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About this blog

Quite new to AoS - played fantasy since I was a nipper


My musings on my journey through AoS, battle reports, painting and more 

Entries in this blog


So i regularly play against a Khorne player and have sometimes struggled to put together killer combos as good as his triple priest nonsense!  This time I hoped things would be different, taking the Legion of Night allegiance and running the following;



3x10 Skeletons

2x2 Archai

5 Blood nights 


We were playing that funky scenario where I was trapped in the middle between two ambushing forces.  I chose to ambush myself with the Archai and knights, leaving the mortarchs, gheist and battleline in the middle.  Gravesites were evenly spaced around the board.

Giving Khorne turn one was the right move.  He pushed cautiously forward on the right flank, bringing half his force into range to my big boys.  Manfred piled in and began to hack his way merrily through blood warriors.  Arkhan stood back a little and brought his magic into play - lowering the morale of my oppos reavers ready for the advancing gheist.  Essentially this flank was taken apart by these three units, with the skeletons looking on somewhat bemused by the action.  Stealing the double turn was helpful.  It allowed me to bring my remaining units on his back line behind the left flank. The ambusher had become the ambushed!

His mini brass stampede however had other ideas and decimated my Archai while his battle line dross fell in short order to the blood knights.  It was a game of two flanks at this point, I had one to myself, she was contesting the other.   The rest of the game saw the mortarchs race to the fray - killing everything in their path while the skeletons proved to be amazing speed bumps with combined with invocation and the grave sites.  

It was a big win to the undead, and I cannot wait for game two!


I have a picture in my head of men in blue polo shirts roaming the streets of Stockport looking for urchins left by the gradual decline of the north, offering them a pasty to come into the warehouse and pack boxes ready for tonight posting.  In fairness nothing of the sort is likely to happen as Element Games provide excellent service and rounding children off the street is the socials job.  

But I do think that demand for this book will be immense.  In a matter of hours 1000's of volumes will be winging their way across the nation and I for one cannot wait.  Let's hope it lives up to the hype, and that we are all enjoying the filth we can raze tomorrow when the post arrived.


So, I an every other death player, cannot wait for this new goodness.  I feel that since gradually slipping into the hobby just over a year ago death have been one of the poor relations in AoS.  Having played WFB for years I had hoped that now GW would be a little more consistent in their releases - we all knew a Bret or WE player who would look at the new releases then slope off to their 2003 book for example.  

But now, with malign portents on the way, and FINALLY a aelve book on the horizon, a little bit of parity is being restored.  Here's hoping there isn't too much power creep (KO!)


So, the list above was taken to Athena Games Doubles pairs with Ollie Fox's Tzeench (double Loc, Prince, Horrors x 2 ) and only went and won!

Game one - Major victory

A hillarious match up.  On the other side of the table stood Nagash and Archaon - famous bosom palls!  Playing battle for the pass saw the dynamic duo rush down the middle towards the big four pointer to run headlong into a barrage of Tzeench magic.  Archaon has clearly left his shield at home though as by the time he reached and literally sat on the objective, he was wounded more than expected.  Two units of Archai, a unit of Skeletons and a little (very little) help from a LoC) laid him low.  With ****** all points to spend on much else controlling objectives would always be hard for our oppos and when Nagash fell to the Archai it was game over.


Game two - Major Victory

Ironjaws and Sylvaneth to fight here.  Scorched earth the scenario and a tense game ensued which was won by a cheeky burn in turn 5.  Drycha and a TLA held me up for most of the game while the ironjaws fulfilled their glass hammer role.  Not much Death left on the table by the finish but it was enough - they had been held off out objectives long enough, and with some sneaky deployment to prevent teleportation shenanigans, we just pipped them.  


Game three - major victory


Playing against club mates in the final is always nice.  Playing against double KO isnt.  We whined and moans out way through three turns of massively OP shooting and sawing.  By he end of turn two I was left with just the skeletons while much of the Tzeentch list was intact.  The KO paratroopers had managed to get behind out lines, needing a 3" charge to take the objective (starstrike) and win handsomely.  We all know what happened next.   By then seizing priority Tzeentch piles in and the skellies did their best to hold up the frigate for two turns (which they did, largely thanks to mystical terrain!).  Victory from defeat would be an understatement.


Cant wait for the new death release!!!


So this weekend Ollie and I are taking on the world, well, Norwich in the Athena Doubles.  A mash up of Tzeench and Death sounds fun and we have high hopes for having fun with the lists - if not taking the top prize.  


My 1000 point list is as follows;

Ghoul King on Terrorgheist

10 Skeletons - full command (blast from the past)

10 Skeletons  - full command

2 Archai

2 Archai


Thinking is low bravery armies will stare at the big fella and fixate on him, while the two units of Archai push people off objectives.  The skeletons, with the amazing regrowing ability are their to hold the objectives in our half,  supported by pink horrors aplenty from Ollie.  He's also taking a LoC and Daemon Price - target saturation the name of the game.  Will it work?  We'll find out on Saturday!!!

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