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tolstedt

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About tolstedt

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    Dracothian Guard

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  1. tolstedt

    AoS 2 - Ironjawz Discussion

    You can run if you want but can't charge later.
  2. tolstedt

    AoS 2 - Ironjawz Discussion

    You can totally do bloodtoofs with gordrakk
  3. tolstedt

    AoS 2 - Ironjawz Discussion

    I played against a triple maw krusha list. You're always going to lose on bodies. Keep everything together. This is how I would do it. Allegiance: IronjawzLeadersMegaboss on Maw-Krusha (440)Megaboss on Maw-Krusha (440)Megaboss on Maw-Krusha (440)Orruk Warchanter (80)Battleline5 x Orruk Brutes (180)5 x Orruk Brutes (180)10 x Orruk Ardboys (160)Units4 x Ironskull's Boyz (80)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 106
  4. tolstedt

    AoS 2 - Ironjawz Discussion

    Cant' it move back and forth? It's a pendulum.
  5. tolstedt

    AoS 2 - Clan Pestilens Discussion

    Yes you don't need rabid fever if you just take more rats
  6. tolstedt

    AoS 2 - Ironjawz Discussion

    You get 6 rolls for the weirdfist.
  7. tolstedt

    AoS 2 - Ironjawz Discussion

    It is 24" plus 2d6 average range and d3+3 average wounds if you have the full weirdfist and balewind
  8. tolstedt

    AoS 2 - Dispossessed Discussion

    It is bad for armies that need allies to fill key roles.
  9. tolstedt

    AoS 2 - Dispossessed Discussion

    I don't think it will be a thing for tournaments. It is ridiculously restrictive for armies that need to ally in key pieces. The 400 points thing is fine by itself.
  10. tolstedt

    AoS 2 - Ironjawz Discussion

    Pick my list for today: Weirdfist Ironfist + rock lobbas (I take three, the 1 in 4 units allies thing is dumb and restrictive) Ardfist
  11. tolstedt

    AoS 2 - Clan Pestilens Discussion

    3x poison wind mortar is simply better than the catapult.
  12. tolstedt

    AoS 2 - Clan Pestilens Discussion

    Any worthwhile command abilities from allies that you've found? I think IP is strong now for horde armies. In many of my games the opponent just killed the unit of 40 rats that didn't have IP on them. Being able to react is great.
  13. tolstedt

    AoS 2 - Ironjawz Discussion

    Did another game with IJ today Allegiance: DestructionMortal Realm: UlguLeadersOrruk Warchanter (80)- Artefact: Daubing of Mork Megaboss on Maw-Krusha (440)- General- Trait: Live to Fight - Artefact: Sword of Judgement Fungoid Cave-Shaman (80)BattlelineUnits5 x Orruk Brutes (180)3 x Orruk Gore Gruntas (140)10 x Orruk Ardboys (160)10 x Orruk Ardboys (160)10 x Orruk Ardboys (160)10 x Orruk Ardboys (160)10 x Orruk Ardboys (160)BattalionsArdfist (170)Endless SpellsPurple Sun of Shyish (100)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 154 Opponent had 1 frostlord on stonehorn w/ethereal amulet, 3 stonehorn beast riders, 2x3 yetis, 2 butchers w/ cauldron, geminids, lifeswarm He tabled me but I won. Bringing back the ardboyz is a lot of fun and has potential to slow them down for a long time. The purple sun does so much damage to big monsters. 100 points might be too expensive.
  14. tolstedt

    AoS 2 - Ironjawz Discussion

    Base +3 for free is strong too.
  15. tolstedt

    AoS 2 - Clan Pestilens Discussion

    Also, you can't get 13 drops if you take a battalion.
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