Jump to content

sinksinksink

Members
  • Posts

    31
  • Joined

  • Last visited

Posts posted by sinksinksink

  1. 1 minute ago, grimgold said:

    It's a command ability, bring back a destroyed unit on a grave site, they do not have another way to do it. GMG goes over everything (and everything is surprisingly little for legion of grief) in the video. I have to say though that the optimal builds for this don't look like they involves much nighthaunt,  You'll choose cheap battle line (which is not chainrasp), take a few nighthaunt units that punch people in the bravery, maybe some grimghast reapers, and then go nuts with allies and other factions.

    Yeah I was referring to the ability the other legions have, thanks.

  2. 4 minutes ago, RexHavoc said:

     

    Infinite sized realms and a billion planets in the galaxy: But GW can only provide example of trees to cover both their main games. It makes perfect sense to keep both ranges of trees in this case. The new ones are clearly design with the Sylvaneth games in mind, but the citadel woods were always for more then just Sylvaneth play pieces. They are terrain for both of their main games. It's silly to replace them and not have both.

    As for playing with the old woods, everyone is so hung up on placing models directly inside the base. It's been a long, long time since I've played games of a size where I'd need to squeeze that many models in that sort of space for it to be an issue. But If I still did: "Those models here, right there, next to the trees. They have moved inside the woods". Simple fix. Even a little marker to show the unit is in there would stop someone from complaining they 'forgot' that a unit was inside the woods.

    It is combat that is the problem, which gets massively fiddly inside woods. Without the models physically there  determining how many models attack becomes the new problem. And what if your opponent wants to move to where your models are outside the wood but actually inside the wood?

  3. 16 minutes ago, MrRoff said:

    Also in the rules it's stated that you can't reroll a successful charge, only a failed. 

    So if you charge with your grims and manage to roll let's say 8, and you're close enough to any enemy unit you must charge and can't reroll it. 

    Where does it say that? 

    Core rules state: "You can use this command ability after you make a charge roll for a friendly unit [...]. If you do so, re-roll the charge roll"

    • Like 1
  4. 2 minutes ago, Nevar said:

    Oh no, just to be clear I think Mobility is King.  If you go find the discussions comparing Bladegeists to Grimghasts I am firmly in the camp that Bladegesists are the clear winner because of their ability to retreat and charge because that mobility is even better than the 2" reach or re-rolls of the Grims in my opinion.

    [...]

    Basically, I think if you had two clones of the exact same player facing off, exactly the same terrain layouts, all things being equal... the Legions of Nagash player can effectively out 'think' his Nighthaunt opponent with all of his tactical features like Grave Sites and resummoning and recursion castling.  The Nighthaunt side could win... but for the most part would be reliant on finding a good 10+ charge somewhere as opposed to because he was shrewd with his faction assets.

    [...]

    Ah, apologies, I misconstrued the meaning from your post. 

    I think the LoN thing is definitely an issue - there are some units that are better in LoN than in their 'native' army and that does not feel right. Grimghasts in NH are massively overshadowed by the ability to resurrect an entire unit for a CP in LoN which is a bit of a feel bad for NH players I guess. 

    • Like 1
  5. 6 minutes ago, Nevar said:

    [snip]

    I dunno, I just feel like our inability to do anything to improve our Wave of Terror is sadness.  At least give us a Command Ability that lets us garuntee at least one good Wave of Terror per game.  I would take a 1 use Wave of Terror over our current system any day... at least then I can use my wits and skill to make sure my decisive hammer blow lands when and where I need it, instead of just shrugging and ignoring half of the pieces that make our faction unique in my battle plans.

    Totally agree it would be great to make WoT more reliable. There is an existing way to do this if you take the Deathriders battalion - I have yet to see a Hexwraith heavy list with this included. 

    I agree with most of what you said, but I think you are downplaying just how important movement is in the game. I think the ability to be mobile and reposition units is the tactical part of NH, and since this is an objective based game it's not entirely about how good you are in combat (though obviously this is a big part of the game).

    I think that some point reductions could improve things a lot.

  6. I think there's a bit of overreaction going on towards the new tomes.

    A tournament I was at on Saturday (24 players) was won by Nighthaunt and there were definitely strong lists there in opposition. There was a dragon heavy FEC list that didn't do so well either, so I think it's more about the players than some people think. 

    Above all, I think the movement shenanigans that are possible and the chance of getting those 10+ charges off make the army both fun and powerful, and maybe a bit more tricky to use effectively than some, but one of the more rewarding armies out there if you can make it work for you. 

  7. 19 hours ago, MrRoff said:

    Wtf, they look exactly like the myrmourn banshees  easy to build, you can already buy... Are gw really that lazy? 

     

    This game isn't for you - it's a gateway game probably produced at a low price point for people who don't know if those model are new or existing or whatever.

  8. 2 hours ago, MrRoff said:

    2.

    Since all other eligible enemy units that could attack has "attacked" 

    Since its only 1 enemy unit in combat, the spell does nothing. 

    What if 'enemy units' in context of the unit the spell is cast on refers to 'enemies of that unit'?  I assume not but I was misinterpreting it before I think!

×
×
  • Create New...