crazyhorse1321 Posted June 21, 2017 Share Posted June 21, 2017 Some mortal wounds, some arrows, and a stonehorn for good measure. Thought Allegiance: DestructionHeroesSavage Big Boss (100)- Stonecleava Wardokk (80)Grot Big Boss On Gigantic Spider (100)- General- Trait: Bellowing TyrantArachnarok Spider With Grot Shaman (280)- Artefact: Battle BrewArachnarok Spider With Grot Shaman (280)- Artefact: Battle BrewFrostlord on Stonehorn (460)- Artefact: Battle BrewBattleline10 x Savage Orruks (100)10 x Savage Orruks (100)10 x Savage Orruks (100)Units30 x Savage Orruk Arrowboys (300)BattalionsKunnin' Rukk (60)Bonegrinz Warclan (40)Total: 2000/2000 Link to comment Share on other sites More sharing options...
Earthtremor Posted June 21, 2017 Share Posted June 21, 2017 Looks like a decent variation on the kunnin Rukk mixed destruction theme. Nice and fast with plenty of punch, Bellowing Tyrant plus the extra poison spell on the Arok is tasty Link to comment Share on other sites More sharing options...
Solaris Posted June 21, 2017 Share Posted June 21, 2017 I'd drop the Spider Big Boss in favor of another 10 Arrowboys, and make the Arrowboy Boss general. The 40-man Kunning Rukk is a hundred times scarier than the 30-man version, and they'll be absolutely dependent on having Inspiring Presence 24/7. If you use your Command Ability to boost the damage output of your Arachnaroks, your Arrowboys will simply be wiped off the board. Link to comment Share on other sites More sharing options...
Kessler Posted June 21, 2017 Share Posted June 21, 2017 I used Big Boss as a general and used his special command ability (with Bellowing Tyrant) on Arrowboys, that gave them additional attack on every attack roll of 5+ or 6+. It was a small pointed tournament and I had only 20 Arrowboys (and no regular savage orruks, so no Kinnin Rukk), therefore it was very vulnerable, but it gave me about 20 more shots. With 30 Arrowboys and Kunnin Rukk it really builds up the damage. Link to comment Share on other sites More sharing options...
Earthtremor Posted June 21, 2017 Share Posted June 21, 2017 I think your list has a good mix of multiple threats and although the arrerboyz boss makes some sense you'll find a lot of tournaments moving to requiring the general to be a hero anyway. 40 is more scary but makes the list more 1 dimensional imho. I ran a Grot warboss on Wolf at scgt with a similar setup and it causes your opponent to make tougher decisions for target priority. Link to comment Share on other sites More sharing options...
crazyhorse1321 Posted June 21, 2017 Author Share Posted June 21, 2017 13 hours ago, Solaris said: I'd drop the Spider Big Boss in favor of another 10 Arrowboys, and make the Arrowboy Boss general. The 40-man Kunning Rukk is a hundred times scarier than the 30-man version, and they'll be absolutely dependent on having Inspiring Presence 24/7. If you use your Command Ability to boost the damage output of your Arachnaroks, your Arrowboys will simply be wiped off the board. I don't mind if the arrowboyz get wiped out cause I have multiple treats that people will have to deal with. Most tournaments make you take a hero as a general so that's what I'm going to go with. 9 hours ago, Kessler said: I used Big Boss as a general and used his special command ability (with Bellowing Tyrant) on Arrowboys, that gave them additional attack on every attack roll of 5+ or 6+. It was a small pointed tournament and I had only 20 Arrowboys (and no regular savage orruks, so no Kinnin Rukk), therefore it was very vulnerable, but it gave me about 20 more shots. With 30 Arrowboys and Kunnin Rukk it really builds up the damage. I thought of doing this bit I wanted to increase the treat of the Arachnaroks so it makes people think of where they need to attack and then I can counter attack with many different things. Link to comment Share on other sites More sharing options...
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