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Nizrah

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Posts posted by Nizrah

  1. 13 minutes ago, LordPrometheus said:

     So on first blush, I was really disappointed in the Oldcast rules, minus the Paladins. They really took a nerf bat to a lot of things for no reason (I'm looking at you, Heraldor).
     

    From the oldest models I think everything except Azyros (gutted), Venator (not touched lol), Heraldor (gutted) is better. Even a lord celestant on food is better because he can deal some dmg xD. 

  2. 11 minutes ago, Neil Arthur Hotep said:

    If I was building a Stormcast list right now I would definitely not go all-in on Stormdrakes for the sake of future-proofing. Part of what makes them so good is their point cost, which is the easiest thing to change about a unit.

    GW logic, steamline most of the units by delating tons of additionals rules (basicly all our old units) slap 10 extra abilities on drakes... 

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  3. 26 minutes ago, PJetski said:

    Re: Stormdrake Guard

    They're very good but I don't think they replace every unit in your army. They have a lot of great things going for them (9 wounds, MONSTER, 4+ spell ignore) but they don't deal spectacular melee damage. You really want to charge with Drakes, so if you get hit first you lose a lot of damage.

    With a lance and on the charge, Drakes still do less damage than Concussors do all the time. Fulminators on the charge seem to be our strongest hammer unit so far. Annihilators with Grandhammers are a huge impact and require little external support. There is huge variance in the breath attack - it can do up to 6 mortal wounds, but on average each model does less than 2 per volley. You need to bring a Draconis to smooth out the variance (and sometimes just to melt something with a ton of lucky mortals) and these points really start to add up.

    They are a 3+ MONSTER which is all the rage right now, but remember that they're not HERO units so you can't Heroic Recovery or Their Finest Hour with them. You need to invest in Mystic Shield and other such save bonuses, and if you bring more than one unit your opponent can focus fire down the ones you don't buff with save boosts.

    You need to put a lot of opportunity costs into making them worthwhile and I think that kind of deathstar playstyle has a lot of obvious weaknesses.

    They're great models. If you just want to spam dragons because dragons are cool, you're probably going to go minimum 3-2 because their stats are huge for their cost and many opponents still lose to alpha strikes even after 6 years of AOS.

    I think Draconis and 1x4 Drakes is going to be an excellent core to a competitive list, but going past that will probably be putting too many eggs in one basket. You still need bodies for objectives, shooting to tear down screens, and the right support.

    But I also predict that list with only Dragons will do a lot of 5-0... 

    • Confused 1
  4. 2 minutes ago, jeanfluflu said:

    how do you deal with "redeploy" when playing with annihilators?

    They are great and all, especially with the lord imperatant to pin point their drop but if the enemy use that command ability it can drasticaly lower your charge success.

    Do you drop them in a cluster of enemy units with multiple targets (which can also optimize their MW drop output but would reduce the probability to drop 6 of them, maybe smaller units can be better for that use)?

    you seem to be satisfied with them, and i'll try them as soon as i can :) they look ace but any recommendations would help me.

    If they are set up from the sky or translocation enemy can't redeploy. 

    • Like 2
  5. 6 minutes ago, Andalf said:

    There are so many options for battle line that it doesn’t matter, but everything in this book just looks mediocre at best, other than the new dragons.  I was hoping my Sacrosanct would get some kind of casting items or maybe adjust the spells a bit more.  These warscrolls are almost reprints outside of an extra attack, a bit more rend or flat 2 instead of D3 damage sprinkled in here and there.

    Am I missing something?

    Seqitors with 5+ ward should be bonkers. Evocats are better. Evocators are still evocators. Balistas are still strong.  Well, Dragons seems OP but i bet they will be nerfed soon and and i don't play buying more than 4... 

  6. Okay so I made the first list: 
    Stormkeep - Hammers of Sigmar - 1960
    Krondys - 600
    - Thundershock
    Lord Relictor - 145
    - gen. 
    - Mirrorshield
    - Translocation
    5 Liberators - 115
    5 Liberators - 115
    4 Fulminators - 460
    Chariot - 165
    Chariot - 165
    Vigilators - 195

    40 pts for Triumph - +1 to wounds roll. 
    Call for Aid 

    2 Drop, 102 wounds. 

    Jesus, fulminators are crazy on charge... 

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  7. 1 minute ago, boombyeyeah said:

    Did anyone do the math on the Tempest Lords skill? reroll one dice of a charge, how relialbe makes this 9 inch Charge?

    Only on flying units. 

     

     

    23 minutes ago, Marcvs said:

    Thanks to the said google sheet I put down on paper my take on the redeemer spam, aka play as the Gargants, but of Sigmar. Now I just need to paint 25 more vindictors ^^"

      Hide contents


    Lord-Relictor (110)*
     

     

    Isn't Lord Relictor 145 now? 

  8. 2 minutes ago, Marcvs said:

    Thanks to the said google sheet I put down on paper my take on the redeemer spam, aka play as the Gargants, but of Sigmar. Now I just need to paint 25 more vindictors ^^"

      Hide contents

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar (Stormkeep)
    - Mortal Realm: Aqshy
    - Grand Strategy: Hold the Line
    - Triumphs: Inspired
    - Command Ability: Final Thunderstrike

    Krondhys (600)*
    Lord-Relictor (110)*
    - General
    - Command Trait: High Priest
    - Artefact: Mirrorshield
    - Prayer: Translocation
    Knight-Vexillor (120)*
    - Pennant of the Stormbringer
    10 x Vindictors (260)*
    - Reinforced x 1
    10 x Vindictors (260)*
    - Reinforced x 1
    10 x Vindictors (260)*
    - Reinforced x 1
    10 x Vindictors (260)*
    - Reinforced x 1
    Soulscream Bridge (70)
    *Battle Regiment

    Total: 1975 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 98
    Drops: 1

     

    Love it! 

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