Knight Argrave Profile
Knight Argrave is the leader of the Knights of Argrave, a Fimirach Fianna from Spitewood Fens. Their faction has no Meargh Matriarch and so they are unable to replenish their numbers. At most, 200 Fimirach live in the fens and so any death is a great loss. Fortunately, Fimir are among the hardest creatures to slay, even surpassing Trolls in their ability to regenerate.
Argrave is clad in spell-forged bronze armor and wields the signature Baleglyph Maul of the Fimm warriors. He also carries a sword from a fallen Tree Revenant on his belt. A magical Gnoblar named Bentnose accompanies him often, especially on his frequent raiding parties to gather supplies. This little Grot wishes to one day be a Knight like his master and so Argrave has given him the chance to prove himself worthy.
Of all the Fimir of Spitewood and among all Fimir kind, Argrave is one of the most intelligent. He has many trade agreements in place, such as with the human citizens of Little Ballahast to the south. In exchange for protection from the nearby Savage Orruks, the humans supply Argrave with metals that are acquired in their regular trades with other townships. The presence of the Fimir is also handy in that it wards off any Witchunters that may come snooping. One of the reasons Argrave refuses to raid Little Ballahast is so that it acts as a fallback plan, just in case supplies run low in the future...
The area of Ghur where the lands of Spitewood cover is relatively peaceful in contrast to the rest of the Realm of Beasts and so there are the odd, civilized, human settlements. Little Ballahast is able to trade with the citizens of Ghyran through a realm-rift located in the eastern sea, a shard of a realm gate.
Unlike his appearance suggests, Argrave does not enjoy killing but he is sure not to impose his morals or conscience on his fellow knights lest they falter. He stopped enjoying it millennia ago yet he does what he must.
-Argrave is many thousands of years old.
-He hangs a lantern from the stag's antlers that adorn his helmet to lure those lost in the fog to him with the false sense of security.
-He has survived being 90% decapitated by an Ogor.
-Argrave strangled that Ogor.
-Argrave has traveled as far as Chamon and Aqshy where he tamed Cinderquake.
-He has many human and inhuman acquaintances.
-He is the only Fimir to frequent human taverns.
-In Aqshy, Argrave once glimpsed Archaon the Everchosen in the skies. Fortunately his magical fog made his presence undetectable to the chaos lord.
-Argrave once won a pub brawl against 8 men and a horse. They were very xenophobic.
-Argrave likes baths.
-Argrave has eaten the odd human.
-The brother of the Ogor that nearly killed him, Skall, is now his trusted treasurer. Skall doesn't care that Argrave strangled his brother to death.
Knight Argrave of Spitewood Fens:
Age: Born sometime in the Age of Myth. Virtually ageless.
Height: Between 6 and 8 feet depending on how hunched he is. (10 feet if he stands up straight but this hurts his back).
Likes: Carving effigies out of Sylvaneth, human/ dwarven ale, late night patrols.
Dislikes: Having to raid settlements, the sun.
Weapons: Baleglyph Maul, Sylvaneth Sword, his hooked tail.
Pets: Cinderquake the Magma Dragon.
Home: Argrave's Last Hold, northern Spitewood Fens.
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