Florian Posted August 26, 2017 Share Posted August 26, 2017 Hi everyone, now I have the new GH I started thinking about my Nighthaunts. I haven't played till now because I had only a little bit of time. But now I will finished my army. At the moment I have 3 Spirit Hosts, 5 Hexwraiths, 2 Cairn Wrath and 1 Tomb Banshee. I created a list to look what I need to purchase. What do you think about the list? Link to comment Share on other sites More sharing options...
angrycontra Posted August 26, 2017 Share Posted August 26, 2017 I don't think black coach is that useful in smaller games. It needs about 3 buffs through it's ability to be worth its points value and getting those with just 2 wraiths/banshees is very rng-dependant. Otherwise I don't see your list being too bad (but it's not like there's much choice there for units anyway). Link to comment Share on other sites More sharing options...
ncshooter426 Posted August 26, 2017 Share Posted August 26, 2017 I am no Nighthaunt expert, but the black coach still seems woefully out of place. Unless you've got a ton of heroes on the field to (potentially) boost it up, it seems rather lackluster. I would play to the strength of the new deepstrike/null deploy of nighthaunt. Lots of heroes (unless you have a mourn) and just pop up tarpit/objective units where you need them. Put everything but 1 wraith in reserve, go 2nd (so your opponent moves and unblocks the 9" range). Link to comment Share on other sites More sharing options...
Equinox Posted August 26, 2017 Share Posted August 26, 2017 Would the hexwraith unit be better served as 2 x 5 vs 1 x10? Agree w/ others that the coach is out of place. Would another unit of hosts be a better use of the points? Link to comment Share on other sites More sharing options...
ncshooter426 Posted August 26, 2017 Share Posted August 26, 2017 34 minutes ago, Equinox said: Would the hexwraith unit be better served as 2 x 5 vs 1 x10? Agree w/ others that the coach is out of place. Would another unit of hosts be a better use of the points? I had better luck with hex's in small batches (5) and hosts in 6-9. Use the mobility of the hex to cap and harass. Getting the fly-over attack is actually harder than it sounds with that long base Link to comment Share on other sites More sharing options...
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