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TheAdequateWargamer

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Posts posted by TheAdequateWargamer

  1. 3 minutes ago, TheOtherJosh said:

    So, here’s a question:

    RAW it looks like a Slaughterpriest in a KHORNE Army can make a prayer cast AND a Blessing cast? Am I reading that right?

    “Bloodfuelled Prayers:In your hero phase, a Slaughterpriest can pray to Khorne for aid. Pick one of the prayers on the right, then roll a dice[...]” (Warscroll)

    “KHORNE PRIESTS can attempt to bestow their blood blessing in each of your hero phases in addition to any prayers they may know. To do so, roll a dice, adding 1 to the result if the priest slew any enemy models in the previous turn. If the result is 4 or higher, the prayer is answered, and its effect takes place.”

    As it isn’t an “instead of any prayers they may know”?

     

    Yeah you can do both in the hero phase

    • Like 3
  2. 7 hours ago, Karol said:

    Ah ok, so are people expected to play all GW games to have fun? I have some anxiety problems, so am not expecting to feel the same way, but how do people go on with their armies being bad or the feat that they may be bad at any moment. And am not claiming that blades are bad, am not good enough player to judge that. Even the thought that maybe someone at GW just decided to not update blades of khorn in the next few years makes me feel a bit sick.

    Or is it that people have to love painting or buying AoS books, to feel ok with the hobby, besides the possibility of playing all GW games and being lucky that one of those goes well for the stuff you picked. I have been talking about it with doctor, but she wasn't really happy about me starting that kind of a hobby.

     

    Might be worth pointing out that GW is a company.

    Shareholders expect them to turn a coin.

    GW pitches itself as a miniatures company primarily- not a games company. Which may seem odd. 

    They are here to sell models. 

    Have a good ruleset to support that certainly helps having an attractive product.

    Historically they have released rules and then youve been stuck with them for better or worse for 3+ years until the next itteration of the game. 

    What we have now is a game that is constantly being revised and tweaked so silly broken exploits actually get fixed (eventually).

    Imo that defo helps them sell models. Meta constantly changing, game always has something new and interesting to offer. 

    From a players perspective we cant have it both ways. 

    If youre in the hobby to be a waac player then khorne probably isnt your best bet. Infact being loyal to any faction is the wrong approach- you just go with the best, spend a massive amount on new models and expect to need to buy something completely different by the next tournament. 

    You certainly dont need to have all the models or the best models to have fun playing, depending on your attitude, you dont need to win either.

    If youve recently started the hobby and want to get straight into full rules matched play, the up front cost for all the books (core/sorcery/ghb) is pretty steep. But two of those youll probably be using for the next 2/3 years. Ghb expect to have to buy a new one every year. 

    When aos came out it was all free. Free! Cost for the rules has slowly crept up with needing a battletome for your faction. Then an annual ghb. Now theyve added a spells supplement to that. 

    We probably talk about full matched play more than anything on this forum, but there are certainly more ways to play than that if budget/fear of models being nerfed is an issue.

     

    • Like 1
  3. 9 hours ago, Karol said:

    Ah, ok thanks guys, I don't like resin models, they seem to be very bad quality, at least comparing to the plastic ones. I think, I will just wait till GW makes a plastic version.

    My experience being hes actually not that bad to put together for a resin model. Pieces fit pretty well, no need for greenstuff. Hardest part was getting the lord to sit on the jugger at the right angle.

    Dont think the model photos particularly well, there is maybe one good angle. not fond of the way the resin models have their fur or skulls done. its subtle but different. 

    Like the idea of converting one. You might be able to pick up a single skull crusher sprue from ebay. Might cost you a tenner with postage though, where as you could possible get 3 for £15-18

    Skull crushers come with the riders lower torso attached. Bloodcrushers dont. But Bloodcrushers sell marginally cheaper on ebay, so keep in mind youd need to source some legs for him if you find one for a bargain price.

    Also skull crusher kit comes with the knight crest thing.

    683742036_crestthing.jpg.fb7c686f08e299e62db54cecc2b86139.jpg

     

    Would probably use a spare wrathmonger/skullreaper torso then you have a bit of choice on weapon and arm poses. there is one in particular with the right arm tight around the front of the that could hold a shield. 

    srtorso.jpg.f64e0a8739d5d0c87c6c8c9978f357c6.jpg

    Wrathmonger/bloodwarrior champion/skull crusher heads all have the bunny ears helmet if youre looking to match the style of the original model. 

    Sure there is a spare left hand + axe in your bits box somewhere. Skullreaper parts probably the first port of call for this too.

