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About this blog

A conversion and narrative project for a faction very loosely based on the kharadron overlords faction.

project is a mixed race (all 4 grand alliance) sea/coastal raider based faction.

Entries in this blog


My first fully built unit is my Grundstock Thunderers.


These guys were a rough kitbash from the 40k poxwalker models and the weapon components from the Thunderers set.  I think they have a bit of a Davy Jones crew feel to them with all the tentacles and bits.


I still have most of the rifles remaining so will hopefully get round to building 4 more at a future point. Since the GH2017 has made the rifles a good choice I am just weighing up wether I want to do the remaining as my pox guys or add them to a different race.







First part of this project was to see wether waster basing was possibly, as if it was not then having a water free sea based army would not feel worth while.

I bought some Water Clear Casting Resin (do not recommend opening this in the house, took about a week for the smell  disappear) for the base effect. I had previously tried pva as well as some water effect  basing stuff which did not need any catalyst, I found  both were prone to clouding when going for a deeper than a few mm water source.

I part assembled a Gunhaulers and painted it very minimally with just red and a bit of silver in the water. This is not the planned scheme it was just two light colours so I  could get an idea of visibility through the resin. I cut off most of the models keel, filed the stub flat and glued this to the base before painting.

For this attempt I used frog tape to build a barrier around the base to contain the  liquid resin. And poured in the first layer of resin.


This was just as thin "see what  happen" layer



For the next layer I mixed in some nuln oil GW wash, I noted that they GW washes made the liquid colour quite merky.  This worked quite well to mask where the ship was glued to the base.



The merky effect worked well for the lower layer, but I didn't want it for the rest. I switched to using Vallejo blue and green inks which reacted much better with the resin. i built up about three layers of this to get to the desired depth.




It set solid after around 2 hours, but took about 4 days to harden to the point of no longer having a tacky/sticky surface.

The end result was better than expected, success was not an expectation. My one regret. Was not painting the gunhauler fullly before the attempt.

Next time I plan to do a larger batch of resin with the inks so that I have better control of the amount of clearness.







Project introduction

To start with this project seems like a totally crazy goal well above my  current hobby skill levels, but I have wanted to do it since I first heard that the Kharadron overlords were coming out so I figure give it a go and worst case outcome will be some fairly pricey AoS scatter terrain. Related to this I  always welcome any comments, suggestions and criticism (constructive is good, but I accept it in all forms).

Currently my narrative is in its early stages but I will try to outline its concepts and expand in later posts,

  • Faction is based out of a single port city currently named Lucegate. The city is costal and ran by a council made up from two members of each race (or subfaction, yet to decide) who is an accepted formal group in the city plus each fleet Admiral.
  • The Freeport population is made up of break away groups who left their starting faction for various reasons such as disagreeing beliefs, dreams of wealth and prosperity or exile. Many will be next generation rather than initial joiners. All now live or fight for interests of the port rather than base faction interests, though rivalries still exist.
  • Two main characters are two Stormcast characters "The Guide"(Veritant) and "The Light"(castelant). Their story is based on them being twin brothers in the old world. The veritant by chance finds his and recalls his brother on the battlefield but the castellant no longer recognises him, due to the effects of reforging. The veritant takes his brother and flees with him to try to not lose him for ever. Now long standing members of the Freeport "The Guide" is a strong spiritual leader for the members of the port, while "The Light"  stands at the bow of a vessel and illuminating the way forward and warding away the darkest dreads of the sea.


Plan for the hobby side of the project.

Overall theme is a Freeport sea/water based faction where the port will be Order based but be built from all 4 Grand Alliance races, general idea being runaways and deserters from their original factions. Currently planning to have each vessel based mainly around a single faction from within the game (grots and goblins will be part of all crews as ship hands, mostly for ease as they are about the correct scale for the models) Scourge Privateers, Fyreslayers etc. 

Plan to then have each unit to be tied to a single race, so like may have witch, corsair and wyldwood ranger based models making up one "Arkanaut Company" and Fyreslayers and Dispossessed making up another. This is partly to make it easier to keep track i.e. If I make 40 Aelf based Company models with 10 of each from 4 base kits then is easier to break down into small units or run as a blob without having confusion, it is also as I want the faction to feel a bit more like disordered raiders than a martial military faction.

To start with  I am planning  to be doing Order based starting units then spreading out into other factions.

I currently have a lot of ideas in the air for repressing the other units/characters. 

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