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Posts posted by Nizrah
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3 minutes ago, PJetski said:
The other great feature of the Astral Templars is the command trait that gives every unit on the table a free 6" move at the start of the game. Combined with Chronomantic Cogs and a Heraldor to run&charge, Evocators on foot can get a turn 1 charge after buffing themselves in the hero phase.
Wholly within 12" of general not every unit
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6 hours ago, PJetski said:
Gavriel lists are definitely not the only competitive list - they aren't even in the top 5 of what Stormcast can do right now. The problem with the turn 1 charge list is that it has to go all-in on that strategy, but that strategy is really easy to counter. All you have to do is put up a disposable screen around your good units, and then counterattack once he takes out your screen.
Astral Templars ballistas + evocators is probably the best SC list right now because it counters the big monster meta hard (you can kill nagash in one round of shooting!) but it can still deal with melee/horde armies because 10 Evocators backed by Rend-2 shooting solves almost any problem.
Can you tell me more? Im more than intrested :P
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Allegiance: Stormcast Eternals
- Stormhost: Celestial Vindicators
Knight-Vexillor (120)
- Meteoric Standard
Lord-Celestant On Dracoth (220)
- General
- Tempestos Hammer & Thundershield
- Trait: Single-minded Fury
- Artefact: Stormrage Blade
- Mount Trait: Keen-clawed
5 x Judicators (160)
- Skybolt Bows
5 x Judicators (160)
- Skybolt Bows
5 x Evocators (200)
- 3x Grandstaves
- Lore of Invigoration: Celestial Blades
5 x Evocators (200)
- 3x Grandstaves
- Lore of Invigoration: Celestial Blades
Celestar Ballista (100)
Total: 1160 / 1250
Extra Command Points: 1
Allies: 0 / 200
Wounds: 69
The idea is to drop and charge with reroll ( thx to Vexillor ) and wreck them with LCoD with 8 attacks thanks to Thunder Axe and CV artefact.
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Guys, have you ever used other stormhost with succes than Hammers and Double shooting one? Im thinking about testing some Celestial Vindicators
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Allegiance: Chaos
Packmaster (60)
- Herding Whip & Blade
Screaming Bell (200)
Arch Warlock (140)
- General
- Artefact: Crown of Conquest
40 x Clanrats (200)
- Rusty Spear
40 x Clanrats (200)
- Rusty Spear
4 x Rat Ogors (200)
40 x Plague Monks (240)
- Foetid Blades
Total: 1240 / 1250
Extra Command Points: 0
Allies: 0 / 200
Wounds: 157
What do you think fellow rat man?
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Allegiance: Stormcast Eternals
Leaders
Lord-Celestant On Dracoth (220)
- Tempestos Hammer & Thundershield
Gavriel Sureheart (100)
Battleline
5 x Judicators (160)
- Skybolt Bows
5 x Judicators (160)
- Skybolt Bows
Units
5 x Evocators (200)
5 x Evocators (200)
3 x Aetherwings (50)
War Machines
Celestar Ballista (100)
Total: 1190 / 1250
Extra Command Points: 1
Allies: 0 / 200
Wounds: 75
50 pts for CP for gavriel extra charge- 1
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Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar
Vandus Hammerhand (280)
- General
- Mount Trait: Keen-clawed
5 x Liberators (100)
- Warhammers
5 x Judicators (160)
- Skybolt Bows
5 x Judicators (160)
- Skybolt Bows
10 x Evocators (400)
- 5x Grandstaves
- Lore of Invigoration: Speed of Lightning
Celestar Ballista (100)
Total: 1200 / 1250
Extra Command Points: 1
Allies: 0 / 200
Wounds: 74
Thinking about this list for the next tournament. What do you guys think? -
Why no1 is using decimators in current horde meta? vs 25 mm bases ( witch elves, skeletons, ghost ) they attack like 7-9 each. Im not talking to taking them instead of Evocators but to take 1 pack extra. Im gonna test them next time.
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Allegiance: Stormcast Eternals
Knight-Azyros (100)
- Artefact: God-forged Blade
Gavriel Sureheart (100)
Lord-Arcanum (180)
- General
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows
15 x Sequitors (360)
- Stormsmite Mauls and Soulshields
- 7x Stormsmite Greatmaces
10 x Evocators (400)
- 5x Grandstaves
- Lore of Invigoration: Celestial Blades
2 x Fulminators (240)
Celestar Ballista (100)
Celestar Ballista (100)
Total: 1900 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 120What about it now guys?
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Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar
Knight-Azyros (100)
Gavriel Sureheart (100)
Knight-Incantor (140)
10 x Judicators (320)
- Skybolt Bows
- 2x Shockbolt Bows
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
10 x Evocators (400)
- 5x Grandstaves
- Lore of Invigoration: Celestial Blades
10 x Sequitors (240)
- Stormsmite Mauls and Soulshields
- 5x Stormsmite Greatmaces
2 x Fulminators (240)
Celestar Ballista (100)
Celestar Ballista (100)
Total: 1940 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 129
Plan:
Anihhilate screen with Judi and Ballistas, then charge with 6+ gavriel. What do you think? -
Allegiance: Chaos
Leaders
Arch Warlock (140)
Warlock Engineer (100)
Screaming Bell (200)
Battleline
40 x Clanrats (200)
- Rusty Spear
20 x Clanrats (120)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
Units
20 x Plague Monks (140)
- Foetid Blades
20 x Plague Monks (140)
- Foetid Blades
War Machines
Warp Lightning Cannon (180)
Warp Lightning Cannon (180)
Endless Spells
Balewind Vortex (40)
Total: 1560 / 2000
Extra Command Points: 8
Allies: 0 / 400
Wounds: 155
How would you finish this list to 2k? -
My mini report from saturday tournament!