     

     

     

    • Like 1
  4. 5 minutes ago, Karol said:

    how do people get a lord of khorn on juggernought, the option to buy 6 riders seems rather pricy, plus it leaves 2 models you can't use. Or does everyone use the OOP model, because those look great, but are hard to get as no one is selling them.

    From the gw site- hes a webstore only purchase.

    Or you could order it through your local store

  5. 49 minutes ago, Ravinsild said:

    I had asked this earlier, but for the quick and short of it: 

    Is it viable or worth it to run 2 battalions, mostly Gore Pilgrims + <insert Battalion> like Skulltake or Brass Stampede? 

    Or would the points being invested in the 2nd Battalion most likely be wasted?

    Its just a lot of points on battalions. Like 1/5 of your army 

    They would have to work incredibly well together. Maybe getting everything in just two drops?

    Would gorepilgrims + murderhost (with 8 x fleshhounds) work? Youd be up the board with your battleline fyreslayer stylie pinning your opponent back. Just need to flood objectives with bodies and bolster with summoned units and hope you can hold off for 5 turns. 

     

    7 minutes ago, Ravinsild said:

    I’ll do some play testing when I am able and see what happens. Really like Brass Stampede and Skulltake Battalions but I’m worried Khorne Bloodbound cannot function without Gore Pilgrims. I may be wrong. 

    Also this. I would also say Gore pilgrims is our competitive advantage. Stacking +1 to hit or +1 save. You dont really find that anywhere else in the game atm. Also bloodbind from the priests to pull people off objectives. 

    Last night I spotted the Exaulted deathbringer with shield and axe has a 2+ save against wounds from magic- suddenly seems a lot more relevant that in aos1.

    Now that people have to attack in combat the exaulted db with skull gouger with +3 to save from gore pilgrims could be lethal against hordes (skellies with spears). D3 wounds back for every successful 3+ save you make.

  6. On 7/13/2018 at 5:13 AM, Scrags said:

    So let me preface by saying that I have only played AGAINST a council of blood, I haven't run it myself. From my experience on the receiving end of the table I'd say it works and it doesn't. Here's why;

    What works: I think Khorne plays a lot like tyranids used to, I.e the original and literal "distraction carnifex". If you don't play 40k, the basic idea is put many threats on the table thus giving your opponents an impossible choice. "Which unit should I focus because I can't ignore any of them, but can only deal with one at a time". 

    3 BTs certainly plays into that mindset and can be very scary for some armies to deal with. 

    What doesn't work: As much fun as BTs are, they seem to work best with artifacts and command traits and are VERY greedy with them. Several people have already mentioned the value of Immense power but only one gets that. You can put artifacts on the other 2 but you're starting to spread yourself thin and then there's the bigger issue... points. 

    With the 260 variants this battalion is still going to run you 930 points. So effectively half your army. Imho there are better cheaper units that can fill that "multiple threat" role and often preform better than a BT that degrades with damage, while also being harder to take off the table. Could be spoiled by GUO durability but BTs are glass cannons that die in all of my games. They normally pay for themselves at least, but are dead turn 3 ;D

    Ultimately it's your call of course but that's my 2 cents at least :P if you run it and have success please let us know!

    Agreed with this. Have run CoB with 2 WoK and a BiR.

    @2k points its half your army. You probably spend an extra 200 on a banner and stoker too.

    Its a lot of points for 42 wounds on a 4+ save.

     

    The biggest crux for me is the pile in and attack ability. Good on paper, but in reality being in combat at the start of your hero phase is hard. Youve either charged and removed your target, or youve been crippled by the return attacks. And if youve taken some blows, setting off the chain reaction of a further pile-in is unlikely.

    Possibly consider it with skarbrand and gear everything around getting him a run and charge into combat turn 1.. But thats more like 3/4 of your points. 

    At which point Blood Host of Khorne is probably a more viable option. 

     

     

     

     

  7. 12 hours ago, Xasz said:

    It's one of the new realm artifacts and can be found in the Malign Sorcery book.

    It's from Ulgu and reads as follows:

    I think I do not have to explain why it's good, especially against another melee focused army without a whole lot of shooting or magic.

     
    Has anyone else played with other artifacts?
    Having a look through and
    I see these as potentials:
    Ghyran - ghyrstrike - +1 to hit and +1 to wound 
    Aqshy - onyxblade - +1 to wound (quite a lot of other +1 to wound artifacts in other realms too)
    Ghyrstrike defo on a BT insensate rage. 5+ to wound and you do the aoe mortal woundage. Maybe take slaughterborn command trait too.
     
    Chamon - runeblade - weapon is -3 rend
    maybe exaulted db?
    Chamon - Gildenban - enemy models in 3" cannot use artifacts of power
    Now this would stuff up someone with a doppleganger cloak.
    Shyish -  blade of endings - a 6+ to hit is +2 damage
     
     
  8. 1 hour ago, MOMUS said:

    First game of AoS2 today against legions of nagash, with nagash.

