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GeneralZero

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Posts posted by GeneralZero

  1. 42 minutes ago, Maximum said:

    Fantastic, counting the ones I have, plus the ones in the new pack, I have 24 useless tzaangor on disk.

    I'm on the same boat (ordered 3 aether=18 guys in addition to the 9 that I already have). I'll resell 9 probably... The thing is that the screamers are also not good (maybe fast harassment/objo holders...).

    Tzaangors on discs (especially skyfire) seem really expensive points wise.

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  2. So, I officially started KO this morning by ordering 3  aether wars.  I'll start KO then with : 18 balloon guys, 3 gunhaulers and 3  heros. I plan to resell (at normal price, let say around 25€) one hero and probably 3 balloon guys, to get one SC. Then, I just need one Ironclad, one more thunderers. What should I get in adition? which hero? 

    The ideay is to get the big ship as hammer and the 4 gunhauler as a second (long range) hammer while evry ballon guys do their things (support/arrasments/fight/objectives)... Maybe I'll have to get 1 or 2 arkanauts...

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  3. I'm confident that KO will get a christmass battleforce this year.

    I ordered 3 aether wars box will resell 1+1 heros (or even 1+2 or 2+2 heros). That makes a superb starting point for KO (I already own a bunch of things for DoT).

    For KO, I just have to get a SC few heros one big ship and eventually some battleline (I'll see the tome for that). KO for cheap! (or is it KO for Ship?)

  4. My wallet is (half) happy: no big reveal, but I just need the 3 chaos guys (love them, love the rock launcher buddy: if the rules are or, need 2 as catapulters!), and I really like the sista decor. I just preordered my aether war boxes. So, I'm officially starting KO (pile of shame) army.

  5. If you aim to 20 Fate Points on turn 3, have also a Gaunt, you have 2 units of pink horrors as reinforcement, this is around 400pts and tanky things and also 2 aditional wizzards. 20 fate points means that you also have casted many spells, even several ES. This is a nice bunch of offensive things (even kind of artillery!).

    I don't think that spammin gaunt to get pink is the way to go. The new caster+LoC+1 Gaunt is already nice: you get pink+ spawn for free almost immediatly. I'd probably go with 2 new guys spamming spawn hahahha

  6. Well, LoC being a super wizzy boy, I'm confident that having 2... at the start of the game is way better lol. Spaming spells is the way of tzeentch. Summoning troops like flamers, chariots or even better pink horrors while your tzangoors hold the fights. More spells is more fate point, and then spam more (no, I won't got to 30 to get one more LoC). The idea is to put annoying things everywhere, messing with enemy, slowing hime, marking victory points. Yeah, I like that!

     

  7. The rules of affecting the wounds has to be clearer: do we allocate all wounds BEFORE the blue horrors appeared? It'd be closer to "as intended" I think. I don't think that allocating wounds on ONE pink then on the 2 spawned blues etc... is in the spirit of this rule. BTW, tbh, it has to be faqued.

  8. 11 minutes ago, Lucentia said:

    I feel like you'll hit diminishing returns pretty quick mind, LoC are hardly combat or shooting powerhouses, and you can't cast the same spell twice (plus they are summoned after the hero phase.)  

    Of course the new book may feature enough good spells or other supplementary rules to juice them up.

    In a perfect world, you can think that GW had the experience of multi respawn big guys in matched play games, especially with the recent Slanesh  non sense. They had it nerfed adjusted  in the recent FAQ. 

    But we are not in a perfect world and it is very probable that the Fate Point cost will need some further adjustments. This is a tough thing to balance in conjunction to the whole system/book/unit point cost. The game is permanently EMPIRICALLY balanced. So, future will tell. BTW, I'm happy to see this army close to lore and different to other armies. Same goes for KO. 

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  9. 3 minutes ago, MattyP said:

    The changes to horror splitting seem cool

     

    3 minutes ago, MattyP said:

    flamers, screamers, and chariots got better etc...,

    At least, several things seem to make the tzeentch daemon SC (super) good deal.

    The fate point cost of the chariot let me beleive that it will not be lame (almost the cost of pink horrors!).

    All the article make tzeentch more "special", closer to lore. 

    On the dark side: I'll probably have to get a second (even more) LoC 😞

    lol

    • Like 1
  10. 10 minutes ago, Clan's Cynic said:

    Don't forget Thousand Sons can use the Tzaangor units, so there's a potential extra market there.

    The tzeench half is SUPERB and will have more succes than KO, which is a ONE army only. The tzeentch units here are indeed available to at least 3 armies, not even as ally: DoT, BoC and 40K TS. And you know what? They also are GOOD units in each army. So, I'm confident that they will have success.

  11. My fear is gunhauler being bad (because they are in both boxes: SC and Aether war). I will probably have 4 of them at the end. I'd be sad if they become kinda useless. (I like the mini BTW and having a bunch of them on the battlefield is super nice to see)

  12. Some other random infos:

    - ships are super expensive (seems that specialized list is mandatory...)

    - kermist loose their boost

    - the new hero is expensive but make the balloon guys battleline (nice and not surprised, as expected)

    ....to be continued...

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