So I finished at second place! Here is my list and short reports and conclusions.
Allegiance: Chaos
Leaders
Packmaster (60)
- Shock-Prod
Arch Warlock (140)
- General
- Trait: Cunning Deceiver
- Artefact: Crown of Conquest
Warlock Engineer (100)
Skaven Warlord (100)
- Shield & Warpforged Blade
Battleline
40 x Clanrats (200)
- Rusty Spear
40 x Clanrats (200)
- Rusty Spear
Units
4 x Rat Ogors (200)
Total: 1000 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 115Tournament rules:
Realm – Ghyran
1 Battle: Fecund Quagmire - Models cannot run unless they are able to fly.
2 Battle: Hidden Festering Corruption - At the start of your hero phase, roll a dice. Add 1 to the dice roll if your army has allegiance to NURGLE. On a 5+ pick an enemy unit that is within 1" of a terrain feature. The unit you picked suffers 1 mortal wound.
3 Battle: Lifesprings - Before the battle begins, each player picks a HERO from their army. Add 1 to the Wounds characteristic of the heroes that are picked.
4 Battle: Seeds of Hope - If a battleshock roll is an unmodified 1, then no models from the unit will flee. In addition, heal all wounds that are currently allocated to that unit.We were playing with all malign sorcery and realm futures. Extra CA, Spells, etc!
First battle vs Nurgle: Major win for me: Scenarios: THE BETTER PART OF VALOUR
His list: Herald, 30 pluguebearers, 6 drones, 5 blightkings.
Nurgle without running is really really slow. He puts his drones ahead and failed charge. I annihilated them with ogres ( they strike REALLY HARD! ) and magic. Then it was really easy just to grab obj with numbers, lock blightkings and totally ignore slow blob of pluguebearers.
Second battle vs KO: Major loose: Scenarios: STARSTRIKE
His list: 20 Arkanaut, 10 Arkanaut, Khemist, 12 Endrigers ( 3 with grapnel )
Well, i disregarded grapnels and forget that’s a flying unit can see through woods. Due to this combined with very good rolls he killed my ogres and arch-warlock. Maybe if I position myself better I could win this.
Third battle vs Seraphon: Major win: Scenarios: TOTAL COMMITMENT
His list: 2x 20 skins, Skink starpriest, Stegadon, 6 ripperdactyl, Shadowstrike starhost ( battalion )
Rippers didn’t chew through 40 clanrats so I counter attack with my ogres and magic. On the other flank 40 CR runs to his Obj. Game was rather easy but my opponents is fantastic guy so we have lots of fun. Jokes around ancient hate of lizardman and ratman were present.
Fourth battle vs Legions of Nagash: Major win: Scenarios: BATTLE FOR THE PASS
His list: Nagash ( ), 2x 10 spooky ghost ( chainrasp horde ) and pendulum spell.
Well, this game was hard. With total bulshit which nagash is in this point format i manage to win by just grapping every obj I could with numbers ( and his failed charges ). He killed everything except few CR.
Conclusions: I would trade cunning deceiver for +1 to chaos AA which I forget about and I NEVER rolled for it in entire tournament lol.Cheers guys.
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Take drakesword templar
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What do you think about doomwheels, ratogors and hellpit abomination?
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I think we receive buff in the terms on units/artifacts etc but battalions were nerfed hard into the ground
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Its me or all all ours battalions seems pretty lame and useless?
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Hi guys, im gonna try mixed skaven as my new project. I made a list, what do you guys think?
Allegiance: Chaos
Leaders
Skaven Warlord (100)
- General
- Shield & Warpforged Blade
- Trait: Cunning Deceiver
- Artefact: Crown of Conquest
Packmaster (60)
- Herding Whip & Blade
Warlock Engineer (100)
Battleline
40 x Clanrats (200)
- Rusty Spear
40 x Clanrats (200)
- Rusty Spear
Units
4 x Rat Ogors (200)
2 x Poisoned Wind Mortar Weapon Team (120)
Total: 980 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 115
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I like Aventis rules, make him decent wizard and mellee combatant, but Soulbright is useless. Her spell is totaly useless. Maybe if this was guaranted mortal wound...
AoS 2 - Stormcast Eternals Discussion
in Stormcast Eternals
Posted
- Stormhost: Astral Templars
Lord-Ordinator (140)
Knight-Azyros (100)
Knight-Heraldor (100)
Knight-Incantor (140)
Celestant-Prime (340)
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
10 x Evocators (400)
- 5x Grandstaves
- Lore of Invigoration: Celestial Blades
Celestar Ballista (100)
Celestar Ballista (100)
Celestar Ballista (100)
Celestar Ballista (100)
Chronomantic Cogs (60)
Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 116
Something like that?