    Bloodbound definitely got shafted on the summoning side of things, real uphill struggle until the top of turn 3 and 4 where two units auto summon from grave sites tipping it into impossible.

    Couple of lessons learned around grave sites, charging nagash and summoning placement but man BoK got a raw deal.

     

    Nagash is a beast in combat. Went to heat 2 earlier this year played him in two games. he pretty much takes a bloodthirster off the table each round of combat. 

    Doppleganger cloak obv now a good choice to mitigate that.

    Also if you have gore pilgrims consider the impact of a single bronzed flesh prayer. Against his sword with -2 rend youre on a 6up save. (In theory) Him causing 14+ wounds per round of combat drops to 7+ wounds that +1 to your save. Depending on turn priority that could be the difference between 0 rounds of combat vs 3.

     

  9. 1 hour ago, Ravinsild said:

    I was watching the Stormcast Podcast about Khorne and the guy mentioned stationing troops around Gravesites to neutralize them or something? 

    Yes totally do this against LoN, pretty sure they have to summon within x of the gravesite but further than 9 from your models, so depends on where they place their sites. But if you can camp on them, then they are useless. Basically if you can out-horde the horde.

  10. 5 hours ago, Flipswitch123 said:

     I have a I have a quick question Does anyone know if in 2.0 did they raise the cap on blood tithe points? And if not how do you get to the 16 points required  for a exalted greater daemon?

    They have not clarified this one- cap is 8 RAW.

    But reckon you should discuss with your opponent/TO prior to game. Its not an unreasonable request. 

    Wouldnt recommend it though. You get much more bang for your buck with almost any other summoning choice(s)

    • Thanks 1
  11. 6 hours ago, Kolent said:

    Why people puts Inmense power to a WoKB?? I don't get it.

    Stock bloodthirsters are pretty pants without an artifact or buff.

    Immense power increases max damage output.

    Increased minimum damage output.

    More assurance youll kill a 5 wound character (only need 3 unsaved wounds not to fluff it.

    Makes a massive difference if youre swinging against a unit rather than a hero/monster.

    Pretty much always run mine with immense power + deathdealer- assuming youre in range of a bloodsecrator youre looking at potential 35 wounds. 

     

     

     

    • Thanks 1
  12. Random thought on a potential stealth nerf.

    Now ive not read the new stormcast or nighthaunt battletomes, but have listened to a couple of review podcasts. There seems to be a lot of new abilities with 'on a roll of a natural 6' or 'before modifiers' as the condition. So +1 to hit doesnt help trigger the ability.

    Which got me thinking about the artifacts in blades of khorne- theres quite a few that have similar wording. On the roll of a 6. (Rather than being written as on the roll of a 6 or more). Eg crimson crown or gore cleaver.

    That was previously faq'd. Im sure they used wording along the lines of any roll of a 6 is synonamous with meaning 'a 6 or more'.

    Is that still the case in aos2?

    If so which faq/erratta is it in? Have looked, cant find.

  13. 26 minutes ago, Tizianolol said:

    Guys I have a question, I'm not an expert khorne player but how you use bloodwarriors. I mean in a unit of 10 they seems scary , do you prefer use them to hold objective or play aggressive with them? I wanna play a gore pilgrim list!:)

    They can be pretty versatile- ive definitely used them for both in the past.

    The scary bit comes when you have multiple units of 10 and your opponent not knowing how to deal with them all.

    Their weakness is the lack of rend so you need to pick their fight if youre being agressive and you dont want them to get bogged down in combat.

    Make sure you build the champion as the one with the goreglaive weapon ;)

    Depending on spare points I would tend to run a unit of 5 (or 10 reavers) as a dedicated objective holder. 30pt swing, so whatever is spare pointwise.

    • Like 2
  14. 4 hours ago, Mikeboll said:

    Its me playing him. Its an awsome item on him cos you can charge with the letters and him at the same time and go first with both. And if he get charged in the oponents  turn he fights first anyway. And he tend to kill most things he fights with :) 

    Good luck!

    Plan b, bait. bloodthirster camping on an objective with wrathmongers in pilein range just behind.

     

  15. 11 minutes ago, Karol said:

    Guys I have a question about the General Handbook, it has the points costs for Blades of Khorn units and some of them have stars on the left side of the unit name. I am assuming this means a change of some sort to the units rules or points costs. But it isn't very clear, if that is the case. Plus if the stars do point at a change of some sort, where do I find the rules for those changed units.

    The star just denotes that the points for that unit have changed since ghb '17.

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