stuff either kills themselves or flees lack of defensive buffs hope that gives someone who doesnt know how skaven play a dencent description and general idea of how they work! Please feel free to post the pros n cons of the faction/s and/or sub faction/s you know, id love to hear about all of them (except skaven ofc)! Link to comment Share on other sites More sharing options...
rokapoke Posted September 13, 2017 Share Posted September 13, 2017 I think this pinned thread may cover most of the bases you're looking to address... Link to comment Share on other sites More sharing options...
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